News

Radiancefields.com to exhibit at NVIDIA's GTC

Michael Rubloff

Feb 23, 2024

NVIDIA GTC
NVIDIA GTC

As the world of artificial intelligence continues to expand at an unprecedented pace, the return of the premier AI conference, GTC, hosted by NVIDIA, marks a pivotal moment for the AI community. This in-person gathering, the first in recent years, is poised to be an extraordinary event that showcases both the exponential impact AI has had across various sectors, but also sets the stage for envisioning its transformative role in shaping our future.

I am thrilled to announce my involvement in GTC 2024, where I will be presenting an exhibition dedicated to the cutting-edge technology of radiance fields. We will take a look at what radiance fields are, the companies currently building in the space, demos of the technology, and more.

Radiance fields are a method that takes standard two dimensional images to create the most lifelike and hyper realistic three dimensional representations of what they see. This emerging technology has the power to revolutionize a multitude of industries, and I am eager to showcase its potential. Discover the leading methods in radiance field technology through interactive exhibits, including cutting-edge VR and generative AI demonstrations.

For instance, attendees will be able to try out Gracia VR, which most recently announced the inclusion of Gracia onto Steam.

GTC will take place at the San Jose convention center between March 18th-21st, 2024. The event will take place Monday, the 18th, evening from 5-7pm. Be sure to save the session and add it to your calendar!

Additionally, I will also be speaking on The Future of Extended Reality and Generative AI [S62751] panel on Wednesday morning. The advancements in generative radiance fields over the last six months have been remarkable, and I can't wait to share and discuss these developments with you.

GTC 2024 offers a unique opportunity for us to come together and delve into the advancements shaping our future. If you're attending, I would love to connect, share insights, and explore the endless possibilities of AI and technology together. Please reach out to arrange a meet-up!

Featured

Featured

Featured

Research

Shrinking 3DGS File Size

Gaussian Splatting has quickly become one of the most exciting research topics in Radiance Fields, thanks to its fast training, real time rendering rates, and easy to create pipeline. The one critique that emerged was the resulting file size from captures, often venturing into the high hundreds of megabytes and up.

Michael Rubloff

Apr 11, 2024

Research

Shrinking 3DGS File Size

Gaussian Splatting has quickly become one of the most exciting research topics in Radiance Fields, thanks to its fast training, real time rendering rates, and easy to create pipeline. The one critique that emerged was the resulting file size from captures, often venturing into the high hundreds of megabytes and up.

Michael Rubloff

Apr 11, 2024

Research

Shrinking 3DGS File Size

Gaussian Splatting has quickly become one of the most exciting research topics in Radiance Fields, thanks to its fast training, real time rendering rates, and easy to create pipeline. The one critique that emerged was the resulting file size from captures, often venturing into the high hundreds of megabytes and up.

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RealmDreamer's Generative Scenes

Since the unveiling of the Sora's large-scale generative Radiance Fields, the tech world has been buzzing with anticipation about the future of 3D scene generation. There hasn't been much public work since then showcasing what could be coming, but today we're looking at RealmDreamer, which creates scene level generations based on original text prompts.

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Research

RealmDreamer's Generative Scenes

Since the unveiling of the Sora's large-scale generative Radiance Fields, the tech world has been buzzing with anticipation about the future of 3D scene generation. There hasn't been much public work since then showcasing what could be coming, but today we're looking at RealmDreamer, which creates scene level generations based on original text prompts.

Michael Rubloff

Apr 11, 2024

Research

RealmDreamer's Generative Scenes

Since the unveiling of the Sora's large-scale generative Radiance Fields, the tech world has been buzzing with anticipation about the future of 3D scene generation. There hasn't been much public work since then showcasing what could be coming, but today we're looking at RealmDreamer, which creates scene level generations based on original text prompts.

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Recent articles

Recent articles

Research

Shrinking 3DGS File Size

Gaussian Splatting has quickly become one of the most exciting research topics in Radiance Fields, thanks to its fast training, real time rendering rates, and easy to create pipeline. The one critique that emerged was the resulting file size from captures, often venturing into the high hundreds of megabytes and up.

Michael Rubloff

Apr 11, 2024

3dgs compress

Research

Shrinking 3DGS File Size

Gaussian Splatting has quickly become one of the most exciting research topics in Radiance Fields, thanks to its fast training, real time rendering rates, and easy to create pipeline. The one critique that emerged was the resulting file size from captures, often venturing into the high hundreds of megabytes and up.

Michael Rubloff

Apr 11, 2024

3dgs compress

Platforms

Luma AI Android Released

Native Android support from Luma AI is finally here. Of all the questions about Luma features I get, Android support is routinely at the top of the list.

Michael Rubloff

Apr 10, 2024

Platforms

Luma AI Android Released

Native Android support from Luma AI is finally here. Of all the questions about Luma features I get, Android support is routinely at the top of the list.

Michael Rubloff

Apr 10, 2024

Research

PhysAvatar's Dynamic Dances

Playing as yourself in a video game has always seemed like a fun idea. Now, we're one step closer to making that a reality with PhysAvatar.

Michael Rubloff

Apr 9, 2024

Research

PhysAvatar's Dynamic Dances

Playing as yourself in a video game has always seemed like a fun idea. Now, we're one step closer to making that a reality with PhysAvatar.

Michael Rubloff

Apr 9, 2024