Matt Tancik's Luma AI SIGGRAPH Talk Now Available

NeRFs were a prominent topic at SIGGRAPH this year, drawing attention through multiple panels focused on them. A notable discussion led by Matt Tancik is now accessible online for the public.

NeRFs were a prominent topic at SIGGRAPH this year, drawing attention through multiple panels focused on them. A notable discussion led by Matt Tancik is now accessible online for the public.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Matt Tancik Luma AI

NeRFs were a prominent topic at SIGGRAPH this year, drawing attention through multiple panels focused on them. A notable discussion led by Matt Tancik is now accessible online for the public.

It struck me as amusing that Matt title was a Ph.D. graduate working at Luma, rather than as one of the original creators of NeRF.

Matt delves into the evolution of creation, transitioning from depicting the world through painting to the advancements in 3D technology, which now require approximately 30 seconds. He provides a comprehensive breakdown of NeRFs' functionality and the underlying mathematics. If you find the workings of NeRF perplexing, this discussion is highly recommended.

If you're interested in seeing other talks given by Matt Tancik, take a look at his lecture at MIT earlier this year. It's fascinating!

vETC is a virtual conference of significant presentations around emerging technologies (e.g., OSVP and ICVFX) and their impact on the M&E industry. Programmed by the Entertainment Technology Center at the USC School of Cinematic Arts and recorded live, speakers present concepts, workflows, business models, and case studies in showcasing disruptive and enabling technologies.

The concept of the vETC series came about in 2015 to fulfill the desire to populate an independent conference for the emerging tech topics while implementing the virtual capabilities by expanding beyond traditional physical conference attendees. It has advanced to cover a wide breadth of mainstream topics providing great insight into early-stage technologies in a TED-talk-style platform. Unlike unrecorded conferences, there is no single audience for this video series - anyone who wishes to catch up can hear from experts right at their personal computers.

Featured

Recents

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.

Michael Rubloff

Sep 23, 2026

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.

Michael Rubloff

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Sep 23, 2026

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Sep 22, 2026

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Platforms

Splat.js Adds In-Browser Video to Splat and Avatars

Arrival.Space switches on in-browser video to splat conversion in Splat.js, adding frame picking, retraining and an experimental toggle that builds avatars.

Michael Rubloff

Sep 22, 2026

Platforms

Splat.js Adds In-Browser Video to Splat and Avatars

Arrival.Space switches on in-browser video to splat conversion in Splat.js, adding frame picking, retraining and an experimental toggle that builds avatars.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.

Michael Rubloff

Sep 23, 2026

XGRIDS Logo

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

Michael Rubloff

Sep 23, 2026

XGRIDS Logo

XGRIDS LCC Unreal SDK v3.4.0 Adds Orthographic Views

XGRIDS LCC Unreal SDK v3.4.0 adds orthographic projection for LCC, LCC2, SOG, SPZ and PLY data, a Pro Load Volume region loader, and tiled rasterization.

Michael Rubloff

Sep 23, 2026

XGRIDS Logo

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Sep 23, 2026

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

Michael Rubloff

Sep 23, 2026

Platforms

CorbeauSplat v2.0.0 Ships Stable Version

CorbeauSplat v2.0.0 is the first stable v2 release, fixing a COLMAP sub-model bug that trained Brush on the draft model, plus Resume wiring and PLY discovery.

Michael Rubloff

Sep 23, 2026

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Sep 22, 2026

Splatara

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Michael Rubloff

Sep 22, 2026

Splatara

Platforms

Splatara Rebuilds SplataraScan's Desktop Pipeline on Spirula

Splatara rebuilds SplataraScan's pipeline on Spirula Studio, dropping COLMAP and RealityScan and cutting its Windows companion from 1.51 GB to 240 MB.

Michael Rubloff

Sep 22, 2026

Splatara

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.