Ruben Fro to appear on XR AI Spotlight Podcast

Michael Rubloff

Michael Rubloff

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Ruben Fro

Over the past couple of years, there has been a small community of creators who have been experimenting with and publishing their work with radiance fields. One of these creators is Ruben Fro.

https://twitter.com/Ruben_Fro/status/1712651517310996701https://twitter.com/Ruben_Fro/status/1744861751735427075

For those who don’t know Ruben Fro or his work, it is seriously awesome. We’ve featured it a couple times across articles here, but you also might have seen his work pop up on Twitter, YouTube, and Linkedin.

The latter of which you can watch the recording, live as it happens. It will be recorded tomorrow, January 17th at 12pm EST. If that time doesn’t work for you, you can always catch it on their Spotify or YouTube channel afterwards. XR AI Spotlight is hosted by Gabriele Romagnoli and looks to highlight creators and innovators who are building within XR and AI.

I’m really excited to hear Ruben Fro’s take on radiance fields and how they can be used for to create art. He’s shown quite a few examples of using Gaussian Splatting in Unity and has been a great role model for how these advances in radiance field based technology can be harnessed for creative purposes.

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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More from Michael Rubloff

More from Michael Rubloff

Platforms

DJI Terra V5.3.0 Adds Cluster Reconstruction for Gaussian Splatting

DJI Terra V5.3.0 adds cluster reconstruction for Gaussian splatting, removing the previous scale limit on 3DGS jobs and adding water-surface handling and floater removal.

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3ds Max 2027.2 makes 3D Gaussian splats an editable native point object, deformable in the modifier stack and rendered natively in Arnold for Max 5.9.3.

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