Postshot Releases v0.4

Postshot Releases v0.4

Postshot Releases v0.4

Michael Rubloff

Michael Rubloff

Aug 23, 2024

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Postshot v0.4
Postshot v0.4

Just ahead of the weekend, everyone's favorite Radiance Field platform announces several major updates.

There are so many features that arrived today, the first being full RAW, HDR support, and 16bit and 32bit integer colors for training images. Additionally, several color spaces have been added in addition to sRGB and now extends to ACES, HLG/Rec. 2020, and Adobe RGB.

GPU memory usage during training has been reduced by approximately 15%, alongside various other performance improvements. New parameters for rendering and radiance field training have been added to give users finer control over the final output.

Several new UI features have been added, including a separate brush selection mode, missing image relocation options, and a 'File/Open Recent' submenu. The UI now also displays more relevant information, such as trained step counts in the radiance field model stats and separate image counts for various image sets.

Numerous fixes improve the UI's stability and responsiveness, including addressing issues with incorrect camera poses, splat density restoration, and progress indicators. Enhancements have also been made to make the interface more intuitive, such as improved brush size adjustment and selection tool shortcuts.

People will also be excited to learn that Reality Capture cameras/points in CSV/PLY formats are now officially supported.

To take a look at the full changelog, please check here.

People who have been in the Postshot Discord have gotten early access to some of these features, but there's quite a lot of amazing progress that's been introduced.

This article will continue to be updated. There's a lot new here.

Featured

Recents

Featured

Platforms

NVIDIA Publishes Blog on Marble Workflow for Robotics Simulation with Isaac Sim

NVIDIA just published a tutorial on how to bring World Labs into simulation.

Michael Rubloff

Dec 18, 2025

Platforms

NVIDIA Publishes Blog on Marble Workflow for Robotics Simulation with Isaac Sim

NVIDIA just published a tutorial on how to bring World Labs into simulation.

Michael Rubloff

Dec 18, 2025

Platforms

NVIDIA Publishes Blog on Marble Workflow for Robotics Simulation with Isaac Sim

NVIDIA just published a tutorial on how to bring World Labs into simulation.

Michael Rubloff

Platforms

Meta's Hyperscape Capture Adds More Demo Scenes

Another round of Hyperscape Capture scenes from Meta has arrived.

Michael Rubloff

Dec 17, 2025

Platforms

Meta's Hyperscape Capture Adds More Demo Scenes

Another round of Hyperscape Capture scenes from Meta has arrived.

Michael Rubloff

Dec 17, 2025

Platforms

Meta's Hyperscape Capture Adds More Demo Scenes

Another round of Hyperscape Capture scenes from Meta has arrived.

Michael Rubloff

Platforms

XGRIDS Announces LCC Cloud Beta

Cloud based processing for XGRIDS devices is now entering a free beta period.

Michael Rubloff

Dec 15, 2025

Platforms

XGRIDS Announces LCC Cloud Beta

Cloud based processing for XGRIDS devices is now entering a free beta period.

Michael Rubloff

Dec 15, 2025

Platforms

XGRIDS Announces LCC Cloud Beta

Cloud based processing for XGRIDS devices is now entering a free beta period.

Michael Rubloff

Platforms

OpenQuestCapture for Quest 3 and 3S Capture

Another app to capture and export data from your Quest is here!

Michael Rubloff

Dec 12, 2025

Platforms

OpenQuestCapture for Quest 3 and 3S Capture

Another app to capture and export data from your Quest is here!

Michael Rubloff

Dec 12, 2025

Platforms

OpenQuestCapture for Quest 3 and 3S Capture

Another app to capture and export data from your Quest is here!

Michael Rubloff