Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.

Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.

Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.

LinPrim: Linear Primitives for Differentiable Volumetric Rendering
A new Radiance Field representation has been published by the Technical University of Munich.

LinPrim: Linear Primitives for Differentiable Volumetric Rendering
A new Radiance Field representation has been published by the Technical University of Munich.

LinPrim: Linear Primitives for Differentiable Volumetric Rendering
A new Radiance Field representation has been published by the Technical University of Munich.

HLOC + GLOMAP Repo
A GitHub repo from Pablo Vela has integrated GLOMAP with HLOC.

HLOC + GLOMAP Repo
A GitHub repo from Pablo Vela has integrated GLOMAP with HLOC.

HLOC + GLOMAP Repo
A GitHub repo from Pablo Vela has integrated GLOMAP with HLOC.

Research
DIFIX3D+: Removing Artifacts and Floaters in Captures
NVIDIA has published a paper greatly helping detail recovery thanks to Generative AI.
Michael Rubloff
Mar 24, 2025

Research
Hybrid Transparency Gaussian Splatting Code Released
HTGS gets rid of popping artifacts in 3DGS and more!
Michael Rubloff
Mar 14, 2025

Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
Michael Rubloff
Feb 3, 2025

Research
LinPrim: Linear Primitives for Differentiable Volumetric Rendering
A new Radiance Field representation has been published by the Technical University of Munich.
Michael Rubloff
Jan 29, 2025

Research
HLOC + GLOMAP Repo
A GitHub repo from Pablo Vela has integrated GLOMAP with HLOC.
Michael Rubloff
Dec 10, 2024

Research
3D Convex Splatting Radiance Field Rendering
3D Convex Splatting is another new way to render a Radiance Field. It is not Gaussian Splatting.
Michael Rubloff
Dec 6, 2024

Research
3DGS to Dense Point Cloud PLY
This GitHub repository is making it easy to convert 3DGS to dense point clouds.
Michael Rubloff
Nov 21, 2024

Research
Gaussian Splatting Codebase adds New Features
The original implementation is receiving major training speed boosts.
Michael Rubloff
Oct 24, 2024

Research
Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency
Rendering speeds are getting a big boost, with some pesky features addressed.
Michael Rubloff
Oct 16, 2024

Research
How EVER (Exact Volumetric Ellipsoid Rendering) Does This Work?
Another Ray Tracing Radiance Field emerges, this time from Google.
Michael Rubloff
Oct 3, 2024

Research
Slang.D: Gaussian Splatting Rasterizer
Gaussian Splatting research might be speeding up, thanks to a new contribution from the first author of 3DGS.
Michael Rubloff
Sep 26, 2024

Research
Editable Gaussian Splatting in Blender
The free Gaussian Frosting for Blender is making it easy to edit & animate.
Michael Rubloff
Sep 23, 2024

Research
Flash Cache
CMU and Google unveil a new approach to Radiance Caching that reduces bias and improves rendering quality.
Michael Rubloff
Sep 20, 2024

Research
Quadrature Fields
This method from the 3DGS MCMC team pushes NeRF rendering rates well into real time and up to 500fps.
Michael Rubloff
Sep 11, 2024

Research
Subsurface Scattering for Gaussian Splatting
Have you ever spent time at a museum, carefully examining how light filters through a marble statue or observing the soft glow that radiates from a wax candle?
Michael Rubloff
Aug 23, 2024

Research
Gaussian Splatting in Julia
Gaussian Splatting is so Julia.
Anton Smirnov
Aug 20, 2024

Research
RayGauss: Ray Tracing Gaussian Part Two
A second paper examining Ray Tracing Gaussians, instead of Splatting has emerged.
Michael Rubloff
Aug 8, 2024

Research
GaussMR at SIGGRAPH
We speak to kidachi, whose GaussMR is currently on display at SIGGRAPH
Michael Rubloff
Jul 29, 2024

Research
Frustum Volume Caching
A criticism of NeRFs is their rendering rates. Quietly a couple of papers have been published over the last two months which push NeRFs into real time rates.
Michael Rubloff
Jul 26, 2024

Research
N-Dimensional Gaussians for Fitting of High Dimensional Functions
It significantly improves the fidelity of reflections and other view-dependent effects, making scenes look more realistic.
Michael Rubloff
Jul 24, 2024

Research
3D Gaussian Ray Tracing
Today, things are taking an exciting step forward with the introduction of 3D Gaussian Ray Tracing (3DGRT).
Michael Rubloff
Jul 10, 2024

Research
Diffusion Based 3DGS Relighting
Research topics on relighting continue to increase sharply.
Michael Rubloff
Jul 2, 2024

Research
3DGS-DR's Deferred Reflections
3DGS-DR steps up reflection fidelity, while remaining viable on consumer GPUs
Michael Rubloff
Jun 27, 2024

Research
Lighting the Way with IllumiNeRF
There are a tremendous number of applications where relighting will greatly aid the use of NeRFs in practical applications.
Michael Rubloff
Jun 11, 2024

Research
Bilateral Guided Radiance Field Processing
Have you ever captured a dataset only to realize that your camera was set to manual mode, causing exposure to fluctuate?
Michael Rubloff
Jun 5, 2024

Research
AtomGS
Over the last month, we have repeatedly seen methods that have been exploring Gaussian Splatting to increase fidelity and surface reconstruction. These have ranged from 2DGS, to Surfels, and more. Today, we’re looking at a slightly different take on the problem with AtomGS.
Michael Rubloff
May 30, 2024

Research
Pop Goes the 3DGS Flicker: Stop the Pop
If you've interacted with Gaussian Splatting, you might have noticed an issue described as "popping," where details appear to flicker as you move through a scene.
Michael Rubloff
May 28, 2024

Research
Reflecting on NeRF-Casting
Late last year we looked at Uni-SDF which introduced dual radiance fields to better represent reflections in a scene. However, I just happened to see NeRF-Casting on Github a little while ago
Michael Rubloff
May 23, 2024

Research
CAT3D Pounces on 3D Scene Generation
We very recently were looking at RealmDreamer, which generates scenes from prompts. Just over a month later, CAT3D, short for "Create Anything in 3D," has emerged and takes things up a notch or two.
Michael Rubloff
May 17, 2024

Research
Tri-MipRF to Rip-NeRF
Tri-MipRF was one of the more underrated NeRF papers to be released last year. Now we're seeing a progression of the work Tri-Mip created with Rip-NeRF.
Michael Rubloff
May 14, 2024

Research
SMERF Code Released
SMERF, or Streamable Memory Efficient Radiance Fields was originally announced late last year from Google Research, to great excitement.
Michael Rubloff
May 9, 2024

Research
Lightplane: Greatly Reducing VRAM Requirements
Michael Rubloff
May 2, 2024

Research
Gaussian Surfels
As SIGGRAPH 2024 approaches, some of the early papers have started to surface.
Michael Rubloff
Apr 30, 2024

Research
NeRF-XL's Multi GPU Scaling
If you think you've seen a large-scale NeRF before, have you seen a 25km capture, spread across 260,000 images?
Michael Rubloff
Apr 26, 2024

Research
RefFusion: Inpainting with 3DGS
NVIDIA's recently announced RefFusion, however, takes a different approach by employing Gaussian Splatting.
Michael Rubloff
Apr 19, 2024

Research
Shrinking 3DGS File Size
Gaussian Splatting has quickly become one of the most exciting research topics in Radiance Fields, thanks to its fast training, real time rendering rates, and easy to create pipeline. The one critique that emerged was the resulting file size from captures, often venturing into the high hundreds of megabytes and up.
Michael Rubloff
Apr 11, 2024

Research
RealmDreamer's Generative Scenes
Since the unveiling of the Sora's large-scale generative Radiance Fields, the tech world has been buzzing with anticipation about the future of 3D scene generation. There hasn't been much public work since then showcasing what could be coming, but today we're looking at RealmDreamer, which creates scene level generations based on original text prompts.
Michael Rubloff
Apr 11, 2024

Research
PhysAvatar's Dynamic Dances
Playing as yourself in a video game has always seemed like a fun idea. Now, we're one step closer to making that a reality with PhysAvatar.
Michael Rubloff
Apr 9, 2024

Research
Gaustudio
Gaussian Splatting methods have continued to pour in over the first three months of the year. With the rate of adoption, being able to merge and compare these methods, shortly after their release would be amazing.
Michael Rubloff
Apr 8, 2024

Research
InstantSplat: Sub Minute Gaussian Splatting
There have been two recurring questions that researchers have been working towards: stronger outputs with less data and speed. COLMAP is usually unreliable and fragile under sparse-view settings with insufficient matched features.
Michael Rubloff
Apr 1, 2024

Research
Layering the Gaussian Frosting
There has almost always been a demand to pull meshes out of radiance fields. When Antoine Guédon and Vincent Lepetit first released SuGaR,
Michael Rubloff
Mar 25, 2024

Research
RadSplat's Hybrid NeRFs and 3DGS
Excitingly, we're seeing the arrival of the first result of another widely hyped event. The meeting of NeRFs and Gaussian Splatting.
Michael Rubloff
Mar 21, 2024

Research
X-Gaussian: Radiance meets Radiation
Traditionally, when we discuss radiance fields, we focus on radiance itself. However, today there's a subtle yet significant shift towards radiation—yes, that kind of radiation.
Michael Rubloff
Mar 11, 2024

Research
3DGStream Streams Forwards
Michael Rubloff
Mar 5, 2024
Research
DUSt3R: Simplifying Geometric 3D Vision
Researchers from Aalto University and Naver Labs Europe have introduced DUSt3R, a groundbreaking method for Dense Unconstrained Stereo 3D Reconstruction, propelling forward the field of geometric 3D vision.
Michael Rubloff
Mar 4, 2024

Research
VastGaussian: Setting New Standards for Large-Scale 3D
The newly announced VastGaussian project introduces a new approach to high-quality reconstruction and real-time rendering of large scenes, showcasing some of the most extensive radiance fields to date.
Michael Rubloff
Feb 28, 2024

Research
LGM: Prompt to 3D using Gaussians
The first six weeks of 2024 have seen remarkable advancements in the realm of converting prompts to detailed 3D models.
Michael Rubloff
Feb 12, 2024

Research
Mesh Based Gaussian Splatting
The pursuit of making Gaussian Splatting editable in real-time, without compromising its renowned high visual fidelity, represents an exciting topic in computer graphics research.
Michael Rubloff
Feb 11, 2024

Research
VR-GS: Physics Based Gaussian Splatting in VR
There has been a surge in interest in VR based radiance field methods since the release of the Apple Vision Pro. I admittedly spent significantly more time in VR than I had alotted myself, contributing to this article being published a few days after its release.
Michael Rubloff
Feb 5, 2024

Research
Stylized Radiance Fields with Geometry Transfer (Geo-SRF)
Diving into a world where reality can take on the aesthetics of imagination, Geometry Transfer for stylizing radiance fields (Geo-SRF) showcases a glimpse, offering artists and technologists alike the whimsical power to reshape the very fabric of 3D spaces.
Michael Rubloff
Feb 5, 2024

Research
TRIPS Code Released
The recent release of a groundbreaking technology has sparked considerable excitement across the tech community. I am of course referring to the code release of Trilinear Point Splatting for Real Time Radiance Field Rendering, otherwise known as TRIPS.
Michael Rubloff
Feb 4, 2024

Research
Gaussian Splashing Splashes Down
When physics based radiance fields landed last year, they certainly made a splash with PhysGaussian and PieNeRF. Now, a follow up paper is taking it up a notch with Gaussian Splashing.
Michael Rubloff
Jan 30, 2024

Research
GARField: Granular Semantics for Radiance Fields
Last year, we saw the introduction of the first semantic based NeRF papers such as LERF, which expanded into LERF TOGO. Now we are getting another paper from the same group of authors, with GARField. GARField stands for Group Anything with Radiance Fields and it lives up to the name.
Michael Rubloff
Jan 29, 2024

Research
SeaThru NeRF added to nerfstudio
Quietly over the weekend, underwater NeRF method, SeaThru NeRF has been added as an officially supported method to nerfstudio. We already know that radiance fields can model exactly what they see, but we typically imagine that the locations are your everyday interiors or exteriors. But what happens when that place is underwater?
Michael Rubloff
Jan 28, 2024

Research
CamP and Zip-NeRF Released
Several of the most compelling radiance field papers and methods have been released by Google over the last year. With each paper release, there's often a clamoring for their release.
Michael Rubloff
Jan 20, 2024

Research
TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
Gaussian Splatting has been the hottest radiance field method for the past four months, since SIGGRAPH. Well, it seems like we might have a new radiance field method called TRIPS, Trilinear Point Splatting for Real-Time Radiance Field Rendering that might have something to say about that.
Michael Rubloff
Jan 12, 2024

Research
Noise-NeRF: Hidden Messages in NeRFs
Back in middle school, I really thought that more of my life would involve decoding hidden messages in images for some reason. With Noise-NeRF, we're seeing that it's possible and it actually works pretty well.
Michael Rubloff
Jan 10, 2024

Research
ControlNet NeRFs: SigNeRF
With the rise of editable NeRF methods last year, such as Instruct NeRF2NeRF and InpaintNeRF 360, the industry has been eagerly anticipating advancements in 3D scene editing.
Michael Rubloff
Jan 4, 2024

Research
Compact NGP: Sub Megabyte NeRFs
Shortly after SIGGRAPH in late August, I began having conversations about the place of NeRFs in Ecommerce. The almost universal feedback I received was that the file sizes were still too large and to come back when they approach roughly a megabyte.
Michael Rubloff
Jan 1, 2024

Research
UniSDF: Duel of the Dual Radiance Fields
UniSDF comes on the heels on a few advancements to create better geometry out of radiance field methods, specifically NeRFs.
Michael Rubloff
Dec 22, 2023

Research
Human Gaussian Splats (HUGS) by Apple
Human Gaussian Splats (HUGS) from the Apple Machine Learning team is designed to create lifelike, animatable human avatars within a dynamic scene, is groundbreaking in its efficiency and detail. It's over 100 times faster AND it can also be incorporated directly into NeRF based scenes as well.
Michael Rubloff
Dec 19, 2023

Research
The MERF that turned into a SMERF
For the long time readers of this site, earlier this year, we looked into Google Research's Memory Efficient Radiance Fields (MERF). Now, they're back with another groundbreaking method: Streamable Memory Efficient Radiance Fields, or SMERF.
Michael Rubloff
Dec 13, 2023

Research
Nuvo: Revolutionizing UV Mapping with Google’s Latest Neural Field-Based Method
Google Research has been on fire lately. They just recently came out with Reconfusion and now joining a very busy year for the Google team is Nuvo.
Michael Rubloff
Dec 13, 2023

Research
SplaTAM: SLAM with Speed, Precision, and Gaussian Splats
In the evolving landscape of robotics and vision systems, the quest for a method that not only navigates but also reconstructs unknown environments with precision and efficiency has been relentless.
Michael Rubloff
Dec 11, 2023

Research
Zooming into the Future: PyNeRF's Scalable Approach
In the evolving landscape of Neural Radiance Fields (NeRFs), each new development brings us closer to overcoming the challenges of rendering lifelike, scalable digital worlds.
Michael Rubloff
Dec 4, 2023

Research
Mip-Splatting: Anti-Aliasing for Gaussian Splatting
If you've been trying out Gaussian Splatting, you may have noticed that the scene tends to degrade quickly, especially when you pull outside of the capture path or change the focal length, compared to NeRF.
Michael Rubloff
Nov 28, 2023

Research
GaussianEditor: Swift and Precise 3DGS Editing
GaussianEditor emerges as an exciting new Gaussian Splatting editor, allowing for more precise editing and inpainting. At its core, the tool integrates two groundbreaking techniques: Gaussian Semantic Tracing and Hierarchical Gaussian Splatting (HGS).
Michael Rubloff
Nov 27, 2023

Research
PIE-NeRF Serves Up a New Slice: Physics-Based NeRFs
Just when we thought the week couldn't get more exciting in the world of physics-based radiance fields, we're introduced to another groundbreaking development: PIE-NeRF (Physics-based Interactive Elastodynamics with Neural Radiance Fields).
Michael Rubloff
Nov 24, 2023

Research
PhysGaussian gives 3D Gaussian Splatting Physics
I knew the second I saw jam spreading itself across a piece of toast, that this was going to be a good paper. Gaussian Splatting has had a tremendous amount of functionalities added with great speed and today we're seeing an exploration into a new area surrounding real world physics.
Michael Rubloff
Nov 22, 2023

Research
Instant-Angelo: Fast 3D Surface Reconstruction
There are a lot of eyes on NVIDIA's Neuralangelo that just this past week was named one of Time Magazine's Top Inventions of 2023. Instant-Angelo comes from CUHK-Shenzhen MPhil Student, Chongjie Ye.
Michael Rubloff
Oct 30, 2023

Research
Optimal Camera Placements for NeRFs in Subject-Free Spaces Code Released
In early September, we took at a look at Improving NeRF Quality by Progressive Camera Placement by Georgios Kopanas and George Drettakis from Inria.
Michael Rubloff
Oct 23, 2023

Research
Dynamic 3D Gaussians Code Released
Jonathon Luiten, author of Dynamic 3D Gaussians released the code this morning in a post on Twitter.
Michael Rubloff
Oct 16, 2023

Research
Tri-MipRF: High Quality and Fast NeRFs
With ICCV behind us and the ton of NeRF papers that were shown, one seriously caught my eye. It was one of the finalists for best paper (along with Zip NeRF) and for a good reason. The paper is called Tri-MipRF; now let me tell you why.
Michael Rubloff
Oct 11, 2023

Research
Relightable NeRFs with ReNeRF
NeRFs have revolutionized the realm of photorealism, but they've historically had a glaring limitation: the inability to modify lighting.
Michael Rubloff
Oct 6, 2023

Research
Live NeRF Video Calls
Catching up with my sister has been an exercise in bridging distances. She recently moved to Copenhagen, trading the familiar landscapes of our shared childhood for the charming streets of the Danish capital.
Michael Rubloff
Oct 5, 2023

Research
Revolutionizing NeRF Quality: Exploring NeuRBF
While there was the exciting news on the platform side, with Polycam implementing Gaussian Splatting, we have an equally exciting research paper, NeuRBF, that greatly increases the quality of NeRFs.
Michael Rubloff
Sep 28, 2023

Research
GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields
Continuing the recent trend of papers looking to optimize neural radiance fields (NeRFs) is a team from the Technical University of Munich and Meta Reality Labs Zurich.
Michael Rubloff
Sep 26, 2023

Research
From NeRFs to Nimble Robots: LERF TOGO's Leap in Zero-Shot Grasping and Semantic Understanding
It's no secret there are a large amount of use cases for NeRFs. Recently, I took a look at Infinite Realities and examined some of human based ones.
Michael Rubloff
Sep 20, 2023

Research
Optimal Camera Placements for NeRFs in Subject-Free Spaces
Two authors of the wildly popular 3D Gaussian Splatting paper are back and have released a new paper, but about NeRFs?
Michael Rubloff
Sep 7, 2023

Research
NeRF gets CamP(y)
Summer is coming to a close and it seems as though, the team at Google went away to CamP. No, this is not a summer camp designed around NeRF, as fun as that would be, but it is the next best thing! CamP stands for Camera Preconditioning for Neural Radiance Fields.
Michael Rubloff
Sep 5, 2023

Research
NeO 360 for Outdoor NeRFs
Recently, we've seen Google publish blogs on implementing NeRFs into Google Maps and Immersive View. At the end of their post, they gave a sneak peak of something—an outdoor scene.
Michael Rubloff
Aug 30, 2023

Research
Magic NeRF Lens Marries CAD Files and NeRFs in VR
I often liken NeRFs to magic, in that they can understand view dependent effects. That becomes a bit more literal with today's featured paper: Magic NeRF Lens.
Michael Rubloff
Aug 23, 2023

Research
NeRFMeshing Enables Accurate 3D Mesh Reconstruction
Accurate 3D scene and object reconstruction is crucial for various applications such as robotics, photogrammetry, and AR/VR. NeRFs has been successful in synthesizing novel views but falls short in accurately representing the underlying geometry.
Michael Rubloff
Jul 6, 2023

Research
Binary Radiance Fields (BiRF): Small NeRFs with a Big Impact
By traditional means, the storage sizes of the NeRF do not appear to be huge, like some new datasets, but they do have wider implications.
Michael Rubloff
Jul 3, 2023

Research
NeRFLight: 180fps NeRFs with Low Memory Consumption
We've continued to get higher fidelity NeRFs in the last few months, but the trade off has always been sacrificing frame rate or being more computationally intensive to run.
Michael Rubloff
Jun 2, 2023

Research
InpaintNeRF-360 Introduces 360 Degree Editable NeRFs!
In a nutshell, InpaintNeRF-360 allows for the removal or editing of objects within a unbounded 360 degree NeRF.
Michael Rubloff
May 31, 2023

Research
Unleashing the Power of HumanRF: High-Fidelity Dynamic Human NeRFs
3D reconstructions of humans have been notoriously tough because of the large amount of minute details. Additionally, we have a very low tolerance when something looks out of place.
Michael Rubloff
May 12, 2023

Research
MS-NeRF: Sharper Reflections with Multi-Space Neural Radiance Fields
One of the big differentiators of NeRF compared to existing methods is the ability to process reflections.
Michael Rubloff
May 9, 2023

Research
NeRFLiX: Increased NeRF Quality and Floater Removal
Even though the name suggests it, no this doesn't have anything to do with NeRF streaming.
Michael Rubloff
May 8, 2023

Research
NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds
I have received several questions about whether or not NeRFs are able to generate a point cloud and how the two concepts correlate with one another.
Michael Rubloff
May 5, 2023

Research
Neural Fields for LiDAR (NFL) Combines LiDAR with Neural Fields!
A groundbreaking new method called Neural Fields for LiDAR (NFL) has been developed to optimize a neural field scene representation from LiDAR measurements.
Michael Rubloff
May 4, 2023

Research
Live 3D Portraits from a Single Image Shown by NVIDIA
When NVIDIA first announced Maxine and the ability to have eye contact be redirected on a video call, my own eyes nearly popped out of my skull.
Michael Rubloff
May 3, 2023

Research
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Over the last six months, we have seen more and more papers come in that will help power real time rendering of NeRFs and Radiance Fields.
Michael Rubloff
May 2, 2023

Research
MixNeRF: Faster and Cleaner than Instant-NGP?
For the last year+, Instant NGP has been seen as the fastest local training NeRF method that would run on a consumer grade GPU.
Michael Rubloff
Apr 26, 2023

Research
HOSNeRF Revolutionizes 360° Free-Viewpoint Rendering of Dynamic Human-Object-Scene from a Single Video
Researchers from the National University of Singapore and Tencent BCG Business School have developed a new method called HOSNeRF (Human-Object-Scene Neural Radiance Fields) that can create 360° free-viewpoint renderings of dynamic scenes with human-environment interactions from just a single video.
Michael Rubloff
Apr 25, 2023

Research
NeRF Segmentation with Instance-NeRF
Over the past few weeks, we have seen a few papers pushing image segmentation forward, but today we get one specific to NeRFs.
Michael Rubloff
Apr 11, 2023

Research
Field meet Explicit Geometric Representations (FEGR) enables Novel View Relighting and Virtual Object Insertion
NeRFs off the bat bake in the lighting and while creators such as Jonathan Stephens have explored relighting a scene through Instant-NGP, today there is another paper that not only allows for Novel View Relighting, but also extends to Virtual Object Insertion.
Michael Rubloff
Apr 7, 2023

Research
Off to the Races with F2-NeRF
The new NeRF papers continue to pour in. This time with the introduction of F2-NeRF (Fast Free NeRF).
Michael Rubloff
Mar 30, 2023

Research
Clean-NeRF Aims to "Clean" up NeRFs
Stop me if this has happened to you before. You've gone out, shot a NeRF, processed the transform and launched the GUI only to realize, it's full of artifacts and floaters.
Michael Rubloff
Mar 29, 2023

Research
Grid-NeRF: Combining NeRF and Grid-Based Methods for Large Scale Reconstruction
From Google to Preimage, there has been a lot of recent hype surrounding large scale NeRFs. Each have their own method and today another one has been introduced.
Michael Rubloff
Mar 28, 2023

Research
Language Embedded Radiance Field (LERF) Announced
With GTC and GDC in the immediate future, we have seen an increase of consequential NeRF papers get published.
Michael Rubloff
Mar 17, 2023

Research
BakedSDF Announced by Google Research
Rounding out the busy month of February for NeRFs, another paper has been announced by Google Research.
Michael Rubloff
Mar 4, 2023

Research
Memory-Efficient Radiance Fields (MERF) Announced by Google Research
Almost coincidentally, just hours after Luma AI announced in web browser realtime rendering, a new method of radiance fields has been published, Memory-Efficient Radiance Fields or MERF.
Michael Rubloff
Feb 24, 2023

Research
Meta AI Announces Text-To-4D Dynamic Scene Generation, MAV3D
The team from Meta AI have released their paper MAV3D, a revolutionary new technology that can create stunning three-dimensional videos from just a simple text description.
Michael Rubloff
Jan 27, 2023

Research
New Paper: DynIBaR Neural Dynamic Image-Based Rendering
Cornell Tech and Google Research have released a new paper that addresses the challenges of moving subjects due to motion, camera paths, and video length.
Michael Rubloff
Jan 4, 2023

Research
3D Convex Splatting Radiance Field Rendering
3D Convex Splatting is another new way to render a Radiance Field. It is not Gaussian Splatting.
Michael Rubloff
Dec 6, 2024

Research
3D Convex Splatting Radiance Field Rendering
3D Convex Splatting is another new way to render a Radiance Field. It is not Gaussian Splatting.
Michael Rubloff
Dec 6, 2024

Research
3DGS to Dense Point Cloud PLY
This GitHub repository is making it easy to convert 3DGS to dense point clouds.
Michael Rubloff
Nov 21, 2024

Research
3DGS to Dense Point Cloud PLY
This GitHub repository is making it easy to convert 3DGS to dense point clouds.
Michael Rubloff
Nov 21, 2024

Research
Gaussian Splatting Codebase adds New Features
The original implementation is receiving major training speed boosts.
Michael Rubloff
Oct 24, 2024

Research
Gaussian Splatting Codebase adds New Features
The original implementation is receiving major training speed boosts.
Michael Rubloff
Oct 24, 2024
