Radiance Fields · Research Index
The Gaussian Splatting
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The canonical, citable index for Gaussian splatting, NeRF, and radiance-field research.
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The 100 most recent papers in the index. Every paper has a permanent, citable detail page.
StructureGS: Structure-aware Gaussian Splatting for Articulated Object Reconstruction
SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLM
3DGBGS: 3D Granular Ball Gaussian Splatting for Compact Novel View Synthesis
AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting
SplatStream: Fine Granular Scalable Gaussian Splatting for Adaptive 3D Scene Streaming
CORF-GS: Real-Time Wireless Radiance Field Reconstruction via Coupled Optical-RF Gaussian Splatting
SONG: A Photorealistic 3D Gaussian Simulation Platform for Benchmarking Social Navigation
NEO: NeRF It Once, Edit It Many Times for Continuous Object Manipulation
GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion
Head Avatars with Dynamic Explicit Hair
Fashion-3DLR: A Controllable 3D Garment Generation Using Pairwise Fashion Elements for Intelligent Design
Real2Sim2Real for Vision-Language-Action Manipulation: An AMD ROCm-Based Pipeline
3D Gaussian Splatting for Scientific Particle Data Compression and Rendering
Meshless Domain Randomization via Explicit Parameter Perturbation of 3D Gaussian Splatting
Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering
Inter-Reflective Gaussian Splatting for Robust and Efficient Inverse Rendering
Visual Relocalization from Sparse Views in Aliased and Low-Texture Environments via Novel View Synthesis
Future Rendering $\neq$ Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window
GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis
GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition
Hash-QNeRF: Multiresolution Hash Encoding for Quantum Neural Radiance Fields
Construction and Dynamic Update of Channel Gain Maps via 3D Gaussian Splatting
RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring
ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion
MR-Compare: A Mixed-Reality Framework for Spatially Grounded Visual Comparison of 3D Gaussian Splatting and Mesh Reconstructions with the Physical Environment
Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing
TOM-GS: Editable Video Representation via Temporal Opacity Modulation of Static 3D Gaussians
ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting
AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation
ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization
QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting
Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting
Packet-Loss Robust 3D Gaussian Compression via Atomic Packaging and GNN-based Error Concealment
CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Scheduling
FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System
FillGauss: Fine-Grained Filling-Aware Impact Sound Generation for 3D Gaussian Splatting
Splat-based 3D Scene Reconstruction with Extreme Motion-blur
TopoGS: Planar Reconstruction via Topology-aware 3D Gaussian Splatting
SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting
Rendering 3D Gaussians on a Graph Processor
ImprovedVBGS: Real-time Continual Variational Bayes Gaussian Splatting
E3DGS: Unified Geometric-Photometric Equivariance for 3D Gaussian Splatting via Color-as-Geometry Embedding
ESAR: Event-Based Synthetic Aperture Reconstruction
JADE-GS: Joint Alternating Deblurring Guided by Events in 3D Gaussian Splatting
Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding
Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency
G$^2$SR: Geometric Methods for Fast and Memory-Efficient Gaussian-based Surface Reconstruction
Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation
Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting
Calibrated Closed-Form Uncertainty for Radiative Gaussian Splatting in Sparse-View CT
COLMAR: Cooperative View Policy Learning for Multi-Agent Active 3D Reconstruction
ExtraGS: Enhancing Endoscopic View Extrapolation via Diffusion-Guided 3D Gaussian Splatting
SpeedyGS: Content-Aware 3D Gaussian Splatting Compression via Two-Stage Optimization
GeoFovea-GS: Geometry-Aware Cross-Layer Gaussian Splatting for Wireless Aerial VR
Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame Displacements
ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space
SalientGS: Unified SfM-to-3DGS with Importance-Guided MCMC Gaussian Allocation
GeoGS-SLAM: Online Monocular Reconstruction Using Gaussian Splatting with Geometric Priors
AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling
DP-Splat: Bayesian Nonparametric Complexity Control for Gaussian Splatting
MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction
Grassmannian Splatting I: Moving rank-2 Spacetime Surfels for Dynamic Scene Rendering
Identity-Consistent Expression Fields: A Disentangled Neural Radiance Field Framework for Few-Shot Facial Expression Synthesis
SyncSpace: Layout-Conditioned 3D Gaussian Splatting for Space Reskinning in Mixed Reality
A 3DGS-Driven Dynamic Viewpoint and Vibrotactile Framework for Subsea Teleoperation Validated via fNIRS
AnythingReality: Robust Online Gaussian Splatting SLAM for Open-Vocabulary VR Scene Exploration
Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction
StereoSplat+: Feed-Forward Stereo Gaussian Splatting with Diffusion-Assisted Progressive Inference
On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting
GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM
NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstruction
EscFOA: Enhancing Spatial Learning for Visually Impaired Learners via Generative Spatial Audio in 360-Degree Educational Environments
SSA-3DGS: Unsupervised Removal of Screen-Space Artifacts for 3D Gaussian Splatting
Rendering-Aware Bayesian 3D Gaussian Splatting with Native Uncertainty and Adaptive Complexity Control
WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images
GUSH3R: Everyone Everywhere All at Once as Gaussians
DeGenseGS: Geometrically and Semantically Decoupled Surgical Scene Understanding in 4D Gaussian Splatting
Neural LiDAR Bundle Adjustment
Semantic-Guided Progressive Object Removal with Gaussian Splatting
Real-Time LiDAR Gaussian Splatting SLAM
MACRO: Training-free Multi-plane Attention for Closeup Render Optimization
SharpSplat: Edge-Regularized 3D Gaussian Splatting for High Fidelity Urban Building Reconstruction from UAV images
CGGS: Consistency-Augmented Geometric Gaussian Splatting for Ego-centric 3D Scene Generation
City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion
Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors
TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors
Fast 3D Foundation Model Initialized Gaussian Splatting
Provable Pruning for Efficient 3D Gaussian Splatting via Coresets
X-Splat: Gaussian Splatting for 3D CBCT Generation from Single Panoramic Radiograph
DL-SLAM: Enabling High-Fidelity Gaussian Splatting SLAM in Dynamic Environments based on Dual-Level Probability
PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation
Consistent Scene Understanding in 3D Gaussian Splatting via Multi-Cue Mask Refinement
Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction
Online Segment 3D Gaussians via Launching Virtual Drones
MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting
Mind the Gap: Standard 3DGS Evaluation Primarily Measures Near-Trajectory Interpolation
World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video
FastBridge: Closing the Model-Based Realization Gap in Safety Filters on 3D Gaussian Splatting for Fast Quadrotor Flight
GaussianEmoTalker: Real-Time Emotional Talking Head Synthesis with Audio-Driven and Blendshape-Based 3D Gaussian Splatting
Improving Sparse-View 3DGS Generalization via Flat Minima Optimization