Apple Spatial Videos and the Future of Memory

Michael Rubloff

Michael Rubloff

Tags

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Spatial Video

Like many people, I was glued to my computer yesterday, watching the livestream of Apple's event. Despite my excitement of finally updating my phone's storage (too many NeRFs), what really pushed me over the edge was the acknowledgement of a brand new feature. Specifically Spatial Video, something that Apple briefly showcased in their unveiling of the Vision Pro headset earlier this year.

I have continually said that I believe the evolution of photography and memory capture has been in the beginning stages and this announcement only supercharges that belief.

Additionally, I think it's now clear that Apple shares the same vision that we are heading towards a future powered by completely photorealistic three dimensional memories. While the standard iPhone is an amazing capture device, it seems that Apple is fully preparing itself to provide even better tools to its consumers to allow for high quality captures and the ability to "relive" memories in full 3D. Meaning, you won't need to be wearing the headset to capture these spatial photos, like in the well intentioned, but unfortunately executed marketing video.

As Apple also showcased, it will be possible to share these captures across users and I believe that companies will begin scrambling to offer services that integrate seamlessly.

My bet is on Luma CEO, Amit Jain, who previous to starting Luma, worked on the headset.

Featuring Apple's first three-dimensional camera, Apple Vision Pro lets users capture, relive, and immerse themselves in favorite memories with Spatial Audio. Every spatial photo and video transports users back to a moment in time, like a celebration with friends or a special family gathering. Users can access their entire photo library on iCloud, and view their photos and videos at a life-size scale with brilliant color and spectacular detail.Apple Press ReleaseTweet

Apple knows that this is the future and they are not the only trillion dollar company publicly stating so. Google has publicly showcased their intention to move into NeRFs, and Meta's Mark Zuckerberg also highlighting NeRFs. With more and more companies joining the fray, I'm excited, but impatient.

Now Apple is beginning to put 3D capture at the square focus of their new phones into consumer hands. Platforms such as Luma also has been shipping their platform for close to a year, allowing anyone with an iPhone or access to a web browser to create a revisitable memory or interaction.

While the Spatial Video feature does not have a hard release date set yet, they are coming sooner than you think and I am further excited for Spatial Photos afterwards. Truthfully, I did not believe that this would be even showed at this event, but again I have underestimated the progress of technology.

If you're as impatient as I am, you can begin right now with NeRFs. We're undergoing a fundamental revolution in the ways that human life is documented and shared.

The iPhone 15 Pro starts at $999, while the iPhone 15 Pro Max starts at $1,199 .

Featured

Recents

Olli Huttunen Releases Point Cloud Merger for Blender

Olli Huttunen's Point Cloud Merger imports, aligns and merges multiple COLMAP reconstructions in Blender into one package for Gaussian Splatting training.

Michael Rubloff

Aug 24, 2026

Olli Huttunen Releases Point Cloud Merger for Blender

Olli Huttunen's Point Cloud Merger imports, aligns and merges multiple COLMAP reconstructions in Blender into one package for Gaussian Splatting training.

Michael Rubloff

Platforms

luma.gl 9.4.0 Beta Adds a GPU Gaussian Splat Renderer

vis.gl publishes @luma.gl/splats as a 9.4.0 beta, a GPU-native Gaussian splat renderer with WebGPU hierarchy traversal, bounded residency, and Spark RAD paging.

Michael Rubloff

Aug 24, 2026

Platforms

luma.gl 9.4.0 Beta Adds a GPU Gaussian Splat Renderer

vis.gl publishes @luma.gl/splats as a 9.4.0 beta, a GPU-native Gaussian splat renderer with WebGPU hierarchy traversal, bounded residency, and Spark RAD paging.

Michael Rubloff

Platforms

Xangle Adds Splat Scene Center Controls and Render Cancellation to Camera Server v26.08.20

Xangle Camera Server v26.08.20 adds clearer splat scene-center controls and render cancellation, plus Canon EOS R6V support and project-local dataset archiving.

Michael Rubloff

Aug 24, 2026

Platforms

Xangle Adds Splat Scene Center Controls and Render Cancellation to Camera Server v26.08.20

Xangle Camera Server v26.08.20 adds clearer splat scene-center controls and render cancellation, plus Canon EOS R6V support and project-local dataset archiving.

Michael Rubloff

Platforms

AirVis Studio 1.0.4 Brings Local 3DGS Training to Windows

AirVis Studio arrived on the Microsoft Store. It's a free Windows application that turns video, 360 video and image folders into Gaussian splats locally.

Michael Rubloff

Aug 24, 2026

Platforms

AirVis Studio 1.0.4 Brings Local 3DGS Training to Windows

AirVis Studio arrived on the Microsoft Store. It's a free Windows application that turns video, 360 video and image folders into Gaussian splats locally.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Olli Huttunen Releases Point Cloud Merger for Blender

Olli Huttunen's Point Cloud Merger imports, aligns and merges multiple COLMAP reconstructions in Blender into one package for Gaussian Splatting training.

Michael Rubloff

Aug 24, 2026

Point Cloud Merger for Blender

Olli Huttunen Releases Point Cloud Merger for Blender

Michael Rubloff

Aug 24, 2026

Point Cloud Merger for Blender

Olli Huttunen Releases Point Cloud Merger for Blender

Olli Huttunen's Point Cloud Merger imports, aligns and merges multiple COLMAP reconstructions in Blender into one package for Gaussian Splatting training.

Michael Rubloff

Aug 24, 2026

Point Cloud Merger for Blender

Platforms

luma.gl 9.4.0 Beta Adds a GPU Gaussian Splat Renderer

vis.gl publishes @luma.gl/splats as a 9.4.0 beta, a GPU-native Gaussian splat renderer with WebGPU hierarchy traversal, bounded residency, and Spark RAD paging.

Michael Rubloff

Aug 24, 2026

luma.gl

Platforms

luma.gl 9.4.0 Beta Adds a GPU Gaussian Splat Renderer

Michael Rubloff

Aug 24, 2026

luma.gl

Platforms

luma.gl 9.4.0 Beta Adds a GPU Gaussian Splat Renderer

vis.gl publishes @luma.gl/splats as a 9.4.0 beta, a GPU-native Gaussian splat renderer with WebGPU hierarchy traversal, bounded residency, and Spark RAD paging.

Michael Rubloff

Aug 24, 2026

luma.gl

Platforms

Xangle Adds Splat Scene Center Controls and Render Cancellation to Camera Server v26.08.20

Xangle Camera Server v26.08.20 adds clearer splat scene-center controls and render cancellation, plus Canon EOS R6V support and project-local dataset archiving.

Michael Rubloff

Aug 24, 2026

Xangle Studio

Platforms

Xangle Adds Splat Scene Center Controls and Render Cancellation to Camera Server v26.08.20

Michael Rubloff

Aug 24, 2026

Xangle Studio

Platforms

Xangle Adds Splat Scene Center Controls and Render Cancellation to Camera Server v26.08.20

Xangle Camera Server v26.08.20 adds clearer splat scene-center controls and render cancellation, plus Canon EOS R6V support and project-local dataset archiving.

Michael Rubloff

Aug 24, 2026

Xangle Studio