
Gauzilla
Gauzilla Pro is a browser based platform from Waldek Technologies that turns smartphone, drone and 360 camera video into editable 3D and 4D splat twins.
Location
Tallinn, Estonia
Platform
Web-based โ no install
GPU
None published. Splat generation runs on Waldek Technologies' cloud GPU servers, so no local GPU is needed to generate. The browser editor renders with WebGL, and the on-device AI tools need a WebGPU capable browser and GPU
Pricing
Generator $0 a month until Dec 31 2026 (normally $199). Editor $199 a month. Pro $266 a month. Enterprise on request. Basic is free (MIT)
License
MIT (Basic); Pro proprietary
Compare licence terms โ
Best for
Browser 3D and 4D digital twins for AEC
Updated
July 2026
Gauzilla Pro is a browser based 3D Gaussian Splatting platform published by Waldek Technologies, which generates, renders and edits 3D and 4D reality models from smartphone, drone and 360 camera video without any installation. The application is written in Rust and compiled to WebAssembly, and it runs rendering through WebGL and AI inference on device through WebGPU and ONNX models rather than calling out to a cloud service. Splat generation is the exception and runs on Waldek's cloud GPU servers, where the vendor puts typical processing at around 30 minutes for a COLMAP dataset, 1.5 hours for a video and 3 hours for an equirectangular video, excluding queue time, with Pro plan jobs given priority. Scenes generated locally, for example in Brush, can be imported instead, and Gauzilla Pro keeps project files in the browser's local storage.
Gauzilla Basic is the free, MIT licensed core, published on GitHub and deployable self-hosted, loading 3DGS models from a URL. Gauzilla Pro is the commercial layer and is sold as subscriptions. The Generator plan covers unlimited 3D generation and a basic 4D editor and is listed at $0 a month until December 31 2026 against a normal $199. The Editor plan is the full 4D editor without generation at $199 a month billed every six months, the Pro plan combines both with priority generation at $266 a month billed quarterly, discounted from $399, and Enterprise pricing for multiple seats or white labelling is by request. Pro adds Vision Transformer based interactive segmentation, which arrived with segmentation and annotation in March 2024, object level annotation, and WYSIWYG object manipulation covering move, rotate, clone and erase, which arrived as the editing feature set the following month. A real time sharpness filter removes blur from a rendered splat without retraining on the GPU.
The multiple object segmentation path is the technical differentiator. Segmentation of several 3D Gaussian objects runs simultaneously in the browser through WebGPU, which addresses the absence of scene understanding in a raw splat, and running inference on the user's device rather than a server removes the per query cloud cost. A GeoAI tool segments objects described in natural language from top down views, georeferencing takes three picked points with assigned latitude and longitude and shows the scene on a street map or as 3D Tiles in Cesium, and equirectangular 360 video exported from tools such as DJI Studio or Insta360 Studio can be used as input.
Gauzilla Pro is positioned around 3D and 4D digital twins for five named verticals. In architecture, engineering and construction it tracks jobsite progress against BIM schedules and supports clash detection and logistics planning. BIM import overlays the design model onto the as built splats of every snapshot in a 4D time lapse, so planned and built work can be compared week by week or day by day. In real estate it produces walkable listings. In mining and forestry it monitors stockpile volumes and terrain and vegetation change with what the vendor describes as centimeter level spatial accuracy. In heritage and tourism it produces permanent photorealistic records of sites. In oil and gas it digitizes storage infrastructure and critical assets into inspection-ready 3D and 4D environments. A dedicated demolition workflow uses dynamic 4D viewing and editing for demolition simulation, safety and logistics planning, and verification. The 4D time lapse capability generates dynamic reconstructions from multiple 3DGS models, and XGRIDS scan data has been shown running through it in a retail demo.
Frequently Asked Questions
Is Gauzilla free?
Gauzilla Basic is free and open source under an MIT license on GitHub. Gauzilla Pro is a paid subscription, with a Generator plan listed at $0 a month until December 31 2026, an Editor plan at $199 a month, a Pro plan at $266 a month and Enterprise pricing on request.
Does Gauzilla require installation?
No. Gauzilla Pro runs in the browser, written in Rust and compiled to WebAssembly, with WebGL rendering and on-device AI inference through WebGPU and ONNX models. Splat generation runs on Waldek Technologies' cloud GPU servers, and scenes generated locally in a tool such as Brush can be imported instead.
What can Gauzilla Pro do?
Gauzilla Pro generates 3D scenes from video and adds Vision Transformer based segmentation and annotation, object editing covering move, rotate, clone and erase, 4D time lapse creation from multiple 3DGS models, BIM import for comparing design against as built splats, georeferencing, and a real time Gaussian sharpness filter.
Who makes Gauzilla Pro?
Gauzilla Pro is published by Waldek Technologies. The open source Gauzilla Basic core is available under an MIT licence on GitHub.


