Introducing View Dependent: A New Podcast Exploring the Future of 3D Tech

Join hosts Michael and MrNeRF as they explore the groundbreaking advancements in Radiance Field technology, from NeRFs to Gaussian Splatting, with insights from leading engineers, researchers, and industry veterans shaping the future of 3D tech.

Join hosts Michael and MrNeRF as they explore the groundbreaking advancements in Radiance Field technology, from NeRFs to Gaussian Splatting, with insights from leading engineers, researchers, and industry veterans shaping the future of 3D tech.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

View Dependent Podcast

After spending the past two years immersed in 3D technology, I’ve witnessed firsthand how innovations like Radiance Fields are redefining what’s possible. That’s why I’m excited to introduce View Dependent, a new podcast and livestream where my co-host MrNeRF and I will dive into the latest advancements in Neural Radiance Fields (NeRFs), Gaussian Splatting, and more.

In View Dependent, we’ll dive into technologies like Neural Radiance Fields (NeRFs) and Gaussian Splatting—breakthroughs that are driving the next wave of immersive environments. Whether you’re a developer, researcher, or just passionate about tech, this podcast is for you.

What makes radiance fields so revolutionary? Imagine creating photorealistic virtual worlds, or using hyper-accurate 3D models to power autonomous vehicles. This isn’t just future speculation—it’s happening now. Each episode will feature in-depth conversations with industry leaders who are using these tools to transform industries like gaming, AR/VR, architecture, and more. Additionally, we will also be speaking to some of the leading engineers and researchers, giving you the tools to stay ahead in your field. We’ll cover not just the innovations but also their practical implications, showing how these advancements are reshaping workflows and creating new opportunities across industries.

But more than just talking tech, we’ll explore why these advancements matter. How are NeRFs and Gaussian Splatting reshaping workflows? What does this mean for the future of interactive experiences? View Dependent will offer not just answers, but practical insights you can apply to your own projects.

I’m excited to share this journey with you—subscribe now and be part of a community that’s pushing the boundaries of 3D innovation. Our first episode drops soon!

You can find us on Twitter, Linkedin, YouTube, and will soon be on all major Podcast streaming platforms.

Featured

Recents

Platforms

AsterMaster Builds Destructible Boss Hulls Video Game From Splats

AsterMaster, a Godot 4.6 roguelite, trains destructible boss hulls as 6,000-splat Gaussian clouds and craters and tears them apart in the vertex shader.

Michael Rubloff

Oct 21, 2026

Platforms

AsterMaster Builds Destructible Boss Hulls Video Game From Splats

AsterMaster, a Godot 4.6 roguelite, trains destructible boss hulls as 6,000-splat Gaussian clouds and craters and tears them apart in the vertex shader.

Michael Rubloff

Platforms

SHARE PointClouds Studio V2.7 Adds Mesh Generation

SHARE PointClouds Studio V2.7 adds mesh generation from point clouds in 3D Tiles, OSGB, GLB, and PLY, improves 3DGS model quality, and extends cropping to 3DGS.

Michael Rubloff

Oct 20, 2026

Platforms

SHARE PointClouds Studio V2.7 Adds Mesh Generation

SHARE PointClouds Studio V2.7 adds mesh generation from point clouds in 3D Tiles, OSGB, GLB, and PLY, improves 3DGS model quality, and extends cropping to 3DGS.

Michael Rubloff

Platforms

StorySplat 2.5 Adds Splat Shadows and an AI Scene Agent

StorySplat 2.5 adds splat-built clouds, light shadows the scan can block, a larger Splat Editor and a beta Scene Agent that browser AI agents drive via WebMCP.

Michael Rubloff

Oct 20, 2026

Platforms

StorySplat 2.5 Adds Splat Shadows and an AI Scene Agent

StorySplat 2.5 adds splat-built clouds, light shadows the scan can block, a larger Splat Editor and a beta Scene Agent that browser AI agents drive via WebMCP.

Michael Rubloff

Platforms

World Labs' Spark 2.4.0 Reads SPZ v4 Files

Spark 2.4.0 adds SPZ v4 read support to World Labs' three.js Gaussian splatting renderer and lets developers supply custom chunk fetchers for paged LoD.

Michael Rubloff

Oct 20, 2026

Platforms

World Labs' Spark 2.4.0 Reads SPZ v4 Files

Spark 2.4.0 adds SPZ v4 read support to World Labs' three.js Gaussian splatting renderer and lets developers supply custom chunk fetchers for paged LoD.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

AsterMaster Builds Destructible Boss Hulls Video Game From Splats

AsterMaster, a Godot 4.6 roguelite, trains destructible boss hulls as 6,000-splat Gaussian clouds and craters and tears them apart in the vertex shader.

Michael Rubloff

Oct 21, 2026

AsterMaster

Platforms

AsterMaster Builds Destructible Boss Hulls Video Game From Splats

Michael Rubloff

Oct 21, 2026

AsterMaster

Platforms

AsterMaster Builds Destructible Boss Hulls Video Game From Splats

AsterMaster, a Godot 4.6 roguelite, trains destructible boss hulls as 6,000-splat Gaussian clouds and craters and tears them apart in the vertex shader.

Michael Rubloff

Oct 21, 2026

AsterMaster

Platforms

SHARE PointClouds Studio V2.7 Adds Mesh Generation

SHARE PointClouds Studio V2.7 adds mesh generation from point clouds in 3D Tiles, OSGB, GLB, and PLY, improves 3DGS model quality, and extends cropping to 3DGS.

Michael Rubloff

Oct 20, 2026

SHARE 3DGS

Platforms

SHARE PointClouds Studio V2.7 Adds Mesh Generation

Michael Rubloff

Oct 20, 2026

SHARE 3DGS

Platforms

SHARE PointClouds Studio V2.7 Adds Mesh Generation

SHARE PointClouds Studio V2.7 adds mesh generation from point clouds in 3D Tiles, OSGB, GLB, and PLY, improves 3DGS model quality, and extends cropping to 3DGS.

Michael Rubloff

Oct 20, 2026

SHARE 3DGS

Platforms

StorySplat 2.5 Adds Splat Shadows and an AI Scene Agent

StorySplat 2.5 adds splat-built clouds, light shadows the scan can block, a larger Splat Editor and a beta Scene Agent that browser AI agents drive via WebMCP.

Michael Rubloff

Oct 20, 2026

StorySplat

Platforms

StorySplat 2.5 Adds Splat Shadows and an AI Scene Agent

Michael Rubloff

Oct 20, 2026

StorySplat

Platforms

StorySplat 2.5 Adds Splat Shadows and an AI Scene Agent

StorySplat 2.5 adds splat-built clouds, light shadows the scan can block, a larger Splat Editor and a beta Scene Agent that browser AI agents drive via WebMCP.

Michael Rubloff

Oct 20, 2026

StorySplat

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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