Volinga Releases V.6 of their UE 5 Plugin

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Volinga .6

Volinga has just released v0.6 of its Unreal Engine plugin, and it’s the most performance focused update yet. With significant improvements to rendering speed, multi-GPU scalability, and flexible quality settings, this release is built for teams pushing the limits of Gaussian Splatting (3DGS).

The main addition of this release is a major performance boost. The new version delivers up to 50% faster rendering, dramatically improving responsiveness during scene builds and live playback.

Support for multi-GPU rendering on nDisplay is now available as well, enabling larger scenes and higher framerates across LED walls and multi panel setups.

Volinga has also introduced new quality/performance modes, giving creators more control over how splats are rendered depending on the demands of the project. Whether you need pixel perfect output for close ups or optimized playback for previs, these modes make it easier to tune for speed or detail.

And finally, full compatibility with Unreal Engine 5.6 ensures this version is ready for the latest projects.

The v0.6.0 plugin is available now at volinga.ai.

Featured

Recents

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Sep 4, 2026

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Platforms

vkSplatting 2026.2.9 Cuts RTX Payload, Runs on AMD RADV

NVIDIA's vkSplatting 2026.2.9 cuts the per-ray payload in stochastic ray tracing, fixes multi-set materials in raster mode, and builds on AMD GPUs under RADV.

Michael Rubloff

Sep 3, 2026

Platforms

vkSplatting 2026.2.9 Cuts RTX Payload, Runs on AMD RADV

NVIDIA's vkSplatting 2026.2.9 cuts the per-ray payload in stochastic ray tracing, fixes multi-set materials in raster mode, and builds on AMD GPUs under RADV.

Michael Rubloff

Platforms

XGRIDS Adds Geospatial USD Export and ArcGIS 3D Tiles to LCC Studio V2.4.0

LCC Studio V2.4.0 adds geospatial USD export and 3D Tiles that load in ArcGIS Pro and ArcGIS Online, and Model Editor V1.3.0 edits spherical harmonics data.

Michael Rubloff

Sep 3, 2026

Platforms

XGRIDS Adds Geospatial USD Export and ArcGIS 3D Tiles to LCC Studio V2.4.0

LCC Studio V2.4.0 adds geospatial USD export and 3D Tiles that load in ArcGIS Pro and ArcGIS Online, and Model Editor V1.3.0 edits spherical harmonics data.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Gaussian splatting Unity

Splat Box Editor for Unity Now Ships Full Source Code

Michael Rubloff

Sep 4, 2026

Gaussian splatting Unity

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Gaussian splatting Unity

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Sep 4, 2026

MipMap

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

Michael Rubloff

Sep 4, 2026

MipMap

Platforms

MipMap Desktop 3.2 Combines Aerial and Ground Capture

MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.

Michael Rubloff

Sep 4, 2026

MipMap

Platforms

vkSplatting 2026.2.9 Cuts RTX Payload, Runs on AMD RADV

NVIDIA's vkSplatting 2026.2.9 cuts the per-ray payload in stochastic ray tracing, fixes multi-set materials in raster mode, and builds on AMD GPUs under RADV.

Michael Rubloff

Sep 3, 2026

NVIDIA logo

Platforms

vkSplatting 2026.2.9 Cuts RTX Payload, Runs on AMD RADV

Michael Rubloff

Sep 3, 2026

NVIDIA logo

Platforms

vkSplatting 2026.2.9 Cuts RTX Payload, Runs on AMD RADV

NVIDIA's vkSplatting 2026.2.9 cuts the per-ray payload in stochastic ray tracing, fixes multi-set materials in raster mode, and builds on AMD GPUs under RADV.

Michael Rubloff

Sep 3, 2026

NVIDIA logo