Radiance Fields · Research Index

The Gaussian Splatting Research Database

The canonical, citable index for Gaussian splatting, NeRF, and radiance-field research.

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The 100 most recent papers in the index. Every paper has a permanent, citable detail page.

Demiurge: Forging Navigable 4D Worlds via Autoregressive Video Rerendering

AD-GS: Anatomical Density-guided 3D Gaussian Splatting for Sparse-View Dental CBCT Reconstruction

DIGS: Distribution-Informed Gaussian Splatting for Training-Free Open-Vocabulary 3D Segmentation

3D Gaussian Splatting for Fine-grained Urban Scene Reconstruction via Semantic-guided Density Control and Loss Design

Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs

Physical-Field-Bridged Material Parameter Inference from Multi-View Deformation Videos

PLEDGE: Progressive Lossy Error-Bounded Compression of 3D Gaussian Splatting

PUGS: Physics-Guided Uncertainty Modeling for Underwater Dynamic 3D Gaussian Splatting

TETRIS-4DGS: Efficient Post-Training Compression of 4D Gaussian Splatting

SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection

Efficient Confidence-Aware Densification for 3DGS

Make It Flow: Animating Water in 3D Gaussian Splatting Scenes

A Hybrid and Hierarchical Ray Tracing Method for Efficient 3D Gaussian Rendering

SimVTA: Simulation-Grounded Video-Trajectory Alignment for Driving World Action Models

Gaussian Splatting with Reflections Guided by What is Seen

ManeuverFlow: Maneuver Hypothesis Generation with Future Evidence for Trajectory Evaluation and Refinement in End-to-End Autonomous Driving

NovaSplat: Model-Free 6D Object Pose Estimation via 3D Gaussian Splatting Onboarding and Refinement

CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction

Measurable Semantic 3D Gaussian Splatting with Joint Region and Depth Supervision for Interactive Building Inspection

Volume Rendering with Metric--Phase Fields for Thin Structures and Sign-Ambiguous Geometry

Rendering-Free Lookahead for Question-Guided Active Vision

3DTexMOR: 3D Gaussian Multi-Object Removal via Texture-Space Inpainting

FlyMark: Training-Free Invisible Watermarking of 3D Gaussian Splatting via a Fruit Fly Connectome

OX-NeRF: 3D X-ray Tomography Reconstruction from Sparse Views Using Implicit Neural Representation

PAM-ToD: Plug-and-Play Appearance Modeling for Cross-Time-of-Day 3D Gaussian Splatting

LVS: Local View Synthesis from Relative Camera Pose by Reusing Previous Views

OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs

GaussianBench: Physics-Fidelity Evaluation for Gaussian Scene Representations

PCAsplat: Gaussian Splatting with Local PCA Regularization

Domain Adaptation of SAM 2.1 for Building-Component Segmentation in Image-Based 3D Reconstruction

2DGS-Planner: Rasterization-based Path Planning in 2D Gaussian Splatting Map

TileSkipper: Region-Adaptive Tile Pruning for 3D Gaussian Splatting

DeltaSplat: Iterative Gaussian Refinement for Pose-Free Feed-Forward 3D Gaussian Splatting

Gaussian Density Splatting Network

SPLATIFY: Reproduce, Discover, Innovate! From Papers and Ideas to Trainable 3DGS Code

NeRFifyMesh: Optimizing Neural Radiance Fields from Textured Meshes for Robotics Scene Building

DensiTok: Making Feed-Forward 3D Gaussian Splatting See More Views Than It Is Given

View Matters: Keyframe-Guided Text-Driven 3D Gaussian Editing

Post-Training Semantic Lifting for 3D Gaussian Splatting: Separating Detector, Lifting and Representation Error

Learnable Spectral Activations

OpenSplatGraph: From Dense Semantic Maps to Structured Scene Graphs for Open-Vocabulary Robot Perception

Efficient Gaussian Splatting Sequence Compression with Standard Video Codecs

MoonGS: High-quality Representation of the Lunar Surface via Gaussian Splatting Using Robust Depth Features from Image Pairs

A differentiable Lagrangian-coupled 3D Gaussian Splatting-SPH model for forward simulation and inverse analysis in solid mechanics

LoCoSplat: Real-Time Feed-Forward 3D Gaussian Splatting with Minimal 3D Reasoning

Sparse-View 4D Gaussian Splatting via Spatiotemporal Priors and Generative Assistance

Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting

SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering

Casual Flash Lighting for Gaussian Splat Inverse Rendering

MaRO-GS: Mask-Robust Object-Centric Gaussian Splatting from Inconsistent Multi-view Masks

GS-Pool: Object-Level Change Detection in 3D Gaussian Splatting

VCURF: Virtual Camera-based Uncertainty of Radiance Fields

CellSplat4D: PSF-Aware 4D Gaussian Splatting for Sparse Robotic Live-Cell Imaging

Sparse-GS2Mesh: 3D Gaussian Splatting Guided by Novel Stereo Views and 2DGS for Sparse View Surface Reconstruction}

VolS-GS: Relightable Gaussian Splatting with Volumetric Subsurface Scattering

Odyssey: A Closed-Loop Benchmark for Long-Horizon Real-World Driving with Explicit Navigation Routes

Controllable and Photorealistic Pedestrian Risky Motion Generation for End-to-End Driving Safety Evaluation

ManifoldSplat: Language-Guided Semantic Shape Editing of 3D Gaussian Head Avatars

Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD

FactorSplat: Appearance-Controllable Gaussian Proxies for Medical Volume Rendering

PocketSplat: Mobile Gaussian Reconstruction via World-Space Latent Allocatio

SCION: Scene Composition with Instanced Neural Primitives

FOCUS: Fine-Grained Open-Vocabulary Change Detection for Uncertainty-Aware Semi-Static Scenes

GS-Codec: A Gaussian-Splatting Bottleneck for Neural Audio Coding

Return-to-Home Feasible Micro-Aerial Vehicle Exploration for 3D Gaussian Splatting Reconstruction

ByteSplat: Efficient Distributed 3D Gaussian Splatting Training via Intra- and Inter-GPU communication reduction

Affine-Aligned Atlas for Canonical Gaussian Construction in Video Representation

MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillation

3DROID: A Renderable 3D Gaussian Dataset with Measured Per-Scene Reliability

EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation

GS-PQM: A Parameter-Domain Quality Metric for Compressed Gaussian Splatting

Dirichlet Splatting: Differentiable Rendering for Wave-Based Inverse Problems

What Builds the Scene? Luminance Dominates Geometry Formation in 3D Gaussian Splatting

DSSR-3D: Decoupled Reasoning for View-Dependent Referring in 3D Gaussians

EffGS: Efficient and High-Fidelity Gaussian Splatting

Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction

Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction

TSGL: Teacher-Student Graph Learning for 3DGS Compression

Eulerian Motion Reconstruction for Water Scenery

UGOD: Uncertainty-Guided Opacity and Dropout for Sparse-View 3D Gaussian Splatting

Lens Flare Removal and Reconstruction

StereoGaussians: Feed-Forward 3D Gaussian Splatting from Stereo Images

TRACE: Privacy-Preserving Next-Best-View Selection over Distributed 3D Gaussian-Splat Maps

3D Reconstruction from Arthroscopic Images using NeRF: a preliminary in-silico study

Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering

Distilling Privileged Control Barrier Functions into RGB-Only Safety Filters for Dynamic Visual Navigation

NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splatting

WINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative Priors

EndoPrior-GS: Dynamic Endoscopic Reconstruction with a Joint Texture Prior

Prior-Driven Enhancements in 3D Gaussian Splatting: Normals and Depths Regularization

DispFlow-GS: Displacement Flow Supervision with Motion Disentangling for Monocular Deformable 3D Gaussian Splatting

AESplat: Advancing Pose-Free Feed-Forward 3D Gaussian Splatting via Decoupled Appearance Modeling

Beyond Monoscopic Viewing: A Study on 3D Gaussian Splatting Quality in VR

PneuTac: Tactile Manipulation with Soft Pneumatic Robots via Unified MPM-Gaussian Splatting Simulation

AGILE-GS: Anchor-Guided Fast Next-Best-View Selection for Active 3D Gaussian Splatting

Rate-Distortion Adaptive Primitive Selection for Omnidirectional Gaussian Splatting

GenNVS: Geometry-enhanced Novel View Synthesis via Disentangled 3D Prior

EviSplat: Preserving Multi-View Evidence in 3D Gaussian Splatting for Open-Vocabulary Segmentation

Less Is More: Genetic Frame Selection for Efficient Novel View Synthesis

Remote Sensing Sparse-View 3D Gaussian Splatting via Depth Image-Based Rendering