Introducing View Dependent: A New Podcast Exploring the Future of 3D Tech

Join hosts Michael and MrNeRF as they explore the groundbreaking advancements in Radiance Field technology, from NeRFs to Gaussian Splatting, with insights from leading engineers, researchers, and industry veterans shaping the future of 3D tech.

Join hosts Michael and MrNeRF as they explore the groundbreaking advancements in Radiance Field technology, from NeRFs to Gaussian Splatting, with insights from leading engineers, researchers, and industry veterans shaping the future of 3D tech.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

View Dependent Podcast

After spending the past two years immersed in 3D technology, I’ve witnessed firsthand how innovations like Radiance Fields are redefining what’s possible. That’s why I’m excited to introduce View Dependent, a new podcast and livestream where my co-host MrNeRF and I will dive into the latest advancements in Neural Radiance Fields (NeRFs), Gaussian Splatting, and more.

In View Dependent, we’ll dive into technologies like Neural Radiance Fields (NeRFs) and Gaussian Splatting—breakthroughs that are driving the next wave of immersive environments. Whether you’re a developer, researcher, or just passionate about tech, this podcast is for you.

What makes radiance fields so revolutionary? Imagine creating photorealistic virtual worlds, or using hyper-accurate 3D models to power autonomous vehicles. This isn’t just future speculation—it’s happening now. Each episode will feature in-depth conversations with industry leaders who are using these tools to transform industries like gaming, AR/VR, architecture, and more. Additionally, we will also be speaking to some of the leading engineers and researchers, giving you the tools to stay ahead in your field. We’ll cover not just the innovations but also their practical implications, showing how these advancements are reshaping workflows and creating new opportunities across industries.

But more than just talking tech, we’ll explore why these advancements matter. How are NeRFs and Gaussian Splatting reshaping workflows? What does this mean for the future of interactive experiences? View Dependent will offer not just answers, but practical insights you can apply to your own projects.

I’m excited to share this journey with you—subscribe now and be part of a community that’s pushing the boundaries of 3D innovation. Our first episode drops soon!

You can find us on Twitter, Linkedin, YouTube, and will soon be on all major Podcast streaming platforms.

Featured

Recents

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Oct 1, 2026

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Platforms

360 Gaussian Pro 1.1.0 Adds Denser Alignment and GPS EXIF

360 Gaussian Pro 1.1.0 keeps two-view points for denser COLMAP alignment and writes focal length and GPS positions into EXIF for RealityScan and Metashape.

Michael Rubloff

Sep 30, 2026

Platforms

360 Gaussian Pro 1.1.0 Adds Denser Alignment and GPS EXIF

360 Gaussian Pro 1.1.0 keeps two-view points for denser COLMAP alignment and writes focal length and GPS positions into EXIF for RealityScan and Metashape.

Michael Rubloff

Platforms

Spirula Studio v2026.9.30 Trains Large Scenes in Parts and Merges Them

Spirula Studio v2026.9.30 splits large reconstructions into parts that train separately and merge, and adds text-prompted SAM 2.1 masking and VRAM forecasting.

Michael Rubloff

Sep 30, 2026

Platforms

Spirula Studio v2026.9.30 Trains Large Scenes in Parts and Merges Them

Spirula Studio v2026.9.30 splits large reconstructions into parts that train separately and merge, and adds text-prompted SAM 2.1 masking and VRAM forecasting.

Michael Rubloff

Platforms

Spark v2.3.0 Fixes On-Demand Rendering for Paged LoD

Spark v2.3.0 fixes on-demand rendering for paged LoD Gaussian splats, adds credentialed and custom-header loading, and lets writeSpz export ExtSplats to SPZ.

Michael Rubloff

Sep 30, 2026

Platforms

Spark v2.3.0 Fixes On-Demand Rendering for Paged LoD

Spark v2.3.0 fixes on-demand rendering for paged LoD Gaussian splats, adds credentialed and custom-header loading, and lets writeSpz export ExtSplats to SPZ.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Oct 1, 2026

Gausser

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Michael Rubloff

Oct 1, 2026

Gausser

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Oct 1, 2026

Gausser

Platforms

360 Gaussian Pro 1.1.0 Adds Denser Alignment and GPS EXIF

360 Gaussian Pro 1.1.0 keeps two-view points for denser COLMAP alignment and writes focal length and GPS positions into EXIF for RealityScan and Metashape.

Michael Rubloff

Sep 30, 2026

360 Gaussian Pro

Platforms

360 Gaussian Pro 1.1.0 Adds Denser Alignment and GPS EXIF

Michael Rubloff

Sep 30, 2026

360 Gaussian Pro

Platforms

360 Gaussian Pro 1.1.0 Adds Denser Alignment and GPS EXIF

360 Gaussian Pro 1.1.0 keeps two-view points for denser COLMAP alignment and writes focal length and GPS positions into EXIF for RealityScan and Metashape.

Michael Rubloff

Sep 30, 2026

360 Gaussian Pro

Platforms

Spirula Studio v2026.9.30 Trains Large Scenes in Parts and Merges Them

Spirula Studio v2026.9.30 splits large reconstructions into parts that train separately and merge, and adds text-prompted SAM 2.1 masking and VRAM forecasting.

Michael Rubloff

Sep 30, 2026

Spirula Studio

Platforms

Spirula Studio v2026.9.30 Trains Large Scenes in Parts and Merges Them

Michael Rubloff

Sep 30, 2026

Spirula Studio

Platforms

Spirula Studio v2026.9.30 Trains Large Scenes in Parts and Merges Them

Spirula Studio v2026.9.30 splits large reconstructions into parts that train separately and merge, and adds text-prompted SAM 2.1 masking and VRAM forecasting.

Michael Rubloff

Sep 30, 2026

Spirula Studio

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.