Radiant by Neural Radiance Fields Newsletter

ntroducing "Radiant" – the FIRST EVER newsletter dedicated to Neural Radiance Fields!

ntroducing "Radiant" – the FIRST EVER newsletter dedicated to Neural Radiance Fields!

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Radiant Substack

🚀✨ Introducing "Radiant" – the FIRST EVER newsletter dedicated to Neural Radiance Fields! 🌟💡

🎉 We are thrilled to announce the launch of "Radiant," our cutting-edge newsletter designed to keep you informed about all the exciting developments in the world of NeRF (Neural Radiance Fields). As the technology landscape continues to evolve, we want to provide you with a reliable source of expert insights, breakthroughs, and the latest trends.

Radiant by Neural Radiance Fields

What can you expect from "Radiant"?

  • Comprehensive summaries of groundbreaking NeRF research

  • In-depth analysis of industry advancements

  • Exclusive interviews with top NeRF researchers

  • Real-world applications and use-cases

  • Curated list of NeRF-related events, webinars, and conferences

🔔 With Radiant, you'll be the first to know about the most significant innovations in the NeRF space. We're committed to keeping you updated on an ongoing basis, ensuring that you never miss out on the latest discoveries.

🎁 As a thank you for joining us on this journey, we're offering FREE subscription for a limited time! Don't miss out on this fantastic opportunity to be part of the Radiant community.

This is the very first one, so please excuse any issues as the MVP gets built out. Let me know any feedback, content you'd like to see, and newsletter frequency.

Featured

Recents

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Oct 14, 2026

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Platforms

Gauzilla Pro Adds BIM Import, Overlaying Design Models on 4D Gaussian Splat Time-Lapses

Gauzilla Pro adds BIM import, overlaying design models on as-built Gaussian splats across its 4D time-lapse and rendering the scenes with AI-enhanced imaging.

Michael Rubloff

Oct 14, 2026

Platforms

Gauzilla Pro Adds BIM Import, Overlaying Design Models on 4D Gaussian Splat Time-Lapses

Gauzilla Pro adds BIM import, overlaying design models on as-built Gaussian splats across its 4D time-lapse and rendering the scenes with AI-enhanced imaging.

Michael Rubloff

Platforms

NVIDIA Isaac Sim 6.2.0 Turns On Gaussian Depth and Albedo by Default for NuRec Scenes

NVIDIA Isaac Sim 6.2.0 enables Gaussian accumulated depth and albedo by default for NuRec scenes, and NuRec replay no longer strips depth from its output.

Michael Rubloff

Oct 14, 2026

Platforms

NVIDIA Isaac Sim 6.2.0 Turns On Gaussian Depth and Albedo by Default for NuRec Scenes

NVIDIA Isaac Sim 6.2.0 enables Gaussian accumulated depth and albedo by default for NuRec scenes, and NuRec replay no longer strips depth from its output.

Michael Rubloff

Platforms

ComfyUI-InfiniSplat Brings the InfiniSplat Single-Image Gaussian Splatting Model to ComfyUI

ComfyUI-InfiniSplat 0.1.3 brings the InfiniSplat single-image Gaussian splatting model to ComfyUI, with native Preview Splat output and Gaussian PLY export.

Michael Rubloff

Oct 12, 2026

Platforms

ComfyUI-InfiniSplat Brings the InfiniSplat Single-Image Gaussian Splatting Model to ComfyUI

ComfyUI-InfiniSplat 0.1.3 brings the InfiniSplat single-image Gaussian splatting model to ComfyUI, with native Preview Splat output and Gaussian PLY export.

Michael Rubloff

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Oct 14, 2026

Arrival Space

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Michael Rubloff

Oct 14, 2026

Arrival Space

Platforms

Arrival.Space 2026.10 Lets Visitors Talk to AI Characters in Real Time

Arrival.Space 2026.10 adds real-time voice NPCs that answer aloud and act while visitors talk, plus click-aware Vibes and finer Gaussian splat detail.

Michael Rubloff

Oct 14, 2026

Arrival Space

Platforms

Gauzilla Pro Adds BIM Import, Overlaying Design Models on 4D Gaussian Splat Time-Lapses

Gauzilla Pro adds BIM import, overlaying design models on as-built Gaussian splats across its 4D time-lapse and rendering the scenes with AI-enhanced imaging.

Michael Rubloff

Oct 14, 2026

Gauzilla Pro

Platforms

Gauzilla Pro Adds BIM Import, Overlaying Design Models on 4D Gaussian Splat Time-Lapses

Michael Rubloff

Oct 14, 2026

Gauzilla Pro

Platforms

Gauzilla Pro Adds BIM Import, Overlaying Design Models on 4D Gaussian Splat Time-Lapses

Gauzilla Pro adds BIM import, overlaying design models on as-built Gaussian splats across its 4D time-lapse and rendering the scenes with AI-enhanced imaging.

Michael Rubloff

Oct 14, 2026

Gauzilla Pro

Platforms

NVIDIA Isaac Sim 6.2.0 Turns On Gaussian Depth and Albedo by Default for NuRec Scenes

NVIDIA Isaac Sim 6.2.0 enables Gaussian accumulated depth and albedo by default for NuRec scenes, and NuRec replay no longer strips depth from its output.

Michael Rubloff

Oct 14, 2026

NVIDIA Isaac Sim

Platforms

NVIDIA Isaac Sim 6.2.0 Turns On Gaussian Depth and Albedo by Default for NuRec Scenes

Michael Rubloff

Oct 14, 2026

NVIDIA Isaac Sim

Platforms

NVIDIA Isaac Sim 6.2.0 Turns On Gaussian Depth and Albedo by Default for NuRec Scenes

NVIDIA Isaac Sim 6.2.0 enables Gaussian accumulated depth and albedo by default for NuRec scenes, and NuRec replay no longer strips depth from its output.

Michael Rubloff

Oct 14, 2026

NVIDIA Isaac Sim

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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