Mingqian Ji
Jian Yang
Shanshan Zhang
Current multi-view 3D object detection methods typically transfer 2D features into 3D space using depth estimation or 3D position encoder, but in a fully data-driven and implicit manner, which limits the detection performance. Inspired by the success of radiance fields on 3D reconstruction, we assume they can be used to enhance the detector's ability of 3D geometry estimation. However, we observe a decline in detection performance, when we directly use them for 3D rendering as an auxiliary task. From our analysis, we find the performance drop is caused by the strong responses on the background when rendering the whole scene. To address this problem, we propose object-centric radiance fields, focusing on modeling foreground objects while discarding background noises. Specifically, we employ Object-centric Radiance Fields (OcRF) to enhance 3D voxel features via an auxiliary task of rendering foreground objects. We further use opacity - the side-product of rendering- to enhance the 2D foreground BEV features via Height-aware Opacity-based Attention (HOA), where attention maps at different height levels are generated separately via multiple networks in parallel. Extensive experiments on the nuScenes validation and test datasets demonstrate that our OcRFDet achieves superior performance, outperforming previous state-of-the-art methods with 57.2$\%$ mAP and 64.8$\%$ NDS on the nuScenes test benchmark. Code will be available at https://github.com/Mingqj/OcRFDet.
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