3D Gaussian Splatting for Real-Time Radiance Field Rendering

Over the last six months, we have seen more and more papers come in that will help power real time rendering of NeRFs and Radiance Fields.

Over the last six months, we have seen more and more papers come in that will help power real time rendering of NeRFs and Radiance Fields.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

3D Gaussian Splatting for Real-Time Radiance Field Rendering

Over the last six months, we have seen more and more papers come in that will help power real time rendering of NeRFs and Radiance Fields.

Until the recent introduction of Zip-NeRF, it was difficult to achieve the quality of state of the art methods, such as Mip NeRF 360 or RefNeRF, with fast training times and high FPS. Even with Zip-NeRF the training time is right around an hour.

However, with the introduction the 3D Gaussian Splatting, that trade off is not necessary. They are able to achieve real time rendering with 100+ frame rates at 1080p.

The amount of detail that can be regained from this method is stunning as seen from the examples below.

In order to facilitate this, they employ three separate steps starting with representing the scene using 3D Gaussians to keep the necessary properties of the scene and cutting out unnecessary voids of data. Second, they optimize these 3D shapes for a more accurate scene. Finally, they create a fast rendering method that improves training speed and allows for real-time rendering.

The authors went on to demonstrate their method on several existing datasets below.

It’s easy to see the quality improvements from both the foreground, subject, and background of each NeRF scene.

The code has not yet been published, but has been marked as coming soon. Interestingly, it was built mainly on Pytorch, with only the rasterization being built in CUDA. This is going to allow a larger base to be able explore with the code, but also leaves opportunities to potentially increase the speed and success rates by fulling porting it into CUDA in the future.

I’m interested to see how this would stack up against Baked SDF, MERF, and Zip-NeRF (with their 30K) in a head to head.

This comes as a exciting development forwards that decreases the barrier to having NeRFs rendering at high quality in real time.


Featured

Recents

Platforms

OctaneRender 2027.1 Beta 1 Speeds Up Gaussian Splats

OTOY says its lab tests show OctaneRender 2027.1 Beta 1 rendering Gaussian splats up to 3.8x faster on macOS, with more noise and no 2026.1 compatibility mode.

Michael Rubloff

Nov 1, 2026

Platforms

OctaneRender 2027.1 Beta 1 Speeds Up Gaussian Splats

OTOY says its lab tests show OctaneRender 2027.1 Beta 1 rendering Gaussian splats up to 3.8x faster on macOS, with more noise and no 2026.1 compatibility mode.

Michael Rubloff

Platforms

3D Tiles Splat Plugin v0.3.1 Adds Uncompressed glTF

3D-Tiles-RendererJS-3DGS-Plugin v0.3.1 streams uncompressed KHR_gaussian_splatting glTF tiles alongside SPZ ones, with SH0-SH3 color and Web Worker conversion.

Michael Rubloff

Nov 1, 2026

Platforms

3D Tiles Splat Plugin v0.3.1 Adds Uncompressed glTF

3D-Tiles-RendererJS-3DGS-Plugin v0.3.1 streams uncompressed KHR_gaussian_splatting glTF tiles alongside SPZ ones, with SH0-SH3 color and Web Worker conversion.

Michael Rubloff

Platforms

LichtFeld Studio 0.5.4.2 Adds POPSpa Sparsification

LichtFeld Studio v0.5.4.2 adds opt-in POPSpa sparsification, a command-line training crop box, and MRNF growth at the splat cap, plus an eMudhra CA fix.

Michael Rubloff

Nov 1, 2026

Platforms

LichtFeld Studio 0.5.4.2 Adds POPSpa Sparsification

LichtFeld Studio v0.5.4.2 adds opt-in POPSpa sparsification, a command-line training crop box, and MRNF growth at the splat cap, plus an eMudhra CA fix.

Michael Rubloff

Platforms

SHINING 3D Adds Gaussian Splatting to EXStar Hub 2.0

EXStar Hub 2.0 adds cloud-computed 3D Gaussian splatting for the Einstar 2 and Einstar Rockit scanners, alongside a new EXStar Mobile companion app for Android.

Michael Rubloff

Oct 31, 2026

Platforms

SHINING 3D Adds Gaussian Splatting to EXStar Hub 2.0

EXStar Hub 2.0 adds cloud-computed 3D Gaussian splatting for the Einstar 2 and Einstar Rockit scanners, alongside a new EXStar Mobile companion app for Android.

Michael Rubloff

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

OctaneRender 2027.1 Beta 1 Speeds Up Gaussian Splats

OTOY says its lab tests show OctaneRender 2027.1 Beta 1 rendering Gaussian splats up to 3.8x faster on macOS, with more noise and no 2026.1 compatibility mode.

Michael Rubloff

Nov 1, 2026

OTOY

Platforms

OctaneRender 2027.1 Beta 1 Speeds Up Gaussian Splats

Michael Rubloff

Nov 1, 2026

OTOY

Platforms

OctaneRender 2027.1 Beta 1 Speeds Up Gaussian Splats

OTOY says its lab tests show OctaneRender 2027.1 Beta 1 rendering Gaussian splats up to 3.8x faster on macOS, with more noise and no 2026.1 compatibility mode.

Michael Rubloff

Nov 1, 2026

OTOY

Platforms

3D Tiles Splat Plugin v0.3.1 Adds Uncompressed glTF

3D-Tiles-RendererJS-3DGS-Plugin v0.3.1 streams uncompressed KHR_gaussian_splatting glTF tiles alongside SPZ ones, with SH0-SH3 color and Web Worker conversion.

Michael Rubloff

Nov 1, 2026

3D Tiles 3DGS

Platforms

3D Tiles Splat Plugin v0.3.1 Adds Uncompressed glTF

Michael Rubloff

Nov 1, 2026

3D Tiles 3DGS

Platforms

3D Tiles Splat Plugin v0.3.1 Adds Uncompressed glTF

3D-Tiles-RendererJS-3DGS-Plugin v0.3.1 streams uncompressed KHR_gaussian_splatting glTF tiles alongside SPZ ones, with SH0-SH3 color and Web Worker conversion.

Michael Rubloff

Nov 1, 2026

3D Tiles 3DGS

Platforms

LichtFeld Studio 0.5.4.2 Adds POPSpa Sparsification

LichtFeld Studio v0.5.4.2 adds opt-in POPSpa sparsification, a command-line training crop box, and MRNF growth at the splat cap, plus an eMudhra CA fix.

Michael Rubloff

Nov 1, 2026

LichtFeld Studio

Platforms

LichtFeld Studio 0.5.4.2 Adds POPSpa Sparsification

Michael Rubloff

Nov 1, 2026

LichtFeld Studio

Platforms

LichtFeld Studio 0.5.4.2 Adds POPSpa Sparsification

LichtFeld Studio v0.5.4.2 adds opt-in POPSpa sparsification, a command-line training crop box, and MRNF growth at the splat cap, plus an eMudhra CA fix.

Michael Rubloff

Nov 1, 2026

LichtFeld Studio

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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