Gaussian Splatting Unity Plugin gets VR Support

Michael Rubloff

Michael Rubloff

Unity Gaussian Splatting

Quietly over the Thanksgiving weekend, a PR was merged into the Unity repository by Ninjamode, which brings VR access to 3DGS Unity projects using Aras's plugin. If you haven't tried viewing a Radiance Field in VR, I highly suggest it as the view-dependent effects carry over beautifully into VR.

Aras's plugin has widely been declared as the de facto option for 3DGS in Unity. While Aras is no longer actively developing the plugin, PRs are welcome to the MIT-licensed codebase.

Implementation Instructions

Getting the VR capabilities up and running is not as difficult as you might imagine. Follow these steps once you have added the Unity Plugin:

  1. Use Unity’s Universal Render Pipeline (URP) for optimal results. The Standard Pipeline may encounter matrix-related issues.

  2. Enable XR Plugin Management.

  3. Start OpenXR on initialization.

  4. Set the Render Mode to Multi-Pass.

Some of the under the hood updates include a built-in matrix integration. The new implementation replaces custom P and VP matrix usage with Unity’s built-in equivalents, streamlining compatibility and reducing custom code dependencies.

It also includes improved GPU support by incorporating a newer version of DeviceRadixSort, offering enhanced GPU compatibility, especially tailored for devices like the Meta Quest 3. This resolves prior inconsistencies noted in Android-based devices, referencing b0nes164/GPUSorting#4.

The system now uses eye texture size in screen size calculations when available, optimizing the visual fidelity and performance of VR rendering setups.

While the update delivers significant improvements, it notably does not include sorting optimizations for eye center alignment. The contributor cited the lack of robust implementation as the reason for exclusion but suggested it could be a worthwhile optimization to revisit, particularly for Desktop VR scenarios. A sample implementation is available in the originating repository for developers interested in exploring this further.

The updated system has undergone testing across multiple platforms, including Desktop Steam VR (HTC Vive), Varjo devices (tested on Aero), Meta Quest 3 and Quest Pro (via Link and standalone). Notably excepted is the Apple Vision Pro. However, people with the Vision Pro can use platforms such as MetalSplatter.

This move also triggered Aras to push the 1.0 update to the repository, though the updates are not as large as the "1.0" version number might imply. The repository remains MIT-licensed for those interested in contributing to the project.

As always, collaborative testing and feedback are key to ensuring robust solutions. If you have a VR setup, testing this feature could help refine and validate the implementation for the broader Unity community.

Featured

Recents

Platforms

The Pixel Lab Ships a 30-Asset Gaussian Splat Gemstones Pack

The Pixel Lab's Gaussian Splat Gemstones pack ships 30 photorealistic .ply gemstone assets.

Michael Rubloff

Jun 25, 2026

Platforms

The Pixel Lab Ships a 30-Asset Gaussian Splat Gemstones Pack

The Pixel Lab's Gaussian Splat Gemstones pack ships 30 photorealistic .ply gemstone assets.

Michael Rubloff

Platforms

360 Splat Pro v1.4.0 Adds 360 Plus Perspective Camera Fusion for Gaussian Splatting

The paid plugin now supports pairing 360 cameras with additional camera types such as phones and drones.

Michael Rubloff

Jun 24, 2026

Platforms

360 Splat Pro v1.4.0 Adds 360 Plus Perspective Camera Fusion for Gaussian Splatting

The paid plugin now supports pairing 360 cameras with additional camera types such as phones and drones.

Michael Rubloff

Platforms

LichtFeld Studio v0.5.3 Drops Its CUDA Renderer for a Full Vulkan Viewer

LichtFeld Studio v0.5.3 retires its CUDA renderer for a full Vulkan viewer and rasterizer, adds an Asset Manager, RAD export, and 8K Gaussian splatting training.

Michael Rubloff

Jun 24, 2026

Platforms

LichtFeld Studio v0.5.3 Drops Its CUDA Renderer for a Full Vulkan Viewer

LichtFeld Studio v0.5.3 retires its CUDA renderer for a full Vulkan viewer and rasterizer, adds an Asset Manager, RAD export, and 8K Gaussian splatting training.

Michael Rubloff

Platforms

RealityScan 2.2 Adds 360 and AMD GPU Support

A new 360 camera workflow has arrived for RealityScan.

Michael Rubloff

Jun 24, 2026

Platforms

RealityScan 2.2 Adds 360 and AMD GPU Support

A new 360 camera workflow has arrived for RealityScan.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

The Pixel Lab Ships a 30-Asset Gaussian Splat Gemstones Pack

The Pixel Lab's Gaussian Splat Gemstones pack ships 30 photorealistic .ply gemstone assets.

Michael Rubloff

Jun 25, 2026

The Pixel Lab Gemstones

Platforms

The Pixel Lab Ships a 30-Asset Gaussian Splat Gemstones Pack

Michael Rubloff

Jun 25, 2026

The Pixel Lab Gemstones

Platforms

The Pixel Lab Ships a 30-Asset Gaussian Splat Gemstones Pack

The Pixel Lab's Gaussian Splat Gemstones pack ships 30 photorealistic .ply gemstone assets.

Michael Rubloff

Jun 25, 2026

The Pixel Lab Gemstones

Platforms

360 Splat Pro v1.4.0 Adds 360 Plus Perspective Camera Fusion for Gaussian Splatting

The paid plugin now supports pairing 360 cameras with additional camera types such as phones and drones.

Michael Rubloff

Jun 24, 2026

360 Splat Pro

Platforms

360 Splat Pro v1.4.0 Adds 360 Plus Perspective Camera Fusion for Gaussian Splatting

Michael Rubloff

Jun 24, 2026

360 Splat Pro

Platforms

360 Splat Pro v1.4.0 Adds 360 Plus Perspective Camera Fusion for Gaussian Splatting

The paid plugin now supports pairing 360 cameras with additional camera types such as phones and drones.

Michael Rubloff

Jun 24, 2026

360 Splat Pro

Platforms

LichtFeld Studio v0.5.3 Drops Its CUDA Renderer for a Full Vulkan Viewer

LichtFeld Studio v0.5.3 retires its CUDA renderer for a full Vulkan viewer and rasterizer, adds an Asset Manager, RAD export, and 8K Gaussian splatting training.

Michael Rubloff

Jun 24, 2026

LichtFeld Studio

Platforms

LichtFeld Studio v0.5.3 Drops Its CUDA Renderer for a Full Vulkan Viewer

Michael Rubloff

Jun 24, 2026

LichtFeld Studio

Platforms

LichtFeld Studio v0.5.3 Drops Its CUDA Renderer for a Full Vulkan Viewer

LichtFeld Studio v0.5.3 retires its CUDA renderer for a full Vulkan viewer and rasterizer, adds an Asset Manager, RAD export, and 8K Gaussian splatting training.

Michael Rubloff

Jun 24, 2026

LichtFeld Studio