nerfstudio Introduces gsplat

We're about to see quite a few developments from the nerfstudio team and today we're starting to get a glimpse at their newest addition, gsplat. While it is from the team at nerfstudio, this is separate from the nerfstudio platform.

We're about to see quite a few developments from the nerfstudio team and today we're starting to get a glimpse at their newest addition, gsplat. While it is from the team at nerfstudio, this is separate from the nerfstudio platform.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

gsplat

We’re about to see quite a few developments from the nerfstudio team and today we’re starting to get a glimpse at their newest addition, gsplat. While it is from the team at nerfstudio, this is separate from the nerfstudio platform.

Please note that this is not a full interactive 3D Gaussian Splatting platform, but it’s very, very close. The idea behind gsplat is to reimplement 3DGS backend code so that you can train gaussian models with it and also to make it a bit more modular and python friendly for other developers to build ontop of. If you can imagine Nerfacto is to nerfstudio’s NeRF method is like gsplat is to Gaussian Splatting in nerfstudio.

gsplat is be a great tool to go hand in hand, with the soon to arrive nerfstudio implementation of 3D Gaussian Splatting. Like so much of nerfstudio, gsplat is meant to empower those by making itself opensource and modular for people to build on top of. For gsplat, comes with making gaussians python friendly for developers.

We’ll have to see what features the nerfstudio implementation launches with, but given how quickly 3DGS has grown, I think it’s great that we have a modular system to build on top of. As soon as the nerfstudio implementation goes live, we’ll be here reporting on it.

This install has been tested on linux with pytorch version 2.0.1 and cudatoolkit 11.8. Compiling on Windows is still a work in progress, but I have been speaking directly to the team who have been hard at work to expand access to Windows users. I will update this article as that changes.

I’ve been noticing a lot of the recent announcements and platforms have been referencing the Renaissance. It feels about right.

Featured

Recents

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Oct 14, 2026

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Platforms

Gauzilla Pro Adds BIM Import, Overlaying Design Models on 4D Gaussian Splat Time-Lapses

Gauzilla Pro adds BIM import, overlaying design models on as-built Gaussian splats across its 4D time-lapse and rendering the scenes with AI-enhanced imaging.

Michael Rubloff

Oct 14, 2026

Platforms

Gauzilla Pro Adds BIM Import, Overlaying Design Models on 4D Gaussian Splat Time-Lapses

Gauzilla Pro adds BIM import, overlaying design models on as-built Gaussian splats across its 4D time-lapse and rendering the scenes with AI-enhanced imaging.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

Gracia AI

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Michael Rubloff

Oct 14, 2026

Gracia AI

News

Gracia Introduces a World Reconstruction Model for Physical AI and Sports Replays

Gracia's World Reconstruction Model turns real multi-camera footage into accurate 4D scenes for sports replays, VFX and film, 4DGS processing and robotics.

Michael Rubloff

Oct 14, 2026

Gracia AI

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

News

John Knoll Used Gaussian Splatting for Razor Crest Interior in The Mandalorian and Grogu

ILM's John Knoll used Gaussian splatting to capture the Razor Crest interior for The Mandalorian and Grogu, roughly 20,000 images shot in 15 to 20 minutes.

Michael Rubloff

Oct 14, 2026

Mandalorian Gasussian splatting

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Oct 14, 2026

Arrival Space

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Michael Rubloff

Oct 14, 2026

Arrival Space

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Oct 14, 2026

Arrival Space

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.