
Dylan Ebert, whose video explaining Gaussian Splatting went viral a couple weeks ago is back with an open source Gaussian Splat viewer on Hugging Face Spaces.
He has uploaded 10 different scenes, most of which came from the original dataset to try out, but it seems clear that the intention is to grow this with the community.
It is powered by the GPU of the user, so please keep that in mind when you are accessing it.
Another day. Another Gaussian Splatting viewer.
Featured
Recents
Platforms
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.
Michael Rubloff
Sep 19, 2026
Platforms
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.
Michael Rubloff
Platforms
Niantic Spatial Launches Gaussian Splat Relighting
Niantic Spatial opens a design-partner beta for Gaussian splat relighting, using the aligned mesh and precomputed radiance transfer to vary sun, sky and rain.
Michael Rubloff
Sep 19, 2026
Platforms
Niantic Spatial Launches Gaussian Splat Relighting
Niantic Spatial opens a design-partner beta for Gaussian splat relighting, using the aligned mesh and precomputed radiance transfer to vary sun, sky and rain.
Michael Rubloff
CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step
CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.
Michael Rubloff
Sep 18, 2026
CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step
CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.
Michael Rubloff
Platforms
fVDB v0.6.0 Moves Gaussian Splatting API to Reality Capture
fVDB v0.6.0 moves the high-level Gaussian splatting API out of fvdb-core to fVDB Reality Capture, keeping the CUDA kernels and adding multi-GPU 3DGUT support.
Michael Rubloff
Sep 18, 2026
Platforms
fVDB v0.6.0 Moves Gaussian Splatting API to Reality Capture
fVDB v0.6.0 moves the high-level Gaussian splatting API out of fvdb-core to fVDB Reality Capture, keeping the CUDA kernels and adding multi-GPU 3DGUT support.
Michael Rubloff
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Platforms
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.
Michael Rubloff
Sep 19, 2026

Platforms
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph
Michael Rubloff
Sep 19, 2026

Platforms
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.
Michael Rubloff
Sep 19, 2026

Platforms
Niantic Spatial Launches Gaussian Splat Relighting
Niantic Spatial opens a design-partner beta for Gaussian splat relighting, using the aligned mesh and precomputed radiance transfer to vary sun, sky and rain.
Michael Rubloff
Sep 19, 2026

Platforms
Niantic Spatial Launches Gaussian Splat Relighting
Michael Rubloff
Sep 19, 2026

Platforms
Niantic Spatial Launches Gaussian Splat Relighting
Niantic Spatial opens a design-partner beta for Gaussian splat relighting, using the aligned mesh and precomputed radiance transfer to vary sun, sky and rain.
Michael Rubloff
Sep 19, 2026

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step
CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.
Michael Rubloff
Sep 18, 2026

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step
Michael Rubloff
Sep 18, 2026

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step
CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.
Michael Rubloff
Sep 18, 2026

New to Gaussian Splatting? Start here
Featured
Platforms
PlayCanvas Announces SuperSplat Studio
The biggest update to SuperSplat since 2.0 just arrived!
Michael Rubloff
Feb 11, 2026

Platforms
PlayCanvas Announces SuperSplat Studio
The biggest update to SuperSplat since 2.0 just arrived!
Michael Rubloff
Feb 11, 2026

Platforms
PlayCanvas Announces SuperSplat Studio
Michael Rubloff
Feb 11, 2026

Platforms
Instant NGP 2.0 Released
A long awaited day is here.
Michael Rubloff
Jul 8, 2025

Platforms
Instant NGP 2.0 Released
A long awaited day is here.
Michael Rubloff
Jul 8, 2025

Platforms
Instant NGP 2.0 Released
Michael Rubloff
Jul 8, 2025

Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
Michael Rubloff
Feb 3, 2025

Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
Michael Rubloff
Feb 3, 2025

Research
Radiant Foam: Radfoam
Michael Rubloff
Feb 3, 2025

Recent articles
Platforms
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph
Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.
Michael Rubloff
Sep 19, 2026

Platforms
Niantic Spatial Launches Gaussian Splat Relighting
Niantic Spatial opens a design-partner beta for Gaussian splat relighting, using the aligned mesh and precomputed radiance transfer to vary sun, sky and rain.
Michael Rubloff
Sep 19, 2026

CorbeauSplat 2.0.0-beta.4 Fixes Its 4DGS COLMAP Step
CorbeauSplat v2.0.0-beta.4 is a pre-release fixing a 4DGS bug that fed COLMAP every frame of every camera, and tracking renamed splat-transform CLI flags.
Michael Rubloff
Sep 18, 2026

