Artwork

Ruben Fro to appear on XR AI Spotlight Podcast

Michael Rubloff

Jan 16, 2024

Ruben Fro
Ruben Fro

Over the past couple of years, there has been a small community of creators who have been experimenting with and publishing their work with radiance fields. One of these creators is Ruben Fro.

https://twitter.com/Ruben_Fro/status/1712651517310996701https://twitter.com/Ruben_Fro/status/1744861751735427075

For those who don't know Ruben Fro or his work, it is seriously awesome. We've featured it a couple times across articles here, but you also might have seen his work pop up on Twitter, YouTube, and Linkedin.

The latter of which you can watch the recording, live as it happens. It will be recorded tomorrow, January 17th at 12pm EST. If that time doesn't work for you, you can always catch it on their Spotify or YouTube channel afterwards. XR AI Spotlight is hosted by Gabriele Romagnoli and looks to highlight creators and innovators who are building within XR and AI.

I'm really excited to hear Ruben Fro's take on radiance fields and how they can be used for to create art. He's shown quite a few examples of using Gaussian Splatting in Unity and has been a great role model for how these advances in radiance field based technology can be harnessed for creative purposes.

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Recent articles

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Research

Shrinking 3DGS File Size

Gaussian Splatting has quickly become one of the most exciting research topics in Radiance Fields, thanks to its fast training, real time rendering rates, and easy to create pipeline. The one critique that emerged was the resulting file size from captures, often venturing into the high hundreds of megabytes and up.

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3dgs compress

Research

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Gaussian Splatting has quickly become one of the most exciting research topics in Radiance Fields, thanks to its fast training, real time rendering rates, and easy to create pipeline. The one critique that emerged was the resulting file size from captures, often venturing into the high hundreds of megabytes and up.

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Research

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