Radiance Fields · Research Index

The Gaussian Splatting Research Database

The canonical, citable index for Gaussian splatting, NeRF, and radiance-field research.

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The 100 most recent papers in the index. Every paper has a permanent, citable detail page.

Progressive Permutation Alignment with Temperature-Controlled Spectral Sharpening

AOV-GS: Active Open-Vocabulary Semantic Mapping with 3D Gaussian Splatting

AutoPhyX: Automatic Text-Condition Physics Property Generation

ClunoGS: Compact Language 3D Gaussian Splatting via Unified Optimization

Real2Sem2Real: 3D Semantic Augmentations for Robot Learning from a Single Human RGB Demonstration

DriftNeRF: Cross-Ray Density Drifting for Sparse-View Neural Radiance Fields

CrossFit-GS: Out-of-Fold Pose Estimation for COLMAP-Free 3D Gaussian Splatting

SplatFlux: Feed-Forward 4D Gaussian Reconstruction and Generation from Video Latents

Learning from Automatic 3D Gaussian Splatting Edits for Online Bayesian Scene Change Detection

KoalaGS: Complexity-Aware Continuous Level of Detail for Gaussian Splatting

AEON: Unifying Video and 3D World Models

Codec-Compatible Learned Compression for 3D Gaussian Splatting

EGGHead: Efficient Generalizable Gaussian Heads from a Single Image

GTSM: Gaussian Splatting with Thermal State-Space Dynamics for Spatio-Temporal Thermal Field Reconstruction and Prediction

Counting Contributions, Not Views: Occlusion-Aware Densification for 3D Gaussian Splatting

PanoGraphGS: Unifying Panoptic Segmentation and Hierarchical 3D Scene Graphs with Gaussian Splatting

RLSplat: Resource-Linear Budget Control for Feed-forward 3D Gaussian Splatting

World2HOSI: A Multi-Expert Harness for Long-Horizon Human-Object-Scene Interaction Generation

Geometry Regularization for Vanilla NeRF via Self-Supervised Cross-Ray Consistency

Differentiable Task-Driven Coded Aperture Camera Design with 3D Gaussian Scene Representations

OV-Foam: How 3D Representations Shape Semantic Feature Lifting

O-SCD++: Replay-Free Online Scene Change Detection via Recursive Evidence Fusion

Directionally Factorized Illumination with Spherical Harmonic Rotation

SwitchSplat: Learning Discrete Object States from Casually Captured Scenes

FineSplat: Fine Patches, Local Groups, Detailed Splats

MCSplat: Multi-View Photometric and Geometric Consistent Feed-Forward Gaussian Splatting for Driving Scenes

RxGS: Relightable Gaussian Stylization via BRDF Decomposition

Rethinking Sparse-View 3D Gaussian Splatting: A Few-Shot Learning Perspective on Overfitting Prevention

Localization and Neural Splatting on the Edge: An FPGA Scene Memory for Robots

SpaRV: Sparse Radiance Voxels for Scalable Geometrically Consistent LiDAR-Visual Mapping and Rendering

HumanSkill-4D: Training-Free Language Querying of Animatable Gaussian Avatars in Space and Time

GeoForward: Geometry-Guided Cross-View Alignment for Feedforward 3D Gaussian Splatting

Direct Conditional Parameterization for N-Dimensional Splatting

Frame-Consistent Feed-Forward 3D Gaussian Splatting from Sparse Unposed Images

TriFold: Folding irregular 3D Gaussians into structured latents for 3D Scene Generation

X-Splat: Unified Gaussian Splatting for Joint RGB and X-ray 3D Reconstruction

Video Diffusion Avatars: Taming Video Diffusion Models into Controllable 3D Avatars

KFS⁴LAM: Adaptive KeyFrame Selection with Structure-Aware Mapping for Endoscopic Gaussian Splatting SLAM

Compression of Uniformly Distributed Unit Quaternions

Edit4D: Editable 4D Scene Generation with Textual Control

ResStreamGS: Residual-Sensitive Dual-Stream Gaussian Splatting for Mobile Volumetric Video Streaming

Training-Free Target-Aware Refinement of 3D Gaussian Language Map

Anchor3DGS: Feed-Forward 3D Gaussian Splatting with Compact Anchor-Based Representation

CF-Splat: Closed-Form Triangle Splatting with Mesh Priors

MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction

HyperLoop: Hyperspectral-Assisted Loop Closure Detection in 3D-SLAM for Planetary Exploration

VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting

InfiniSplat v2: Analyzing and Improving Feed-Forward 3DGS from Any Views

Where Should the Gaussians Go? Reusable Label-Aware Allocation for Budget-Constrained Gaussian Splatting of Cinematic CT

Feed-Forward Multi-View Feature Coding for 3D Gaussian Splatting

DoReMe: Dual optimization of Reconstruction and Motion estimation for self-navigated free-breathing abdominal MRI using Gaussian Splatting

RDCompGS: Rate-Distortion Optimization for Compression of 3D Gaussian Splatting with Image Codecs

Holi-Spatial 360: Generative Reconstruction from Sparse Panoramas for Spatial Rendering and Intelligence

Demiurge: Forging Navigable 4D Worlds via Autoregressive Video Rerendering

AD-GS: Anatomical Density-guided 3D Gaussian Splatting for Sparse-View Dental CBCT Reconstruction

DIGS: Distribution-Informed Gaussian Splatting for Training-Free Open-Vocabulary 3D Segmentation

3D Gaussian Splatting for Fine-grained Urban Scene Reconstruction via Semantic-guided Density Control and Loss Design

Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs

Physical-Field-Bridged Material Parameter Inference from Multi-View Deformation Videos

PLEDGE: Progressive Lossy Error-Bounded Compression of 3D Gaussian Splatting

PUGS: Physics-Guided Uncertainty Modeling for Underwater Dynamic 3D Gaussian Splatting

TETRIS-4DGS: Efficient Post-Training Compression of 4D Gaussian Splatting

GS-PRM: Gaussian Visual Roadmap for Image-Goal Navigation

I2O2I-Nav: A Benchmark with a Modular Agent for Long-Horizon Indoor-to-Outdoor-to-Indoor Navigation

YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluation

Physical SLAM: Physics-aware Simultaneous Localisation and Mapping

SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection

Efficient Confidence-Aware Densification for 3DGS

Make It Flow: Animating Water in 3D Gaussian Splatting Scenes

A Hybrid and Hierarchical Ray Tracing Method for Efficient 3D Gaussian Rendering

SimVTA: Simulation-Grounded Video-Trajectory Alignment for Driving World Action Models

Gaussian Splatting with Reflections Guided by What is Seen

ManeuverFlow: Maneuver Hypothesis Generation with Future Evidence for Trajectory Evaluation and Refinement in End-to-End Autonomous Driving

NovaSplat: Model-Free 6D Object Pose Estimation via 3D Gaussian Splatting Onboarding and Refinement

CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction

Measurable Semantic 3D Gaussian Splatting with Joint Region and Depth Supervision for Interactive Building Inspection

Volume Rendering with Metric--Phase Fields for Thin Structures and Sign-Ambiguous Geometry

Rendering-Free Lookahead for Question-Guided Active Vision

3DTexMOR: 3D Gaussian Multi-Object Removal via Texture-Space Inpainting

FlyMark: Training-Free Invisible Watermarking of 3D Gaussian Splatting via a Fruit Fly Connectome

OX-NeRF: 3D X-ray Tomography Reconstruction from Sparse Views Using Implicit Neural Representation

PAM-ToD: Plug-and-Play Appearance Modeling for Cross-Time-of-Day 3D Gaussian Splatting

LVS: Local View Synthesis from Relative Camera Pose by Reusing Previous Views

OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs

GaussianBench: Physics-Fidelity Evaluation for Gaussian Scene Representations

PCAsplat: Gaussian Splatting with Local PCA Regularization

Domain Adaptation of SAM 2.1 for Building-Component Segmentation in Image-Based 3D Reconstruction

When pose graphs are not enough: a failure analysis of pose-graph-based camera estimation for Gaussian splatting

2DGS-Planner: Rasterization-based Path Planning in 2D Gaussian Splatting Map

TileSkipper: Region-Adaptive Tile Pruning for 3D Gaussian Splatting

DeltaSplat: Iterative Gaussian Refinement for Pose-Free Feed-Forward 3D Gaussian Splatting

Gaussian Density Splatting Network

SPLATIFY: Reproduce, Discover, Innovate! From Papers and Ideas to Trainable 3DGS Code

NeRFifyMesh: Optimizing Neural Radiance Fields from Textured Meshes for Robotics Scene Building

DensiTok: Making Feed-Forward 3D Gaussian Splatting See More Views Than It Is Given

View Matters: Keyframe-Guided Text-Driven 3D Gaussian Editing

Post-Training Semantic Lifting for 3D Gaussian Splatting: Separating Detector, Lifting and Representation Error

Learnable Spectral Activations

OpenSplatGraph: From Dense Semantic Maps to Structured Scene Graphs for Open-Vocabulary Robot Perception

Efficient Gaussian Splatting Sequence Compression with Standard Video Codecs