splaTV: Dynamic Gaussian Splatting Viewer

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
SplaTV

Kevin Kwok, perhaps better known as Antimatter15, has released something amazing: splaTV.

It’s an implementation of Spacetime Gaussians, a state-of-the-art method for dynamic Gaussian Splatting, running natively in browsers. Antimatter15’s viewer for static Gaussian Splatting quickly became a go-to choice for those interested in exploring their splats, and splaTV is poised to achieve similar status for dynamic Gaussian Splatting.

Although the complexity of Spacetime Gaussians and their numerous parameters make the file format challenging to port, this approach benefits splaTV by facilitating easy loading and streaming without additional processing.

This could be a contributing factor to its ability to run at a full 120 fps in-browser. Here are the movement controls for the viewer:

  • Vertical Movement: Use the W key to move upwards and the S key to move downwards.

  • Camera Swing: To swing the camera left, press A. For right, press D.

  • Dolly Zoom: Use the square brackets [ ] keys to enable a dolly zoom effect, adding a cinematic feel to your exploration.

  • Zoom: Regular zoom is done by pinching on a Mac trackpad or doing ctrl+scroll to zoom in and out.

splaTV is additionally MIT Licensed, similar to Antimatter15’s other work, allowing for permissible usage. There is also the ability to add custom scenes into the viewer. With that in mind, here are two additional sample scenes.

Scene 1 and Scene 2.

Enhancing its appeal, splaTV also supports Webgl and WebXR, enabling access in XR environments. Antimatter15 ensures users can easily immerse themselves in the scene, provided they have enabled the necessary WebXR flags in their browsers.

We have seen a few papers recently looking at dynamic splats, in addition to the announcement of Gmix, a dynamic gaussian splatting company.

Experience the viewer for yourself and be amazed by accessing it here! If you would like to access the code, please see the Github page for splaTV.

Featured

Recents

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Sep 4, 2026

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Platforms

vkSplatting 2026.2.9 Cuts RTX Payload, Runs on AMD RADV

NVIDIA's vkSplatting 2026.2.9 cuts the per-ray payload in stochastic ray tracing, fixes multi-set materials in raster mode, and builds on AMD GPUs under RADV.

Michael Rubloff

Sep 3, 2026

Platforms

vkSplatting 2026.2.9 Cuts RTX Payload, Runs on AMD RADV

NVIDIA's vkSplatting 2026.2.9 cuts the per-ray payload in stochastic ray tracing, fixes multi-set materials in raster mode, and builds on AMD GPUs under RADV.

Michael Rubloff

Platforms

XGRIDS Adds Geospatial USD Export and ArcGIS 3D Tiles to LCC Studio V2.4.0

LCC Studio V2.4.0 adds geospatial USD export and 3D Tiles that load in ArcGIS Pro and ArcGIS Online, and Model Editor V1.3.0 edits spherical harmonics data.

Michael Rubloff

Sep 3, 2026

Platforms

XGRIDS Adds Geospatial USD Export and ArcGIS 3D Tiles to LCC Studio V2.4.0

LCC Studio V2.4.0 adds geospatial USD export and 3D Tiles that load in ArcGIS Pro and ArcGIS Online, and Model Editor V1.3.0 edits spherical harmonics data.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Gaussian splatting Unity

Splat Box Editor for Unity Now Ships Full Source Code

Michael Rubloff

Sep 4, 2026

Gaussian splatting Unity

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Gaussian splatting Unity

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Sep 4, 2026

MipMap

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

Michael Rubloff

Sep 4, 2026

MipMap

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Sep 4, 2026

MipMap

Platforms

vkSplatting 2026.2.9 Cuts RTX Payload, Runs on AMD RADV

NVIDIA's vkSplatting 2026.2.9 cuts the per-ray payload in stochastic ray tracing, fixes multi-set materials in raster mode, and builds on AMD GPUs under RADV.

Michael Rubloff

Sep 3, 2026

NVIDIA logo

Platforms

vkSplatting 2026.2.9 Cuts RTX Payload, Runs on AMD RADV

Michael Rubloff

Sep 3, 2026

NVIDIA logo

Platforms

vkSplatting 2026.2.9 Cuts RTX Payload, Runs on AMD RADV

NVIDIA's vkSplatting 2026.2.9 cuts the per-ray payload in stochastic ray tracing, fixes multi-set materials in raster mode, and builds on AMD GPUs under RADV.

Michael Rubloff

Sep 3, 2026

NVIDIA logo