GSOPs: 3DGS in Houdini

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
GSOP

The integration of 3D Gaussian Splatting into additional platforms is progressing rapidly, with an already established presence in platforms like Unity and Unreal Engine. Today, we’re seeing SideFX’s Houdini receive access through GSOPs. GSOPs or Gaussian Splat Operators, comes from Creative Technologist, David Rhodes, and is completely free.

GSOPs allow for a range of operations, including isolating objects, noise and floater removal, model deformation and animation, scene composition, and generating meshes from gaussian splat models. It includes several SOP nodes, each designed to perform specific tasks like aligning, cropping, clustering, deforming, and exporting Gaussian splats. Additionally, users can perform statistical analyses of splat models and generate synthetic training data for Gaussian splat models.

GSOPs can create synthetic datasets for Gaussian Splatting

One of the big limitations in the research world I’ve come to learn is a lack of datasets for researchers to utilize. With GSOPs, this could be the beginning of the end of that problem. Using Houdini, people will be able to generate synthetic data with the hallmark view dependent features of radiance fields.

As part of the V1 release, here are the full list of available nodes:

  1. gaussian_splats_align_by_points: This node aligns a gaussian splat model to the world origin, ensuring proper orientation and positioning for further editing or integration into larger scenes.

  2. gaussian_splats_crop: Crops or groups a splat model.

  3. gaussian_splats_dbscan: This tool performs density-based spatial clustering. It’s particularly useful for cleaning up models by removing noise and outliers, thus enhancing the clarity and quality of the final render.

  4. gaussian_splats_deform: Deform splat models using polygonal geometry.

  5. gaussian_splats_export: Exports Houdini gaussian splat geometry to disk, converting all relevant point data to native gaussian splat attributes in the process.

  6. gaussian_splats_feature_analysis: Perform statistical analysis of gaussian splat models.

  7. gaussian_splats_generate_training_data: Generate synthetic data suitable for training gaussian splat models.

  8. gaussian_splats_import: Loads a trained gaussian splat model, converting all relevant data to native Houdini point attributes.

  9. gaussian_splats_import_cameras: Imports the cameras.json file generated as a result of training gaussian splat models.

  10. gaussian_splats_visualize_boxes: Visualize gaussian splats as opaque boxes.

GSOPs is pretty easy to install. Users need to clone the repository, copy the GSOPs.json file into the Houdini user preferences directory, and modify the file path accordingly. It comes with its own help card documentation and example scenes to guide users through gaussian splat workflows.

All digital assets and example scenes included on the install are under the Houdini Apprentice license, making them accessible for educational and experimental use. However, GSOPs itself is MIT Licensed for those that want to contribute, fork it, or explore it for their own purposes.

A viewport renderer is in progress, but in the interim, GSOPs will work with PlayCanvas’s Supersplat. There are also some known issues like rotation not updating spherical harmonics data and scaling issues leading to artifacts. However, Rhodes is working on these areas and encourages community contributions to enhance GSOPs further.

GSOPs has also been entered to SideFX’s H20 SIDEFX LABS Tech Art Challenge and it would mean a lot to David to vote for GSOPs, if you find it useful. For further inquiries or collaboration opportunities related to GSOPs, David Rhodes can be contacted at david.a.rhodes.3d@gmail.com or through his Linkedin.

Another major platform now supports a radiance field method. What other applications are on your bucket list?

Featured

Recents

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Jul 17, 2026

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Jul 15, 2026

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

360 Gaussian v1.4.5 updates the 360 video to 3DGS tool with per-clip extraction settings and fixes swapped GPS coordinates for accurate scale.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Jul 17, 2026

SplatCapture Unreal Engine

Platforms

SplatCapture 3.0.0 Adds Spline Capture

Michael Rubloff

Jul 17, 2026

SplatCapture Unreal Engine

Platforms

SplatCapture 3.0.0 Adds Spline Capture

SplatCapture 3.0.0 adds a spline capture mode, Unreal Engine 5.8 support, and square-aspect camera rigs that give Gaussian splatting trainers clean intrinsics.

Michael Rubloff

Jul 17, 2026

SplatCapture Unreal Engine

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Marble x Nuke is a free Nuke 17 toolset that turns World Labs Marble text or image prompts into Gaussian splats loaded straight into Nuke's native 3D viewport.

Michael Rubloff

Jul 15, 2026

Marble Nuke

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Houdini 22

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Michael Rubloff

Jul 15, 2026

Houdini 22

Platforms

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

Houdini 22 is now generally available, making SideFX's native Gaussian splatting pipeline, PDG training and Copernicus compositing, production ready today.

Michael Rubloff

Jul 15, 2026

Houdini 22