Written by Michael Rubloff
Michael is the Founder and Managing Editor of Radiancefields.com
Articles from Michael
Platforms
Reflct Launches Open Beta with New Features and Updates
The 3DGS viewer is now in open beta, with some awesome features!
Michael Rubloff
Jan 19, 2025
Platforms
Reflct Launches Open Beta with New Features and Updates
The 3DGS viewer is now in open beta, with some awesome features!
Michael Rubloff
Jan 19, 2025
Platforms
Reflct Launches Open Beta with New Features and Updates
The 3DGS viewer is now in open beta, with some awesome features!
Michael Rubloff
Jan 19, 2025
Platforms
Reflct Launches Open Beta with New Features and Updates
The 3DGS viewer is now in open beta, with some awesome features!
Michael Rubloff
Jan 19, 2025
Platforms
V-Ray Expands Gaussian Splatting Support to Cinema 4D
V Ray continues to add support to additional platforms with 3DGS.
Michael Rubloff
Jan 16, 2025
Platforms
V-Ray Expands Gaussian Splatting Support to Cinema 4D
V Ray continues to add support to additional platforms with 3DGS.
Michael Rubloff
Jan 16, 2025
Platforms
V-Ray Expands Gaussian Splatting Support to Cinema 4D
V Ray continues to add support to additional platforms with 3DGS.
Michael Rubloff
Jan 16, 2025
Platforms
V-Ray Expands Gaussian Splatting Support to Cinema 4D
V Ray continues to add support to additional platforms with 3DGS.
Michael Rubloff
Jan 16, 2025
Platforms
OTOY OctaneRender 2026.1 Alpha features Gaussian Splatting
Another industry heavyweight is bringing a path traced 3DGS and Neural Radiance Caching to their 2026.1 Alpha.
Michael Rubloff
Jan 15, 2025
Platforms
OTOY OctaneRender 2026.1 Alpha features Gaussian Splatting
Another industry heavyweight is bringing a path traced 3DGS and Neural Radiance Caching to their 2026.1 Alpha.
Michael Rubloff
Jan 15, 2025
Platforms
OTOY OctaneRender 2026.1 Alpha features Gaussian Splatting
Another industry heavyweight is bringing a path traced 3DGS and Neural Radiance Caching to their 2026.1 Alpha.
Michael Rubloff
Jan 15, 2025
Platforms
OTOY OctaneRender 2026.1 Alpha features Gaussian Splatting
Another industry heavyweight is bringing a path traced 3DGS and Neural Radiance Caching to their 2026.1 Alpha.
Michael Rubloff
Jan 15, 2025
Written by Katrin Schmid
Articles from Katrin
News
Meta's VR-NeRF at SIGGRAPH Asia 2023
We continue our SIGGRAPH Asia series chatting with Meta's Codec Avatars Lab team about their groundbreaking paper: "VR-NeRF: High-Fidelity Virtualized Walkable Spaces''.
Katrin Schmid
Jan 19, 2024
News
Meta's VR-NeRF at SIGGRAPH Asia 2023
We continue our SIGGRAPH Asia series chatting with Meta's Codec Avatars Lab team about their groundbreaking paper: "VR-NeRF: High-Fidelity Virtualized Walkable Spaces''.
Katrin Schmid
Jan 19, 2024
News
Meta's VR-NeRF at SIGGRAPH Asia 2023
We continue our SIGGRAPH Asia series chatting with Meta's Codec Avatars Lab team about their groundbreaking paper: "VR-NeRF: High-Fidelity Virtualized Walkable Spaces''.
Katrin Schmid
Jan 19, 2024
News
Meta's VR-NeRF at SIGGRAPH Asia 2023
We continue our SIGGRAPH Asia series chatting with Meta's Codec Avatars Lab team about their groundbreaking paper: "VR-NeRF: High-Fidelity Virtualized Walkable Spaces''.
Katrin Schmid
Jan 19, 2024
Interview
NVIDIA's Adaptive Shells at SIGGRAPH Asia 2023
Today in our SIGGRAPH Asia series we host best paper award winning NVIDIA team and discuss their latest work on a hybrid NeRF named “Adaptive Shells”. We have Zian Wang, Merlin Nimier-David, Tianchang Shen, Nicholas Sharp, Jun Gao and Zan Gojcic with us.
Katrin Schmid
Jan 17, 2024
Interview
NVIDIA's Adaptive Shells at SIGGRAPH Asia 2023
Today in our SIGGRAPH Asia series we host best paper award winning NVIDIA team and discuss their latest work on a hybrid NeRF named “Adaptive Shells”. We have Zian Wang, Merlin Nimier-David, Tianchang Shen, Nicholas Sharp, Jun Gao and Zan Gojcic with us.
Katrin Schmid
Jan 17, 2024
Interview
NVIDIA's Adaptive Shells at SIGGRAPH Asia 2023
Today in our SIGGRAPH Asia series we host best paper award winning NVIDIA team and discuss their latest work on a hybrid NeRF named “Adaptive Shells”. We have Zian Wang, Merlin Nimier-David, Tianchang Shen, Nicholas Sharp, Jun Gao and Zan Gojcic with us.
Katrin Schmid
Jan 17, 2024
Interview
NVIDIA's Adaptive Shells at SIGGRAPH Asia 2023
Today in our SIGGRAPH Asia series we host best paper award winning NVIDIA team and discuss their latest work on a hybrid NeRF named “Adaptive Shells”. We have Zian Wang, Merlin Nimier-David, Tianchang Shen, Nicholas Sharp, Jun Gao and Zan Gojcic with us.
Katrin Schmid
Jan 17, 2024
Guest Article
Interview with Paul Debevec: Pioneering Light Field Research and Navigating Technological Shifts
We usually focus on providing the most up-to-date news on radiance fields. Today we are beyond thrilled to offer a dive into light fields by speaking to pioneering light field researcher and featured speaker at SIGGRAPH Asia 2023, Paul Debevec.
Katrin Schmid
Jan 3, 2024
Guest Article
Interview with Paul Debevec: Pioneering Light Field Research and Navigating Technological Shifts
We usually focus on providing the most up-to-date news on radiance fields. Today we are beyond thrilled to offer a dive into light fields by speaking to pioneering light field researcher and featured speaker at SIGGRAPH Asia 2023, Paul Debevec.
Katrin Schmid
Jan 3, 2024
Guest Article
Interview with Paul Debevec: Pioneering Light Field Research and Navigating Technological Shifts
We usually focus on providing the most up-to-date news on radiance fields. Today we are beyond thrilled to offer a dive into light fields by speaking to pioneering light field researcher and featured speaker at SIGGRAPH Asia 2023, Paul Debevec.
Katrin Schmid
Jan 3, 2024
Guest Article
Interview with Paul Debevec: Pioneering Light Field Research and Navigating Technological Shifts
We usually focus on providing the most up-to-date news on radiance fields. Today we are beyond thrilled to offer a dive into light fields by speaking to pioneering light field researcher and featured speaker at SIGGRAPH Asia 2023, Paul Debevec.
Katrin Schmid
Jan 3, 2024
Written by Preetish Kakkar
Preetish Kakkar is a senior computer graphics engineer with over 15 years of expertise in C++, Vulkan, Metal, and OpenGL, specializing in 3D graphics, AR/VR/XR, and physically based rendering. Preetish has held senior roles at Adobe, Microsoft, and MathWorks, where he led the development of advanced rendering engines and AI-driven simulations. Preetish is the author of The Modern Vulkan Cookbook and is passionate about computer vision, neural processing, and generative AI applications. He has presented at numerous conferences, including VishwaCon and TechX, and is a recognized contributor to the open-source bgfx library.
Written by Carlo Oppermann
Carlo Oppermann is a filmmaker from southern Germany, currently living and working in Berlin.
Written by Anton Smirnov
https://pxl-th.github.io/
Written by Ibrahim Farhat
Ibrahim Farhat Is a Researcher at the Digital Sciences Research Center at the Technology Innovation Institute (TII), Abu Dhabi.