3DMakerPro adds 3DGS support for RayStudio

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
3DMakerPro

3DMakerpro has officially entered the world of radiance field based reconstruction with the latest update to RayStudio, its Windows-based scanning and processing software. The update adds support for 3D Gaussian Splatting (3DGS), signaling the company’s first step into reconstructing the physical world in lifelike 3D.

RayStudio is designed to work with the company’s flagship scanner, the 3DMakerpro Eagle, a high-performance spatial scanner known for combining precision, wide coverage, and accessibility. The Eagle is marketed as a one stop solution for large scale 3D scene modeling, targeting use cases like architecture, film production, and virtual exhibitions.

While 3DMakerpro has primarily focused on affordability and ease of use, the addition of Gaussian Splatting support positions them as a potential alternative to higher end players like XGRIDS, who are widely regarded for their reconstruction fidelity. With pricing significantly lower than XGRIDS, 3DMakerpro may appeal to a broader audience, though real-world results will be key to determining how well it competes.

Some colleagues have already received their Eagle Pro scanners, and I’ll be following up in the coming weeks to see how the output holds up in practice.

In terms of hardware, 3DMakerpro recommends at least a 4060 GPU and 32GB of RAM, with a stated training time of 1–2 hours for a five-minute scan. RayStudio also includes a manual control to allocate more VRAM, which may speed up processing times.

It’s not yet clear what export formats RayStudio supports for splat models. Whether it will adopt a proprietary format or support more open standards like .ply is still to be determined. RayStudio can be downloaded for Windows here.

Featured

Recents

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects

KIRI Engine releases a free, MIT licensed Gaussian splat renderer for After Effects, rendering PLY captures through the AE 3D camera with no depth output.

Michael Rubloff

Jul 30, 2026

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects

KIRI Engine releases a free, MIT licensed Gaussian splat renderer for After Effects, rendering PLY captures through the AE 3D camera with no depth output.

Michael Rubloff

Platforms

XGRIDS Brings 2D Photo Support and Drone RTK Optional in LCC Studio 2.2

XGRIDS LCC Studio V2.2.0 makes drone RTK optional for aerial and aerial-ground fusion reconstruction, and adds 3DGS models from a folder of local images.

Michael Rubloff

Jul 30, 2026

Platforms

XGRIDS Brings 2D Photo Support and Drone RTK Optional in LCC Studio 2.2

XGRIDS LCC Studio V2.2.0 makes drone RTK optional for aerial and aerial-ground fusion reconstruction, and adds 3DGS models from a folder of local images.

Michael Rubloff

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Jul 30, 2026

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Platforms

Chronosplat Plays 4D Gaussian Splat Sequences From Static Files in the Browser

Chronosplat is a GPLv3 browser player for 4D Gaussian splat sequences, converting any PLY sequence to per-frame SOG and running as static files with no server.

Michael Rubloff

Jul 30, 2026

Platforms

Chronosplat Plays 4D Gaussian Splat Sequences From Static Files in the Browser

Chronosplat is a GPLv3 browser player for 4D Gaussian splat sequences, converting any PLY sequence to per-frame SOG and running as static files with no server.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects

KIRI Engine releases a free, MIT licensed Gaussian splat renderer for After Effects, rendering PLY captures through the AE 3D camera with no depth output.

Michael Rubloff

Jul 30, 2026

After Effects Gaussian Splatting

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects

Michael Rubloff

Jul 30, 2026

After Effects Gaussian Splatting

KIRI Engine Releases a Free MIT Licensed Gaussian Splat Renderer for After Effects

KIRI Engine releases a free, MIT licensed Gaussian splat renderer for After Effects, rendering PLY captures through the AE 3D camera with no depth output.

Michael Rubloff

Jul 30, 2026

After Effects Gaussian Splatting

Platforms

XGRIDS Brings 2D Photo Support and Drone RTK Optional in LCC Studio 2.2

XGRIDS LCC Studio V2.2.0 makes drone RTK optional for aerial and aerial-ground fusion reconstruction, and adds 3DGS models from a folder of local images.

Michael Rubloff

Jul 30, 2026

LCC Studio V2.2 XGRIDS

Platforms

XGRIDS Brings 2D Photo Support and Drone RTK Optional in LCC Studio 2.2

Michael Rubloff

Jul 30, 2026

LCC Studio V2.2 XGRIDS

Platforms

XGRIDS Brings 2D Photo Support and Drone RTK Optional in LCC Studio 2.2

XGRIDS LCC Studio V2.2.0 makes drone RTK optional for aerial and aerial-ground fusion reconstruction, and adds 3DGS models from a folder of local images.

Michael Rubloff

Jul 30, 2026

LCC Studio V2.2 XGRIDS

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Jul 30, 2026

Godot Gaussian splatting

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

Michael Rubloff

Jul 30, 2026

Godot Gaussian splatting

ReconWorldLab Adds Relighting to Godot Gaussian Splats in GDGS 3.3.0

GDGS 3.3.0 adds relighting to Godot Gaussian splats, baking per-splat normals and ambient occlusion from a voxel proxy for +4.7% frame time with one light.

Michael Rubloff

Jul 30, 2026

Godot Gaussian splatting