Splatfacto-Big Added to nerfstudio

NerfStudio continues to receive updates to its open-source platform. The platform now supports "Splatfacto-Big" as a third-party method. Splatfacto-Big is an enhanced version of Splatfacto designed to produce higher fidelity outputs.

NerfStudio continues to receive updates to its open-source platform. The platform now supports "Splatfacto-Big" as a third-party method. Splatfacto-Big is an enhanced version of Splatfacto designed to produce higher fidelity outputs.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

nerfstudio

NerfStudio continues to receive updates to its open-source platform. The platform now supports “Splatfacto-Big” as a third-party method. Splatfacto-Big is an enhanced version of Splatfacto designed to produce higher fidelity outputs.

Just like how nerfacto-big is a more powerful implementation of nerfacto, the same is true for splatfacto-big.

You can compare how splatfacto-big stacks up to the original implementation by Inria, here. It generally outperforms the original method, by a small margin, and seems to train faster in my experience. On a 3090 GPU, Splatfacto-Big takes about 15 minutes to train to 30,000 steps.

Running Splatfacto-Big requires approximately 12GB of VRAM, in contrast to the ~6GB required for standard Splatfacto. If you have sufficient VRAM and wish to use Splatfacto, I recommend training with Splatfacto-Big.

In addition to Splatfacto-Big, NerfStudio is introducing time as a variable in the Viser viewer. This addition allows for the direct utilization of dynamic-based projects within NerfStudio, enabling users to control the specific moment of a dynamic scene’s rendering. Users retain the ability to navigate through the scene freely.

Moreover, the Render panel now includes a default time slider to set the time for each keyframe. Before initiating a formal render, you can preview your dynamic renderings in preview mode. This is a new feature for Viser, as the legacy viewer did not support this. Each keyframe can set its own time value, overriding the default. During rendering (i.e., through the camera path JSON file), the render time will interpolate between keyframes.

These updates have gone relatively under the radar, but they are currently accessible.

Both of these contributions came from independent contributors, Splatfacto-big coming from AdamRashid96 and iSach for dynamic support. Adam is no stranger to nerfstudio, having previously made the render closest camera feature.

Featured

Recents

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Oct 2, 2026

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Oct 2, 2026

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Oct 2, 2026

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Oct 1, 2026

Platforms

Gausser Brings MoGraph-Driven Gaussian Splat Animation to Cinema 4D

Gausser 1.0.0 brings 3D Gaussian splatting to Cinema 4D, driving imported PLY, SPLAT and SPZ splats with MoGraph Fields, Effectors, Deformers and Forces.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Oct 2, 2026

PlayCanvas

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

Michael Rubloff

Oct 2, 2026

PlayCanvas

Platforms

PlayCanvas Engine v2.23.0 Returns Gaussian Splat LOD to Distance-Only Selection

PlayCanvas Engine v2.23.0 makes Gaussian splat LOD distance-only again, adds target or limit splat budgets, and adds sort-free stochastic rendering on WebGPU.

Michael Rubloff

Oct 2, 2026

PlayCanvas

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Oct 2, 2026

ArcGIS Earth

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

Michael Rubloff

Oct 2, 2026

ArcGIS Earth

Platforms

Esri Adds Georeferenced Gaussian Splat Layers to ArcGIS Earth 3.0

ArcGIS Earth 3.0 adds georeferenced Gaussian splat layers to the free desktop globe app, shown in new local scenes beside basemaps, terrain and scene layers.

Michael Rubloff

Oct 2, 2026

ArcGIS Earth

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Oct 2, 2026

gsplat avatar

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

Michael Rubloff

Oct 2, 2026

gsplat avatar

Platforms

gsplat-talkinghead Brings Lip-Synced Gaussian Splat Avatars to AI Voice Agents in the Browser

gsplat-talkinghead is an MIT React library that renders lip-synced Gaussian splat avatars in the browser for OpenAI, Qwen, ElevenLabs, Vapi and LiveKit agents.

Michael Rubloff

Oct 2, 2026

gsplat avatar

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.