BitbyBit Integrates Gaussian Splatting

Lithuanian company Bit by Bit developers has integrated Gaussian Splatting (3DGS), enabling low-code applications.

Lithuanian company Bit by Bit developers has integrated Gaussian Splatting (3DGS), enabling low-code applications.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

BitbyBit Gaussian Splatting

Lithuanian company Bit by Bit developers has made an exciting announcement by integrating Gaussian Splatting (3DGS) into their platform, enabling low-code applications. With the release of version 0.15.10, users can now load a Gaussian Splatting .ply file from a URL and convert it into a Babylon mesh with a node-style menu.

For free users, the capability to load a 3DGS .ply file is restricted to URLs. However, sending a shareable link from Google Drive or Dropbox should work. Paid subscribers enjoy the added convenience of uploading files directly from their computers. In a tutorial posted earlier this week, BBB detailed this process, guiding users through the steps to utilize this new feature.

Subscribed users have the advantage of showcasing their creations by creating projects and scripts within those projects. By default, projects are private, but users can change their project visibility status to public to share their work. It’s important to note that all public projects are shared under the MIT license, and users must have the rights to the assets they share. Additionally, users can export to JavaScript using BBB’s Rete/Blockly or Monaco scripts, and use them on their own websites via bitbybit-runner. This allows people to build native web experiences and choose their own licensing.

One of BBB’s most exciting features is the ability to combine CAD and 3DGS. This means users can now integrate 3DGS captures directly into CAD files, providing creators with the ability to add hyperrealism to their designs without suffering any frame rate loss due to 3DGS’s high rendering speed.

Here is an interactive example!

Parametric scripts further enhance this integration by allowing 3DGS objects to adapt to changing environmental conditions. For example, if the height of a table is changed via a variable, the position of a 3D scan of a plant can be adjusted accordingly. This saves time when editing 3D environments that may contain numerous 3DGS objects. Potential use cases for this feature range from interior design and architectural planning to clothing design.

The rendering stack in BBB’s editors is based on the BabylonJS game engine, whose powerful features make 3DGS possible. Most of the CAD features rely on OpenCascade and JSCAD kernels. Additionally, 3DGS opens up new possibilities for physics-based applications, allowing game developers to create realistic and high-quality assets.

BBB offers a free tier for users to explore its capabilities. For more information visit their website.

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