RealityScan 2.0.1 Released

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
RealityScan

Just over two months after the official launch of RealityScan 2.0, Epic Games has quietly rolled out its first update: version 2.0.1. While not a feature heavy release, this update focuses on important stability fixes and usability improvements—many of which target edge cases that are especially relevant for more technical or large scale photogrammetry workflows.

The update includes a small but meaningful improvement to error handling during alignment. Users working with LSP files will now get a clearer error message when trying to align data that has inconsistent feature detection quality.

A few usability touches also made it in. The in app Help section now includes updated guidance on using Shift and Ctrl keys to fine tune the 3D widget when adjusting reconstruction regions or setting the ground plane.

Behind the scenes, 2.0.1 fixes a wide range of bugs, many of which were reported by early adopters working on radiance field pipelines. Several CLI issues were addressed, including a fix to the exportMasks command and a correction to how pose priors are handled when editing locked pose groups.

In the Editor, fixes include resolving problems with triangle selection tools, mask imports, LiDAR display issues, and problems applying masks post reconstruction. The update also corrects some LiDAR import edge cases, including failures when importing ZFS and ZFPRJ files or generating cameras from priors without focal length data.

Texturing also received some attention, though not without caveats. The “Fill in untextured parts” option now works as intended, though Epic notes that texturing can still throw an “Out of memory” error in certain scenarios.

And finally, a handful of bugs in the Help system were addressed, including external links not opening in the browser and outdated documentation around 16-bit and HDR texture generation.

For those integrating the tool into their Gaussian Splatting or radiance field pipelines, many of the fixes, especially around masking, pose priors, and LiDAR imports, will improve pose estimation.

You can download RealityScan 2.0.1 now from the Epic Games Launcher.

Featured

Recents

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Sep 11, 2026

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

Sep 11, 2026

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Sep 10, 2026

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Platforms

NVIDIA NCore v19.6.0 Opens Sensor Model Construction

NVIDIA NCore v19.6.0 replaces its from_parameters static methods with free camera, lidar and external distortion model factories carrying an open registry.

Michael Rubloff

Sep 10, 2026

Platforms

NVIDIA NCore v19.6.0 Opens Sensor Model Construction

NVIDIA NCore v19.6.0 replaces its from_parameters static methods with free camera, lidar and external distortion model factories carrying an open registry.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Sep 11, 2026

AnnxStudio

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

Michael Rubloff

Sep 11, 2026

AnnxStudio

Platforms

ANNX Studio v1.1.11 Adds 360 Photo Project Creation

ANNX Studio v1.1.11 rebuilds its 360 panorama modeling pipeline as 2.0 and adds project creation from 360 still images, previously limited to 360 video.

Michael Rubloff

Sep 11, 2026

AnnxStudio

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

Sep 11, 2026

NVIDIA Logo

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

Michael Rubloff

Sep 11, 2026

NVIDIA Logo

Platforms

NVIDIA Names 20+ Robotaxi Programs on Its 3-Computer Stack

NVIDIA names over twenty robotaxi programs building on its three-computer stack, from Uber and Mercedes-Benz to Zoox and Zeekr, with NuRec in the simulation tier.

Michael Rubloff

Sep 11, 2026

NVIDIA Logo

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Sep 10, 2026

SplatBridge

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

Michael Rubloff

Sep 10, 2026

SplatBridge

SplatBridge Brings Streamed Gaussian Splats and Splat Colliders to Unity 6

SplatBridge 1.0.4 imports SOG, SPZ and 3DGS PLY into Unity 6, streaming city-scale captures under a fixed GPU budget and baking splats into a MeshCollider.

Michael Rubloff

Sep 10, 2026

SplatBridge