Radiance Fields · Research Index

The Gaussian Splatting
Research Database

The canonical, citable index for Gaussian splatting, NeRF, and radiance-field research.

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The 100 most recent papers in the index. Every paper has a permanent, citable detail page.

Future Rendering $\neq$ Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window

GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Construction and Dynamic Update of Channel Gain Maps via 3D Gaussian Splatting

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion

MR-Compare: A Mixed-Reality Framework for Spatially Grounded Visual Comparison of 3D Gaussian Splatting and Mesh Reconstructions with the Physical Environment

Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing

ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization

QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting

Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting

Packet-Loss Robust 3D Gaussian Compression via Atomic Packaging and GNN-based Error Concealment

CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Scheduling

FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System

FillGauss: Fine-Grained Filling-Aware Impact Sound Generation for 3D Gaussian Splatting

Splat-based 3D Scene Reconstruction with Extreme Motion-blur

TopoGS: Planar Reconstruction via Topology-aware 3D Gaussian Splatting

SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting

Rendering 3D Gaussians on a Graph Processor

ImprovedVBGS: Real-time Continual Variational Bayes Gaussian Splatting

E3DGS: Unified Geometric-Photometric Equivariance for 3D Gaussian Splatting via Color-as-Geometry Embedding

ESAR: Event-Based Synthetic Aperture Reconstruction

JADE-GS: Joint Alternating Deblurring Guided by Events in 3D Gaussian Splatting

Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding

Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency

G$^2$SR: Geometric Methods for Fast and Memory-Efficient Gaussian-based Surface Reconstruction

Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation

Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting

Calibrated Closed-Form Uncertainty for Radiative Gaussian Splatting in Sparse-View CT

COLMAR: Cooperative View Policy Learning for Multi-Agent Active 3D Reconstruction

ExtraGS: Enhancing Endoscopic View Extrapolation via Diffusion-Guided 3D Gaussian Splatting

SpeedyGS: Content-Aware 3D Gaussian Splatting Compression via Two-Stage Optimization

GeoFovea-GS: Geometry-Aware Cross-Layer Gaussian Splatting for Wireless Aerial VR

Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame Displacements

ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

SalientGS: Unified SfM-to-3DGS with Importance-Guided MCMC Gaussian Allocation

GeoGS-SLAM: Online Monocular Reconstruction Using Gaussian Splatting with Geometric Priors

AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling

DP-Splat: Bayesian Nonparametric Complexity Control for Gaussian Splatting

MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction

Grassmannian Splatting I: Moving rank-2 Spacetime Surfels for Dynamic Scene Rendering

Identity-Consistent Expression Fields: A Disentangled Neural Radiance Field Framework for Few-Shot Facial Expression Synthesis

SyncSpace: Layout-Conditioned 3D Gaussian Splatting for Space Reskinning in Mixed Reality

A 3DGS-Driven Dynamic Viewpoint and Vibrotactile Framework for Subsea Teleoperation Validated via fNIRS

AnythingReality: Robust Online Gaussian Splatting SLAM for Open-Vocabulary VR Scene Exploration

Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction

StereoSplat+: Feed-Forward Stereo Gaussian Splatting with Diffusion-Assisted Progressive Inference

On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM

NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstruction

EscFOA: Enhancing Spatial Learning for Visually Impaired Learners via Generative Spatial Audio in 360-Degree Educational Environments

SSA-3DGS: Unsupervised Removal of Screen-Space Artifacts for 3D Gaussian Splatting

Rendering-Aware Bayesian 3D Gaussian Splatting with Native Uncertainty and Adaptive Complexity Control

WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images

GUSH3R: Everyone Everywhere All at Once as Gaussians

DeGenseGS: Geometrically and Semantically Decoupled Surgical Scene Understanding in 4D Gaussian Splatting

Neural LiDAR Bundle Adjustment

Semantic-Guided Progressive Object Removal with Gaussian Splatting

Real-Time LiDAR Gaussian Splatting SLAM

MACRO: Training-free Multi-plane Attention for Closeup Render Optimization

SharpSplat: Edge-Regularized 3D Gaussian Splatting for High Fidelity Urban Building Reconstruction from UAV images

CGGS: Consistency-Augmented Geometric Gaussian Splatting for Ego-centric 3D Scene Generation

City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion

Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors

TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors

Fast 3D Foundation Model Initialized Gaussian Splatting

Provable Pruning for Efficient 3D Gaussian Splatting via Coresets

X-Splat: Gaussian Splatting for 3D CBCT Generation from Single Panoramic Radiograph

DL-SLAM: Enabling High-Fidelity Gaussian Splatting SLAM in Dynamic Environments based on Dual-Level Probability

PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation

Consistent Scene Understanding in 3D Gaussian Splatting via Multi-Cue Mask Refinement

Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction

Online Segment 3D Gaussians via Launching Virtual Drones

MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting

Mind the Gap: Standard 3DGS Evaluation Primarily Measures Near-Trajectory Interpolation

World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video

FastBridge: Closing the Model-Based Realization Gap in Safety Filters on 3D Gaussian Splatting for Fast Quadrotor Flight

GaussianEmoTalker: Real-Time Emotional Talking Head Synthesis with Audio-Driven and Blendshape-Based 3D Gaussian Splatting

Improving Sparse-View 3DGS Generalization via Flat Minima Optimization

AnchorSplat: Fast and Structure Consistent Detail Synthesis for Gaussian Splatting

GADA: Geometry-Aware Deformable Aggregation for Image-Based Gaussian Splatting

CORGI: Consistency-Aware 3D Dog Reconstruction from a Single Image in the Wild

PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

Intrinsic decomposition and editing of 3D Gaussian splats

AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings

GRay: Ray Tracing 3D Gaussians Near the Speed of Splats

Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields

GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mapping

Open-Vocabulary and Referring Segmentation for 3D Gaussians Using 2D Detectors

StereoGS: Sparse-View 3D Gaussian Splatting via Stereo Priors

Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes

FastPano3D: Feed-Forward Indoor Panoramic 3D Reconstruction from a Single Image

IBRSteG: Learning a Generalizable Steganography Framework for 3D Gaussian Splatting

Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction

UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Cameras

Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration

MyGO-Splat: Multi-Objective Closed-Loop Geometric Feedback for RGB-Only Gaussian SLAM