3D Gaussian Splatting for Real-Time Radiance Field Rendering

Over the last six months, we have seen more and more papers come in that will help power real time rendering of NeRFs and Radiance Fields.

Over the last six months, we have seen more and more papers come in that will help power real time rendering of NeRFs and Radiance Fields.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

3D Gaussian Splatting for Real-Time Radiance Field Rendering

Over the last six months, we have seen more and more papers come in that will help power real time rendering of NeRFs and Radiance Fields.

Until the recent introduction of Zip-NeRF, it was difficult to achieve the quality of state of the art methods, such as Mip NeRF 360 or RefNeRF, with fast training times and high FPS. Even with Zip-NeRF the training time is right around an hour.

However, with the introduction the 3D Gaussian Splatting, that trade off is not necessary. They are able to achieve real time rendering with 100+ frame rates at 1080p.

The amount of detail that can be regained from this method is stunning as seen from the examples below.

In order to facilitate this, they employ three separate steps starting with representing the scene using 3D Gaussians to keep the necessary properties of the scene and cutting out unnecessary voids of data. Second, they optimize these 3D shapes for a more accurate scene. Finally, they create a fast rendering method that improves training speed and allows for real-time rendering.

The authors went on to demonstrate their method on several existing datasets below.

It’s easy to see the quality improvements from both the foreground, subject, and background of each NeRF scene.

The code has not yet been published, but has been marked as coming soon. Interestingly, it was built mainly on Pytorch, with only the rasterization being built in CUDA. This is going to allow a larger base to be able explore with the code, but also leaves opportunities to potentially increase the speed and success rates by fulling porting it into CUDA in the future.

I’m interested to see how this would stack up against Baked SDF, MERF, and Zip-NeRF (with their 30K) in a head to head.

This comes as a exciting development forwards that decreases the barrier to having NeRFs rendering at high quality in real time.


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ComfyUI-InfiniSplat Brings the InfiniSplat Single-Image Gaussian Splatting Model to ComfyUI

ComfyUI-InfiniSplat 0.1.3 brings the InfiniSplat single-image Gaussian splatting model to ComfyUI, with native Preview Splat output and Gaussian PLY export.

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Oct 12, 2026

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ComfyUI-InfiniSplat Brings the InfiniSplat Single-Image Gaussian Splatting Model to ComfyUI

ComfyUI-InfiniSplat 0.1.3 brings the InfiniSplat single-image Gaussian splatting model to ComfyUI, with native Preview Splat output and Gaussian PLY export.

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CHCNAV Releases CoViewer, a Free Desktop Viewer for Gaussian Splats

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CHCNAV Releases CoViewer, a Free Desktop Viewer for Gaussian Splats

CHCNAV CoViewer is a free Windows desktop 3DGS viewer that opens PLY, 3D Tiles, and HSC models, with elevation clipping and offline access to CoCloud projects.

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Platforms

Artec 3D Launches Artec Twins, Its First Software to Generate and Render Gaussian Splats

Artec Twins is the first Artec 3D software to generate and render Gaussian splats, built from Artec Jet LiDAR or photos alongside point clouds and meshes.

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Artec 3D Launches Artec Twins, Its First Software to Generate and Render Gaussian Splats

Artec Twins is the first Artec 3D software to generate and render Gaussian splats, built from Artec Jet LiDAR or photos alongside point clouds and meshes.

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TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Oct 10, 2026

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TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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More from Michael Rubloff

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ComfyUI-InfiniSplat Brings the InfiniSplat Single-Image Gaussian Splatting Model to ComfyUI

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ComfyUI-InfiniSplat Brings the InfiniSplat Single-Image Gaussian Splatting Model to ComfyUI

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CHCNAV Releases CoViewer, a Free Desktop Viewer for Gaussian Splats

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CHCNAV Releases CoViewer, a Free Desktop Viewer for Gaussian Splats

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Platforms

CHCNAV Releases CoViewer, a Free Desktop Viewer for Gaussian Splats

CHCNAV CoViewer is a free Windows desktop 3DGS viewer that opens PLY, 3D Tiles, and HSC models, with elevation clipping and offline access to CoCloud projects.

Michael Rubloff

Oct 10, 2026

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Artec 3D Launches Artec Twins, Its First Software to Generate and Render Gaussian Splats

Artec Twins is the first Artec 3D software to generate and render Gaussian splats, built from Artec Jet LiDAR or photos alongside point clouds and meshes.

Michael Rubloff

Oct 10, 2026

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Artec 3D Launches Artec Twins, Its First Software to Generate and Render Gaussian Splats

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Oct 10, 2026

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Platforms

Artec 3D Launches Artec Twins, Its First Software to Generate and Render Gaussian Splats

Artec Twins is the first Artec 3D software to generate and render Gaussian splats, built from Artec Jet LiDAR or photos alongside point clouds and meshes.

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New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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