Recently, 3D Gaussian Splatting (3DGS) has exceled in novel view synthesis with its real-time rendering capabilities and superior quality. However, it faces challenges for high-resolution novel view synthesis (HRNVS) due to the coarse nature of primitives derived from low-resolution input views. To address this issue, we propose Super-Resolution 3DGS (SuperGS), which is an expansion of 3DGS designed with a two-stage coarse-to-fine training framework, utilizing pretrained low-resolution scene representation as an initialization for super-resolution optimization. Moreover, we introduce Multi-resolution Feature Gaussian Splatting (MFGS) to incorporates a latent feature field for flexible feature sampling and Gradient-guided Selective Splitting (GSS) for effective Gaussian upsampling. By integrating these strategies within the coarse-to-fine framework ensure both high fidelity and memory efficiency. Extensive experiments demonstrate that SuperGS surpasses state-of-the-art HRNVS methods on challenging real-world datasets using only low-resolution inputs.
Shiyun Xie
Zhiru Wang
Yinghao Zhu
Chengwei Pan