Agisoft Metashape adds COLMAP Export to Standard License

Another state of the art SfM method just got a bit easier to use.

Another state of the art SfM method just got a bit easier to use.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Agisoft Metashape

Surprisingly, until last week, Agisoft Metashape, one of the leading Structure-from-Motion (SfM) software tools, did not natively support exporting to COLMAP on their Standard version.

Previously, users needed the Pro version of Metashape to easily send projects to COLMAP, at a hefty $3.5K licensing cost. However, in the recent pre-release of Metashape Standard 2.1.3, this feature has been made available in the Standard version, which, while still priced at $179, is a more accessible option.

With this update, exporting camera poses to COLMAP is now possible with just a few clicks. Simply navigate to File > Export > Export Cameras and select the colmap.txt format. Then, check binary encoding, and the software will export undistorted images and the sparse/0 folder with the .bin files.

Here you can watch it rip through 200 images in a little less than two minutes. It should also be noted that this is running on Mac, without CUDA acceleration.

The exported camera poses can be seamlessly integrated into your local training platform of choice, such as Nerfstudio or Postshot.

This year has seen a surge in options for the critical first step of creating radiance fields, with updates from COLMAP, RealityCapture, GLOMAP, and now Metashape’s expanded capabilities, making the process more accessible to users.

If you’re interested in trying the pre-release of Metashape Standard 2.1.3, download it for your platform via the links below:

Featured

Recents

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Hesai launches Kosmo, pairing the Kosmo One lidar and 8K capture device with Kosmo World cloud reconstruction of Gaussian splats, meshes and depth data.

Michael Rubloff

Oct 15, 2026

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Hesai launches Kosmo, pairing the Kosmo One lidar and 8K capture device with Kosmo World cloud reconstruction of Gaussian splats, meshes and depth data.

Michael Rubloff

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Oct 14, 2026

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Hesai launches Kosmo, pairing the Kosmo One lidar and 8K capture device with Kosmo World cloud reconstruction of Gaussian splats, meshes and depth data.

Michael Rubloff

Oct 15, 2026

Hesai Kosmo

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Michael Rubloff

Oct 15, 2026

Hesai Kosmo

Platforms

Hesai Launches Kosmo, a Lidar and 8K Capture System Built for Gaussian Splatting

Hesai launches Kosmo, pairing the Kosmo One lidar and 8K capture device with Kosmo World cloud reconstruction of Gaussian splats, meshes and depth data.

Michael Rubloff

Oct 15, 2026

Hesai Kosmo

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

Gracia AI

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Michael Rubloff

Oct 14, 2026

Gracia AI

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

Gracia AI

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.