Into the Scaniverse: Scaniverse in VR

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Into The Scaniverse

Today, Niantic has unveiled exciting updates to its Scaniverse platform, marking a significant step forward in creating a playable, 3D world. These updates include the launch of Into the Scaniverse, a WebXR app for Meta Quest, the expansion of the Scaniverse map to Android users, and new language support for Japanese and German on iOS.

Since its inception, Scaniverse has empowered a global community of creators to map the world in 3D, capturing everything from iconic landmarks like Stonehenge to hidden street art. Today’s announcement reflects Niantic’s ongoing mission: to use immersive technology to connect people to the world around them, rather than drawing them away from it.

Niantic’s new WebXR app, Into the Scaniverse, allows users to explore their captures, powered by the Radiance Field method, Gaussian Splatting. Radiance Fields are able to take a series of standard 2D images and create explorable and lifelike 3D. Developed entirely in Niantic Studio, the app lets users experience the Scaniverse map in immersive VR for the first time.

Accessible in beta through the Quest browser, the app offers a unique viewing experience. Unlike traditional 360° photos, Into the Scaniverse allows full spatial exploration. Users can tilt their heads, move their bodies, and experience each scene as if they were physically there.

While the app is fully functional and free to use, Niantic plans to refine visual fidelity and optimize performance before launching a native Meta Quest app. Users can explore public splats from across 100+ countries or connect their accounts to view their own captures (currently limited to iOS users).

Responding to overwhelming community demand, Niantic has brought the global Scaniverse map to Android devices. With the latest Scaniverse 4.0 update, Android users can now upload, explore, and search the growing collection of splats. The Discover Feed, a feature that allows users to teleport to beautiful places with a simple swipe, is also available on Android.

In tandem with the announcement, Niantic has published a comprehensive article chronicling the rise of Gaussian Splatting, the Radiance Field method behind its technology. From its early adoption in 3D reconstruction to its current applications in VR, the article provides a fascinating look at how this Radiance Field technology has reshaped the way we capture and interact with the world around us. Readers might also find a familiar face in part four of the article!

Earlier this year, Scaniverse showcased its pipeline as part of Snap’s upcoming Spectacles V5, allowing users to integrate their captures with the cutting-edge AR glasses. Now, with Into the Scaniverse, Scaniverse continues to solidify its position as a leader in the AR and VR space by delivering a lifelike and immersive way to explore Radiance Fields in virtual environments.

For those wondering about if their device is strong enough, Scaniverse runs entirely locally on device, meaning you don't need to upload anything. Surprisingly it doesn't really drain my phone's battery and takes about 90 seconds to train the first iteration.

Don't get discouraged if it takes a couple times to practice capturing! It can take a little getting used to, but go slowly and really make an arc while you capture! If you're looking for any inspiration, here is my Scaniverse account.

Niantic has long been a pioneer in mapping the real world in a lifelike way through Scaniverse, and Into the Scaniverse continues that mission. Starting today, users can download the app and begin exploring their Radiance Field captures in an entirely new way.

Read the full blog post here and start your journey Into the Scaniverse. Scaniverse is available free on both iOS and Android.

Featured

Recents

Platforms

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

Nuke 17.1 open beta extends Foundry's 3D Gaussian splatting toolset with animated splats via GeoSequencer, SPLAT file export, splat relighting, and a Hydra 2.0 viewport.

Michael Rubloff

Jul 3, 2026

Platforms

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

Nuke 17.1 open beta extends Foundry's 3D Gaussian splatting toolset with animated splats via GeoSequencer, SPLAT file export, splat relighting, and a Hydra 2.0 viewport.

Michael Rubloff

Platforms

OTOY Releases OctaneRender 2026.4 Bringing SPZ V4 and Lowering VRAM Usage

OctaneRender 2026.4 adds SPZ v4 Gaussian splat support, cuts splat GPU memory, fixes rendering of 30M+ splat scenes, and brings Neural Radiance Cache to macOS.

Michael Rubloff

Jul 2, 2026

Platforms

OTOY Releases OctaneRender 2026.4 Bringing SPZ V4 and Lowering VRAM Usage

OctaneRender 2026.4 adds SPZ v4 Gaussian splat support, cuts splat GPU memory, fixes rendering of 30M+ splat scenes, and brings Neural Radiance Cache to macOS.

Michael Rubloff

Platforms

fVDB v0.5.0 Turns NVIDIA's Library Into Multi-GPU Gaussian Splatting Stack

NVIDIA has released V0.5 of fVDB, bringing several updates, including multi-GPU gaussian splatting training and rendering stack with gsplat-parity rasterization inside the core.

Michael Rubloff

Jul 2, 2026

Platforms

fVDB v0.5.0 Turns NVIDIA's Library Into Multi-GPU Gaussian Splatting Stack

NVIDIA has released V0.5 of fVDB, bringing several updates, including multi-GPU gaussian splatting training and rendering stack with gsplat-parity rasterization inside the core.

Michael Rubloff

News

CyArk Launches America 250 Tapestry Collection With Gaussian Splatting

CyArk launches the America 250 Tapestry Collection, three heritage interiors reconstructed with gaussian splatting and walkable in-browser.

Michael Rubloff

Jun 30, 2026

News

CyArk Launches America 250 Tapestry Collection With Gaussian Splatting

CyArk launches the America 250 Tapestry Collection, three heritage interiors reconstructed with gaussian splatting and walkable in-browser.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

Nuke 17.1 open beta extends Foundry's 3D Gaussian splatting toolset with animated splats via GeoSequencer, SPLAT file export, splat relighting, and a Hydra 2.0 viewport.

Michael Rubloff

Jul 3, 2026

Nuke 17.1 Beta

Platforms

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

Michael Rubloff

Jul 3, 2026

Nuke 17.1 Beta

Platforms

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

Nuke 17.1 open beta extends Foundry's 3D Gaussian splatting toolset with animated splats via GeoSequencer, SPLAT file export, splat relighting, and a Hydra 2.0 viewport.

Michael Rubloff

Jul 3, 2026

Nuke 17.1 Beta

Platforms

OTOY Releases OctaneRender 2026.4 Bringing SPZ V4 and Lowering VRAM Usage

OctaneRender 2026.4 adds SPZ v4 Gaussian splat support, cuts splat GPU memory, fixes rendering of 30M+ splat scenes, and brings Neural Radiance Cache to macOS.

Michael Rubloff

Jul 2, 2026

OctaneRender 2026.4

Platforms

OTOY Releases OctaneRender 2026.4 Bringing SPZ V4 and Lowering VRAM Usage

Michael Rubloff

Jul 2, 2026

OctaneRender 2026.4

Platforms

OTOY Releases OctaneRender 2026.4 Bringing SPZ V4 and Lowering VRAM Usage

OctaneRender 2026.4 adds SPZ v4 Gaussian splat support, cuts splat GPU memory, fixes rendering of 30M+ splat scenes, and brings Neural Radiance Cache to macOS.

Michael Rubloff

Jul 2, 2026

OctaneRender 2026.4

Platforms

fVDB v0.5.0 Turns NVIDIA's Library Into Multi-GPU Gaussian Splatting Stack

NVIDIA has released V0.5 of fVDB, bringing several updates, including multi-GPU gaussian splatting training and rendering stack with gsplat-parity rasterization inside the core.

Michael Rubloff

Jul 2, 2026

NVIDIA Logo

Platforms

fVDB v0.5.0 Turns NVIDIA's Library Into Multi-GPU Gaussian Splatting Stack

Michael Rubloff

Jul 2, 2026

NVIDIA Logo

Platforms

fVDB v0.5.0 Turns NVIDIA's Library Into Multi-GPU Gaussian Splatting Stack

NVIDIA has released V0.5 of fVDB, bringing several updates, including multi-GPU gaussian splatting training and rendering stack with gsplat-parity rasterization inside the core.

Michael Rubloff

Jul 2, 2026

NVIDIA Logo