Binary Radiance Fields (BiRF): Small NeRFs with a Big Impact

Michael Rubloff

Michael Rubloff

Tags

BiRF

By traditional means, the storage sizes of the NeRF do not appear to be huge, like some new datasets, but they do have wider implications. For instance, the current sizes hamper the speed of NeRFs in both training and rendering.

Naturally then it makes sense to try and solve for this bottleneck and so far the main approach has been voxel-based. This solves a lot of potential problems by efficiently reducing the time required for convergence and inference, but it leads to larger storage sizes.

Binary Radiance Fields (BiRF) utilizes binarization to encodes local features using binary encoding parameters in a format of either +1 or −1, which in turn greatly compresses the NeRF file, while still achieving higher PSNR scores than industry leaders such as Instant NGP.

By how much though? Well take a look:

In my opinion, despite what the PSNR says, I still prefer Instant-NGP’s representation, but I don’t think there is any debating the success of BiRF’s compression method. It quite frankly trounces the other methods and it’s not even close. Coupling that with the fidelity that’s achieved, is yet another success for this method and I will be curious to see if any researchers pick this up to improve upon.

As the authors clearly state, this method is not as fast as Instant NGP, but they do leave the door open for improvement, stating that was not the intention of the project and that there is room for improvement.That above statement makes it seem like it takes nerfacto-huge time, but it’s not. They’re able to get to 20K steps within 5-14 minutes depending on which F model they’re using. Rereading that speed was not their intention really makes you curious what it could do when it’s optimized.

“Ours-F1 requires only within 0.8 MB. While baseline approaches require large storage space to achieve high performance, all our models are sufficient to exceed them by less than 6 MB. In particular, Ours-F2 outperforms the reconstruction quality of almost baselines with a much smaller storage size of within 1.5 MB. It takes 6.1 min to accomplish this without any temporal burden to train our model in a compact manner. Although our small models are enough to accomplish outstanding performance, we adopt larger models to attain higher quality.

As a result, both Ours-F4 and Ours-F8 jump to excessive reconstruction quality, outperforming state-of-the-art models. Accordingly, the results indicate that our model contains the most storage-efficient data structure for radiance field representation, which also does not require much computational cost.”

With these tiny storage sizes, dynamic NeRFs start to appear more feasible as the footprint of individual NeRFs will be able to be greatly increased.

We’ll have to wait and see if Binary Radiance Fields are adopted by the industry at large, but on its face, it appears to greatly compress file size and enable more possibilities.

Featured

Recents

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Jul 15, 2026

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

News

VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds

VoxelKei's Spatialography, a Gaussian splatting VRChat world, is selected for Venice Immersive 2026's Best of Worlds, bringing 3DGS to an A-list film festival.

Michael Rubloff

Jul 15, 2026

News

VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds

VoxelKei's Spatialography, a Gaussian splatting VRChat world, is selected for Venice Immersive 2026's Best of Worlds, bringing 3DGS to an A-list film festival.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Houdini 22

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Michael Rubloff

Jul 15, 2026

Houdini 22

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Houdini 22

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Jul 15, 2026

360 Gaussian

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

Michael Rubloff

Jul 15, 2026

360 Gaussian

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Jul 15, 2026

360 Gaussian