Radiance Fields · Research Index
The Gaussian Splatting Research Database
The canonical, citable index for Gaussian splatting, NeRF, and radiance-field research.
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The 100 most recent papers in the index. Every paper has a permanent, citable detail page.
CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation
GSComplete: Gaussian Splat Completion with 2D Diffusion Priors
EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstruction
TV-SGS: Gaussian Splatting with Geometric Information Propagation via Tensor Voting under sparse views
Zero-Shot 3D Plant Organ Segmentation with SAM3 and Semantic NeRFs
PhysReal: Learning Real-World Deformable Object Physics via Hybrid Constitutive Modeling
From Explicit References to Scene Manifolds: Distributional Fidelity and Realism for Radiance Field Quality Assessment
LightSplat: Real-Time High-Fidelity 3D Gaussian SLAM with Loop Closure
Generalizable 6D Pose Estimation of Textureless Objects with Planar-based Gaussian Splatting
PRG-Fusion: Orchestrating Generative Priors with Reconstruction Evidence for Driving View Synthesis
MedGSSR: Generalizable Medical Image Super-Resolution 3D Reconstruction via Hierarchical Feed-forward Gaussian Splatting
ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstruction
From Splats to Silicon: Rethinking Computational Efficiency of 3DGS
FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splatting
AVSplat: Dense-View Feed-Forward 3D Gaussian Splatting with Assist-View Preconditioning
WorldSculpt: Generating Compositional Worlds from Grounded Videos
Compact Neural Appearance Models for Efficient Gaussian Splatting
GradRig: Differentiable Weights for Skinned Gaussian Splat Deformation
Temporal Residual Neural Radiance Fields for Monocular Video Dynamic Human Body Reconstruction
NavArena: Automated Construction of Goal-Oriented Navigation Benchmarks from 3D Gaussian Splatting Reconstructions
Where Appearance Fails, Geometry Recognizes: A CAD-Free 3D Shape Prior That Complements Vision Foundation Models
Reparametrizing 3D Gaussian Splatting for Real-Time Palette-based Color and Luminance Editing
Rethinking 3D Noise: Learning 3D-Aware Video Priors via Optimization-Free Morphological Perturbations
TileGS: Tile-Local Depth Binning for Gaussian Splatting Rasterization
TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates
STARS-GS: Structure-Aware Regularized Gaussian Splatting for Large-Scale Aerial Surface Reconstruction
Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Training
AnyGS2Mesh: Feed-Forward Mesh Reconstruction from 3D Gaussian Splatting with Arbitrary-Resolution Views
InceptionGS: Generative Bootstrapping for Large-Scale Gaussian Splatting under Unstructured View Sampling
LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting
Atlas: Algorithm-Hardware Co-Design for On-Device City-Scale 3D Gaussian Splatting in VR
CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting
DualDiff3D: Dual Structure-Appearance Diffusion Priors for Reliability-Enhanced 3D Gaussian Splatting
EvoGS: Modeling Deformation Evolution for Dynamic Gaussian Splatting
Inverse Rendering for Modeling with Line Primitives
BRF-GS: Hyperspectral Bidirectional Reflectance Factor Modeling and Image Generation Based on 3D Gaussian Splatting
SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splatting
VCAR: Training-Free 3DGS Segmentation via View Completeness and Axis-Aware Boundary Refinement
CapFrame: Text-Instructed Viewpoint Grounding in 3D Gaussian Scenes via Geometric Pseudo Labels
ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation
AI-enabled Low-Cost 3D Maize Ear Morphometry Platform at Breeding Scale
When 3D Gaussian Splatting Recovers Real Surfaces
As-Rigid-As-Possible Deformation of Gaussian Radiance Fields
GSPotential: Camera Potential Field for Sparse-View 3D Gaussian Splatting
GhostSplat: Input-Triggered Backdoors for Multi-View-Consistent 3D Content Manipulation in Feed-Forward Gaussian Splatting
DReSG: Diffusion Residuals for Stylized Gaussian Splatting
RoSe-SLAM: Robust Semantic-Aware Gaussian Splatting SLAM from Dynamic Monocular Videos
ReconSplat: Generalizable 3D Scene Reconstruction Beyond Observed Views
Non-Uniform Quantisation for 3DGS Compression
WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild
ABCD: Alpha-Composited Block Coordinate Descent: Constant-VRAM Training for Large Radiance Fields
Stochastic Liquid Deformation Fields: An SDE Generalisation of Closed-Form Continuous-Time Cells for Dynamic 3D Gaussian Splatting
Comparative Evaluation of 3D Reconstruction Methods for Immersive Visualization of Laboratory Objects
KISS-GS: 3D Gaussian Splatting Compression Kept Simple
CGS-SLAM: Collaborative Gaussian Splatting based SLAM for Multi-Agent Reconstruction
CoGeo-GS: Concept-Driven and Geometry-Aware Multi-Object Removal in 3D Scenes
4DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splatting
Gaussian Splatting Underwater: A Controlled Cross-Regime Study
PAGS: Autofocusing Photoacoustic Tomography via Speed-of-Sound-Adaptive Gaussian Splatting
PIVOT: A Multi-Trajectory Dataset and Testbed for Pose, Intrinsics, and Novel Viewpoint Evaluation in Real-World 3D Reconstruction
Physics-Integrated Operator Learning via Gaussian Splatting Representations
FixAnything: 3D-Consistent Rendering Refinement via Video Generative Priors
AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstruction
NemoSplat: Feed-Forward 4D Gaussian Splatting for Media-Aware Underwater Reconstruction
LagrangeGS: Non-Conservative Lagrangian System on Dynamic 3D Gaussian Splatting
Seeing the Unseen: Semantic-in-Gaussian for Sparse-View 3D Generalization
M$^3$ISR: A Multi-Modal Multi-View Benchmark for 3D/4D Gaussian Splatting and Feedforward Compression
Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior
Learning Implicit Constitutive Laws for Dynamic 3D Gaussian Splatting from Monocular Videos
GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors
Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering
In-Situ Reconstruction of the International Space Station Using 3D Gaussian Splatting and Astrobee
TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction
Sparse Light Field Sampling Improves Casual 3D and 4D Reconstruction
RFWM: Physics-Guided World Model for Dynamic Wireless Radiance Field Generation
GS-VLA: Plug-and-Play Viewpoint Canonicalization for Frozen VLA Policies via Gaussian Splatting
CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction
Depth Anything V4: Dynamic 4D Scene Reconstruction via Riemannian Flow Matching on 4D Gaussian Splatting
QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splatting
GS-Voxel: Fitting-Free Structured Latents for Large-Scale 3DGS Generation
GroupForward: Building Referable 3D Scenes via Instance-Grouped Feed-Forward Gaussian Splatting
NGS-Marker: Robust Native Watermarking for 3D Gaussian Splatting
SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Rendering
SplatGuide: Geometric Priors from 3D Gaussians for Pose-Free Novel View Synthesis
OccamView: Object-Conditioned View Selection for Frame-Budgeted Active 3D Gaussian Reconstruction
LaGSplat: Inferring Physics-Governed Interactive Simulation from Monocular Video Using Latent Lagrangian Gaussian Splatting
Beyond Similarity Matching: Structured Reasoning for Open-Vocabulary Referring Segmentation in 3DGS
TR-GS: High-Fidelity Sparse-View CT Volumetric Rendering via t-Distribution Gaussian Splatting and Ray-Confidence Modeling
RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splatting
Gaussian-JEPA: Joint-Embedding Predictive Learning for 3D Gaussian Splats
HistReNeRF: Historic Image Relocalisation within Contemporary Neural Radiance Field Reconstructions
MotionGS-SLAM: Event-Modulated Gaussian Splatting for Motion-Blur Robust SLAM
Geometry-Aware Online Mapping for 3D Gaussian Splatting SLAM
HiCo-GS: Hierarchical Context Aggregation and Geometric Consistency for Octree Gaussian Splatting
GS$^{2}$CI: Robust Gaussian Splatting For Snapshot Compressive Imaging via Large Vision Model Priors
ProbSplat: Efficient Probabilistic Hardware for Gaussian Splatting in 3D Scene Reconstruction
Semantic Radiance Fields as Simulators for Spatial Reasoning in Real-World Scenes
LocusGS: Spatially Grounded Tokens for Feed-Forward 3D Gaussian Splatting
Seed2GS: Camera-Free, Training-Free Object Extraction from 3D Gaussian Scenes via a Single Reference-View Grounding
SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perception