3D Gaussian Point Art

Eric Chen has been using 3DGS to create art.

Eric Chen has been using 3DGS to create art.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Gaussian Point Art

With any emerging technology, it’s always exciting to see how it’s adapted for artistic purposes. Generally, with radiance fields, the goal is to create lifelike moments in time, immortalized forever. However, today we’re looking at something quite different: 3D Gaussian Point Art.

At first glance, it recalls the speckled magic of pointillism, dots arranged just so, creating a picture through the illusion of blending. But this isn’t paint on canvas. It’s color, form, and opacity suspended in 3D space, optimized by artificial intelligence and revealed through movement and perspective.

At the center of this work is artist and technologist S. Eric Chen, who set out to explore what happens when you swap the painter’s brush for a cloud of floating points, guided not by hand, but by machine. Chen is using a modified version of the radiance field representation 3D Gaussian Splatting to power the final output.

The project is reminiscent of Alex Carlier’s Gaussian Painters from 2023, but it takes a more pointillism-based approach to the artwork.

The process begins with a simple idea. Take a handful of 2D artworks, related by style, subject, or emotion, and treat them as viewpoints into a shared 3D scene. Rather than attempting to replicate the real world, Chen uses these images as artistic constraints, asking the AI to assemble a coherent 3D structure that “feels right” when viewed from each angle.

This is where 3D Gaussian Splatting enters the frame. Each point in the cloud carries visual properties like color, size, and transparency. The AI tweaks them so that the evolving composition aligns with the source artworks from their respective perspectives.

The hallmark view-dependent effects of radiance field methods shine here. The artwork shifts with your viewpoint and can even hold secrets within its structure, visible only from just the right angle.

Chen shapes the outcome by tuning how the AI learns: adjusting parameters, experimenting with loss functions, and intentionally limiting the number of points it can use. This introduces a form of artistic scarcity, nudging the system toward minimalism and pattern recognition.

Interestingly, some of the input artworks are themselves generated by AI. By feeding Midjourney created impressionistic images into the point optimization process, Chen creates a feedback loop between generative models. One AI generates the raw material, the other sculpts it into a spatial form. The result blurs the lines between author and algorithm, medium and message.

The final piece is rendered in a custom web viewer built with Three.js, allowing visitors to navigate through the point cloud, watch it rotate automatically, or explore freely. Subtle shifts in camera position reveal new patterns, previously hidden shapes, and even four cleverly embedded images tucked into the volume like Easter eggs.

Though the current experience is digital, Chen is already exploring how to bring this volumetric art into the physical world. One avenue is 3D laser engraving, where point cloud data could be etched into glass or crystal, preserving the illusion of volume in a tangible object.

There’s commercial potential too, not just for fine art and galleries, but also as interactive digital collectibles, branded visual experiences, and immersive marketing. If a company can print a logo, why not float it inside a shimmering 3D sculpture that changes depending on how you view it?

To learn more about Chen’s work, please visit the webpage here.

Featured

Recents

Spirula Studio v2026.9.24 Adds Editing and an MCP Server

Spirula Studio v2026.9.24 adds editing for Gaussian splats, sparse reconstructions and meshes, plus image and video render export and a new MCP server.

Michael Rubloff

Sep 24, 2026

Spirula Studio v2026.9.24 Adds Editing and an MCP Server

Spirula Studio v2026.9.24 adds editing for Gaussian splats, sparse reconstructions and meshes, plus image and video render export and a new MCP server.

Michael Rubloff

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.

Michael Rubloff

Sep 23, 2026

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.

Michael Rubloff

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Sep 23, 2026

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Sep 22, 2026

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Spirula Studio v2026.9.24 Adds Editing and an MCP Server

Spirula Studio v2026.9.24 adds editing for Gaussian splats, sparse reconstructions and meshes, plus image and video render export and a new MCP server.

Michael Rubloff

Sep 24, 2026

Spirula Studio

Spirula Studio v2026.9.24 Adds Editing and an MCP Server

Michael Rubloff

Sep 24, 2026

Spirula Studio

Spirula Studio v2026.9.24 Adds Editing and an MCP Server

Spirula Studio v2026.9.24 adds editing for Gaussian splats, sparse reconstructions and meshes, plus image and video render export and a new MCP server.

Michael Rubloff

Sep 24, 2026

Spirula Studio

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.

Michael Rubloff

Sep 23, 2026

XGRIDS Logo

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

Michael Rubloff

Sep 23, 2026

XGRIDS Logo

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.

Michael Rubloff

Sep 23, 2026

XGRIDS Logo

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Sep 23, 2026

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

Michael Rubloff

Sep 23, 2026

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Sep 23, 2026

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.