Apple Unveils New Personas and Spatial Scenes

Apple just announced a couple of updates that sound suspiciously like radiance fields.

Apple just announced a couple of updates that sound suspiciously like radiance fields.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Tags

Apple Spatial Scenes

At today’s WWDC 2025 keynote, Apple dropped two announcements that might hint at something big under the hood, radiance field-style representations powering spatial media. While the company didn’t use the term directly, their new Spatial Scenes and upgraded Personas in visionOS 2.6 sound suspiciously like they’re borrowing from the same tech stack behind NeRFs and Gaussian Splatting.

Apple introduced Spatial Scenes, a new way to bring photos to life using “a new generative AI algorithm and computational depth.” These scenes give users multiple perspectives on a photo, making them feel like they can lean in and look around, a hallmark of radiance field-based reconstruction. Combined with multi view depth and ML, this sounds more than just parallax. It’s interactive 3D from a flat source, likely built on a learned scene representation. Zillow is already using the API in their Immersive app, giving apartment photos realistic depth and volume.

The upgraded Personas feature showcases “industry-leading volumetric rendering and machine learning,” creating expressive avatars with full side profiles, realistic hair, and high-fidelity skin tones. Generated on-device in seconds. This level of photo realistic, view consistent rendering at runtime fits squarely into the realm of radiance fields, especially considering Apple’s emphasis on both realism and lightfield like rendering flexibility.

Apple has never been one to name their tech stack, but the language here is striking. “Volumetric rendering,” “generative AI depth,” and “viewing scenes spatially” are all phrases lifted straight from the playbook of radiance field research. Whether it’s radiance field inspired or some optimized proprietary version, it’s likely that Apple is using neural rendering under the hood and these spatial features might be its most public expression yet.

We’ll be watching closely as developers begin to poke around the new Spatial Scene API. If it exports or supports radiance field like data, we might have just witnessed Apple’s first mainstream deployment of learned scene representations.

Featured

Recents

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Oct 10, 2026

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Oct 9, 2026

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Oct 9, 2026

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Platforms

LichtFeld Studio 0.5.4 Adds a .licht Project Format, Normal-Guided Training, and Gallery Publishing

LichtFeld Studio 0.5.4 adds a .licht project format, normal-guided training, lower training VRAM, and direct publishing to the Gallery from inside the app.

Michael Rubloff

Oct 8, 2026

Platforms

LichtFeld Studio 0.5.4 Adds a .licht Project Format, Normal-Guided Training, and Gallery Publishing

LichtFeld Studio 0.5.4 adds a .licht project format, normal-guided training, lower training VRAM, and direct publishing to the Gallery from inside the app.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Oct 10, 2026

TACTYC Gaussian Splat

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

Michael Rubloff

Oct 10, 2026

TACTYC Gaussian Splat

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Oct 10, 2026

TACTYC Gaussian Splat

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Oct 9, 2026

WebODM

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

Michael Rubloff

Oct 9, 2026

WebODM

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Oct 9, 2026

WebODM

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Oct 9, 2026

WallGS Pro

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

Michael Rubloff

Oct 9, 2026

WallGS Pro

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Oct 9, 2026

WallGS Pro

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.