Radiance Field Series Episode 1 ft. Ian George
Radiance Field Series Episode 1 ft. Ian George
Radiance Field Series Episode 1 ft. Ian George

Michael Rubloff
Aug 13, 2024


This Thursday marks the beginning of a new weekly series co-hosted by MrNeRF and myself. We’ll be bringing you a half-hour+ show where we chat with some of the top creatives, researchers, engineers, influencers, investors, and more in the field.
For our inaugural episode, we’re thrilled to welcome Ian George, a pioneer in the use of Radiance Fields since the launch of Instant-NGP. Ian is a leading expert in capturing spaces, both indoors and outdoors, and he’ll be sharing his tips on achieving high-fidelity captures using a variety of devices.
Stay tuned for streaming links, which we’ll share soon.
Featured
Recents
Featured
Platforms
Apple Confirms Personas use Gaussian Splatting
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Michael Rubloff
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Platforms
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Apple just confirmed they use the radiance field representation.
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Platforms
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Platforms
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Platforms
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The update brings XGRIDS LOD integration, SOG compression, and a host of real time visualization tools.
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Platforms
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The update brings XGRIDS LOD integration, SOG compression, and a host of real time visualization tools.
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News
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A developer is experimenting with relighting splats in Houdini.
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Mosaic Releases Prague REALMAP Dataset
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Mosaic Releases Prague REALMAP Dataset
Mosaic releases a massive dataset of Prague.
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Platforms
Mosaic Releases Prague REALMAP Dataset
Mosaic releases a massive dataset of Prague.
Michael Rubloff
Platforms
Apple Confirms Personas use Gaussian Splatting
Apple just confirmed they use the radiance field representation.
Michael Rubloff
Oct 30, 2025

Platforms
Apple Confirms Personas use Gaussian Splatting
Michael Rubloff
Oct 30, 2025

Platforms
Apple Confirms Personas use Gaussian Splatting
Apple just confirmed they use the radiance field representation.
Michael Rubloff
Oct 30, 2025

Platforms
Voluma Releases v1.20.0
The update brings XGRIDS LOD integration, SOG compression, and a host of real time visualization tools.
Michael Rubloff
Oct 29, 2025

Platforms
Voluma Releases v1.20.0
Michael Rubloff
Oct 29, 2025

Platforms
Voluma Releases v1.20.0
The update brings XGRIDS LOD integration, SOG compression, and a host of real time visualization tools.
Michael Rubloff
Oct 29, 2025

News
Toward Relightable Gaussian Splatting: A Houdini-Based Proof of Concept
A developer is experimenting with relighting splats in Houdini.
Michael Rubloff
Oct 26, 2025

News
Toward Relightable Gaussian Splatting: A Houdini-Based Proof of Concept
Michael Rubloff
Oct 26, 2025

News
Toward Relightable Gaussian Splatting: A Houdini-Based Proof of Concept
A developer is experimenting with relighting splats in Houdini.
Michael Rubloff
Oct 26, 2025

Featured
Featured
Platforms
RealityScan 2.0 Officially Released
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RealityScan 2.0 Officially Released
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RealityScan 2.0 Officially Released
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SuperSplat Unveils Major Updates: 2.0 is Here
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SuperSplat Unveils Major Updates: 2.0 is Here
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SuperSplat Unveils Major Updates: 2.0 is Here
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Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
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Feb 3, 2025

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Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
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Feb 3, 2025

Research
Radiant Foam: Radfoam
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Feb 3, 2025

Recent articles
Platforms
Apple Confirms Personas use Gaussian Splatting
Apple just confirmed they use the radiance field representation.
Michael Rubloff
Oct 30, 2025

Platforms
Voluma Releases v1.20.0
The update brings XGRIDS LOD integration, SOG compression, and a host of real time visualization tools.
Michael Rubloff
Oct 29, 2025

News
Toward Relightable Gaussian Splatting: A Houdini-Based Proof of Concept
A developer is experimenting with relighting splats in Houdini.
Michael Rubloff
Oct 26, 2025

