Spark Releases V0.1.8 to 3DGS Three.js Renderer

Michael Rubloff

Michael Rubloff

Spark

Spark, the high performance, browser based Gaussian Splatting renderer from World Labs, has quietly rolled out several new features that further push the boundaries of what's possible with real-time radiance fields in Three.js. These recent updates show the team turning its attention to visual fidelity, developer flexibility, and performance tuning at a much deeper level.

One of the most intriguing additions is experimental support for stochastic rendering, a mode that skips explicit depth sorting entirely by using randomness to approximate correct ordering. It’s inspired by recent research on sort free splatting and can dramatically speed up rendering despite only suffering from minimal fidelity decreases.

On the other hand, Spark now supports float32 based sorting, offering a more stable alternative to the default float16 mode. This higher precision sort helps address Z fighting and rendering inconsistencies between overlapping splats. Spark has also added customizable splat encoding ranges for color (RGB), scale, and spherical harmonics (SH1, SH2, SH3).

A new premultipliedAlpha flag can now be toggled when blending splats, which is especially helpful when compositing scenes or mixing splat layers with transparency. And parameters like minAlpha and maxPixelRadius have been exposed at the renderer level, giving creators more tuning knobs to balance performance and visual density.

Beyond feature toggles, Spark is getting smarter under the hood. SOGS decoding and parsing can now happen in parallel, reducing load times for large compressed scenes. The renderer has also swapped out its custom fullscreen quad setup in favor of the native three.js implementation.

Spark from World Labs is continuing to ship quickly and move towards some of the capabilities found in another open source repository of SuperSplat. It continues to be free and MIT Licensed. More can be found on their GitHub and Website.

Featured

Recents

News

CyArk Launches America 250 Tapestry Collection With Gaussian Splatting

CyArk launches the America 250 Tapestry Collection, three heritage interiors reconstructed with gaussian splatting and walkable in-browser.

Michael Rubloff

Jun 30, 2026

News

CyArk Launches America 250 Tapestry Collection With Gaussian Splatting

CyArk launches the America 250 Tapestry Collection, three heritage interiors reconstructed with gaussian splatting and walkable in-browser.

Michael Rubloff

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Jun 29, 2026

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Jun 27, 2026

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Jun 26, 2026

Platforms

SplatKing 1.1 Adds Single Camera Support

The free gaussian splatting app now works with many more iPhones.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

News

CyArk Launches America 250 Tapestry Collection With Gaussian Splatting

CyArk launches the America 250 Tapestry Collection, three heritage interiors reconstructed with gaussian splatting and walkable in-browser.

Michael Rubloff

Jun 30, 2026

CyArk America 250

News

CyArk Launches America 250 Tapestry Collection With Gaussian Splatting

Michael Rubloff

Jun 30, 2026

CyArk America 250

News

CyArk Launches America 250 Tapestry Collection With Gaussian Splatting

CyArk launches the America 250 Tapestry Collection, three heritage interiors reconstructed with gaussian splatting and walkable in-browser.

Michael Rubloff

Jun 30, 2026

CyArk America 250

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Jun 29, 2026

Esri

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

Michael Rubloff

Jun 29, 2026

Esri

Platforms

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

ArcGIS Maps SDK for JavaScript 5.1 adds 3D analysis; shadow, slice, line of sight, and elevation profiles to Gaussian splat layers, moving them toward parity with other 3D layers.

Michael Rubloff

Jun 29, 2026

Esri

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Jun 27, 2026

GSOPs TouchDesginer

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

Michael Rubloff

Jun 27, 2026

GSOPs TouchDesginer

Platforms

GSOPs Brings Native Gaussian Splatting to TouchDesigner

GSOPs brings native Gaussian splatting to TouchDesigner, loading and rendering .ply/.spz splats through node operators with particle system and shader effects, in beta now.

Michael Rubloff

Jun 27, 2026

GSOPs TouchDesginer