Radiance Fields · Research Index
The Gaussian Splatting Research Database
The canonical, citable index for Gaussian splatting, NeRF, and radiance-field research.
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The 100 most recent papers in the index. Every paper has a permanent, citable detail page.
Progressive Permutation Alignment with Temperature-Controlled Spectral Sharpening
AOV-GS: Active Open-Vocabulary Semantic Mapping with 3D Gaussian Splatting
AutoPhyX: Automatic Text-Condition Physics Property Generation
ClunoGS: Compact Language 3D Gaussian Splatting via Unified Optimization
Real2Sem2Real: 3D Semantic Augmentations for Robot Learning from a Single Human RGB Demonstration
DriftNeRF: Cross-Ray Density Drifting for Sparse-View Neural Radiance Fields
CrossFit-GS: Out-of-Fold Pose Estimation for COLMAP-Free 3D Gaussian Splatting
SplatFlux: Feed-Forward 4D Gaussian Reconstruction and Generation from Video Latents
Learning from Automatic 3D Gaussian Splatting Edits for Online Bayesian Scene Change Detection
KoalaGS: Complexity-Aware Continuous Level of Detail for Gaussian Splatting
AEON: Unifying Video and 3D World Models
Codec-Compatible Learned Compression for 3D Gaussian Splatting
EGGHead: Efficient Generalizable Gaussian Heads from a Single Image
GTSM: Gaussian Splatting with Thermal State-Space Dynamics for Spatio-Temporal Thermal Field Reconstruction and Prediction
Counting Contributions, Not Views: Occlusion-Aware Densification for 3D Gaussian Splatting
PanoGraphGS: Unifying Panoptic Segmentation and Hierarchical 3D Scene Graphs with Gaussian Splatting
RLSplat: Resource-Linear Budget Control for Feed-forward 3D Gaussian Splatting
World2HOSI: A Multi-Expert Harness for Long-Horizon Human-Object-Scene Interaction Generation
Geometry Regularization for Vanilla NeRF via Self-Supervised Cross-Ray Consistency
Differentiable Task-Driven Coded Aperture Camera Design with 3D Gaussian Scene Representations
OV-Foam: How 3D Representations Shape Semantic Feature Lifting
O-SCD++: Replay-Free Online Scene Change Detection via Recursive Evidence Fusion
Directionally Factorized Illumination with Spherical Harmonic Rotation
SwitchSplat: Learning Discrete Object States from Casually Captured Scenes
FineSplat: Fine Patches, Local Groups, Detailed Splats
MCSplat: Multi-View Photometric and Geometric Consistent Feed-Forward Gaussian Splatting for Driving Scenes
RxGS: Relightable Gaussian Stylization via BRDF Decomposition
Rethinking Sparse-View 3D Gaussian Splatting: A Few-Shot Learning Perspective on Overfitting Prevention
Localization and Neural Splatting on the Edge: An FPGA Scene Memory for Robots
SpaRV: Sparse Radiance Voxels for Scalable Geometrically Consistent LiDAR-Visual Mapping and Rendering
HumanSkill-4D: Training-Free Language Querying of Animatable Gaussian Avatars in Space and Time
GeoForward: Geometry-Guided Cross-View Alignment for Feedforward 3D Gaussian Splatting
Direct Conditional Parameterization for N-Dimensional Splatting
Frame-Consistent Feed-Forward 3D Gaussian Splatting from Sparse Unposed Images
TriFold: Folding irregular 3D Gaussians into structured latents for 3D Scene Generation
X-Splat: Unified Gaussian Splatting for Joint RGB and X-ray 3D Reconstruction
Video Diffusion Avatars: Taming Video Diffusion Models into Controllable 3D Avatars
KFS⁴LAM: Adaptive KeyFrame Selection with Structure-Aware Mapping for Endoscopic Gaussian Splatting SLAM
Compression of Uniformly Distributed Unit Quaternions
Edit4D: Editable 4D Scene Generation with Textual Control
ResStreamGS: Residual-Sensitive Dual-Stream Gaussian Splatting for Mobile Volumetric Video Streaming
Training-Free Target-Aware Refinement of 3D Gaussian Language Map
Anchor3DGS: Feed-Forward 3D Gaussian Splatting with Compact Anchor-Based Representation
CF-Splat: Closed-Form Triangle Splatting with Mesh Priors
MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction
HyperLoop: Hyperspectral-Assisted Loop Closure Detection in 3D-SLAM for Planetary Exploration
VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting
InfiniSplat v2: Analyzing and Improving Feed-Forward 3DGS from Any Views
Where Should the Gaussians Go? Reusable Label-Aware Allocation for Budget-Constrained Gaussian Splatting of Cinematic CT
Feed-Forward Multi-View Feature Coding for 3D Gaussian Splatting
DoReMe: Dual optimization of Reconstruction and Motion estimation for self-navigated free-breathing abdominal MRI using Gaussian Splatting
RDCompGS: Rate-Distortion Optimization for Compression of 3D Gaussian Splatting with Image Codecs
Holi-Spatial 360: Generative Reconstruction from Sparse Panoramas for Spatial Rendering and Intelligence
Demiurge: Forging Navigable 4D Worlds via Autoregressive Video Rerendering
AD-GS: Anatomical Density-guided 3D Gaussian Splatting for Sparse-View Dental CBCT Reconstruction
DIGS: Distribution-Informed Gaussian Splatting for Training-Free Open-Vocabulary 3D Segmentation
3D Gaussian Splatting for Fine-grained Urban Scene Reconstruction via Semantic-guided Density Control and Loss Design
Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs
Physical-Field-Bridged Material Parameter Inference from Multi-View Deformation Videos
PLEDGE: Progressive Lossy Error-Bounded Compression of 3D Gaussian Splatting
PUGS: Physics-Guided Uncertainty Modeling for Underwater Dynamic 3D Gaussian Splatting
TETRIS-4DGS: Efficient Post-Training Compression of 4D Gaussian Splatting
GS-PRM: Gaussian Visual Roadmap for Image-Goal Navigation
I2O2I-Nav: A Benchmark with a Modular Agent for Long-Horizon Indoor-to-Outdoor-to-Indoor Navigation
YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluation
Physical SLAM: Physics-aware Simultaneous Localisation and Mapping
SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection
Efficient Confidence-Aware Densification for 3DGS
Make It Flow: Animating Water in 3D Gaussian Splatting Scenes
A Hybrid and Hierarchical Ray Tracing Method for Efficient 3D Gaussian Rendering
SimVTA: Simulation-Grounded Video-Trajectory Alignment for Driving World Action Models
Gaussian Splatting with Reflections Guided by What is Seen
ManeuverFlow: Maneuver Hypothesis Generation with Future Evidence for Trajectory Evaluation and Refinement in End-to-End Autonomous Driving
NovaSplat: Model-Free 6D Object Pose Estimation via 3D Gaussian Splatting Onboarding and Refinement
CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction
Measurable Semantic 3D Gaussian Splatting with Joint Region and Depth Supervision for Interactive Building Inspection
Volume Rendering with Metric--Phase Fields for Thin Structures and Sign-Ambiguous Geometry
Rendering-Free Lookahead for Question-Guided Active Vision
3DTexMOR: 3D Gaussian Multi-Object Removal via Texture-Space Inpainting
FlyMark: Training-Free Invisible Watermarking of 3D Gaussian Splatting via a Fruit Fly Connectome
OX-NeRF: 3D X-ray Tomography Reconstruction from Sparse Views Using Implicit Neural Representation
PAM-ToD: Plug-and-Play Appearance Modeling for Cross-Time-of-Day 3D Gaussian Splatting
LVS: Local View Synthesis from Relative Camera Pose by Reusing Previous Views
OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs
GaussianBench: Physics-Fidelity Evaluation for Gaussian Scene Representations
PCAsplat: Gaussian Splatting with Local PCA Regularization
Domain Adaptation of SAM 2.1 for Building-Component Segmentation in Image-Based 3D Reconstruction
When pose graphs are not enough: a failure analysis of pose-graph-based camera estimation for Gaussian splatting
2DGS-Planner: Rasterization-based Path Planning in 2D Gaussian Splatting Map
TileSkipper: Region-Adaptive Tile Pruning for 3D Gaussian Splatting
DeltaSplat: Iterative Gaussian Refinement for Pose-Free Feed-Forward 3D Gaussian Splatting
Gaussian Density Splatting Network
SPLATIFY: Reproduce, Discover, Innovate! From Papers and Ideas to Trainable 3DGS Code
NeRFifyMesh: Optimizing Neural Radiance Fields from Textured Meshes for Robotics Scene Building
DensiTok: Making Feed-Forward 3D Gaussian Splatting See More Views Than It Is Given
View Matters: Keyframe-Guided Text-Driven 3D Gaussian Editing
Post-Training Semantic Lifting for 3D Gaussian Splatting: Separating Detector, Lifting and Representation Error
Learnable Spectral Activations
OpenSplatGraph: From Dense Semantic Maps to Structured Scene Graphs for Open-Vocabulary Robot Perception
Efficient Gaussian Splatting Sequence Compression with Standard Video Codecs