
This Week in 3DGS
The weekly Gaussian splatting show, with every link
Every Monday, Michael Rubloff covers the week in Gaussian splatting and radiance fields. Each episode below has the video, its chapters, and every link from the show, plus the stories that were cut for time. Jump to an episode or keep scrolling.
Jump to an episode
Ep 10 · Oct 26
Ep 10 · Oct 26
Ep 9 · Oct 19
Ep 8 · Oct 12
Ep 7 · Oct 5
Ep 6 · Sep 28
Ep 5 · Sep 21
Ep 4 · Sep 14
Ep 3 · Sep 8
Ep 2 · Aug 31
Ep 1 · Aug 24
Episode 10 · October 26, 2026 · 12:15
Superman, Rivian and the NBA Bet on Gaussian Splats
Framestore posted the full 54-minute talk on how it built the Kryptonian holograms of Superman’s parents from 4D Gaussian splats, Rivian acquired Third Dimension AI, the company behind SuperSim, and Amazon showed Prime 360, its camera-array highlights for NBA and WNBA games. This week’s recap also covers NVIDIA’s Foundation4D and Isaac Lab 3.0; SwitchSplat (SIGGRAPH Asia 2026); Arnold for Maya 5.6.4; Lens Optics 1.5.1 for Blender; Unity Gaussian Splatting 1.1.2; StorySplat’s weather and AI scene agent; SuperSplat 3.7’s tools for AI agents; a World Labs portal-jump demo; Gausseous; Voxelo 3.0; SHARE PointClouds Studio 2.7; Kenji Kohiyama’s macro insects as splats; and Berlin’s Festival of Lights.
Chapters
0:00 Framestore, Rivian and Prime 360: the week in 30 seconds
0:30 Sponsor: Miris
0:45 Prime 360: Amazon’s camera array for NBA and WNBA highlights
1:59 Framestore’s full talk on the 4D Gaussian splats in Superman
3:56 NVIDIA Foundation4D: AV perception and splats in one model
4:40 Rivian acquires Third Dimension AI, maker of SuperSim
5:14 NVIDIA Isaac Lab 3.0: Newton physics and 3D Gaussian rendering
6:15 Update from the editing room: 3DGS and 3DGUT both ray traced in OVRTX
6:31 SwitchSplat: open and close things while you capture (SIGGRAPH Asia 2026)
7:43 Arnold for Maya 5.6.4 puts any shader on a Gaussian splat
8:07 Lens Optics 1.5.1 brings lens looks to splats in Blender 5.3
8:34 Unity Gaussian Splatting 1.1.2 fixes orthographic cameras
8:57 StorySplat adds weather, shadows and an AI scene agent
9:32 SuperSplat 3.7: 24 WebMCP tools for AI agents
10:08 Jumping between splat worlds in the browser (World Labs)
10:27 Gausseous and Will Anderson’s CAOCHAN visuals
10:49 Voxelo 3.0 and SHARE PointClouds Studio 2.7
11:08 Community: Kenji Kohiyama’s macro insects as Gaussian splats
11:29 Community: Berlin’s Festival of Lights from one camera on a tripod
11:43 The Extended cut, and see you next week
Links from the episode
Also this week, cut for time
SplatLab. A swarm of AI agents that reproduces a published 3DGS paper, checks it against the paper’s numbers, then proposes extensions and runs them in a tournament. In the Extended cut, with Michael’s take on conference rules for talking about your own work.
Spark 2.4.0. World Labs’ three.js splat renderer now reads SPZ v4. In the Extended cut.
Scans plus agents in Blender. People scanning spaces and bringing them into Blender with an agent, and World to World Mapping rebuilding splats as Blender nodes. In the Extended cut.
This episode was sponsored by Miris. miris.com/podcast.
Episode 10 · October 26, 2026 · 12:15
Superman’s Splats, Rivian Buys a Radiance Field Startup, NBA in 3D
Framestore posted the full 54-minute talk on how it built the Kryptonian holograms of Superman’s parents from 4D Gaussian splats, Rivian acquired Third Dimension AI, the company behind SuperSim, and Amazon showed Prime 360, its camera-array highlights for NBA and WNBA games. This week’s recap also covers NVIDIA’s Foundation4D and Isaac Lab 3.0; SwitchSplat (SIGGRAPH Asia 2026); Arnold for Maya 5.6.4; Lens Optics 1.5.1 for Blender; Unity Gaussian Splatting 1.1.2; StorySplat’s weather and AI scene agent; SuperSplat 3.7’s tools for AI agents; a World Labs portal-jump demo; Gausseous; Voxelo 3.0; SHARE PointClouds Studio 2.7; Kenji Kohiyama’s macro insects as splats; and Berlin’s Festival of Lights.
Chapters
0:00 Framestore, Rivian and Prime 360: the week in 30 seconds
0:30 Sponsor: Miris
0:45 Prime 360: Amazon’s camera array for NBA and WNBA highlights
1:59 Framestore’s full talk on the 4D Gaussian splats in Superman
3:56 NVIDIA Foundation4D: AV perception and splats in one model
4:40 Rivian acquires Third Dimension AI, maker of SuperSim
5:14 NVIDIA Isaac Lab 3.0: Newton physics and 3D Gaussian rendering
6:15 Update from the editing room: 3DGS and 3DGUT both ray traced in OVRTX
6:31 SwitchSplat: open and close things while you capture (SIGGRAPH Asia 2026)
7:43 Arnold for Maya 5.6.4 puts any shader on a Gaussian splat
8:07 Lens Optics 1.5.1 brings lens looks to splats in Blender 5.3
8:34 Unity Gaussian Splatting 1.1.2 fixes orthographic cameras
8:57 StorySplat adds weather, shadows and an AI scene agent
9:32 SuperSplat 3.7: 24 WebMCP tools for AI agents
10:08 Jumping between splat worlds in the browser (World Labs)
10:27 Gausseous and Will Anderson’s CAOCHAN visuals
10:49 Voxelo 3.0 and SHARE PointClouds Studio 2.7
11:08 Community: Kenji Kohiyama’s macro insects as Gaussian splats
11:29 Community: Berlin’s Festival of Lights from one camera on a tripod
11:43 The Extended cut, and see you next week
Links from the episode
Also this week, cut for time
SplatLab. A swarm of AI agents that reproduces a published 3DGS paper, checks it against the paper’s numbers, then proposes extensions and runs them in a tournament. In the Extended cut, with Michael’s take on conference rules for talking about your own work.
Spark 2.4.0. World Labs’ three.js splat renderer now reads SPZ v4. In the Extended cut.
Scans plus agents in Blender. People scanning spaces and bringing them into Blender with an agent, and World to World Mapping rebuilding splats as Blender nodes. In the Extended cut.
This episode was sponsored by Miris. miris.com/podcast.
Episode 9 · October 19, 2026 · 12:02
K-Pop’s Biggest Producer Just Bet on 4D Gaussian Splatting
Lee Soo-man, the producer who founded SM Entertainment, debuted two new K-pop groups this week, A2O Soul and A2O Lite, with music videos shot in 4D Gaussian splatting, and in his own words (subtitled here) he calls 4DGS perhaps the final form of the camera. This week’s recap also covers Hesai launching Kosmo, its lidar and 8K capture system for Gaussian splats, and Pixar RenderMan’s Dylan Sisson capturing Pixar Plaza with it; ILM’s John Knoll on capturing the Razor Crest interior as a Gaussian splat for The Mandalorian and Grogu; Gauzilla Pro adding BIM import; LichtFeld Studio 0.5.4.1 dragging splats straight into Blender; Spirula Studio’s spherical beta lobes and dense initialization; a community port that trains Gaussian splats on a PlayStation 5; Room Scan Exporter 0.3 on Quest 3; three new papers (Make It Flow, SteadySplats and Efficient Confidence-Aware Densification); and new roles on the job board.
Chapters
0:00 K-pop in 4DGS, a PS5 trainer and an 8K capture camera: the week in 20 seconds
0:19 Sponsor: Miris
0:33 Lee Soo-man’s A2O debuts two K-pop groups with music videos shot in 4DGS
0:59 Lee Soo-man on 4DGS as “the camera’s final form” (English subtitles)
2:26 Samsung XR, any-angle cameras and NEON’s No. 1 debut
4:09 Hesai launches Kosmo, a lidar and 8K capture system for Gaussian splats
5:20 Pixar’s Dylan Sisson captures Pixar Plaza with Kosmo
5:41 ILM’s John Knoll: the Razor Crest interior as a Gaussian splat
7:47 Gauzilla Pro adds BIM import to its 4D splat platform
8:07 LichtFeld Studio 0.5.4.1 drags splats straight into Blender
8:28 Spirula Studio adds spherical beta lobes and dense initialization
9:12 Training Gaussian splats on a PlayStation 5
9:37 Room Scan Exporter 0.3 turns Quest room scans into splats
9:52 Make It Flow animates water in static Gaussian splat scenes
10:05 SteadySplats: low-noise stochastic rendering from the Graz group
10:51 Efficient Confidence-Aware Densification
11:16 Jobs: Niantic Spatial, OpsiClear, DeepReach AI, MimoLabs
11:31 Wrap-up, the Extended cut, and see you next week
Also this week, cut for time
Clemson and Esri Drone2Map. Clemson University turned drone imagery it already had of Memorial Stadium into a Gaussian splat with Esri Drone2Map, without reshooting. In the Extended cut.
A fan-made ZUTOMAYO stage. A fan on X (@Saqoosha) rebuilt the LEGACY ZOMBIE LABO stage as a 3DGS scene from photos the crowd took before the shows. In the Extended cut.
Eclipse RealitySync. Eclipse Automation opened RealitySync as a free preview on iPhone, iPad and Apple Vision Pro. In the Extended cut.
Backblaze 4DGS template. An MIT-licensed template that turns synchronized multi-camera video into 4D Gaussian splats stored in Backblaze. In the Extended cut.
The Pixel Lab and SplatPaint. Davy Jones’s Locker, a paid pack of 105+ pirate Gaussian splat assets made with Spenser Dickerson, and his browser splat-effects editor SplatPaint. In the Extended cut.
Arrival.Space 2026.10. Real-time voice NPCs you can talk to inside Gaussian splat spaces. In the Extended cut.
NBA Launchpad. The NBA’s startup R&D pipeline enters its sixth year; its cohort includes Peripheral Labs, which rebuilds live sports in 3D. In the Extended cut.
Voxel51 3.0. Voxel51 relaunched for physical AI on a FiftyOne viewer that renders Gaussian splats. In the Extended cut.
Turing Post on splats for robots. Turing Post’s guide on Gaussian splats as spatial memory for robots and embodied AI. In the Extended cut.
This episode was sponsored by Miris. miris.com/podcast.
Episode 8 · October 12, 2026 · 11:44
Gaussian Splatting Training Just Got 3x Faster
LichtFeld Studio 0.5.4 is out, and the team says training is up to three times faster than the last release. This week’s recap also covers Spirula Studio bringing laser scans into its training pipeline, SplatGen training Gaussian splats inside the Blender 5.3 alpha, Octane for Cinema 4D 2.0 and TACTYC Gaussian Splat 2.0 bringing splats into Cinema 4D’s viewport and Redshift, WallGS Pro relighting splats in Unreal Engine 5, Martin Casado’s preview of a WebGPU “next gen” Spark.js, AWS’s open-source Splat Toolbox, FARO’s Rovi i.1 scanner listing Gaussian splatting as an output, Japan’s infrastructure ministry registering a Gaussian splatting method in NETIS, rain, snow and wind in ANNX, Empire at Sea’s 4D splat actors heading to Lincoln Center, 4D Gaussians running on one machine, a 50-camera dance volume, a 3D-printed splat explosion, and four open roles from the job board.
Chapters
0:00 LichtFeld 0.5.4 ships, Blender trains splats: the week in 25 seconds
0:27 Sponsor: Miris
0:42 LichtFeld Studio 0.5.4: .licht projects, 3x faster training, normal-guided training, scene publishing
2:52 Spirula Studio brings laser scans and region-of-interest training into its pipeline
3:32 SplatGen trains Gaussian splats inside the Blender 5.3 alpha
4:40 Octane for Cinema 4D 2.0 renders Gaussian splats in the viewport
5:09 TACTYC Gaussian Splat 2.0 relights splats with Redshift
5:44 WallGS Pro relights Gaussian splats in Unreal Engine 5
6:18 Martin Casado previews a WebGPU “next gen” Spark.js: RADIX
6:42 AWS’s open-source Splat Toolbox and its customer use cases
7:23 FARO’s Rovi i.1 scanner lists Gaussian splatting as an output
7:55 Japan registers a Gaussian splatting method in NETIS
8:29 EMX adds rain, snow and wind to ANNX
9:02 Empire at Sea: 4D splat actors, Venice prize, Lincoln Center in January
9:24 Mike Caronna runs 4D dynamic Gaussians on his own machine
9:39 effigy-3D and Gracia AI: a 50-camera dance as a 4D Gaussian splat
9:56 Jason Key 3D-prints a Gaussian splat explosion
10:39 Jobs: Roam Labs, Apple, Applied Intuition, Veeda AI
11:10 Extended cuts for members, and see you next week
This episode was sponsored by Miris. miris.com/podcast.
Episode 7 · October 5, 2026 · 15:20
AMD Buys World Labs, Pixar’s RenderMan 28 Will Add Splats
AMD is buying World Labs for $8.2 billion, and the whole product line it just bought is Gaussian splatting. This week also covers Pixar’s RenderMan 28 adding native Gaussian splat rendering, Gausser bringing splats into Cinema 4D as a node, Chaos Vantage relighting a splat live inside Houdini Solaris, a free clone-stamp and healing brush for splats in Blender, Niantic Spatial’s 100 sim-ready real places, Esri’s ArcGIS Earth 3.0 splat layers, Open3D 0.20, Spatial Slideshow confirming Apple’s Reframe model runs on splats, a free splat viewer for Valve’s Steam Frame, BICEP’s new music video, two research papers, and a dragon-fruit farm rebuilt as a 3D twin.
Chapters
0:00 AMD buys World Labs, Pixar adds splats: the week in one minute
0:25 Sponsor: Miris
0:40 AMD to acquire World Labs for $8.2 billion: Marble, Atlas, Spark and what happens next
2:12 RenderMan 28 brings native Gaussian splats to Pixar’s renderer
4:13 Gausser puts Gaussian splats inside Cinema 4D as a node
5:08 The Gaussian splatting engine and plugin directory
5:27 Chaos Vantage ray traces and relights a splat live inside Houdini Solaris
6:12 Gaussian Splat Patch: clone stamp and healing brush for splats in Blender 5.3
6:38 Niantic Spatial Places Library: 100 real places, sim-ready for Isaac Sim
6:57 Esri ArcGIS Earth 3.0 adds Gaussian splat layers
7:36 Open3D 0.20 renders Gaussian splats for the first time
8:11 Spatial Slideshow 0.9 confirms Apple’s Reframe runs on Gaussian splats
9:07 Arcturus Vision Gaussian XR: a free splat viewer on Steam Frame
9:42 BICEP’s Viper music video rebuilds the room in 3D
10:03 Community: Berto Mora melts a Thai temple in Notch
10:15 Dave Webster’s swimming flowers in Houdini
10:38 Doors of Perception: a closed exhibition you can walk through
11:07 Ontia and Splatimation: golf courses and ski mountains in the browser
11:38 Paper: lens flares removed, then rebuilt as 3D objects
12:22 Paper: PowerSim couples a radiance field to a physics engine
13:13 ColmapView 15 publishes your whole project to Hugging Face
13:32 gsplat-talkinghead: lip-synced splat avatars in the browser
13:57 A dragon-fruit farm rebuilt as a 3D twin
14:30 Outro
Links from the episode
Also this week, cut for time
ChronoFuseGS (TU Wien). Merges separately trained splat models of the same site into one and records, for every Gaussian, which capture dates it belongs to, so a span of dates lights up only what changed. Tested on a Vienna flood-control site flown eight times across seasons, with dataset and code released.
Scan The Wild. A 24-camera rig that scans people in real time as they walk past, with a browser page that morphs between 21 of those scans live.
Iowa State Capitol, orthographic. Joey Wittmann rendered the capitol straight down out of SuperSplat, a look you cannot get from a normal perspective viewport.
This episode was sponsored by Miris, delivery infrastructure for 3D. Try it free at miris.com/podcast.
Episode 6 · September 28, 2026 · 9:24
Spirula Studio Is Taking Over Gaussian Splatting
Spirula Studio went from new to everywhere in one week. This episode covers the free, open-source training platform that took over the feed, Insta360 Spatial Capture launching in the US on the X6, X5 and X4 Air, 4D Gaussian splatting at the ATHLOS London finish line, a 12-iPhone genlocked 4DGS rig, Houdini’s push into splats at the SideFX Equinox event, and Magnopus pushing 268 million splats inside Unreal Engine.
Chapters
0:00 Intro
0:17 Spirula Studio explodes: one preset, 360 fisheye training, editor and MCP server update
1:56 Houdini 22 Gaussian splatting workflows at the SideFX Equinox event
2:24 New jobs: Netflix and Fox
2:48 4DGS in sports: Arcturus Sports captures the ATHLOS London finishes
3:29 A 12-iPhone genlocked 4DGS rig from Anvizino
3:47 The Adidas × Amazon Gaussian splatting commercial gets an award nomination
4:06 SuperSplat tutorial update and relighting a splat with point lights
4:45 Insta360 Spatial Capture is live in the US, and KIRI Engine confirms the partnership
5:23 Meta Connect holograms: are they Gaussian splats?
5:49 LichtFeld Studio 0.5.4 previews: gallery, library, and a Mac port tease
6:39 Deckard Slate: Deckard Render becomes a standalone app
7:08 ANNX Studio launches cloud reconstruction
7:20 Structure from motion in the browser drops memory use 5×
7:35 Community: Bilawal Sidhu on capturing the fourth dimension
8:22 A Korean library scanned with a single Insta360 X5
8:37 Magnopus: 268 million splats in Unreal Engine with LOD
9:07 Outro
Links from the episode
Episode 5 · September 21, 2026 · 15:53
Native Splats in Blender, Four New Scanners, and Esri Goes Street-Level
Blender 5.3’s alpha adds native Gaussian splat support, PLY and SPZ v4 across Workbench, EEVEE and Cycles, with release expected November 10. At INTERGEO in Munich, FARO announced the Rovi i.1, XGRIDS formally introduced the L3, and Green Valley launched the LiGrip O2 Pro and LiCam. Plus Esri bridging street-level and aerial capture, Insta360 bringing cloud processing to the US, World Labs running DOOM and Quake entirely in splats, and a new F1 dataset called Monaco 4D.
Chapters
0:00 Intro
0:16 Sponsor: Teleport
0:34 Blender 5.3 adds native Gaussian splats
1:48 INTERGEO 2026 in Munich
2:06 FARO Rovi i.1
2:27 Green Valley: LiGrip O2 Pro and LiCam
3:38 XGRIDS L3
5:10 Esri: bridging ground and aerial
6:48 Insta360 cloud processing comes to the US
7:56 Fashion Week to splat in under an hour
8:53 World Labs: DOOM and Quake entirely in splats
9:21 Relightable and interactive splats
9:55 Erik Natzke’s Apple SHARP photo editor
10:28 250 million splats in Octane
10:53 Apple’s fall event
11:14 CarveOut and Gauzilla Pro
11:52 Racing in Volume with Flow Ensembles
12:34 Peripheral Labs and the NBA
12:58 Framestore’s Superman webinar
13:14 Who’s hiring
13:39 LichtFeld Studio beta
14:10 Tamaya Resort
14:24 Where this is all going
Links from the episode
This episode was sponsored by Teleport from Varjo. Check out Teleport.
Episode 4 · September 14, 2026 · 12:08
SuperSplat 3.0, three.js Goes Native, 4DGS at Home
One of the biggest weeks yet: PlayCanvas shipped SuperSplat 3.0, three.js added native Gaussian splatting in r186, World Labs pushed Spark 2.2 with Atlas early access coming, and 4D Gaussian splatting showed up everywhere from a four-camera Raspberry Pi rig to Superman. Also: Intergeo, the Pocket 3D SLAM scanner, Sony’s first fisheye zoom, the Meridian rig test shoot, three research papers, and NVIDIA NuRec in physical AI.
Chapters
0:00 This week in Gaussian splatting
0:43 SuperSplat 3.0: global sorting and WebGPU
1:35 three.js r186 adds native Gaussian splatting
1:55 GaussianSplats3D and Spark 2.2
2:15 Atlas early access and FrameBoy
3:04 Intergeo 2026
3:18 Pocket 3D SLAM scanner
3:40 Sony 8-14mm fisheye zoom
4:05 4D Gaussian splatting
4:11 Meridian rig test shoot, 56 iPhone 17 Pros
4:33 4DGS rigs at home: Raspberry Pi cameras
5:00 4DAnyone bullet time from one camera
5:26 Venice Immersive 2026 awards
5:49 MCK “OM=T”: 150 clones on a MacBook Pro
6:20 4DGS in Superman: Framestore webinar
6:45 Community: Panthera splat, crash-site splat, Harakbut Face v2, 3DGS oil painting, VRED
8:10 Research: Heat Kernel Textures, Gaussian Light Transport, ENEAS
8:56 Physical AI: NVIDIA NuRec and Li Auto
10:17 Gaussian splatting jobs
10:42 Where this series is going
Links from the episode
Episode 3 · September 8, 2026 · 12:30
Atlas, 4DAnyone Turbo, and XGRIDS Ships Twice
GPT-6 took most of the oxygen last week, but Gaussian splatting had its own week: World Labs announced Atlas, 4DAnyone got small enough to run on a 3090, XGRIDS shipped twice and teased a new camera, and three 4D splat films opened at the Venice Biennale. Generative and reconstruction are converging faster than most people expected, and this is what that looked like in seven days.
Chapters
0:00 GPT-6 week, and what it meant for splatting
0:19 What Radiance Fields tracks
0:29 World Labs releases Atlas
0:58 Bullet time, and revising where the tech actually is
1:12 A multi-room capture from 30 images
1:28 The Stanford campus, reconstructed from the ground
1:40 The a16z conversation with the founding team
1:49 Ben Mildenhall on pose, precision, and 50–100× fewer images
2:52 Atlas early access, and what’s next for Spark
3:09 MIMAP 3.2 merges aerial and ground data
3:14 NVIDIA speeds up ray-traced radiance fields
3:23 XGRIDS LCC Studio 2.4: USD and ArcGIS 3D Tiles export
3:33 LCC Scan adds on-device iPhone reconstruction
3:47 Local training in Gaussian SplatKing
4:01 MetalGauss: building your own iPhone splat app
4:16 COLMAP 4.2 and better 360 support
4:25 A 360-to-TouchDesigner pipeline
4:36 360SplatPro 1.4.9
4:50 Splats in 3ds Max via tyFlow, and Autodesk 2027.2
5:10 Every platform and plugin that supports splatting
5:23 A radiance field made of lines, not Gaussians
5:38 Replacing spherical harmonics with a neural appearance model
6:23 Inside ByteDance’s approach to 4D
6:43 4DAnyone Turbo runs on a 3090
7:18 Jonathan Stephens’ 4DAnyone results
7:41 Three 4D splat films at the Venice Biennale
7:58 Out of the Ashes, and the Eaton fire
8:29 Why lifelike 3D carries a responsibility
9:10 IBC, INTERGEO, and a new Lixel camera
9:30 What that camera probably is
10:15 From the community: infrared in Japan
10:40 Jobs: Esri, Amazon, and the board
11:11 The full Rising Sun Pictures conversation on Sinners
11:25 Where this is all heading
11:46 Did the longer format work?
Links from the episode
Episode 2 · August 31, 2026 · 7:20
Blender, KIRI 5.1, LichtFeld, and KISS-GS
Blender’s own developers are building Gaussian splatting into Blender. That happened alongside four separate Blender add-ons shipping in a single week, a 3× training speedup in LichtFeld Studio, and movie scenes rebuilt as splats that had everyone arguing about what they were looking at.
Chapters
0:00 Movie splats trending again
0:18 Blender’s own team is building splat support
0:45 Point Cloud Merger: COLMAP alignment in Blender
0:53 KIRI Engine 3DGS Render 5.1.0
1:14 PCD Splatter turns E57 scans into splats
1:25 LichtFeld Studio gets 3× faster
1:46 AirVis Studio lands on Windows
2:02 Movie scenes rebuilt as splats
2:34 Single images to splats in TouchDesigner
2:40 Emory publishes splat subtitles, MIT licensed
2:57 Mapping the Grand Central subway with VPS
3:21 God’s Eye View hits #1 on GitHub
3:36 The Inception navigation clip
3:56 What did you see this week?
4:08 Getting PLYs out of Insta360 Spatial Capture
4:20 4DAnyone gets dramatically cheaper
4:53 Paper of the week: KISS Gaussian Splatting
6:02 NVIDIA, Google and Rockstar are hiring
6:21 Tomorrow: how Sinners used splats
6:36 What tutorials do you actually want?
7:00 Next week
Links from the episode
Episode 1 · August 24, 2026 · 3:34
What Happened in Gaussian Splatting Last Week
The series is back. In three and a half minutes: PlayCanvas opens a SuperSplat publishing API, Nuke 17.1 ships animated splats and relighting, Gaussian splatting comes to Maya, Arrival.Space open-sources an in-browser trainer, NavVis adds splats to IVION, and 4DAnyone reconstructs 4D from a casual monocular video.
Chapters
0:00 The series is back (and looking for a sponsor)
0:24 PlayCanvas opens a SuperSplat publishing API
0:31 Nuke 17.1 ships animated splats and relighting
0:40 Gaussian splatting comes to Maya
0:51 Arrival.Space open sources an in-browser trainer
1:01 SplatPaint keeps shipping in-browser effects
1:09 SHARE PointClouds Studio 2.6
1:20 NavVis adds Gaussian splatting in beta
1:27 A portrait path-traced in Octane
1:40 Why I want to film everything in dynamic 3D
2:03 Wildflow’s coral reef map gets segmentation
2:13 Macro splats of insects and animals
2:19 A playable fighting game built on a Gaussian avatar
2:24 The job board, and who’s hiring
2:42 4DAnyone: 4D from a casual monocular video
3:08 Send me what I missed








