Orange Adds 3DGS OpenXR Support

Updates to the foundational 3D Gaussian Splatting page have been sporadic, yet a notable enhancement has recently emerged with the addition of OpenXR support.

Updates to the foundational 3D Gaussian Splatting page have been sporadic, yet a notable enhancement has recently emerged with the addition of OpenXR support.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

3DGS OpenXR

Updates to the foundational 3D Gaussian Splatting page have been sporadic, yet a notable enhancement has recently emerged with the addition of OpenXR support. Orange Open Source spearheaded the development of an OpenXR implementation, designed for seamless integration with the Inria SIBR Viewer. This advancement broadens the horizons for virtual reality applications, making them accessible on a range of consumer devices.

In order to get started, there is a direct download of the SIBR viewer from Inria’s Gitlab. Please make sure that you are also running the latest version of Inria’s original codebase.

As of now, the setup is available for both Windows and Linux platforms through SteamVR. Interested users can initiate their journey by downloading the SIBR viewer directly from Inria’s Gitlab repository and then recompiled from gaussian_code_release_openxr branch’s source code. The Orange team showcased the XR experience at their Open Tech Days in late 2023, marking its transition from a demonstration to public availability.

Inria, the company behind the original paper, has teased the addition of further enhancements to 3D Gaussian Splatting, although the specifics of these updates remain under wraps. We will keep you posted as new features are added to their Github. As the community eagerly anticipates these developments, the integration of OpenXR stands as an exciting option for people to experience the hyper realism of Gaussian Splatting for themselves in VR.

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Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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