Radiance Fields · Research Index
The Gaussian Splatting Research Database
The canonical, citable index for Gaussian splatting, NeRF, and radiance-field research.
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The 100 most recent papers in the index. Every paper has a permanent, citable detail page.
A differentiable Lagrangian-coupled 3D Gaussian Splatting-SPH model for forward simulation and inverse analysis in solid mechanics
LoCoSplat: Real-Time Feed-Forward 3D Gaussian Splatting with Minimal 3D Reasoning
Sparse-View 4D Gaussian Splatting via Spatiotemporal Priors and Generative Assistance
Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting
SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering
Casual Flash Lighting for Gaussian Splat Inverse Rendering
MaRO-GS: Mask-Robust Object-Centric Gaussian Splatting from Inconsistent Multi-view Masks
GS-Pool: Object-Level Change Detection in 3D Gaussian Splatting
VCURF: Virtual Camera-based Uncertainty of Radiance Fields
CellSplat4D: PSF-Aware 4D Gaussian Splatting for Sparse Robotic Live-Cell Imaging
Sparse-GS2Mesh: 3D Gaussian Splatting Guided by Novel Stereo Views and 2DGS for Sparse View Surface Reconstruction}
VolS-GS: Relightable Gaussian Splatting with Volumetric Subsurface Scattering
ManifoldSplat: Language-Guided Semantic Shape Editing of 3D Gaussian Head Avatars
Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD
FactorSplat: Appearance-Controllable Gaussian Proxies for Medical Volume Rendering
PocketSplat: Mobile Gaussian Reconstruction via World-Space Latent Allocatio
SCION: Scene Composition with Instanced Neural Primitives
Affine-Aligned Atlas for Canonical Gaussian Construction in Video Representation
MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillation
3DROID: A Renderable 3D Gaussian Dataset with Measured Per-Scene Reliability
EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation
GS-PQM: A Parameter-Domain Quality Metric for Compressed Gaussian Splatting
Dirichlet Splatting: Differentiable Rendering for Wave-Based Inverse Problems
What Builds the Scene? Luminance Dominates Geometry Formation in 3D Gaussian Splatting
DSSR-3D: Decoupled Reasoning for View-Dependent Referring in 3D Gaussians
EffGS: Efficient and High-Fidelity Gaussian Splatting
Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction
Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction
TSGL: Teacher-Student Graph Learning for 3DGS Compression
Eulerian Motion Reconstruction for Water Scenery
UGOD: Uncertainty-Guided Opacity and Dropout for Sparse-View 3D Gaussian Splatting
Lens Flare Removal and Reconstruction
StereoGaussians: Feed-Forward 3D Gaussian Splatting from Stereo Images
TRACE: Privacy-Preserving Next-Best-View Selection over Distributed 3D Gaussian-Splat Maps
3D Reconstruction from Arthroscopic Images using NeRF: a preliminary in-silico study
Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering
Distilling Privileged Control Barrier Functions into RGB-Only Safety Filters for Dynamic Visual Navigation
NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splatting
WINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative Priors
EndoPrior-GS: Dynamic Endoscopic Reconstruction with a Joint Texture Prior
Prior-Driven Enhancements in 3D Gaussian Splatting: Normals and Depths Regularization
DispFlow-GS: Displacement Flow Supervision with Motion Disentangling for Monocular Deformable 3D Gaussian Splatting
AESplat: Advancing Pose-Free Feed-Forward 3D Gaussian Splatting via Decoupled Appearance Modeling
Beyond Monoscopic Viewing: A Study on 3D Gaussian Splatting Quality in VR
PneuTac: Tactile Manipulation with Soft Pneumatic Robots via Unified MPM-Gaussian Splatting Simulation
AGILE-GS: Anchor-Guided Fast Next-Best-View Selection for Active 3D Gaussian Splatting
Rate-Distortion Adaptive Primitive Selection for Omnidirectional Gaussian Splatting
GenNVS: Geometry-enhanced Novel View Synthesis via Disentangled 3D Prior
EviSplat: Preserving Multi-View Evidence in 3D Gaussian Splatting for Open-Vocabulary Segmentation
Less Is More: Genetic Frame Selection for Efficient Novel View Synthesis
Remote Sensing Sparse-View 3D Gaussian Splatting via Depth Image-Based Rendering
ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Rendering
OneFixer: High-Quality and Consistent One-Step Autoregressive 3DGS Refinement for Driving Scenes
Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction at Wireless Edge
FoundDSR: A Generalizable Foundation Model with Guided 2D Gaussian Splatting for Depth Super-Resolution
Endo-TSR: Temporal Spectral Modeling of Appearance and Motion for Endoscopic Reconstruction
ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera
FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splatting
Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors
3dgs-sc: a controlled static screen-content benchmark for 3d gaussian splatting
Single-Voxel Wireless NeRF for Spatial Spectrum Prediction
CollisionSplatting: Collision-Aware Motion Planning in 3DGS Scenes with Image-Conditioned Objectives and Adjustable Conservatism
OC-GS: Gaussian Splatting for Irregular Turntable Capture
ClearGS: Reliability-Aware Gaussian Splatting from Handheld Videos
Scaling Density Functional Theory with Gaussian Splatting
Gauss What You Need: Compact Gaussian Splatting Across Scene Scales
Spackle: Completing Large View Single Image NVS with Adaptive Gaussians
Reliability-Regulated Trajectory Optimization for Progressive COLMAP-Free 3D Gaussian Splatting
SpectralCTGaussians: Projection-Domain Reconstruction and Basis Material Decomposition for Spectral CT using 3D Gaussian Splatting
SplatLabel: Pseudo-Labelling through 4D Gaussian Splatting
ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting
OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning
Towards Practical Compression of 3D Gaussian Splatting
PlenoCI: Plenoptic CharacterIstics for View Dependence Aware Change Classification
Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting
Shadow Reduction in Ultrasound Imaging Using Differentiable Simulation and Radiance Field Decomposition
PePESeg3D: Perception Prior Enhances Multi-Scale Segmentation for 3D Gaussian Splatting
From Mono to Stereo: Accelerating Binocular Gaussian Splatting via Reprojection and Selective Patching
LiTe-GS: Oracle-Efficient Next Best View Selection for 3D Gaussian Splatting
From Scattered Gaussians to Structured Maps: Efficient Gaussian Splatting Coding via Dual-phase Morton Sorting
GaussianDS: Depth-supervised Semantic Gaussian Splatting for Scene Understanding
TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splatting
Visibility-Guided Structured Measure Flow for Class-Conditioned 3D Gaussian Generation
Fusion-Aware Direct 3D Gaussian Generation with Structured Patch Latent Flows
GaussPDE: Graph-Based Partial Differential Equation-Driven Rendering for 3D Gaussian Splatting
ϕ-RIE: From Photorealistic Reconstruction to Interactive Environments
Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising
ArborSplat: Online Semantic Gaussian Splatting SLAM for Orchards
NaCR: Visual Localization via NeRF-aided Camera Ray Regression
Dual Covariance Gaussian Splatting SLAM: Decoupling Rendering and Registration for Robust Real-Time Tracking
GARO: Geometry-Aware Redundancy Optimization for Real-Time and High-Fidelity Dynamic Gaussian Splatting
Dynamic Thermal Gaussians: Multimodal 4D Gaussian Splatting
OpenFlyScan: A Quality-Guided Aerial Reconstruction System for Consumer Drones
GrapeSplat: Geometry-Grounded Reconstruction via Amalgamated Pose-Free Encoding for Feed-Forward 3D Gaussian Splatting
LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting
Semi-automated reconstruction of indoor geometry from 360-degree video for CFD-based airflow analysis in classrooms
GAPS: Generative Active Pseudo-view Selection for Sparse-View 3D Gaussian Splatting
D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction
Compressing 3D Gaussian Splatting via Cross-Representation Priors
VDGS: Visibility-Driven Large-Scale 3D Gaussian Splatting for Aerial Scene Reconstruction