Radiance Fields · Research Index

The Gaussian Splatting Research Database

The canonical, citable index for Gaussian splatting, NeRF, and radiance-field research.

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The 100 most recent papers in the index. Every paper has a permanent, citable detail page.

CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation

GSComplete: Gaussian Splat Completion with 2D Diffusion Priors

EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstruction

TV-SGS: Gaussian Splatting with Geometric Information Propagation via Tensor Voting under sparse views

Zero-Shot 3D Plant Organ Segmentation with SAM3 and Semantic NeRFs

PhysReal: Learning Real-World Deformable Object Physics via Hybrid Constitutive Modeling

From Explicit References to Scene Manifolds: Distributional Fidelity and Realism for Radiance Field Quality Assessment

LightSplat: Real-Time High-Fidelity 3D Gaussian SLAM with Loop Closure

Generalizable 6D Pose Estimation of Textureless Objects with Planar-based Gaussian Splatting

PRG-Fusion: Orchestrating Generative Priors with Reconstruction Evidence for Driving View Synthesis

MedGSSR: Generalizable Medical Image Super-Resolution 3D Reconstruction via Hierarchical Feed-forward Gaussian Splatting

ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstruction

From Splats to Silicon: Rethinking Computational Efficiency of 3DGS

FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splatting

AVSplat: Dense-View Feed-Forward 3D Gaussian Splatting with Assist-View Preconditioning

WorldSculpt: Generating Compositional Worlds from Grounded Videos

Compact Neural Appearance Models for Efficient Gaussian Splatting

GradRig: Differentiable Weights for Skinned Gaussian Splat Deformation

Temporal Residual Neural Radiance Fields for Monocular Video Dynamic Human Body Reconstruction

NavArena: Automated Construction of Goal-Oriented Navigation Benchmarks from 3D Gaussian Splatting Reconstructions

Where Appearance Fails, Geometry Recognizes: A CAD-Free 3D Shape Prior That Complements Vision Foundation Models

Reparametrizing 3D Gaussian Splatting for Real-Time Palette-based Color and Luminance Editing

Rethinking 3D Noise: Learning 3D-Aware Video Priors via Optimization-Free Morphological Perturbations

TileGS: Tile-Local Depth Binning for Gaussian Splatting Rasterization

TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates

STARS-GS: Structure-Aware Regularized Gaussian Splatting for Large-Scale Aerial Surface Reconstruction

Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Training

AnyGS2Mesh: Feed-Forward Mesh Reconstruction from 3D Gaussian Splatting with Arbitrary-Resolution Views

InceptionGS: Generative Bootstrapping for Large-Scale Gaussian Splatting under Unstructured View Sampling

LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting

Atlas: Algorithm-Hardware Co-Design for On-Device City-Scale 3D Gaussian Splatting in VR

CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting

DualDiff3D: Dual Structure-Appearance Diffusion Priors for Reliability-Enhanced 3D Gaussian Splatting

EvoGS: Modeling Deformation Evolution for Dynamic Gaussian Splatting

Inverse Rendering for Modeling with Line Primitives

BRF-GS: Hyperspectral Bidirectional Reflectance Factor Modeling and Image Generation Based on 3D Gaussian Splatting

SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splatting

VCAR: Training-Free 3DGS Segmentation via View Completeness and Axis-Aware Boundary Refinement

CapFrame: Text-Instructed Viewpoint Grounding in 3D Gaussian Scenes via Geometric Pseudo Labels

ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation

AI-enabled Low-Cost 3D Maize Ear Morphometry Platform at Breeding Scale

When 3D Gaussian Splatting Recovers Real Surfaces

As-Rigid-As-Possible Deformation of Gaussian Radiance Fields

GSPotential: Camera Potential Field for Sparse-View 3D Gaussian Splatting

GhostSplat: Input-Triggered Backdoors for Multi-View-Consistent 3D Content Manipulation in Feed-Forward Gaussian Splatting

DReSG: Diffusion Residuals for Stylized Gaussian Splatting

RoSe-SLAM: Robust Semantic-Aware Gaussian Splatting SLAM from Dynamic Monocular Videos

ReconSplat: Generalizable 3D Scene Reconstruction Beyond Observed Views

Non-Uniform Quantisation for 3DGS Compression

WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild

ABCD: Alpha-Composited Block Coordinate Descent: Constant-VRAM Training for Large Radiance Fields

Stochastic Liquid Deformation Fields: An SDE Generalisation of Closed-Form Continuous-Time Cells for Dynamic 3D Gaussian Splatting

Comparative Evaluation of 3D Reconstruction Methods for Immersive Visualization of Laboratory Objects

KISS-GS: 3D Gaussian Splatting Compression Kept Simple

CGS-SLAM: Collaborative Gaussian Splatting based SLAM for Multi-Agent Reconstruction

CoGeo-GS: Concept-Driven and Geometry-Aware Multi-Object Removal in 3D Scenes

4DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splatting

Gaussian Splatting Underwater: A Controlled Cross-Regime Study

PAGS: Autofocusing Photoacoustic Tomography via Speed-of-Sound-Adaptive Gaussian Splatting

PIVOT: A Multi-Trajectory Dataset and Testbed for Pose, Intrinsics, and Novel Viewpoint Evaluation in Real-World 3D Reconstruction

Physics-Integrated Operator Learning via Gaussian Splatting Representations

FixAnything: 3D-Consistent Rendering Refinement via Video Generative Priors

AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstruction

NemoSplat: Feed-Forward 4D Gaussian Splatting for Media-Aware Underwater Reconstruction

LagrangeGS: Non-Conservative Lagrangian System on Dynamic 3D Gaussian Splatting

Seeing the Unseen: Semantic-in-Gaussian for Sparse-View 3D Generalization

M$^3$ISR: A Multi-Modal Multi-View Benchmark for 3D/4D Gaussian Splatting and Feedforward Compression

Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior

Learning Implicit Constitutive Laws for Dynamic 3D Gaussian Splatting from Monocular Videos

GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors

Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering

In-Situ Reconstruction of the International Space Station Using 3D Gaussian Splatting and Astrobee

TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction

Sparse Light Field Sampling Improves Casual 3D and 4D Reconstruction

RFWM: Physics-Guided World Model for Dynamic Wireless Radiance Field Generation

GS-VLA: Plug-and-Play Viewpoint Canonicalization for Frozen VLA Policies via Gaussian Splatting

CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction

Depth Anything V4: Dynamic 4D Scene Reconstruction via Riemannian Flow Matching on 4D Gaussian Splatting

QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splatting

GS-Voxel: Fitting-Free Structured Latents for Large-Scale 3DGS Generation

GroupForward: Building Referable 3D Scenes via Instance-Grouped Feed-Forward Gaussian Splatting

NGS-Marker: Robust Native Watermarking for 3D Gaussian Splatting

SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Rendering

SplatGuide: Geometric Priors from 3D Gaussians for Pose-Free Novel View Synthesis

OccamView: Object-Conditioned View Selection for Frame-Budgeted Active 3D Gaussian Reconstruction

LaGSplat: Inferring Physics-Governed Interactive Simulation from Monocular Video Using Latent Lagrangian Gaussian Splatting

Beyond Similarity Matching: Structured Reasoning for Open-Vocabulary Referring Segmentation in 3DGS

TR-GS: High-Fidelity Sparse-View CT Volumetric Rendering via t-Distribution Gaussian Splatting and Ray-Confidence Modeling

RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splatting

Gaussian-JEPA: Joint-Embedding Predictive Learning for 3D Gaussian Splats

HistReNeRF: Historic Image Relocalisation within Contemporary Neural Radiance Field Reconstructions

MotionGS-SLAM: Event-Modulated Gaussian Splatting for Motion-Blur Robust SLAM

Geometry-Aware Online Mapping for 3D Gaussian Splatting SLAM

HiCo-GS: Hierarchical Context Aggregation and Geometric Consistency for Octree Gaussian Splatting

GS$^{2}$CI: Robust Gaussian Splatting For Snapshot Compressive Imaging via Large Vision Model Priors

ProbSplat: Efficient Probabilistic Hardware for Gaussian Splatting in 3D Scene Reconstruction

Semantic Radiance Fields as Simulators for Spatial Reasoning in Real-World Scenes

LocusGS: Spatially Grounded Tokens for Feed-Forward 3D Gaussian Splatting

Seed2GS: Camera-Free, Training-Free Object Extraction from 3D Gaussian Scenes via a Single Reference-View Grounding

SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perception