AtomGS

Michael Rubloff

Michael Rubloff

AtomGS

Over the last month, we have repeatedly seen methods that have been exploring Gaussian Splatting to increase fidelity and surface reconstruction. These have ranged from 2DGS, to Surfels, and more. Today, we’re looking at a slightly different take on the problem with AtomGS. 

There are two main steps to how AtomGS works: through Atomized Proliferation and Geometry-Guided Optimization.

Atomized Proliferation constrains ellipsoid Gaussians of various sizes into uniformly-sized Atom Gaussians. It emphasizes the densification of smaller Gaussians, filling gaps in the geometry and ensuring detailed scene representation. After the Atomized Proliferation stage, the final prune stage enables Gaussians to adjust their scales based on the complexity of the scenes. During this refinement process, Gaussians that capture intricate high-frequency details are preserved, while those representing broad and smooth surfaces are merged.

By doing so, it places greater emphasis on densification in accordance with scene details, significantly enhancing the representation of areas with fine features.

Secondly the Geometry-Guided Optimization introduces an Edge-Aware Normal Loss that combines the curvature map and edge map to maintain geometric accuracy. The normal map represents surface orientations, while the curvature map indicates surface normal variability. The edge map ensures high-frequency details are preserved by excluding them from excessive smoothing. This balanced approach results in enhanced rendering quality and accurate geometric reconstruction.

Similar to other methods, AtomGS will train on upper end consumer cards, with their own experiments being completed on a single 4090. 

The authors mention that their method can benefit from a stronger pruning strategy and coincidentally one appears to have recently emerged

For more interactive demos and detailed insights, visit the AtomGS project website: AtomGS Project. Their code has additionally been published for people to try out for themselves!

Featured

Recents

Platforms

LichtFeld Studio v0.5.3 Drops Its CUDA Renderer for a Full Vulkan Viewer

LichtFeld Studio v0.5.3 retires its CUDA renderer for a full Vulkan viewer and rasterizer, adds an Asset Manager, RAD export, and 8K Gaussian splatting training.

Michael Rubloff

Jun 24, 2026

Platforms

LichtFeld Studio v0.5.3 Drops Its CUDA Renderer for a Full Vulkan Viewer

LichtFeld Studio v0.5.3 retires its CUDA renderer for a full Vulkan viewer and rasterizer, adds an Asset Manager, RAD export, and 8K Gaussian splatting training.

Michael Rubloff

Platforms

RealityScan 2.2 Adds 360 and AMD GPU Support

A new 360 camera workflow has arrived for RealityScan.

Michael Rubloff

Jun 24, 2026

Platforms

RealityScan 2.2 Adds 360 and AMD GPU Support

A new 360 camera workflow has arrived for RealityScan.

Michael Rubloff

Platforms

SpAItial Ships Claude Plugin and Hosted MCP Server for Gaussian Splatting Worlds

SpAItial's Echo world model now runs from chat: a Claude plugin and hosted MCP server generate, edit, and export gaussian splat worlds across MCP-speaking agents.

Michael Rubloff

Jun 23, 2026

Platforms

SpAItial Ships Claude Plugin and Hosted MCP Server for Gaussian Splatting Worlds

SpAItial's Echo world model now runs from chat: a Claude plugin and hosted MCP server generate, edit, and export gaussian splat worlds across MCP-speaking agents.

Michael Rubloff

Platforms

Arnold 7.5.2 Adds 3D Gaussian Splat Rendering and Relighting via New Gaussian Splat Shader

The industry standard renderer has natively added gaussian splatting support.

Michael Rubloff

Jun 23, 2026

Platforms

Arnold 7.5.2 Adds 3D Gaussian Splat Rendering and Relighting via New Gaussian Splat Shader

The industry standard renderer has natively added gaussian splatting support.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

LichtFeld Studio v0.5.3 Drops Its CUDA Renderer for a Full Vulkan Viewer

LichtFeld Studio v0.5.3 retires its CUDA renderer for a full Vulkan viewer and rasterizer, adds an Asset Manager, RAD export, and 8K Gaussian splatting training.

Michael Rubloff

Jun 24, 2026

LichtFeld Studio

Platforms

LichtFeld Studio v0.5.3 Drops Its CUDA Renderer for a Full Vulkan Viewer

Michael Rubloff

Jun 24, 2026

LichtFeld Studio

Platforms

LichtFeld Studio v0.5.3 Drops Its CUDA Renderer for a Full Vulkan Viewer

LichtFeld Studio v0.5.3 retires its CUDA renderer for a full Vulkan viewer and rasterizer, adds an Asset Manager, RAD export, and 8K Gaussian splatting training.

Michael Rubloff

Jun 24, 2026

LichtFeld Studio

Platforms

RealityScan 2.2 Adds 360 and AMD GPU Support

A new 360 camera workflow has arrived for RealityScan.

Michael Rubloff

Jun 24, 2026

RealityScan 360 Support

Platforms

RealityScan 2.2 Adds 360 and AMD GPU Support

Michael Rubloff

Jun 24, 2026

RealityScan 360 Support

Platforms

RealityScan 2.2 Adds 360 and AMD GPU Support

A new 360 camera workflow has arrived for RealityScan.

Michael Rubloff

Jun 24, 2026

RealityScan 360 Support

Platforms

SpAItial Ships Claude Plugin and Hosted MCP Server for Gaussian Splatting Worlds

SpAItial's Echo world model now runs from chat: a Claude plugin and hosted MCP server generate, edit, and export gaussian splat worlds across MCP-speaking agents.

Michael Rubloff

Jun 23, 2026

Spaitial AI MCP

Platforms

SpAItial Ships Claude Plugin and Hosted MCP Server for Gaussian Splatting Worlds

Michael Rubloff

Jun 23, 2026

Spaitial AI MCP

Platforms

SpAItial Ships Claude Plugin and Hosted MCP Server for Gaussian Splatting Worlds

SpAItial's Echo world model now runs from chat: a Claude plugin and hosted MCP server generate, edit, and export gaussian splat worlds across MCP-speaking agents.

Michael Rubloff

Jun 23, 2026

Spaitial AI MCP