Radiance Fields · Research Index

The Gaussian Splatting Research Database

The canonical, citable index for Gaussian splatting, NeRF, and radiance-field research.

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The 100 most recent papers in the index. Every paper has a permanent, citable detail page.

Affine-Aligned Atlas for Canonical Gaussian Construction in Video Representation

MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillation

3DROID: A Renderable 3D Gaussian Dataset with Measured Per-Scene Reliability

EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation

GS-PQM: A Parameter-Domain Quality Metric for Compressed Gaussian Splatting

Dirichlet Splatting: Differentiable Rendering for Wave-Based Inverse Problems

What Builds the Scene? Luminance Dominates Geometry Formation in 3D Gaussian Splatting

DSSR-3D: Decoupled Reasoning for View-Dependent Referring in 3D Gaussians

EffGS: Efficient and High-Fidelity Gaussian Splatting

Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction

Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction

TSGL: Teacher-Student Graph Learning for 3DGS Compression

Eulerian Motion Reconstruction for Water Scenery

UGOD: Uncertainty-Guided Opacity and Dropout for Sparse-View 3D Gaussian Splatting

Lens Flare Removal and Reconstruction

StereoGaussians: Feed-Forward 3D Gaussian Splatting from Stereo Images

TRACE: Privacy-Preserving Next-Best-View Selection over Distributed 3D Gaussian-Splat Maps

3D Reconstruction from Arthroscopic Images using NeRF: a preliminary in-silico study

Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering

Distilling Privileged Control Barrier Functions into RGB-Only Safety Filters for Dynamic Visual Navigation

NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splatting

WINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative Priors

EndoPrior-GS: Dynamic Endoscopic Reconstruction with a Joint Texture Prior

Prior-Driven Enhancements in 3D Gaussian Splatting: Normals and Depths Regularization

DispFlow-GS: Displacement Flow Supervision with Motion Disentangling for Monocular Deformable 3D Gaussian Splatting

AESplat: Advancing Pose-Free Feed-Forward 3D Gaussian Splatting via Decoupled Appearance Modeling

Beyond Monoscopic Viewing: A Study on 3D Gaussian Splatting Quality in VR

PneuTac: Tactile Manipulation with Soft Pneumatic Robots via Unified MPM-Gaussian Splatting Simulation

AGILE-GS: Anchor-Guided Fast Next-Best-View Selection for Active 3D Gaussian Splatting

Rate-Distortion Adaptive Primitive Selection for Omnidirectional Gaussian Splatting

GenNVS: Geometry-enhanced Novel View Synthesis via Disentangled 3D Prior

EviSplat: Preserving Multi-View Evidence in 3D Gaussian Splatting for Open-Vocabulary Segmentation

Less Is More: Genetic Frame Selection for Efficient Novel View Synthesis

Remote Sensing Sparse-View 3D Gaussian Splatting via Depth Image-Based Rendering

ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Rendering

OneFixer: High-Quality and Consistent One-Step Autoregressive 3DGS Refinement for Driving Scenes

Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction at Wireless Edge

FoundDSR: A Generalizable Foundation Model with Guided 2D Gaussian Splatting for Depth Super-Resolution

Endo-TSR: Temporal Spectral Modeling of Appearance and Motion for Endoscopic Reconstruction

ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera

FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splatting

Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors

3dgs-sc: a controlled static screen-content benchmark for 3d gaussian splatting

Single-Voxel Wireless NeRF for Spatial Spectrum Prediction

CollisionSplatting: Collision-Aware Motion Planning in 3DGS Scenes with Image-Conditioned Objectives and Adjustable Conservatism

OC-GS: Gaussian Splatting for Irregular Turntable Capture

ClearGS: Reliability-Aware Gaussian Splatting from Handheld Videos

Scaling Density Functional Theory with Gaussian Splatting

Gauss What You Need: Compact Gaussian Splatting Across Scene Scales

Spackle: Completing Large View Single Image NVS with Adaptive Gaussians

Reliability-Regulated Trajectory Optimization for Progressive COLMAP-Free 3D Gaussian Splatting

SpectralCTGaussians: Projection-Domain Reconstruction and Basis Material Decomposition for Spectral CT using 3D Gaussian Splatting

SplatLabel: Pseudo-Labelling through 4D Gaussian Splatting

ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting

OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning

Towards Practical Compression of 3D Gaussian Splatting

PlenoCI: Plenoptic CharacterIstics for View Dependence Aware Change Classification

Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting

Shadow Reduction in Ultrasound Imaging Using Differentiable Simulation and Radiance Field Decomposition

PePESeg3D: Perception Prior Enhances Multi-Scale Segmentation for 3D Gaussian Splatting

From Mono to Stereo: Accelerating Binocular Gaussian Splatting via Reprojection and Selective Patching

LiTe-GS: Oracle-Efficient Next Best View Selection for 3D Gaussian Splatting

From Scattered Gaussians to Structured Maps: Efficient Gaussian Splatting Coding via Dual-phase Morton Sorting

GaussianDS: Depth-supervised Semantic Gaussian Splatting for Scene Understanding

TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splatting

Visibility-Guided Structured Measure Flow for Class-Conditioned 3D Gaussian Generation

Fusion-Aware Direct 3D Gaussian Generation with Structured Patch Latent Flows

GaussPDE: Graph-Based Partial Differential Equation-Driven Rendering for 3D Gaussian Splatting

ϕ-RIE: From Photorealistic Reconstruction to Interactive Environments

Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising

ArborSplat: Online Semantic Gaussian Splatting SLAM for Orchards

NaCR: Visual Localization via NeRF-aided Camera Ray Regression

Dual Covariance Gaussian Splatting SLAM: Decoupling Rendering and Registration for Robust Real-Time Tracking

GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting

Dynamic Thermal Gaussians: Multimodal 4D Gaussian Splatting

OpenFlyScan: A Quality-Guided Aerial Reconstruction System for Consumer Drones

GrapeSplat: Geometry-Grounded Reconstruction via Amalgamated Pose-Free Encoding for Feed-Forward 3D Gaussian Splatting

LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting

Semi-automated reconstruction of indoor geometry from 360-degree video for CFD-based airflow analysis in classrooms

GAPS: Generative Active Pseudo-view Selection for Sparse-View 3D Gaussian Splatting

D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction

Compressing 3D Gaussian Splatting via Cross-Representation Priors

VDGS: Visibility-Driven Large-Scale 3D Gaussian Splatting for Aerial Scene Reconstruction

LINGO: Latent Initialization and Gradient Optimization for Sparse-view X-ray Novel View Synthesis and CT Reconstruction with 3D Gaussian Splatting

Robust, Estimator-Agnostic Dynamic 3DGS Compression

Agentic Building-Aware Satellite Gaussian Splatting for Auditable Urban DSM Reconstruction

VoxelTTO: Voxel-Aligned Feed-Forward 3D Gaussian Splatting with Test-Time Optimization

2D GauSS-MI: Efficient Active Scene Reconstruction with Balanced Visual and Geometric Quality

WS-NeRF: A Mamba-Driven World-State-Aware Adaptive Deblurring Neural Radiance Field

Cube-Splat: High-Fidelity 360{\deg} Gaussian Splatting SLAM via Cubemap Factorization and Adjoint-Consistent Optimization

4DGS-Fixer: Generative Sparse-View 4D Gaussian Splatting with Iterative Refinement Guided by Video Diffusion Priors

Elevator-VIGS: Separating Elevator Motion from Robot Motion in Visual-Inertial Gaussian Splatting SLAM

Splat-CBF: Safe Next-Best-View Control in 3D Gaussian-Splat Maps

Quality Assessment of 3D Gaussian Splatting: Distortions, Benchmarks, and Open Challenges

OPTED: On-Policy Fine-Tuning for End-to-End Driving using a Render-Free Teacher

CoRef-GS: Cooperative Referring Gaussian Splatting for Multi-Agent Scene Understanding

SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos

Printing the Underdetermined: Materializing Multi-solutionness in Figurative Paintings

PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions

ParticleSplat: Self-supervised Object-centric Latent Particle Splatting