3D Gaussian Splatting for Real-Time Radiance Field Rendering

Michael Rubloff

Michael Rubloff

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3D Gaussian Splatting for Real-Time Radiance Field Rendering

Over the last six months, we have seen more and more papers come in that will help power real time rendering of NeRFs and Radiance Fields.

Until the recent introduction of Zip-NeRF, it was difficult to achieve the quality of state of the art methods, such as Mip NeRF 360 or RefNeRF, with fast training times and high FPS. Even with Zip-NeRF the training time is right around an hour.

However, with the introduction the 3D Gaussian Splatting, that trade off is not necessary. They are able to achieve real time rendering with 100+ frame rates at 1080p.

The amount of detail that can be regained from this method is stunning as seen from the examples below.

In order to facilitate this, they employ three separate steps starting with representing the scene using 3D Gaussians to keep the necessary properties of the scene and cutting out unnecessary voids of data. Second, they optimize these 3D shapes for a more accurate scene. Finally, they create a fast rendering method that improves training speed and allows for real-time rendering.

The authors went on to demonstrate their method on several existing datasets below.

It’s easy to see the quality improvements from both the foreground, subject, and background of each NeRF scene.

The code has not yet been published, but has been marked as coming soon. Interestingly, it was built mainly on Pytorch, with only the rasterization being built in CUDA. This is going to allow a larger base to be able explore with the code, but also leaves opportunities to potentially increase the speed and success rates by fulling porting it into CUDA in the future.

I’m interested to see how this would stack up against Baked SDF, MERF, and Zip-NeRF (with their 30K) in a head to head.

This comes as a exciting development forwards that decreases the barrier to having NeRFs rendering at high quality in real time.


Featured

Recents

Terrasolid Adds Cut, Copy and Paste Point Tools to TerraScan for Gaussian Splat Editing

TerraScan 026.008 adds Cut, Copy and Paste point tools for manual Gaussian Splat scene editing, and TerraSplat renders the result inside Bentley and Spatix CAD.

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Aug 3, 2026

Terrasolid Adds Cut, Copy and Paste Point Tools to TerraScan for Gaussian Splat Editing

TerraScan 026.008 adds Cut, Copy and Paste point tools for manual Gaussian Splat scene editing, and TerraSplat renders the result inside Bentley and Spatix CAD.

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Scenario Adds Hosted 3D Gaussian Splat Generation With Tencent HY World

Scenario adds Tencent's HY World Multi-view to Splat, generating an explorable 3D Gaussian splat from 2 to 64 photos or a video walkthrough, up to 15M points.

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Scenario Adds Hosted 3D Gaussian Splat Generation With Tencent HY World

Scenario adds Tencent's HY World Multi-view to Splat, generating an explorable 3D Gaussian splat from 2 to 64 photos or a video walkthrough, up to 15M points.

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Platforms

Mapmost SDK for WebGL Adds SOG Loading to Its 3DGS Layer in v9.15.0

Mapmost SDK for WebGL v9.15.0 adds SOG loading to its addLayer(type:3DGS) interface and fixes inaccurate 3D picking on Gaussian splats outside full-screen.

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Aug 3, 2026

Platforms

Mapmost SDK for WebGL Adds SOG Loading to Its 3DGS Layer in v9.15.0

Mapmost SDK for WebGL v9.15.0 adds SOG loading to its addLayer(type:3DGS) interface and fixes inaccurate 3D picking on Gaussian splats outside full-screen.

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Varjo Brings 360 Camera Capture to Teleport With Direct Insta360 File Upload

Varjo Teleport adds 360 camera support in beta, taking Insta360 .insv files directly and equirectangular video from any other camera into Gaussian splats.

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Aug 3, 2026

Varjo Brings 360 Camera Capture to Teleport With Direct Insta360 File Upload

Varjo Teleport adds 360 camera support in beta, taking Insta360 .insv files directly and equirectangular video from any other camera into Gaussian splats.

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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More from Michael Rubloff

More from Michael Rubloff

Terrasolid Adds Cut, Copy and Paste Point Tools to TerraScan for Gaussian Splat Editing

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Mapmost SDK for WebGL Adds SOG Loading to Its 3DGS Layer in v9.15.0

Mapmost SDK for WebGL v9.15.0 adds SOG loading to its addLayer(type:3DGS) interface and fixes inaccurate 3D picking on Gaussian splats outside full-screen.

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Aug 3, 2026

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Platforms

Mapmost SDK for WebGL Adds SOG Loading to Its 3DGS Layer in v9.15.0

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Platforms

Mapmost SDK for WebGL Adds SOG Loading to Its 3DGS Layer in v9.15.0

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Michael Rubloff

Aug 3, 2026

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