Research

Research

DIFIX3D+: Removing Artifacts and Floaters in Captures

NVIDIA has published a paper greatly helping detail recovery thanks to Generative AI.

Michael Rubloff

Mar 24, 2025

difix3+

Research

Hybrid Transparency Gaussian Splatting Code Released

HTGS gets rid of popping artifacts in 3DGS and more!

Michael Rubloff

Mar 14, 2025

HTGS

Research

Radiant Foam: Radfoam

Another novel Radiance Field representation is here with interesting capabilities.

Michael Rubloff

Feb 3, 2025

Radiant Foam Radfoam

Research

LinPrim: Linear Primitives for Differentiable Volumetric Rendering

A new Radiance Field representation has been published by the Technical University of Munich.

Michael Rubloff

Jan 29, 2025

LinPrim

Research

HLOC + GLOMAP Repo

A GitHub repo from Pablo Vela has integrated GLOMAP with HLOC.

Michael Rubloff

Dec 10, 2024

GLOMAP HLOC

Research

3D Convex Splatting Radiance Field Rendering

3D Convex Splatting is another new way to render a Radiance Field. It is not Gaussian Splatting.

Michael Rubloff

Dec 6, 2024

3D Convex Splatting

Research

3DGS to Dense Point Cloud PLY

This GitHub repository is making it easy to convert 3DGS to dense point clouds.

Michael Rubloff

Nov 21, 2024

3DGS Dense Point Cloud

Research

Gaussian Splatting Codebase adds New Features

The original implementation is receiving major training speed boosts.

Michael Rubloff

Oct 24, 2024

Inria

Research

Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency

Rendering speeds are getting a big boost, with some pesky features addressed.

Michael Rubloff

Oct 16, 2024

Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency

Research

How EVER (Exact Volumetric Ellipsoid Rendering) Does This Work?

Another Ray Tracing Radiance Field emerges, this time from Google.

Michael Rubloff

Oct 3, 2024

Exact Volumetric Ellipsoid Rendering

Research

Slang.D: Gaussian Splatting Rasterizer

Gaussian Splatting research might be speeding up, thanks to a new contribution from the first author of 3DGS.

Michael Rubloff

Sep 26, 2024

Research

Editable Gaussian Splatting in Blender

The free Gaussian Frosting for Blender is making it easy to edit & animate.

Michael Rubloff

Sep 23, 2024

Gaussian Frosting Blender Plugin

Research

Flash Cache

CMU and Google unveil a new approach to Radiance Caching that reduces bias and improves rendering quality.

Michael Rubloff

Sep 20, 2024

Flash Cache

Research

Quadrature Fields

This method from the 3DGS MCMC team pushes NeRF rendering rates well into real time and up to 500fps.

Michael Rubloff

Sep 11, 2024

Quadrature Fields

Research

Subsurface Scattering for Gaussian Splatting

Have you ever spent time at a museum, carefully examining how light filters through a marble statue or observing the soft glow that radiates from a wax candle?

Michael Rubloff

Aug 23, 2024

Subsurface Scattering for Gaussian Splatting

Research

Gaussian Splatting in Julia

Gaussian Splatting is so Julia.

Anton Smirnov

Aug 20, 2024

Julia Gaussian Splatting

Research

RayGauss: Ray Tracing Gaussian Part Two

A second paper examining Ray Tracing Gaussians, instead of Splatting has emerged.

Michael Rubloff

Aug 8, 2024

RayGauss

Research

GaussMR at SIGGRAPH

We speak to kidachi, whose GaussMR is currently on display at SIGGRAPH

Michael Rubloff

Jul 29, 2024

GaussMR

Research

Frustum Volume Caching

A criticism of NeRFs is their rendering rates. Quietly a couple of papers have been published over the last two months which push NeRFs into real time rates.

Michael Rubloff

Jul 26, 2024

Frustum Volume Caching

Research

N-Dimensional Gaussians for Fitting of High Dimensional Functions

It significantly improves the fidelity of reflections and other view-dependent effects, making scenes look more realistic.

Michael Rubloff

Jul 24, 2024

N-Dimensional Gaussians for Fitting of High Dimensional Functions

Research

3D Gaussian Ray Tracing

Today, things are taking an exciting step forward with the introduction of 3D Gaussian Ray Tracing (3DGRT).

Michael Rubloff

Jul 10, 2024

3D Gaussian Ray Tracing

Research

Diffusion Based 3DGS Relighting

Research topics on relighting continue to increase sharply.

Michael Rubloff

Jul 2, 2024

Diffusion Radiance Field

Research

3DGS-DR's Deferred Reflections

3DGS-DR steps up reflection fidelity, while remaining viable on consumer GPUs

Michael Rubloff

Jun 27, 2024

3DGS-DR

Research

Lighting the Way with IllumiNeRF

There are a tremendous number of applications where relighting will greatly aid the use of NeRFs in practical applications.

Michael Rubloff

Jun 11, 2024

IllumiNeRF

Research

Bilateral Guided Radiance Field Processing

Have you ever captured a dataset only to realize that your camera was set to manual mode, causing exposure to fluctuate?

Michael Rubloff

Jun 5, 2024

Bilateral Guided Radiance Field Processing

Research

AtomGS

Over the last month, we have repeatedly seen methods that have been exploring Gaussian Splatting to increase fidelity and surface reconstruction. These have ranged from 2DGS, to Surfels, and more. Today, we’re looking at a slightly different take on the problem with AtomGS. 

Michael Rubloff

May 30, 2024

AtomGS

Research

Pop Goes the 3DGS Flicker: Stop the Pop

If you've interacted with Gaussian Splatting, you might have noticed an issue described as "popping," where details appear to flicker as you move through a scene.

Michael Rubloff

May 28, 2024

Stop the Pop

Research

Reflecting on NeRF-Casting

Late last year we looked at Uni-SDF which introduced dual radiance fields to better represent reflections in a scene. However, I just happened to see NeRF-Casting on Github a little while ago

Michael Rubloff

May 23, 2024

NeRF-Casting

Research

CAT3D Pounces on 3D Scene Generation

We very recently were looking at RealmDreamer, which generates scenes from prompts. Just over a month later, CAT3D, short for "Create Anything in 3D," has emerged and takes things up a notch or two.

Michael Rubloff

May 17, 2024

CAT3D

Research

Tri-MipRF to Rip-NeRF

Tri-MipRF was one of the more underrated NeRF papers to be released last year. Now we're seeing a progression of the work Tri-Mip created with Rip-NeRF.

Michael Rubloff

May 14, 2024

Rip-NeRF

Research

SMERF Code Released

SMERF, or Streamable Memory Efficient Radiance Fields was originally announced late last year from Google Research, to great excitement.

Michael Rubloff

May 9, 2024

SMERF

Research

Lightplane: Greatly Reducing VRAM Requirements

Michael Rubloff

May 2, 2024

Lightplane

Research

Gaussian Surfels

As SIGGRAPH 2024 approaches, some of the early papers have started to surface.

Michael Rubloff

Apr 30, 2024

Gaussian Surfels

Research

NeRF-XL's Multi GPU Scaling

If you think you've seen a large-scale NeRF before, have you seen a 25km capture, spread across 260,000 images?

Michael Rubloff

Apr 26, 2024

NeRF-XL

Research

RefFusion: Inpainting with 3DGS

NVIDIA's recently announced RefFusion, however, takes a different approach by employing Gaussian Splatting.

Michael Rubloff

Apr 19, 2024

RefFusion

Research

Shrinking 3DGS File Size

Gaussian Splatting has quickly become one of the most exciting research topics in Radiance Fields, thanks to its fast training, real time rendering rates, and easy to create pipeline. The one critique that emerged was the resulting file size from captures, often venturing into the high hundreds of megabytes and up.

Michael Rubloff

Apr 11, 2024

3dgs compress

Research

RealmDreamer's Generative Scenes

Since the unveiling of the Sora's large-scale generative Radiance Fields, the tech world has been buzzing with anticipation about the future of 3D scene generation. There hasn't been much public work since then showcasing what could be coming, but today we're looking at RealmDreamer, which creates scene level generations based on original text prompts.

Michael Rubloff

Apr 11, 2024

Research

PhysAvatar's Dynamic Dances

Playing as yourself in a video game has always seemed like a fun idea. Now, we're one step closer to making that a reality with PhysAvatar.

Michael Rubloff

Apr 9, 2024

Research

Gaustudio

Gaussian Splatting methods have continued to pour in over the first three months of the year. With the rate of adoption, being able to merge and compare these methods, shortly after their release would be amazing.

Michael Rubloff

Apr 8, 2024

Gaustudio

Research

InstantSplat: Sub Minute Gaussian Splatting

There have been two recurring questions that researchers have been working towards: stronger outputs with less data and speed. COLMAP is usually unreliable and fragile under sparse-view settings with insufficient matched features.

Michael Rubloff

Apr 1, 2024

InstantSplat

Research

Layering the Gaussian Frosting

There has almost always been a demand to pull meshes out of radiance fields. When Antoine Guédon and Vincent Lepetit first released SuGaR,

Michael Rubloff

Mar 25, 2024

Gaussian Frosting

Research

RadSplat's Hybrid NeRFs and 3DGS

Excitingly, we're seeing the arrival of the first result of another widely hyped event. The meeting of NeRFs and Gaussian Splatting.

Michael Rubloff

Mar 21, 2024

RadSplat

Research

X-Gaussian: Radiance meets Radiation

Traditionally, when we discuss radiance fields, we focus on radiance itself. However, today there's a subtle yet significant shift towards radiation—yes, that kind of radiation.

Michael Rubloff

Mar 11, 2024

X Gaussian

Research

3DGStream Streams Forwards

Michael Rubloff

Mar 5, 2024

3DGStream

Research

DUSt3R: Simplifying Geometric 3D Vision

Researchers from Aalto University and Naver Labs Europe have introduced DUSt3R, a groundbreaking method for Dense Unconstrained Stereo 3D Reconstruction, propelling forward the field of geometric 3D vision.

Michael Rubloff

Mar 4, 2024

DUST3R

Research

VastGaussian: Setting New Standards for Large-Scale 3D

The newly announced VastGaussian project introduces a new approach to high-quality reconstruction and real-time rendering of large scenes, showcasing some of the most extensive radiance fields to date.

Michael Rubloff

Feb 28, 2024

VastGaussian

Research

LGM: Prompt to 3D using Gaussians

The first six weeks of 2024 have seen remarkable advancements in the realm of converting prompts to detailed 3D models.

Michael Rubloff

Feb 12, 2024

LGM

Research

Mesh Based Gaussian Splatting

The pursuit of making Gaussian Splatting editable in real-time, without compromising its renowned high visual fidelity, represents an exciting topic in computer graphics research.

Michael Rubloff

Feb 11, 2024

Mesh Based Gaussian Splatting

Research

VR-GS: Physics Based Gaussian Splatting in VR

There has been a surge in interest in VR based radiance field methods since the release of the Apple Vision Pro. I admittedly spent significantly more time in VR than I had alotted myself, contributing to this article being published a few days after its release.

Michael Rubloff

Feb 5, 2024

VR-GS

Research

Stylized Radiance Fields with Geometry Transfer (Geo-SRF)

Diving into a world where reality can take on the aesthetics of imagination, Geometry Transfer for stylizing radiance fields (Geo-SRF) showcases a glimpse, offering artists and technologists alike the whimsical power to reshape the very fabric of 3D spaces.

Michael Rubloff

Feb 5, 2024

Geometry Transfer for Stylizing Radiance Fields

Research

TRIPS Code Released

The recent release of a groundbreaking technology has sparked considerable excitement across the tech community. I am of course referring to the code release of Trilinear Point Splatting for Real Time Radiance Field Rendering, otherwise known as TRIPS.

Michael Rubloff

Feb 4, 2024

TRIPS

Research

Gaussian Splashing Splashes Down

When physics based radiance fields landed last year, they certainly made a splash with PhysGaussian and PieNeRF. Now, a follow up paper is taking it up a notch with Gaussian Splashing.

Michael Rubloff

Jan 30, 2024

Gaussian Splashing

Research

GARField: Granular Semantics for Radiance Fields

Last year, we saw the introduction of the first semantic based NeRF papers such as LERF, which expanded into LERF TOGO. Now we are getting another paper from the same group of authors, with GARField. GARField stands for Group Anything with Radiance Fields and it lives up to the name.

Michael Rubloff

Jan 29, 2024

GARField nerfstudio

Research

SeaThru NeRF added to nerfstudio

Quietly over the weekend, underwater NeRF method, SeaThru NeRF has been added as an officially supported method to nerfstudio. We already know that radiance fields can model exactly what they see, but we typically imagine that the locations are your everyday interiors or exteriors. But what happens when that place is underwater?

Michael Rubloff

Jan 28, 2024

SeaThru NeRF

Research

CamP and Zip-NeRF Released

Several of the most compelling radiance field papers and methods have been released by Google over the last year. With each paper release, there's often a clamoring for their release.

Michael Rubloff

Jan 20, 2024

Google Research

Research

TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering

Gaussian Splatting has been the hottest radiance field method for the past four months, since SIGGRAPH. Well, it seems like we might have a new radiance field method called TRIPS, Trilinear Point Splatting for Real-Time Radiance Field Rendering that might have something to say about that.

Michael Rubloff

Jan 12, 2024

TRIPS

Research

Noise-NeRF: Hidden Messages in NeRFs

Back in middle school, I really thought that more of my life would involve decoding hidden messages in images for some reason. With Noise-NeRF, we're seeing that it's possible and it actually works pretty well.

Michael Rubloff

Jan 10, 2024

Noise-NeRF

Research

ControlNet NeRFs: SigNeRF

With the rise of editable NeRF methods last year, such as Instruct NeRF2NeRF and InpaintNeRF 360, the industry has been eagerly anticipating advancements in 3D scene editing.

Michael Rubloff

Jan 4, 2024

SigNeRF

Research

Compact NGP: Sub Megabyte NeRFs

Shortly after SIGGRAPH in late August, I began having conversations about the place of NeRFs in Ecommerce. The almost universal feedback I received was that the file sizes were still too large and to come back when they approach roughly a megabyte.

Michael Rubloff

Jan 1, 2024

Compact NGP

Research

UniSDF: Duel of the Dual Radiance Fields

UniSDF comes on the heels on a few advancements to create better geometry out of radiance field methods, specifically NeRFs.

Michael Rubloff

Dec 22, 2023

UniSDF

Research

Human Gaussian Splats (HUGS) by Apple

Human Gaussian Splats (HUGS) from the Apple Machine Learning team is designed to create lifelike, animatable human avatars within a dynamic scene, is groundbreaking in its efficiency and detail. It's over 100 times faster AND it can also be incorporated directly into NeRF based scenes as well.

Michael Rubloff

Dec 19, 2023

Human Gaussian Splats

Research

The MERF that turned into a SMERF

For the long time readers of this site, earlier this year, we looked into Google Research's Memory Efficient Radiance Fields (MERF). Now, they're back with another groundbreaking method: Streamable Memory Efficient Radiance Fields, or SMERF.

Michael Rubloff

Dec 13, 2023

SMERF

Research

Nuvo: Revolutionizing UV Mapping with Google’s Latest Neural Field-Based Method

Google Research has been on fire lately. They just recently came out with Reconfusion and now joining a very busy year for the Google team is Nuvo.

Michael Rubloff

Dec 13, 2023

Nuvo

Research

SplaTAM: SLAM with Speed, Precision, and Gaussian Splats

In the evolving landscape of robotics and vision systems, the quest for a method that not only navigates but also reconstructs unknown environments with precision and efficiency has been relentless.

Michael Rubloff

Dec 11, 2023

SplaTAM

Research

Zooming into the Future: PyNeRF's Scalable Approach

In the evolving landscape of Neural Radiance Fields (NeRFs), each new development brings us closer to overcoming the challenges of rendering lifelike, scalable digital worlds.

Michael Rubloff

Dec 4, 2023

PyNeRF

Research

Mip-Splatting: Anti-Aliasing for Gaussian Splatting

If you've been trying out Gaussian Splatting, you may have noticed that the scene tends to degrade quickly, especially when you pull outside of the capture path or change the focal length, compared to NeRF.

Michael Rubloff

Nov 28, 2023

Mip-Splatting

Research

GaussianEditor: Swift and Precise 3DGS Editing

GaussianEditor emerges as an exciting new Gaussian Splatting editor, allowing for more precise editing and inpainting. At its core, the tool integrates two groundbreaking techniques: Gaussian Semantic Tracing and Hierarchical Gaussian Splatting (HGS).

Michael Rubloff

Nov 27, 2023

GaussianEditor

Research

PIE-NeRF Serves Up a New Slice: Physics-Based NeRFs

Just when we thought the week couldn't get more exciting in the world of physics-based radiance fields, we're introduced to another groundbreaking development: PIE-NeRF (Physics-based Interactive Elastodynamics with Neural Radiance Fields).

Michael Rubloff

Nov 24, 2023

PIE-NeRF

Research

PhysGaussian gives 3D Gaussian Splatting Physics

I knew the second I saw jam spreading itself across a piece of toast, that this was going to be a good paper. Gaussian Splatting has had a tremendous amount of functionalities added with great speed and today we're seeing an exploration into a new area surrounding real world physics.

Michael Rubloff

Nov 22, 2023

PhysGaussian

Research

Instant-Angelo: Fast 3D Surface Reconstruction

There are a lot of eyes on NVIDIA's Neuralangelo that just this past week was named one of Time Magazine's Top Inventions of 2023. Instant-Angelo comes from CUHK-Shenzhen MPhil Student, Chongjie Ye.

Michael Rubloff

Oct 30, 2023

Instant-Angelo

Research

Optimal Camera Placements for NeRFs in Subject-Free Spaces Code Released

In early September, we took at a look at Improving NeRF Quality by Progressive Camera Placement by Georgios Kopanas and George Drettakis from Inria.

Michael Rubloff

Oct 23, 2023

Optimal Camera Placements for NeRFs

Research

Dynamic 3D Gaussians Code Released

Jonathon Luiten, author of Dynamic 3D Gaussians released the code this morning in a post on Twitter.

Michael Rubloff

Oct 16, 2023

Dynamic 3DGS

Research

Tri-MipRF: High Quality and Fast NeRFs

With ICCV behind us and the ton of NeRF papers that were shown, one seriously caught my eye. It was one of the finalists for best paper (along with Zip NeRF) and for a good reason. The paper is called Tri-MipRF; now let me tell you why.

Michael Rubloff

Oct 11, 2023

Tri-MipRF

Research

Relightable NeRFs with ReNeRF

NeRFs have revolutionized the realm of photorealism, but they've historically had a glaring limitation: the inability to modify lighting.

Michael Rubloff

Oct 6, 2023

ReNeRF

Research

Live NeRF Video Calls

Catching up with my sister has been an exercise in bridging distances. She recently moved to Copenhagen, trading the familiar landscapes of our shared childhood for the charming streets of the Danish capital.

Michael Rubloff

Oct 5, 2023

Radiance Field Video Call

Research

Revolutionizing NeRF Quality: Exploring NeuRBF

While there was the exciting news on the platform side, with Polycam implementing Gaussian Splatting, we have an equally exciting research paper, NeuRBF, that greatly increases the quality of NeRFs.

Michael Rubloff

Sep 28, 2023

NeuRBF

Research

GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields

Continuing the recent trend of papers looking to optimize neural radiance fields (NeRFs) is a team from the Technical University of Munich and Meta Reality Labs Zurich.

Michael Rubloff

Sep 26, 2023

GANeRF

Research

From NeRFs to Nimble Robots: LERF TOGO's Leap in Zero-Shot Grasping and Semantic Understanding

It's no secret there are a large amount of use cases for NeRFs. Recently, I took a look at Infinite Realities and examined some of human based ones.

Michael Rubloff

Sep 20, 2023

LERF TOGO

Research

Optimal Camera Placements for NeRFs in Subject-Free Spaces

Two authors of the wildly popular 3D Gaussian Splatting paper are back and have released a new paper, but about NeRFs?

Michael Rubloff

Sep 7, 2023

Subject-free NeRFs

Research

NeRF gets CamP(y)

Summer is coming to a close and it seems as though, the team at Google went away to CamP. No, this is not a summer camp designed around NeRF, as fun as that would be, but it is the next best thing! CamP stands for Camera Preconditioning for Neural Radiance Fields.

Michael Rubloff

Sep 5, 2023

Google Research

Research

NeO 360 for Outdoor NeRFs

Recently, we've seen Google publish blogs on implementing NeRFs into Google Maps and Immersive View. At the end of their post, they gave a sneak peak of something—an outdoor scene.

Michael Rubloff

Aug 30, 2023

NeO 360

Research

Magic NeRF Lens Marries CAD Files and NeRFs in VR

I often liken NeRFs to magic, in that they can understand view dependent effects. That becomes a bit more literal with today's featured paper: Magic NeRF Lens.

Michael Rubloff

Aug 23, 2023

Magic NeRF Lens

Research

NeRFMeshing Enables Accurate 3D Mesh Reconstruction

Accurate 3D scene and object reconstruction is crucial for various applications such as robotics, photogrammetry, and AR/VR. NeRFs has been successful in synthesizing novel views but falls short in accurately representing the underlying geometry.

Michael Rubloff

Jul 6, 2023

NeRFMeshing

Research

Binary Radiance Fields (BiRF): Small NeRFs with a Big Impact

By traditional means, the storage sizes of the NeRF do not appear to be huge, like some new datasets, but they do have wider implications.

Michael Rubloff

Jul 3, 2023

BiRF

Research

NeRFLight: 180fps NeRFs with Low Memory Consumption

We've continued to get higher fidelity NeRFs in the last few months, but the trade off has always been sacrificing frame rate or being more computationally intensive to run.

Michael Rubloff

Jun 2, 2023

NeRFLight

Research

InpaintNeRF-360 Introduces 360 Degree Editable NeRFs!

In a nutshell, InpaintNeRF-360 allows for the removal or editing of objects within a unbounded 360 degree NeRF.

Michael Rubloff

May 31, 2023

InpaintNeRF360

Research

Unleashing the Power of HumanRF: High-Fidelity Dynamic Human NeRFs

3D reconstructions of humans have been notoriously tough because of the large amount of minute details. Additionally, we have a very low tolerance when something looks out of place.

Michael Rubloff

May 12, 2023

HumanRF

Research

MS-NeRF: Sharper Reflections with Multi-Space Neural Radiance Fields

One of the big differentiators of NeRF compared to existing methods is the ability to process reflections.

Michael Rubloff

May 9, 2023

MS-NeRF

Research

NeRFLiX: Increased NeRF Quality and Floater Removal

Even though the name suggests it, no this doesn't have anything to do with NeRF streaming.

Michael Rubloff

May 8, 2023

NeRFLiX

Research

NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds

I have received several questions about whether or not NeRFs are able to generate a point cloud and how the two concepts correlate with one another.

Michael Rubloff

May 5, 2023

NeuralEditor|

Research

Neural Fields for LiDAR (NFL) Combines LiDAR with Neural Fields!

A groundbreaking new method called Neural Fields for LiDAR (NFL) has been developed to optimize a neural field scene representation from LiDAR measurements.

Michael Rubloff

May 4, 2023

Neural Fields for LiDAR

Research

Live 3D Portraits from a Single Image Shown by NVIDIA

When NVIDIA first announced Maxine and the ability to have eye contact be redirected on a video call, my own eyes nearly popped out of my skull.

Michael Rubloff

May 3, 2023

NVIDIA Realtime Radiance Fields

Research

3D Gaussian Splatting for Real-Time Radiance Field Rendering

Over the last six months, we have seen more and more papers come in that will help power real time rendering of NeRFs and Radiance Fields.

Michael Rubloff

May 2, 2023

3D Gaussian Splatting for Real-Time Radiance Field Rendering

Research

MixNeRF: Faster and Cleaner than Instant-NGP?

For the last year+, Instant NGP has been seen as the fastest local training NeRF method that would run on a consumer grade GPU.

Michael Rubloff

Apr 26, 2023

MixNeRF

Research

HOSNeRF Revolutionizes 360° Free-Viewpoint Rendering of Dynamic Human-Object-Scene from a Single Video

Researchers from the National University of Singapore and Tencent BCG Business School have developed a new method called HOSNeRF (Human-Object-Scene Neural Radiance Fields) that can create 360° free-viewpoint renderings of dynamic scenes with human-environment interactions from just a single video.

Michael Rubloff

Apr 25, 2023

HOSNeRF

Research

NeRF Segmentation with Instance-NeRF

Over the past few weeks, we have seen a few papers pushing image segmentation forward, but today we get one specific to NeRFs.

Michael Rubloff

Apr 11, 2023

Instance-NeRF

Research

Field meet Explicit Geometric Representations (FEGR) enables Novel View Relighting and Virtual Object Insertion

NeRFs off the bat bake in the lighting and while creators such as Jonathan Stephens have explored relighting a scene through Instant-NGP, today there is another paper that not only allows for Novel View Relighting, but also extends to Virtual Object Insertion.

Michael Rubloff

Apr 7, 2023

FEGR

Research

Off to the Races with F2-NeRF

The new NeRF papers continue to pour in. This time with the introduction of F2-NeRF (Fast Free NeRF).

Michael Rubloff

Mar 30, 2023

F2-NeRF

Research

Clean-NeRF Aims to "Clean" up NeRFs

Stop me if this has happened to you before. You've gone out, shot a NeRF, processed the transform and launched the GUI only to realize, it's full of artifacts and floaters.

Michael Rubloff

Mar 29, 2023

Clean-NeRF

Research

Grid-NeRF: Combining NeRF and Grid-Based Methods for Large Scale Reconstruction

From Google to Preimage, there has been a lot of recent hype surrounding large scale NeRFs. Each have their own method and today another one has been introduced.

Michael Rubloff

Mar 28, 2023

Grid-NeRF

Research

Language Embedded Radiance Field (LERF) Announced

With GTC and GDC in the immediate future, we have seen an increase of consequential NeRF papers get published.

Michael Rubloff

Mar 17, 2023

LERF

Research

BakedSDF Announced by Google Research

Rounding out the busy month of February for NeRFs, another paper has been announced by Google Research.

Michael Rubloff

Mar 4, 2023

BakedSDF

Research

Memory-Efficient Radiance Fields (MERF) Announced by Google Research

Almost coincidentally, just hours after Luma AI announced in web browser realtime rendering, a new method of radiance fields has been published, Memory-Efficient Radiance Fields or MERF.

Michael Rubloff

Feb 24, 2023

Google Research

Research

Meta AI Announces Text-To-4D Dynamic Scene Generation, MAV3D

The team from Meta AI have released their paper MAV3D, a revolutionary new technology that can create stunning three-dimensional videos from just a simple text description.

Michael Rubloff

Jan 27, 2023

MAV3D

Research

New Paper: DynIBaR Neural Dynamic Image-Based Rendering

Cornell Tech and Google Research have released a new paper that addresses the challenges of moving subjects due to motion, camera paths, and video length.

Michael Rubloff

Jan 4, 2023

DynIBaR