Radiance Fields · Research Index
The Gaussian Splatting Research Database
The canonical, citable index for Gaussian splatting, NeRF, and radiance-field research.
Live index · Updated daily
Discovery
Trending this month
Navigation
Search the archive
0 indexed results · All published records
Figure
Papers per month
Weekly
This week in research
No papers in the last 7 days.
Archive
Latest additions
The 100 most recent papers in the index. Every paper has a permanent, citable detail page.
InstanceSplat: Instance-Aware Feed-Forward 3D Gaussian Splatting for Scene Understanding
Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstruction
Floating Radiance Networks
GSBF: Gaussian Splatting for Environment-Aware Beamforming
G$^2$ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation
ESVR: 3D Ellipsoid-based Sparse Volume Rendering via Structure-aware Primitive Learning and Per-primitive Ray Sampling
RORA: Realistic Object Reconstruction with Articulation
UniWorld-View: Large-Baseline View Synthesis via Video Diffusion Models
PD-GS: Phoneme-Driven 3DGS for Audio-Driven Talking Heads
ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields
OutLangSplat: 3D Language Gaussian Splatting for UAV Outdoor Scenes
Super-Gaussian: Interactive Scene Editing for 3D Gaussian Splatting and NLI-Based Volume Visualization in Virtual Reality
3DGSI-Assessor: A Large-Scale Dataset and An LMM-based Method for 3D Gaussian Splatting Image Quality Assessment
InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis
DerainSplat: Feed-Forward Clean 3D Gaussian Splatting from Sparse Rainy Views
GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenes
UniqueSplat: View-conditioned 3D Gaussian Splatting for Generalizable 3D Reconstruction
DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization
3D Gaussian Splatting and Mesh-Based Digital Twins: An Exploratory Study for Virtual Reality Tourism
FAST-GS: Frequency Aware Space-time Gaussian Splatting for Photorealistic Dynamic Novel View Synthesis
CHOW-SLAM: Compact Hybrid Representation with Complementary Overlap Window Optimization for RGB-D SLAM
DecoupleGS: Interactive 3D Gaussian Splatting for End-to-End Autonomous Driving Testing
StreamSplat: Streaming Feed-Forward 3D Gaussian Splatting
UAV3DCrop: Benchmarking 3D Reconstruction in Repeated Multi-Angle UAV Crop Surveys
D^2-4DGS: Dual-Depth Guided Sparse-Camera 4D Gaussian Splatting
GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization
QuerySplat: Decoupling Geometry and Appearance Representations in 3DGS Prediction
DynActiveGS: Active Gaussian Splatting for Dynamic Scene Reconstruction
Struct-GStream: Towards Efficient Free-Viewpoint Video Streaming at Low-Bitrates with Structured 3D Gaussians
Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking
Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds
Manifold-GS: Certified Hybrid Assets via Varifold-Conservative Gaussian Splatting
OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splatting
FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement
FocusGS: Spatial Delta Layers for Local Repair and Deterministic Editing of Trained 3D Gaussian Assets
S-Avatar: Diffusion-Guided Gaussian Head Avatars from a Single Image
Convolutional Neural Shading for High-Quality 3D Reconstruction from Multi-View Images
Endo-NeRF++: Uncertainty-Aware Neural Rendering with Multi-Resolution Hash Encoding for Dynamic Surgical Scene Reconstruction
StructureGS: Structure-aware Gaussian Splatting for Articulated Object Reconstruction
SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLM
3DGBGS: 3D Granular Ball Gaussian Splatting for Compact Novel View Synthesis
AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting
SplatStream: Fine Granular Scalable Gaussian Splatting for Adaptive 3D Scene Streaming
CORF-GS: Real-Time Wireless Radiance Field Reconstruction via Coupled Optical-RF Gaussian Splatting
SONG: A Photorealistic 3D Gaussian Simulation Platform for Benchmarking Social Navigation
NEO: NeRF It Once, Edit It Many Times for Continuous Object Manipulation
GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion
Head Avatars with Dynamic Explicit Hair
Fashion-3DLR: A Controllable 3D Garment Generation Using Pairwise Fashion Elements for Intelligent Design
Real2Sim2Real for Vision-Language-Action Manipulation: An AMD ROCm-Based Pipeline
3D Gaussian Splatting for Scientific Particle Data Compression and Rendering
Meshless Domain Randomization via Explicit Parameter Perturbation of 3D Gaussian Splatting
Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering
Inter-Reflective Gaussian Splatting for Robust and Efficient Inverse Rendering
Visual Relocalization from Sparse Views in Aliased and Low-Texture Environments via Novel View Synthesis
Future Rendering $\neq$ Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window
GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis
GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition
Hash-QNeRF: Multiresolution Hash Encoding for Quantum Neural Radiance Fields
Construction and Dynamic Update of Channel Gain Maps via 3D Gaussian Splatting
RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring
ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion
MR-Compare: A Mixed-Reality Framework for Spatially Grounded Visual Comparison of 3D Gaussian Splatting and Mesh Reconstructions with the Physical Environment
Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing
TOM-GS: Editable Video Representation via Temporal Opacity Modulation of Static 3D Gaussians
ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting
AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation
ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization
QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting
Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting
Packet-Loss Robust 3D Gaussian Compression via Atomic Packaging and GNN-based Error Concealment
CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Scheduling
FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System
FillGauss: Fine-Grained Filling-Aware Impact Sound Generation for 3D Gaussian Splatting
Splat-based 3D Scene Reconstruction with Extreme Motion-blur
TopoGS: Planar Reconstruction via Topology-aware 3D Gaussian Splatting
SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting
Rendering 3D Gaussians on a Graph Processor
ImprovedVBGS: Real-time Continual Variational Bayes Gaussian Splatting
E3DGS: Unified Geometric-Photometric Equivariance for 3D Gaussian Splatting via Color-as-Geometry Embedding
ESAR: Event-Based Synthetic Aperture Reconstruction
JADE-GS: Joint Alternating Deblurring Guided by Events in 3D Gaussian Splatting
Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding
Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency
G$^2$SR: Geometric Methods for Fast and Memory-Efficient Gaussian-based Surface Reconstruction
Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation
Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting
Calibrated Closed-Form Uncertainty for Radiative Gaussian Splatting in Sparse-View CT
COLMAR: Cooperative View Policy Learning for Multi-Agent Active 3D Reconstruction
ExtraGS: Enhancing Endoscopic View Extrapolation via Diffusion-Guided 3D Gaussian Splatting
SpeedyGS: Content-Aware 3D Gaussian Splatting Compression via Two-Stage Optimization
GeoFovea-GS: Geometry-Aware Cross-Layer Gaussian Splatting for Wireless Aerial VR
Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame Displacements
ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space
SalientGS: Unified SfM-to-3DGS with Importance-Guided MCMC Gaussian Allocation
GeoGS-SLAM: Online Monocular Reconstruction Using Gaussian Splatting with Geometric Priors
AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling
DP-Splat: Bayesian Nonparametric Complexity Control for Gaussian Splatting
MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction
Grassmannian Splatting I: Moving rank-2 Spacetime Surfels for Dynamic Scene Rendering