Niantic Spatial Bets Big on Scaniverse and Gaussian Splatting

Niantic Spatial Bets Big on Scaniverse and Gaussian Splatting

Niantic Spatial Bets Big on Scaniverse and Gaussian Splatting

Michael Rubloff

Michael Rubloff

Mar 12, 2025

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Niantic Spatial
Niantic Spatial

Today marked a significant shift in the tech landscape as Niantic announced the sale of its gaming portfolio, including massive hits like Pokémon GO, to mobile gaming giant Scopely for approximately $3.85 billion. Amid this seismic shift, one notable asset was intentionally kept separate: Scaniverse, a pioneering mobile app that leverages Gaussian Splatting, a type of radiance field representation.

The retention of Scaniverse and Niantic Spatial underline a strategic pivot. Niantic is betting heavily that the future of augmented reality and geospatial AI will rely less on traditional mapping approaches and more on high-fidelity, machine-readable 3D worlds reconstructed using lifelike 3D methods, such as Gaussian Splatting. Niantic had previously published a larger article about why they're so excited about the Radiance Field representation.

Radiance fields, especially Gaussian Splatting, stand at the forefront of next-generation spatial computing. They offer unmatched speed, realism, and efficiency in rendering detailed 3D environments from ordinary imagery. Scaniverse, serving hundreds of thousands of users monthly, enables anyone with an iPhone or Android device to easily capture and create lifelike 3D models. These scans can then be uploaded to a crowdsourced global map.

Now funded with an initial investment of $250 million, Niantic Spatial has a clear mission: to build a "Large Geospatial Model," an AI-driven representation of the entire physical world.

This strategic move sends a clear message to the broader tech industry and research community. Radiance fields have been ready to leave research for some time. Niantic’s decision to retain Scaniverse and aggressively invest in Niantic Spatial demonstrates that Gaussian Splatting is not only commercially viable but potentially industry-defining. It’s a strong vote of confidence in the transformative potential of radiance field-based representations.

While the gaming side of Niantic found a fitting home at Scopely, dedicated to nurturing "forever games," the heart of Niantic’s ambitious technological vision now beats within Niantic Spatial. Radiance fields like Gaussian Splatting have officially stepped onto the main stage, backed by significant resources and the enthusiastic endorsement of a tech innovator renowned for shaping digital interactions with the real world.

Niantic and Scaniverse will be attending GDC next week. It will be interesting to see what announcements, if any, will be made at the conference. For more details, stay tuned as we follow Niantic Spatial’s journey and explore how Gaussian Splatting and other radiance field innovations continue reshaping our understanding of spatial computing.

Featured

Recents

Featured

Artwork

RL Grime Borderline NeRFs from Jake Oleson

Two years after its filming, the music video for Borderline releases with several NeRFs.

Michael Rubloff

Apr 18, 2025

Artwork

RL Grime Borderline NeRFs from Jake Oleson

Two years after its filming, the music video for Borderline releases with several NeRFs.

Michael Rubloff

Apr 18, 2025

Artwork

RL Grime Borderline NeRFs from Jake Oleson

Two years after its filming, the music video for Borderline releases with several NeRFs.

Michael Rubloff

Platforms

3DGS to Dense Point Cloud V2

3DGS to Dense Point Cloud returns with awesome updates!

Michael Rubloff

Apr 16, 2025

Platforms

3DGS to Dense Point Cloud V2

3DGS to Dense Point Cloud returns with awesome updates!

Michael Rubloff

Apr 16, 2025

Platforms

3DGS to Dense Point Cloud V2

3DGS to Dense Point Cloud returns with awesome updates!

Michael Rubloff

Platforms

Preferred Networks Inc. Announces 3DGS Unreal Engine 5 Plugin

Tokyo based Preferred Networks Inc has announced an exciting upcoming UE 5 Plugin.

Michael Rubloff

Apr 15, 2025

Platforms

Preferred Networks Inc. Announces 3DGS Unreal Engine 5 Plugin

Tokyo based Preferred Networks Inc has announced an exciting upcoming UE 5 Plugin.

Michael Rubloff

Apr 15, 2025

Platforms

Preferred Networks Inc. Announces 3DGS Unreal Engine 5 Plugin

Tokyo based Preferred Networks Inc has announced an exciting upcoming UE 5 Plugin.

Michael Rubloff

Platforms

404—GEN: Bringing Text to 3D Gaussian Splatting to Unity

A free text to 3D generator in Unity using 3DGS.

Michael Rubloff

Apr 14, 2025

Platforms

404—GEN: Bringing Text to 3D Gaussian Splatting to Unity

A free text to 3D generator in Unity using 3DGS.

Michael Rubloff

Apr 14, 2025

Platforms

404—GEN: Bringing Text to 3D Gaussian Splatting to Unity

A free text to 3D generator in Unity using 3DGS.

Michael Rubloff