Directory
Browse every platform, research paper, and topic covered on Radiance Fields.
Articles
DJI Terra V5.3.0 Adds Cluster Reconstruction for Gaussian Splatting
Volinga Adds 4D Gaussian Splatting to Unreal Engine
Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2
4DV.ai, Dell Technologies, and Radiancefields.com Launch Complete 4DGS Video
VRChat Gaussian Splatting v4 Adds LOD Pyramid
SplatCapture 3.0.0 Adds Spline Capture
Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport
Houdini 22 Ships, Making Native Gaussian Splats Generally Available
360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings
VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds
XGRIDS Ships LCC4Unreal v3.0 With DLSS, and an ACES/OCIO Pipeline
D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline
SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD
3DF Zephyr 9.0 Adds Gaussian Splatting Support
From Gaussian Splat Captures to Interactive XR Experiences
RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8
V-Ray 7.4 for Maya Adds Gaussian Splat Relighting
PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up
aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting
Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles
Scaniverse Adds USDZ Export to Splats
Notch 2026.2 Adds Native Gaussian Splat Import and Rendering
YaGS: Yandex Open Sources a 3DGS Plugin for Unreal Engine 5.5–5.7
Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting
OTOY Releases OctaneRender 2026.4 Bringing SPZ V4 and Lowering VRAM Usage
fVDB v0.5.0 Turns NVIDIA's Library Into Multi-GPU Gaussian Splatting Stack
CyArk Launches America 250 Tapestry Collection With Gaussian Splatting
Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1
GSOPs Brings Native Gaussian Splatting to TouchDesigner
SplatKing 1.1 Adds Single Camera Support
COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction
Inside the Splat Capture Behind MrBeast's 500M Subscriber Video
Niantic Spatial Opens the Scaniverse #SplatYourWorld Challenge
The Pixel Lab Ships a 30-Asset Gaussian Splat Gemstones Pack
360 Splat Pro v1.4.0 Adds 360 Plus Perspective Camera Fusion for Gaussian Splatting
LichtFeld Studio v0.5.3 Drops Its CUDA Renderer for a Full Vulkan Viewer
RealityScan 2.2 Adds 360 and AMD GPU Support
SpAItial Ships Claude Plugin and Hosted MCP Server for Gaussian Splatting Worlds
Arnold 7.5.2 Adds 3D Gaussian Splat Rendering and Relighting via New Gaussian Splat Shader
Houdini 22 Makes Gaussian Splats a First Class Citizen: Rigging, Relighting, and Reconstruction
SketchUp Adds Native Gaussian Splatting Support
Gracia Brings Its Streamable 4DGS Volumetric Videos to Apple Vision Pro
Captures Studio v1.2.0 Adds 360 Image and Video Support, API Access
XGRIDS Releases LCC Version 2
SplatCapture 2.5.0 Upgrades Its Unreal Engine Plugin with 24-Perspective Capture Mode
Single Image Gaussian splatting in 2026 — TripoSplat vs SHARP vs TRELLIS
Chaos Vantage 3.3.0 Brings Gaussian Splat Relighting to Its Real Time Ray Tracer
NVIDIA 3DGRUT v1.1.0 - NuRec Export Pipeline, PPISP, and Training Upgrades
Cesium ion Reconstruction Pipeline No Longer Requires Mesh Generation for Gaussian Splat Workflows
ComfyUI Adds Native Gaussian Splat Manipulation Nodes for Rendering, Meshing, and Transformation
Apple Maps Flyover Is Getting a Gaussian Splatting Upgrade
360 Splat Pro 1.3.0 Adds Multicam Fisheye Alignment & COLMAP Quality Report
NVIDIA's Isaac Sim 6.0 Ships With NuRec Gaussian Splatting
ArcGIS Enterprise 12.1 Brings Gaussian Splat Layers to Scene Viewer On-Premises
VkSplatting 2026.2 Replaces Phong With GGX PBR Materials and Adds Path Traced Lighting
SplatKing 1.0.2: Native COLMAP Export from LiDAR, a Redesigned Capture Interface, and Expanded Manual Controls
StorySplat 2.4 Adds Prompt-Based Virtual Staging and Native LCC2 Import
KIRI Engine Ships 3DGS Render 5.0 for Blender
MapTiler Opens GeoSplats Beta, Streaming City Scale Gaussian Splats
SuperSplat Ships Compute-Based WebGPU Rendering and Automatic Streamed LOD
Blender Opens Official Design Task for Native Gaussian Splat Import and Rendering
Facepunch Ships Gaussian Splat Library for s&box
Metal Viewer Relights Gaussian Splatting Reflections in Real Time on iPhone
NeRF Creators Ben Mildenhall and Pratul Srinivasan Win the 2025 ACM Grace Murray Hopper Award
Splattie Widget Makes Gaussian Splats Track the Cursor With One HTML Tag
DirectXSplat Brings 3D Gaussian Splat Rendering to Direct3D 12 as an Embeddable C++ Library
Miris Spatial Streaming Lands as a FiftyOne Plugin for Voxel51 Physical AI Workflows
ComfyUI Adds Native 3D Gaussian Splat Generation with TripoSplat
GeoLibre 0.5.0 Adds a Gaussian Splatting Layer to Its Open-Source Desktop GIS
Rapid Splat Renderer 0.9.0 Nearly Doubles Frame Rate with New Rendering Pipeline
Corona 15 Makes Gaussian Splats Participate in Global Illumination
Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats
Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes
Moshpit360 Brings One-Click 360° Video to 3DGS Plugin to LichtFeld Studio
XGRIDS Launches LCC Cloud Out of Beta
Maria Theresia's Gem Bouquet Reconstructed as a 3D Gaussian Splat by Geofront and NHM Vienna
How Gaussian Splats Helped Bring Madrid’s Calle Alcalá Onto an LED Volume for Netflix’s Berlin
Spatial Studio Adds AI Authoring Layer
A Major Championship, Reconstructed: Gaussian Splatting Goes to the PGA
Gauss Cannon v1.2.0 Fixes Point Cloud Performance for Large Blender Scenes
Esri ArcGIS Reality for ArcGIS Pro May 2026 improves Gaussian Splat Fidelity
Esri Site Scan for ArcGIS adds cloud Gaussian Splat generation
Houdini-gsplat brings USD-native Gaussian Splats to Houdini Solaris
Veesus Adds Solidworks Gaussian Splatting Support in May Update
Foundry Nuke Stage Brings Gaussian Splat Rendering to the LED Wall
Varjo Teleport Launches Automated Drone to Splat Pipeline
Postshot V1.1 Released: VR Preview, Photometric Compensation, and a Rebuilt Selection Toolkit
PIX4D Ships Gaussian Splatting in PIX4Dmatic
New Scaniverse Comes to Android
360 Splat Pro v1.2.5: GPU-Friendly Alignment and Insta360 Raw Photo Support
Spatial Fields 1.3: 3DGUT USDZ Import, Better LCC Performance, and Expanded AR
Gaussian Splatting in Verge3D: Vv4D Plugin Bridges No-Code Web3D and 3DGS
BlendSplat: Gaussian Splatting in Blender Natively
360 Splat Pro v1.2 Adds RealityScan Meshing, GPU Controls, and More
Arrival.Space 2026.5 Release Brings Offline Mode
XGRIDS Announces K2 Camera
Photoshop Releases Version 27.6 with Rotate Object
Niantic Spatial Releases SPZ V4.0
Power Foam: The Foam of Power
Olli Huttunen Announces Dioramix
Cesium Adds Hierarchical LOD for Gaussian Splats to 3D Tiles, CesiumJS, and Cesium for Unreal
Antigravity A1 Spring Update Adds Omnidirectional Obstacle Avoidance
SpAItial AI Announces New Model, Echo-2
Ronski Releases 360 Splat Pro
PlayCanvas Releases Splat Transform 2.0
3DGS Comes to Autodesk's APS Viewer
PlayCanvas Tutorial Turns Gaussian Splat Into a Playable Game
Antigravity Launches Project ETERNAL For Gaussian Splatting
Captures Studio Releases V1.0
XGRIDS PortalCam Wins Four Best Product Awards NAB at 2026
COLMAP Bridge Adds Fibonacci Camera, Jittered AA, and Octane/Redshift Baking
LichtFeld Studio Releases v0.5.2
Preferred Networks Brings 3DGS to TBS's Flagship Sunday Drama "GIFT"
NVIDIA Formally Releases NCore
Autodesk VRED 2027 Adds Gaussian Splatting Support
Inside NVIDIA's Alpamayo 1.5, NuRec, and AlpaDreams: A GTC Conversation with Matt Cragun
District Cinema Launches Terra, a Browser-Based 3D Viewer for Film Production
Volinga Suite 0.3.0 Brings New Asset Editor & 10x Faster Training
Sony XYN Launches Spatial Capture Solution with Gaussian Splatting
V-Ray 7 Update 3 Adds Gaussian Splat Relighting
Domain Deploys Gaussian Splat Walkthroughs Across 1700 Australian Suburbs
Esri Site Scan Adds Gaussian Splat Layer Creation for Aerial Photogrammetry
Miris and Cavrnus Partner to Bring Radiance Field Streaming into Collaborative Workspaces
Sony's Gaussian Splatting Gets Direct Pipeline to Disguise
SimActive Brings Gaussian Splatting to Correlator3D Version 11
World Labs Releases Spark V2.0
Warpgate Labs Releases RSR, a Native D3D12 Viewer for 3DGS
Spherical Harmonics Architect: Paint View-Dependent Color Into Splats
XGRIDS LCC Studio Releases V1.12.1, Adds .lcc2 Export
KIRI Engine 4.2 Ships 3DGS to Mesh 3.0
Postshot Releases V1.0.324
Volinga Joins LichtFeld Studio as Gold Sponsor
360 Gaussian Releases v1.4
Niantic Spatial Releases Major Scaniverse Update
SplataraScan Arrives on SideQuest
World Labs Releases Marble 1.1 and Marble 1.1 Plus
Babylon.js Releases V9.1
SplatRenderer v1.1.0 Adds Level Sequencer for 4DGS in Unreal Engine 5
The Olympic Exhibition That Almost Disappeared
UNIGINE 2.21 Expands Gaussian Splatting Controls
RealityScan Releases V2.1.1 with COLMAP Updates
Blurry Adds Level of Detail Streaming and Revamps Pricing
DJI Adds DJI Reality Viewer to Terra
Gracia Launches 4DGS Experience at PortAventura Park
Atlux V2.1.4: UE Plugin Speeds Up 3DGS Export
Inside Arcturus: How Radiance Fields Are Reshaping Volumetric Sports Broadcasts
Core11 Extends Support for LichtFeld Studio Through 2026
DJI Announces Avata 360 Drone
Babylon.js V9.0: 3DGS Gets Shadows, SOGs, and Triangle Splatting Support Announced
NVIDIA Omniverse NuRec Reaches General Availability
Miris Launches Public Beta for High-Fidelity 3D Streaming
Khronos Group Announces Gaussian Splatting Webinar
Gaussian Splat Studio Brings Procedural Splat Workflows to Cinema 4D
SplatRenderer Plugin for Unreal Engine
NVIDIA 3DGRUT Adds NCore v4 Dataset Support
NVIDIA Releases Vulkan Gaussian Splatting 2026.1
NanoGS Brings Nanite-Style Gaussian Splatting to Unreal Engine 5
Lichtfeld Studio Releases V0.5
COLMAP 4.0 Introduces Major Performance and Infrastructure Updates
StorySplat 2.2 Adds Image to Splat, Animation, and Measurement Tools
Postshot Adds Photometric Compensation and More in Latest Update
Radiancefields.com Announces Gaussian SplatKing for Mobile Capture
NVIDIA Advances fVDB With Major 0.4 Release Ahead of GTC
FriendlySplat Launches an Open Toolkit for Gaussian Splatting
Looking Glass Launches musubi
NVIDIA ovrtx Adds Gaussian Splat Support
Solaya releases iPhone app for Mobile 3D Product Capture
Crysta AI Launches Crysta Studio Public Preview
Wicked Engine Adds Native Gaussian Splat Rendering
Cesium Brings KHR_gaussian_splatting Support to CesiumJS and Unreal Engine
StorySplat Releases 2.0
OpenUSD 26.03 Adds Native Gaussian Splat Support
Nephelie Technologies Launches nCOMM for Wireless Volumetric Video
New 3DGS Unreal Engine Plugin, MLSLabsRenderer-Lite
Arrival Space Release 2026.2
Nuke 17.0 Officially Ships With Native Gaussian Splat Support
Esri Extends Gaussian Splatting to the Web with ArcGIS Maps SDK 5.0
Splatware Launches as an End to End Gaussian Splatting Platform
World Labs Previews Spark 2.0
Gauss Cannon for Blender Releases V1.0.2
World Labs Raises $1 Billion in New Fundraising Round
Cintoo Introduces 360 Edition with Gaussian Splat Support
Kudan Launches PRISM Cloud using 3DGS
3DGS Advanced Shader Pack for Unity adds Relighting
Jurassic World Rebirth and Gaussian Splatting
ANNX Studio adds 360 Camera Support
Olli Huttunen Releases 360 Extractor Update
PlayCanvas Announces SuperSplat Studio
OTOY Releases OctaneRender 2026.2
Gaussian Splatting at Geo Week 2026
C4D Colmap Converter
Solaya Raises $2M Pre-Seed Round
TAVIO’s Vision for Accessible Gaussian Splatting
MetalSplatter Releases V1.0
Spatial Studio for Cloud Based Gaussian Splatting
The Khronos Group Introduces a glTF Release Candidate for Gaussian Splatting
Splatworld's Autonomous Generation of Gaussian Splat Environments
XGRIDS Releases V1.11 of LCC Studio
Spatial Fields Releases V1.2
SplatStream Pushes Vulkan Based Gaussian Splatting Beyond vkgs
NVIDIA Announces PPISP for Radiance Fields
SpatialView Bridges Gaussian Splatting and AI for Semantic 3D Search
World Labs Introduces World API for Marble
Nucleus4D Announces $1.5M Funding Round
Splatara Releases Production Suite
Voxelo 2.0 Announced
Using Gaussian Splatting in Rotor Studios Productions
D5 Render 3.0 Expands Gaussian Splatting Capabilities
LichtFeld Studio v0.4: Performance, Export & UI Updates
Arrival Space Releases Version 2026.1
SplatTransform 1.0 Released
NVIDIA Unveils AlpaSim at CES
A$AP Rocky Releases Helicopter Music Video featuring Gaussian Splatting
PlayCanvas Releases Engine Version 2.15
Bitbybit adds 3DGS Shadows and PlayCanvas Support
World Labs Releases Marble Update
KIRI Engine Releases V4.1.5 of Blender Plugin
SIGGRAPH Asia BoF Wrap Up
GSOPs 2.9 for Houdini Released
Irrealix Updates After Effects and Nuke Plugin for Gaussian Splatting
DJI FlightHub 2 Adds Gaussian Splatting Support
World Labs Winter Challenge
Gaussian Splatting in Julia Adds Mac Support
AnnxStudio Exits Beta With v1.1.0, Opening Pro Features Through January
TDGS for Gaussian Splatting in TouchDesigner
Splatara For Quest Releases Several Updates
Spark Recognized as Influential Project by GitHub
NVIDIA Publishes Blog on Marble Workflow for Robotics Simulation with Isaac Sim
Radiance Fields at Burning Man
Meta's Hyperscape Capture Adds More Demo Scenes
SpAItial AI Unveils First Frontier Model, Echo
XGRIDS Announces LCC Cloud Beta
OpenQuestCapture for Quest 3 and 3S Capture
Gaussian Splatting Editing Tutorial with SuperSplat
Nuke Adds Native Gaussian Splatting Support in 17.0 Open Beta
Third Dimension Introduces SuperSim, Simulator Built From Reality
Foretellix and Voxel51 Announce Partnership
360 Extractor for 360 Data Preprocessing
Aero AI Adds Gaussian Splatting Support
Insta360 Releases 360 Drone, Antigravity A1
Radiance Meshes for Volumetric Reconstruction
Untold Engine Adds Gaussian Splatting Support
Sony Announces A7V Camera
NVIDIA Releases Omniverse NuRec Fixer at NeurIPS
Live NYC Gaussian Splatting Tour
AnnxStudio Releases V1.0.9
3DGS Unity Shader Pack
Gaussian Splatting Black Friday Deals
OctaneRender 2026 Released and 2027 Roadmap Announced
RealityScan Version 2.1 Released
3DVista Releases Version 2025.2
Spatialography Wins Grand Prize at the AIxR Creative Awards
Meta Hyperscape Captures now Shareable and Explorable
Splat of The Year Nominations Open
GigaSplat Editor, Fork of SuperSplat for Experimental Features
Apartments.com Unveils Matterport 3D Exterior
Metaverse Standards Forum Volumetric Media Town Hall
Corona 14 Adds Native Gaussian splatting
World Labs Formally Launches Marble, A Generative World Model
Luma AI to Sunset Flythroughs on January 1, 2026
Sharp Frames Gets a Big Update
XGRIDS Open Sources its LCC File Format, Aims to Standardize 3DGS Pipelines
PlayCanvas Engine 2.13 Expands Unified GSplat Performance and Customization
Core11 GmbH sponsors LichtFeld Studio
Adobe’s Project New Depths Brings Radiance Field Editing to the Creative Mainstream
Bringing the Harakbut Face to the World — Without Bringing the World to It
Annx Studio and SpotLite Partner to Bring 3DGS Into Fashion
Spark v0.1.10 Adds SOGSv2 Compression and New Interactive Examples
Teleport Adds Developer Plan With API Access
Octane Render 2026.1 Beta Released
XGRIDS Releases New LCC Studio, LCC Scan, and PortalCam Firmware
Apple Confirms Personas use Gaussian Splatting
KIRI Engine Releases v4.1 of Free 3DGS Blender Plugin
Voluma Releases v1.20.0
Toward Relightable Gaussian Splatting: A Houdini-Based Proof of Concept
Arrival.Space 0.84 Delivers a Massive Leap with Video2Splat & More
Volinga Releases Volinga Plugin Pro for Unreal Engine
Samsung Galaxy XR to Support Gaussian Splatting through Google Maps
Mosaic Releases Prague REALMAP Dataset
Skyline Software Systems Adds Gaussian Splatting Support
GreenValley Releases LiDAR360MLS V9
SuperSplat Adds XGRIDS .lcc Support
AirVis for Gaussian Splatting Reconstruction
Spatial Fields Releases V1.1
World Labs Announces RealTime Frame Model (RTFM)
Chaos Vantage 3 Brings Gaussian Splatting Support
Volinga Releases Volinga Suite v0.2.0
ANNX Studio Releases V 1.05
PlayCanvas Releases V2.12.0
Pix4D Adds Georeferencing to Gaussian Splatting Captures
Inside Rodeo FX’s Use of Gaussian Splatting for HBO’s Dune: Prophecy
Gaussian Splatting Morphing Tool to Blend Between 3DGS Captures
JDULTRA Unveils ContextSplat for GIS
September Gaussian Splatting Wrap Up
Dymensium Releases PointNuker
vkSplatting adds 3DGUT Support
Radiance Fields Across Academia and Industry at SIGGRAPH
Spatial Fields for Apple Vision Pro Released
New 3DGS Blender Add-on, Gauss Cannon
Arrival Space Releases V.83
KIRI Engine Releases V4 of 3DGS Blender Plugin
Interview with Gnomalab Estudio
GreenValley International Unveils LiGrip O2 SLAM Scanner
World Labs Releases Spark v0.1.9
Interview with Dr. Shalini De Mello, Director of Research at NVIDIA
NVIDIA's vkSplatting adds .SPZ Support
PlayCanvas Unveils Spatially Ordered Gaussians
Meta Announces Hyperscape Capture and Meta Horizon Engine
Voluma Begins Supporting XGRIDS .lcc Files
DJI Announces Mini 5 Pro
World Labs Unveils New Model, Marble
CARLA Adds NuRec Support with V0.9.16
Replate Serves Up Interactive 3D Menus with Gaussian Splatting
UNIGINE Adds Gaussian Splatting Support
Brush Releases V0.3
GSOPs 2.8 Released
Teleport Adds Capture Embedding
Interview with Nick Schneider, Neural Reconstruction Manager at NVIDIA
Volinga and XGRIDS Announce Partnership
NVIDIA's Richard Kerris on Radiance Fields, Storytelling, and the Future of Media
OctaneRender Releases Cinema4D Version 2026 Alpha 3 V1.7.0
Gaussian Splatting in Superman
PlayCanvas v2.11.0 Engine Released
XGRIDS Announces Spatial Camera, PortalCam
Arrival Space Releases V0.82
Postshot Launches V1.0 out of Beta
3D Printing Gaussian Splatting
Spatial Fields Release V.5 of Beta
Infinite Studio Wins Best in Show at SIGGRAPH Real Time Live
Gaussian Splatting Decimator
Transforming AEC with AI-Powered 3D Project Designs
How Lars and Felix Built a Portable 3D Gaussian Splatting Studio
Reflct Launches from Beta
NVIDIA Announces NuRec Gaussian Splatting Libraries at SIGGRAPH
NVIDIA Updates vkSplatting Playground
CG Nomads Release GSOPs 2.7 for Houdini
NVIDIA Release Kaolin V0.18.0
Gaussian Splatting Goes Guerrilla: Brenden, Mike, & The Art of Doing It Anyway
Chaos Arena Adds Gaussian Splatting
RealityScan 2.0.1 Released
Spark Releases V0.1.8 to 3DGS Three.js Renderer
Mr. NeRF 3DGS Bounty Winner Announced
Scan The World: End to End 3DGS Platform
DJI Unveils Osmo 360
AnnxStudio Launches on Windows
VRChat Gaussian Splatting Releases V3
XGRIDS Release V1.2 of Unity SDK
GSX Shadows for UE 5.
3D Security Alert - Be Aware of NeRF Attacks!
Esri Announces Gaussian Splatting in ArcGIS 3.6
Stonex Adds Gaussian Splatting Support
Gaussian Splatting at the New Yorker
Arrival.Space Releases V.81
DJI Terra Adds Gaussian Splatting Support
Voxelo Launches Public Beta
Zillow Adds Gaussian Splatting Support with SkyTour Unveiling
PlayCanvas Launches SplatTransform
Gaussian Splatting in VRChat
UnityGaussianCapture Adds 4DGS Support
krpano 1.23 adds Gaussian Splatting Support
Gracia adds Mac App
gsplat 1.5.3 Released by Nerfstudio
Instant NGP 2.0 Released
James Perlman Passes Away
GSOPs 2.6 adds 3DGS Support for Solaris and Karma
Spark Releases v0.1.5
PlayCanvas Releases V 2.9 of Engine
Postshot Adds April Tag Support
Volinga Releases V.6 of their UE 5 Plugin
COLMAP 3.12 Released
Funes Releases Open 3D Architecture Dataset for Radiance Fields
UnityGaussianCapture for Unity
Schemata comes out of stealth with 3D Scene Understanding Tech
XGRIDS Releases Firmware Updates for Scanners
SuperSplat Releases V2.7 with SOGs Support
annx studio releases V1.01
Bentley iTwin Adds 3D Tiles and SPZ Export for Gaussian Splatting
NVIDIA adds USDZ Support to 3DGRUT and Beta for Omniverse and Isaac Sim
Forge Renamed to Spark
Teleport Launches Video Export
Blurry: Gaussian Splatting Hosting
SphereShot Plugin for Blender
RealityScan 2.0 Officially Released
GSplat Share Simplifies Gaussian Splatting Sharing
Auschwitz-Birkenau Foundation Announces 3DGS Licensing
Varjo's Teleport Releases LOD Support
Scaniverse 5.1 Released
How Gaussian Splatting Shaped the ITS 2025 Fashion Finale
NVIDIA Open Sources GEN3C and Difix3D+ at CVPR 2025
Apple Unveils New Personas and Spatial Scenes
NVIDIA Releases QUEEN Code for Dynamic 3DGS
Arrival Space releases V.8
RealityScan 2.0 Announced
Forge.Dev Released by World Labs
Parallax 3D: Cloud Based 3DGS
Full HDR Gaussian Splatting Commercial
Odyssey Unveils Interactive Video
ANNX Studio: Gaussian Splatting on Mac
XGRIDS Releases Gaussian Splatting Revit Plugin
XGRIDS Releases LCC Studio 1.8.
Triangle Splatting for Real Time Radiance Field Rendering
Generative 3D Company, SpAItial, Launches with $13M in Seed Funding
Veesus Unveils Radiance Clear
PlayCanvas Releases Blocks and SplatViewer Component
Radiance Fields at the BAFTA TV Awards
Google Announces Beam for Lifelike 3D Video Calls
LiveSplat: Live Dynamic 3DGS Reconstructions
Radiance Field Researchers Recognized at SIGGRAPH 2025 Awards
Getting Started with Slang: Draw Your First Splat
PlayCanvas Engine Receives SOGS
3DVista adds Compressed 3DGS and SPZ Support
Radiance Field Association, ARC3D Launches
Veesus adds Rhino Support for 3DGS
Deformable Beta Splatting
Volinga Releases UE Plugin v0.5.1
Spatial Fields: Free Apple Vision Pro 3DGS with SH
Nerfstudio Integrates 3DGUT into gsplat
Nerfstudio releases GsplatViewer
NUBIGON adds Gaussian Splatting Support
KIRI Engine Releases V3.14
Splatter.app 3DGS Viewer Announced
Sharp Frames Python Released
Arrival Space Receives Several Updates
vkSplatting: NVIDIA’s Open Source Vulkan Renderer for 3DGS Exploration
PlayCanvas 2.7 Engine Update
Varjo Announces Teleport 2.0
Postshot V.6 Released
StorySplat 1.5.3 brings Video & Gif Support for 3DGS Stories
RL Grime Borderline NeRFs from Jake Oleson
3DGS to Dense Point Cloud V2
Preferred Networks Inc. Announces 3DGS Unreal Engine 5 Plugin
404—GEN: Bringing Text to 3D Gaussian Splatting to Unity
Interview with Rev Lebaredian: Simulation, Robotics, and the Future of Imaging
SuperSplat 2.5 Released
Doly Launches Shopify Plugin
3DMakerPro adds 3DGS support for RayStudio
Splatrograph: API for Gaussian Splatting
Infinite Realities & The Future of Imaging
XGRIDS Launches Lixel CyberColor Studio 1.7
Mesh2Splat: Instant 3D Mesh Conversion to 3D Gaussian Splatting
3D Gaussian Point Art
Volinga Announcecs Volinga Capture Network
Reflct Viewer 2.0 Released
gsplat 1.5 Released by Nerfstudio
Interview with Sanja Fidler: Reconstructing Reality in 3D
3DGRT and 3DGUT V1.0 Update Released by NVIDIA
Volinga Announces Volinga Suite and UE Plugin v0.5
StorySplat 1.5 Released
Radiance Fields at NAB 2025 Guide
Bentley Brings Gaussian Splatting to iTwin Capture Modeler
Covision Media Raises €5M to Scale Radiance Field-Powered 3D Scanning
Babylon.js V8.0 Released
Getting Started with Gaussian Splatting: Tools for Beginners
KIRI Engine 3DGS Blender V 3.0 Released
Cycling Simulations with NeRF
DIFIX3D+: Removing Artifacts and Floaters in Captures
Splatshop: Photoshop for 3DGS
NVIDIA Open Sources 3D Gaussian Ray Tracing and 3D Gaussian Unscented Transform
Hybrid Transparency Gaussian Splatting Code Released
Resonite Introduces Native Gaussian Splat Support: Import, Edit, and Render in VR
GSOPs 2.5.1 Released
SuperSplat 2.2 Released
Niantic Spatial Bets Big on Scaniverse and Gaussian Splatting
Chaos V-Ray 7 Brings 3D Gaussian Splatting to Revit
Radiance Fields at GTC 2025
Viverse Worlds Announced with 3DGS Support
Applied Intuition's Neural Sim Drives AV Forward
Mountain West UAS 3DGS Talk
Radiance Fields at the BAFTAs
Scaniverse Launches Formal Meta Quest App
WHERENESS: Share Your Spaces
Sutro Tower 3DGS Reconstruction
Apple-Log2Linear: Convert Apple ProRes easily
Miris shows Spatial Streaming Preview
SuperSplat Unveils Major Updates: 2.0 is Here
GSOPs 2.5 for Houdini Released
Google Open Sources EVER
Meetwheels: Radiance Fields Drive the Future of 3D Car Showcases
PIX4D Adds Gaussian Splatting
Hiverlab folds Gaussian Splatting into SpatialWork’s tool-kit
StorySplat 1.4 Released
Voluma AI Launches Public Beta of Its 3DGS Platform
Veesus Launches 3DGS Support with PointClouds2
Radiant Foam: Radfoam
Postshot adds Blackwell GPU Support
Brush 0.2 for 3DGS Released
LinPrim: Linear Primitives for Differentiable Volumetric Rendering
MSF 3DGS Town Hall recording now available.
JPEG / MPEG Association to hold Workshop on Radiance Fields
Nerfstudio Adds a Maya Plugin
Spline’s Spell Summons 3D Scenes from a Single Snapshot
NVIDIA to Open Source 3DGRT and 3DGUT
KIRI Engine 3.13 unveils "High Quality Gaussian Splatting"
Reflct Launches Open Beta with New Features and Updates
3DVista Adds Gaussian Splatting Support
V-Ray Expands Gaussian Splatting Support to Cinema 4D
OTOY OctaneRender 2026.1 Alpha features Gaussian Splatting
Sony Alpha 9 III and Radiance Fields
Tripo WebApp v2.0
Jensen Huang unveils two Radiance Fields in CES Keynote
StorySplat v1.3.6.1: Introducing SplatSwap and Walk Mode
NVIDIA Announces Foundational World Model, Cosmos
Gaussian Splatting in Nuke
Babylon.js adds .SPZ Support
Reflct Sharp Frame Selector
BitbyBit Updates Shopify Plugin
Postshot V.5 Released
Create a Hyper-Real Holiday Card
GSOPs 2.0: Now Commercially Viable with Houdini Commercial License
Odyssey Announces Generative World Model, Explorer
PICO Splat for Unreal Engine Plugin
HLOC + GLOMAP Repo
StorySplat 1.3.5 Released.
Into the Scaniverse: Scaniverse in VR
Reflct: Simple 3DGS Viewer for Ecommerce
3D Convex Splatting Radiance Field Rendering
Frame Integrates Gaussian Splatting
Gaussian Splatting Unity Plugin gets VR Support
PlayCanvas Engine 2.3 Released
Arrival Space Integrates SuperSplat & Sperhical Harmonic Support
World Labs Shows First Demos
Kiri Engine 3DGS to Mesh 2.0 Released
Varjo Releases Radiance Field VR Platform, Teleport
Kiri Engine Blender 2.0 Released
StorySplat Continues to Evolve: V1.3 Brings Major Update
3DGS to Dense Point Cloud PLY
RealityCapture 1.5 Released with Radiance Field and COLMAP Export
Meta Hyperscape now available on Quest 2 and Quest Pro
NeRFs win Two More Emmys
Snap Brings 3DGS Trainer into Lens Studio 5.3
Deckard Render in Unity adds Free Tier
Radiance Fields in St. Peter's Basilica
NeRFs appear in NY Times Profile of Artist
Exploring Cross-Modality in Radiance Field Technologies and its Intersection with Physical AI
Radiance Field Uploads Suspended on Luma AI
Gaussian Splatting in Browser: Brush
Nerfstudio releases V 1.1.5
Postshot adds Multiple Files and Dynamic Support
SuperSplat 1.8 Update: Orthographic Views, Screenshot Tools, and More
t3d Gaussian Splatting
Gaussian Splatting in Houdini with GSOPs 2.0 Early Access
Scaniverse Open Sources SPZ Compression for 3DGS
Holy Splats. Splatman for Blender.
StorySplat. Bringing 3DGS into Educational Experiences
PlayCanvas 5.0 Released
Gaussian Splatting Codebase adds New Features
Turning the Tide: Wildflow's Vision of a Digital Twin for Every Coral Reef
Radiance Fields in the Elizabeth Street Garden
SuperSplat 1.6 Released
Gracia Launches Dynamic Gaussian Splatting
Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency
Postshot Announces Unreal Engine Beta
ITS Launches with Radiance Fields
Radiance Fields win at IBC 2024
GSOPS 2.0 Announced
How EVER (Exact Volumetric Ellipsoid Rendering) Does This Work?
DigitalCarbon Joins Y Combinator for Radiance Field Solutions
Chaos V-Ray 7 to support Gaussian Splatting
Kiri Engine Gaussian Splatting Blender Add-On
Irrealix Brings Gaussian Splatting to DaVinci Resolve
Nerfstudio Release gsplat 1.4
Slang.D: Gaussian Splatting Rasterizer
Meta Announces Horizon Hyperscape
3DGS Short Film: Where Did The Day Go?
Editable Gaussian Splatting in Blender
Scaniverse Launches First Splaturday Sweepstakes
Flash Cache
Tripo 2.0 Released: New Generation Model from Tripo AI
Snap Announces Spectacles V5 and Scaniverse Support
Radiance Fields at IBC 2024
World Labs Announced
NeRFs Nominated for Regional Emmy
Quadrature Fields
Agisoft Metashape adds COLMAP Export to Standard License
Introducing View Dependent: A New Podcast Exploring the Future of 3D Tech
Frame 3D
Sony PCL Shows NeRFs for Virtual Production
Kiri Engine's New Features in Version 3.9
Nerfstudio Releases V 1.1.4
Pico XR Announces Gaussian Splatting Support
Parallel Domain Interview
Scaniverse 4 Released
gsplat 1.3 Released
Postshot Releases v0.4
Subsurface Scattering for Gaussian Splatting
Radiance Field Podcast Episode 2 ft Ruilong Li
Gaussian Splatting in Julia
MetalSplatter 1.0 Released
Nerfstudio adds Compression to gsplat
SplatViz 1.1 Released
Bilateral Guided Radiance Fields merged into Nerfstudio
Radiance Field Series Episode 1 ft. Ian George
SuperSplat 1.0 Released
RayGauss: Ray Tracing Gaussian Part Two
Gracia VR: Faster, Smaller, Better
How to Bring Gaussian Splatting in Shopify
gsplat 1.2 Released
GaussMR at SIGGRAPH
Frustum Volume Caching
N-Dimensional Gaussians for Fitting of High Dimensional Functions
Luma AI launches Loops for Dream Machine
SuperSplat adds Histogram Editing
Nerfstudio Releases gsplat 1.1
splatviz: Interactive 3DGS Viewer and Python Editor
Amazon Prime Day Sales
Three.js-based implemetation, GaussianSplats3D adds 2DGS Support
3D Gaussian Ray Tracing
SuperSplat V0.21.0 Released
BitbyBit Integrates Gaussian Splatting
Nerfstudio Integrates 3DGS MCMC
Diffusion Based 3DGS Relighting
Voluma.ai adds Timelapse Mode
GeoWeek to Present Free Webinar on Radiance Fields
Luma AI Launches Keyframes for Dream Machine
Volinga Updates Unreal Engine Plugin
3DGS-DR's Deferred Reflections
Google Maps Immersive View appears on Desktop
Snap Integrates Gaussian Splatting
Varjo Unveils Teleport
Wayve Announces PRISM-1
Nerfstudio Gradio UI Added
Graswald.ai: 3DGS and Ecommerce Platform
Luma AI Announces Dream Machine
Lighting the Way with IllumiNeRF
SuperSplat adds Multiple Splat Ability
Nerfstudio Releases gsplat 1.0
Uses of Radiance Fields in Education and Sales
PlayCanvas adds 3DGS Support into Editor
Bilateral Guided Radiance Field Processing
Volurama: NeRFs on Mac
AtomGS
Pop Goes the 3DGS Flicker: Stop the Pop
NeRFtoGSandBack added to Nerfstudio
New Radiance Field Platform: Doly
OpenNeRF added to Nerfstudio
PlayCanvas's SuperSplat Updated with PWA support
Reflecting on NeRF-Casting
Scaniverse arrives on Android
Gracia launches on Steam and Sidequest
CAT3D Pounces on 3D Scene Generation
Radiancefields.com launches Job Board
SIGGRAPH 2024 Program Announced
Tri-MipRF to Rip-NeRF
Nerfstudio releases V1.1
Spherical Harmonics added to three.js library, GaussianSplats3D
SMERF Code Released
Google CloudNeRF: Zip-NeRF and CamP in the Cloud
Nerfstudio adds BioNeRF
Understanding NeRF on a small scale
Lightplane: Greatly Reducing VRAM Requirements
Gaussian Surfels
NeRF-XL's Multi GPU Scaling
Scaniverse adds 3DGS Editing Features
irrealix Gaussian Splatting Plugin for After Effects
SuperSplat v1.16.0: New Features for Gaussian Splat Editing
RefFusion: Inpainting with 3DGS
Jonathan Stephens and Michael Rubloff to speak at OC VRARA
Gauzilla Pro Shows Retail Demo with XGRIDS
An Update to Radiancefields.com
OpenSplat adds Mac GPU Acceleration
Shrinking 3DGS File Size
RealmDreamer's Generative Scenes
Luma AI Android Released
PhysAvatar's Dynamic Dances
Gaustudio
Postshot Releases V0.3
XGRIDS Announces Lixel CyberColor (LCC)
CSM and Luma AI named to CB Insight's AI 100 list
Gauzilla Pro adds Editing Features
Nerfstudio Releases V1.03
Orange Adds 3DGS OpenXR Support
InstantSplat: Sub Minute Gaussian Splatting
OpenSplat 3DGS now on Mac
Spectacular AI: Deblurring Gaussians
Luma AI Genie Integrates with Bezi AI
Ben Mildenhall Gives Keynote at 3DV in Davos
Prism AI: An Interview
Layering the Gaussian Frosting
Lixel L2: LiDAR Gaussian Splatting from XGRIDS
Scaniverse Introduces Gaussian Splatting
Gracia VR enables File Sharing
Gsplat.js adds Dynamic Gaussian Splatting support
RadSplat's Hybrid NeRFs and 3DGS
Volinga Elevates with Desktop Suite Release
splaTV: Dynamic Gaussian Splatting Viewer
Polycam adds 3DGS Features
Spline Mirror 3DGS Support for Apple Vision Pro
Gsplat.js Updated
Tripo AI Announces Website Redesign and Updates
X-Gaussian: Radiance meets Radiation
The Sony ILX-LR1
Gaussian Splatting Drums Up a Music Lesson
3DGStream Streams Forwards
TripoAI partners with Stability AI for TripoSR Release
DUSt3R: Simplifying Geometric 3D Vision
Gauzilla adds Segmentation and Annotation
Kiri Engine adds ability to export 3DGS Mesh
VastGaussian: Setting New Standards for Large-Scale 3D
Splatfacto-Big Added to nerfstudio
VulkanSplatting: Open Source Vulkan Implementation of 3DGS
Radiancefields.com to exhibit at NVIDIA's GTC
Gaussian Splatting Brings Art Exhibitions Online with Yulei
GSOPs for Houdini adds new features
Shifting Gears with Polo G's Sorrys and Ferraris
Bananas to Bytes: OpenSplat's C++ 3DGS
Gaussian Splatting Unity Plugin Updated
Interview with Lolo2K
Gradio Adds Native Gaussian Splatting with Model3D
GMix.ai Dynamic Gaussian Splatting
Postshot releases V0.2
OpenAI Launches Sora and the World
Zip-NeRF Added to nerfstudio
LGM: Prompt to 3D using Gaussians
Global Objects: Digital Environments Library
Mesh Based Gaussian Splatting
GaussianSplats3D adds WebXR
Polycam Announces $18M Series A
Comfy3D for ComfyUI
3DGS Appears in Usher Music Video
VR-GS: Physics Based Gaussian Splatting in VR
Stylized Radiance Fields with Geometry Transfer (Geo-SRF)
MetalSplatter for Apple Vision Pro
TRIPS Code Released
Understanding 3D Gaussian Splatting via Render Engines!
Kiri Engine to be available on Apple Vision Pro
SuperSplat adds Transform Controls
Gaussian Splashing Splashes Down
GARField: Granular Semantics for Radiance Fields
Portality WebGL2 Gaussian Splat Viewer
SeaThru NeRF added to nerfstudio
Splatapult 3DGS VR and Viewer
Volinga unveils Gaussian Splatting Web Viewer
Radiance Fields appear at KidSuper Fashion Show
SuperSplat Updated
Vista Splat Pro UE5 unveils Free Trial
nerfstudio 1.0 and Splatfacto Released
CamP and Zip-NeRF Released
Meta's VR-NeRF at SIGGRAPH Asia 2023
TriplaneGaussian (TGS) Code Released
NVIDIA's Adaptive Shells at SIGGRAPH Asia 2023
Apple Pursuing Radiance Fields in Apple Maps
Ruben Fro to appear on XR AI Spotlight Podcast
Luma AI UE 5 Plugin V0.41 Released
GSOPs: 3DGS in Houdini
TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
Noise-NeRF: Hidden Messages in NeRFs
Luma AI hiring Summer 2024 Interns
How to Create Gaussian Splats with nerfstudio
Luma AI Announces $43M Series B and Genie Update
GaussianSplats3D, a Three.js Implementation of 3DGS
FMGS: Gaussian Splatting with Semantics
ControlNet NeRFs: SigNeRF
Interview with Paul Debevec: Pioneering Light Field Research and Navigating Technological Shifts
EasyVolcap: a 4D nerfstudio?
KIRI Engine adds 3DGS Cropping
Compact NGP: Sub Megabyte NeRFs
XVerse Releases XV3DTools to train 3DGS locally
Vista Splat Pro: Dynamic Gaussian Splatting Shadows in UE 5
Nebula Cloud Integrates Gaussian Splatting
UniSDF: Duel of the Dual Radiance Fields
New Radiance Field Platform: Postshot
Human Gaussian Splats (HUGS) by Apple
Gaussian Splatting Javascript Library gsplat.js Updated
Gauzilla: Rust 3D Gaussian Splatting Renderer
nerfstudio Gaussian Splatting Soft Launches
Kiri Engine Now Allows Local Upload for 3DGS
The MERF that turned into a SMERF
Nuvo: Revolutionizing UV Mapping with Google’s Latest Neural Field-Based Method
SplaTAM: SLAM with Speed, Precision, and Gaussian Splats
Gracia Releases Open Beta 2
OVER Introduces Gaussian Splatting
NVIDIA's Adaptive Shells wins Best Paper at SIGGRAPH Asia 2023
SIGGRAPH Asia 2023 Radiance Field Schedule
AI Filmmaking Takes Center Stage: Jake Oleson Leads Free NeRF Seminar at Greenpoint Film Festival
Luma-Web: WebGL Library from Luma AI
Looking Glass Go: Holograms X Radiance Fields
Gracia: Gaussian Splatting in VR
Zooming into the Future: PyNeRF's Scalable Approach
Volinga AI to Allow Commercial Use of NVOL Files
Free Unreal Engine 5 Gaussian Splatting Plugin
Mip-Splatting: Anti-Aliasing for Gaussian Splatting
Akiya Research Gaussian Splatting UE 5 Plugin V1.9 Released
Luma Interactive Scenes V1.2 Announced
GaussianEditor: Swift and Precise 3DGS Editing
A Safe Place to Land, A NeRF Documentary
PIE-NeRF Serves Up a New Slice: Physics-Based NeRFs
PhysGaussian gives 3D Gaussian Splatting Physics
Luma AI Genie Updated
Google Research Hiring NeRF Interns for Summer 2024
Transforming 3D Mapping: Spectacular AI's Radiance Field Revolution
Phoenix Suns NeRF BTS
NVIDIA's Adaptive Shells and Where to Find Them
Android Gaussian Splatting is here from Kiri Engine
nerfstudio Introduces 'Nearest Camera' Feature for Enhanced Video Render Fidelity
Spline to Support Gaussian Splatting
RL Grime's Tour Visuals: NeRFs and Luma AI at Hammerstein Ballroom
Gaussian Splatting Unity Plugin gets an update
Polycam Gaussian Splatting out of Beta
Venturing Beyond Reality: VR-NeRF
Professor Kanazawa Lectures about NeRFs at Stanford HAI
Gsplat.js Javacscript Library Announced
Historical Radiance Fields and Museums
Arcturus Industries Launches Gaussian Splatting Engine
PlayCanvas SuperSplat Unveiled
Luma AI Genie Bursts out of the Bottle
Instant-Angelo: Fast 3D Surface Reconstruction
The Phoenix Suns got NeRFed
Luma Gaussian Splatting Unreal Engine Plugin Unveiled
Akiya Research 3D Gaussian Splatting UE5 Plugin V1.7 Released
Chaos Neurathon 2023 Hackathon
Neuralangelo named Top 200 invention of 2023 by Time Magazine
3DGS Viewer on Hugging Face Spaces
Luma AI V1.0.2 Released with Magic Reveal
Polycam adds drag and drop .ply Viewer for Gaussian Splatting
Optimal Camera Placements for NeRFs in Subject-Free Spaces Code Released
Shutterstock speaks about NeRFs at Ad Week
Gaussian Splats from A-Frame
Polycam Updates Gaussian Splatting Viewer
4K4D: High Resolution Dynamic 3D Scenes
Dynamic 3D Gaussians Code Released
nerfstudio Introduces gsplat
Inria hiring for 3DGS Research Engineer
Tri-MipRF: High Quality and Fast NeRFs
Volinga Introduces Gaussian Splatting
Gaussian Splatting VR in Unreal Engine
NVIDIA adds Gaussian Splatting Jupyter Notebook
Relightable NeRFs with ReNeRF
Live NeRF Video Calls
Luma Render Fellowship Announced
Luma Interactive Scenes Announced: Gaussian Splatting
Infinite Realities Intros 3DGS Merging
NeRF Dataset Preparer
2023 ICCV NeRF Schedule
Polycam Adds Gaussian Splatting
Revolutionizing NeRF Quality: Exploring NeuRBF
GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields
Matt Tancik's Luma AI SIGGRAPH Talk Now Available
3D Gaussians Plugin for Unreal Engine 5
From NeRFs to Nimble Robots: LERF TOGO's Leap in Zero-Shot Grasping and Semantic Understanding
3D Gaussian Splatting gets a Web Viewer, gsplat
Infinite Realities has (nearly) Infinite Use Cases
3D Gaussian Splatting, But Smaller
Snap NeRF Arrives: MobileR2L
Apple Spatial Videos and the Future of Memory
NeRFs in After Effects?
City of Dreams Music Video featuring Luma AI Released
2nd Runway AI Film Festival Announced
Kapture Convert for Faster Image Poses from RealityCapture
Optimal Camera Placements for NeRFs in Subject-Free Spaces
Is Luma AI Coming to Android? A Job Listing Suggests Yes
Twitter User shows 3D Gaussian Splatting in Unreal Engine 5
NeRF gets CamP(y)
Polycam NeRF Converter: Polyform
How to Install 3DGS into nerfstudio Viewer
Chris Brown to Release NeRF music video for City of Dreams
Runway ML releases NeRF Platform, 3D Captures, in Beta
NeO 360 for Outdoor NeRFs
3D Gaussian Splatting Viewer added to nerfstudio
Gaussian Splatting Tutorial
Neuralangelo Google Colab Added
XSpada - The NeRF Platform for Spatial Data Exchange
Magic NeRF Lens Marries CAD Files and NeRFs in VR
FocusFrameFinder auto culls blurry images for NeRF Datasets
Luma AI Releases new app Flythroughs
Shutterstock Announces Intent to Partner with NeRF Pioneers to Revolutionize 3D AI Content Creation
NVIDIA Releases Neuralangelo Code
Luma AI to sponsor nerfstudio and BAIR Lab
Volinga AI to present at Production Summit LA
NeRF Art Exhibit to open in Los Angeles
Volinga Suite for Desktop Use Announced
Your NeRF Guide to SIGGRAPH 2023!
NeRF Marketplace launched by Neural Radiance Fields
Luma AI Releases V 0.3 of Unreal Engine 5 NeRF Plugin
ZAYN Music Video Premieres Using NeRFs
Volinga Announces Release of Version 0.2.0 Unreal Engine Plugin
TurboNeRF releases V 0.0.15
How to Share and Embed a Luma Capture
Nerfstudio Command Guide
Volinga AI integrates with disguise
What's the best Focal Length to take a NeRF?
NeRDs that NeRF Webinar now Online
TurboNeRF Releases Version 0.0.14
NeRFMeshing Enables Accurate 3D Mesh Reconstruction
Binary Radiance Fields (BiRF): Small NeRFs with a Big Impact
SDF Studio Implements Neuralangelo, Baked angelo, and neus-facto-angelo
TurboNeRF V 0.0.12 Released
nerfstudio V0.3.2 Released
Volinga AI opens Beta to Public
Nerfacto-Huge Quality is on Another Level
Neural Radiance Fields releases View Dependent Podcast
4 Input View NeRFs with DINER (Depth-aware Image Neural Radiance Field)
Instant NGP from a Webcam(s)?
CVPR NeRF Booths
Interview with Luma AI Artist in Residence: Martin Nebelong
Webinar: NeRDs that NeRF
Google Publishes Blog on Immersive View NeRFs
How NeRFs will alter our lives: Fashion
What are the NeRF Metrics?
Jake Oleson releases NeRF Music Video for RL Grime
ReLight My NeRF (René) explores Relightable NeRFs
Memory-Efficient Radiance Fields (MERF) Code now Available
Luma AI Hires Matthew Tancik
NeRFLight: 180fps NeRFs with Low Memory Consumption
A Digital Masterpiece: Neuralangelo by NVIDIA
InpaintNeRF-360 Introduces 360 Degree Editable NeRFs!
Apple Announces WWDC 2023
Deceptive NeRF: Introducing Pseudo Observations to fill in the Gaps
nerfstudio to present at SIGGRAPH 2023
Luma AI Announces V 0.2 of Unreal Engine NeRF Plugin
What is Luma Pro?
Karen X Cheng demos Luma AR Editing Feature
What are the Best Camera Settings for Gaussian Splatting?
Unleashing the Power of HumanRF: High-Fidelity Dynamic Human NeRFs
NeRSemble Revolutionizes Human Head Rendering in Virtual Environments
Google Immersive View Continues NeRF Integration
Matt Tancik guests speaks at MIT: The Metaverse: What, How, Why and When
MS-NeRF: Sharper Reflections with Multi-Space Neural Radiance Fields
NeRFLiX: Increased NeRF Quality and Floater Removal
NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds
Neural Fields for LiDAR (NFL) Combines LiDAR with Neural Fields!
Live 3D Portraits from a Single Image Shown by NVIDIA
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Picture NeRFect at Edit Fest!
TurboNeRF Releases Version 0.0.11 and 0.0.10
MixNeRF: Faster and Cleaner than Instant-NGP?
HOSNeRF Revolutionizes 360° Free-Viewpoint Rendering of Dynamic Human-Object-Scene from a Single Video
Unlocking the Spatial Age: How NeRF Technology is Redefining Our Reality, Memory, and Experience
Revolutionizing 3D Segmentation with SA3D and NeRFs: Unlocking New Possibilities in Real-world Applications
How to use Luma AI with Android or Custom Data
Google Launches Product NeRFs in Search
TurboNeRF 0.0.9 Released
Nerfstudio V0.2.0 Released
Nerfstudio Professor Angjoo Kanazawa joins Luma AI as Chief Scientific Advisor
Unlocking the Future of 3D, Neural Rendering: Luma CEO Amit Jain Discusses Photorealism, Emotion, and Accessibility on Building the Open Metaverse Podcast
Zip-NeRF upends previous NeRF Benchmark
Volinga AI Launches Beta for Unreal Engine NeRFs
Andrew Cochrane to give talk on NeRFs at FMX 2023
NeRF Segmentation with Instance-NeRF
What is an AABB?
NeRFCapture for Instant-NGP shown by Jonathan Stephens
Field meet Explicit Geometric Representations (FEGR) enables Novel View Relighting and Virtual Object Insertion
Glasswing Ventures Founder and Managing Partner Rudina Seseri Pens Article on NeRFs
Revolutionizing Virtual Production: How Neural Radiance Fields will Supercharge Production Pipelines
Volinga AI shows more of their Unreal Engine plugin and Compatibility
NeRFs in Unreal Engine 5 Alpha and Luma Fields Announced by Luma AI
Radiant by Neural Radiance Fields Newsletter
NVIDIA AI Announces #InstantNeRFVR Winner
Volinga AI Demos Unreal Engine Plugin with Studio Lab
Off to the Races with F2-NeRF
Clean-NeRF Aims to "Clean" up NeRFs
Grid-NeRF: Combining NeRF and Grid-Based Methods for Large Scale Reconstruction
Luma AI Announces Video-to-3D API
NeRF Use Case: Live Events
Instruct-NeRF2NeRF: Editable NeRFs from Text
Given Again: NeRF Short Film by Jake Oleson
Luma AI: NeRF in AR now Available
Preimage.AI releases public beta for Citywide NeRFs
Luma AI Announces $20M Series A Round
DroNeRF: Get Cleaner NeRF's with this Capture Path
Velox XR Announces Instant NGP to Unreal Engine 5
Language Embedded Radiance Field (LERF) Announced
Volinga Exporter to Unreal Engine with nerfstudio Announced
NeRF in Blender: TurboNeRF Alpha announced by James Perlman
Editable NeRFs introduced with NeRFshop
Nerfstudio unveils 360 NeRF Video Support
NVIDIA GTC 2023 NeRF Schedule List
Taichi AOT shows pre-trained Instant NGP model on iOS
NeRF in Unreal Engine shown off by Akiya Research
BakedSDF Announced by Google Research
Jonathan Stephens talks NeRFs in XR at AR/VR Association of Orange County
What Are Light Fields? A 170-Year Path from Holograms to NeRFs
Memory-Efficient Radiance Fields (MERF) Announced by Google Research
How to create a NeRF with video through FFmpeg
Luma AI Announces Full Volumetric NeRF Rendering in Web Browser
Unreal Engine 5 NeRF filetype .NVOL announced by Volinga AI
Luma AI Announces Free Commercial Licenses for NeRFs
The 5 Necessities for Nvidia's Instant NGP
Google announces new Google Maps experience featuring Neural Radiance Fields (NeRFs)
The Most Useful 4 Instant-NeRF Code Guide
NVIDIA Announces Instant-NeRF VR Contest
Instant-NGP adds VR Functionality
Luma AI begins issuing access to Text to 3D
nerfstudio Announces Blender VFX integration
Meta AI Announces Text-To-4D Dynamic Scene Generation, MAV3D
New NeRF Platform Volinga.ai Launches with Unreal Engine 5 Support
Luma AI announces NeRF embed ability into websites
Luma AI and Karen X Cheng unveil Lunar New Year NeRF commercial for McDonalds
SmartPixels announces release of NeRFs into product pipeline
What are Neural Radiance Fields (NeRFs)?
Luma AI Announces NeRF Mobile Editor
New Paper: DynIBaR Neural Dynamic Image-Based Rendering
Haiper adds NeRF diffuse mesh export to app
NVIDIA AI Announces Instant NeRF Art Gallery
Platforms
360 Splat Pro
3DGSViewers
3DMakerPro
3DVista
4DR Studios
4DV.ai
4Dviews
A-Frame
Adobe
AdventuryXR
Agisoft Metashape
aiMotive
Aina Tech
AirVis
ALLSIDES
Amazon
ANNX Studio
Antigravity
Apple
Applied Intuition
Arc Eye
Arcturus Ιndustries
Arrival.Space
Autodesk
Babylon.js
Bentley Systems
Bitbybit
Blurry
Botspot 3D Scan GmbH
Brush
Canon
Canopy Creative Studio
Chaos V Ray
CHCNAV
COLMAP
COLMAP Bridge
Common Sense Machines (CSM)
Copresence
Corbel 3D
CoStar Group
Covision Media
D5 Render
Dimension Studio
Dioramix
DJI
DNEG
Doly
Dronodat
Dymensium
echo3D
Enlighten 3D
Esri
Evercoast
Fira
FJDynamics
FrameVR
French Touch Factory
Funes
Gauss Cannon
Gauzilla
GeniusXR
geofront e.U.
Get3D AI
GimmeSplat
Global Objects
Glomap
Google Research
Gracia
Graswald
GreenValley International
GSOPs
Hiverlab
HTC Viverse Worlds
Hyperscape Capture
Infinite Realities
Insta360
Instant NGP
KIRI Engine
LichtFeld Studio
Lifecast Volurama
Lightcraft
Luma AI
Magnopus
Mapillary
Meta
MetalSplatter
Metastage
MipMap
Miris
Mosaic
nerfstudio
Niantic Spatial, Inc.
NIRA
NUBIGON
Nucleus 4D
NVIDIA
Obsphera
Odyssey
OKO
OpenQuestCapture
OTOY
Parallax 3D
Parallel Domain
Pico XR
Pix4D
PIXOMONDO
PlayCanvas
Polycam
Portality
Postshot
Radiant Images
RealityCapture
Reflct
Replate
Resonite
Runway ML
Scan The World
Scaniverse
Schemata
Skyline
Skyrim.ai
Slambox AI
Snap
SOLAYA
Sony
Sony XYN
SpAItial
Spatial Fields
Spatial Studio
Spectacular AI
Splat Labs
Splat Studio
Splatara
Splatica
SplatKing
SplatMart
Splatrograph
Splatter.app
Spline
Stonex
StorySplat
SuperSplat
Tiki3D
Treedis
Trimble
Tripo AI
UNIGINE
Untold Engine
Varjo
Veesus
Vitrus
Vizonare
Volinga
Volucap
Voluma AI
Voxelo.ai
Waabi
Waymo
Wayve
WILD CAPTURE
World Labs
Xangle Studio
XGRIDS
XSpada
Zillow
Research Papers
Future Rendering $\neq$ Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window
GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis
GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition
Construction and Dynamic Update of Channel Gain Maps via 3D Gaussian Splatting
RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring
ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion
MR-Compare: A Mixed-Reality Framework for Spatially Grounded Visual Comparison of 3D Gaussian Splatting and Mesh Reconstructions with the Physical Environment
Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing
ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting
AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation
ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization
QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting
Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting
Packet-Loss Robust 3D Gaussian Compression via Atomic Packaging and GNN-based Error Concealment
CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Scheduling
FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System
FillGauss: Fine-Grained Filling-Aware Impact Sound Generation for 3D Gaussian Splatting
Splat-based 3D Scene Reconstruction with Extreme Motion-blur
TopoGS: Planar Reconstruction via Topology-aware 3D Gaussian Splatting
SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting
Rendering 3D Gaussians on a Graph Processor
ImprovedVBGS: Real-time Continual Variational Bayes Gaussian Splatting
E3DGS: Unified Geometric-Photometric Equivariance for 3D Gaussian Splatting via Color-as-Geometry Embedding
ESAR: Event-Based Synthetic Aperture Reconstruction
JADE-GS: Joint Alternating Deblurring Guided by Events in 3D Gaussian Splatting
Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding
Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency
G$^2$SR: Geometric Methods for Fast and Memory-Efficient Gaussian-based Surface Reconstruction
Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation
Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting
Calibrated Closed-Form Uncertainty for Radiative Gaussian Splatting in Sparse-View CT
COLMAR: Cooperative View Policy Learning for Multi-Agent Active 3D Reconstruction
ExtraGS: Enhancing Endoscopic View Extrapolation via Diffusion-Guided 3D Gaussian Splatting
SpeedyGS: Content-Aware 3D Gaussian Splatting Compression via Two-Stage Optimization
GeoFovea-GS: Geometry-Aware Cross-Layer Gaussian Splatting for Wireless Aerial VR
Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame Displacements
ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space
SalientGS: Unified SfM-to-3DGS with Importance-Guided MCMC Gaussian Allocation
GeoGS-SLAM: Online Monocular Reconstruction Using Gaussian Splatting with Geometric Priors
AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling
DP-Splat: Bayesian Nonparametric Complexity Control for Gaussian Splatting
MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction
Grassmannian Splatting I: Moving rank-2 Spacetime Surfels for Dynamic Scene Rendering
Identity-Consistent Expression Fields: A Disentangled Neural Radiance Field Framework for Few-Shot Facial Expression Synthesis
SyncSpace: Layout-Conditioned 3D Gaussian Splatting for Space Reskinning in Mixed Reality
A 3DGS-Driven Dynamic Viewpoint and Vibrotactile Framework for Subsea Teleoperation Validated via fNIRS
AnythingReality: Robust Online Gaussian Splatting SLAM for Open-Vocabulary VR Scene Exploration
Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction
StereoSplat+: Feed-Forward Stereo Gaussian Splatting with Diffusion-Assisted Progressive Inference
On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting
GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM
NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstruction
EscFOA: Enhancing Spatial Learning for Visually Impaired Learners via Generative Spatial Audio in 360-Degree Educational Environments
SSA-3DGS: Unsupervised Removal of Screen-Space Artifacts for 3D Gaussian Splatting
Rendering-Aware Bayesian 3D Gaussian Splatting with Native Uncertainty and Adaptive Complexity Control
WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images
GUSH3R: Everyone Everywhere All at Once as Gaussians
DeGenseGS: Geometrically and Semantically Decoupled Surgical Scene Understanding in 4D Gaussian Splatting
Neural LiDAR Bundle Adjustment
Semantic-Guided Progressive Object Removal with Gaussian Splatting
Real-Time LiDAR Gaussian Splatting SLAM
MACRO: Training-free Multi-plane Attention for Closeup Render Optimization
SharpSplat: Edge-Regularized 3D Gaussian Splatting for High Fidelity Urban Building Reconstruction from UAV images
CGGS: Consistency-Augmented Geometric Gaussian Splatting for Ego-centric 3D Scene Generation
City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion
Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors
TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors
Fast 3D Foundation Model Initialized Gaussian Splatting
Provable Pruning for Efficient 3D Gaussian Splatting via Coresets
X-Splat: Gaussian Splatting for 3D CBCT Generation from Single Panoramic Radiograph
DL-SLAM: Enabling High-Fidelity Gaussian Splatting SLAM in Dynamic Environments based on Dual-Level Probability
PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation
Consistent Scene Understanding in 3D Gaussian Splatting via Multi-Cue Mask Refinement
Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction
Online Segment 3D Gaussians via Launching Virtual Drones
MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting
Mind the Gap: Standard 3DGS Evaluation Primarily Measures Near-Trajectory Interpolation
World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video
FastBridge: Closing the Model-Based Realization Gap in Safety Filters on 3D Gaussian Splatting for Fast Quadrotor Flight
GaussianEmoTalker: Real-Time Emotional Talking Head Synthesis with Audio-Driven and Blendshape-Based 3D Gaussian Splatting
Improving Sparse-View 3DGS Generalization via Flat Minima Optimization
AnchorSplat: Fast and Structure Consistent Detail Synthesis for Gaussian Splatting
GADA: Geometry-Aware Deformable Aggregation for Image-Based Gaussian Splatting
CORGI: Consistency-Aware 3D Dog Reconstruction from a Single Image in the Wild
PointSplat: Compact Gaussian Splatting via Human-Centric Prediction
Intrinsic decomposition and editing of 3D Gaussian splats
AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings
GRay: Ray Tracing 3D Gaussians Near the Speed of Splats
Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields
GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mapping
Open-Vocabulary and Referring Segmentation for 3D Gaussians Using 2D Detectors
StereoGS: Sparse-View 3D Gaussian Splatting via Stereo Priors
Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes
FastPano3D: Feed-Forward Indoor Panoramic 3D Reconstruction from a Single Image
IBRSteG: Learning a Generalizable Steganography Framework for 3D Gaussian Splatting
Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting
Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction
UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Cameras
Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration
MyGO-Splat: Multi-Objective Closed-Loop Geometric Feedback for RGB-Only Gaussian SLAM
L2D2-GS: Learning to Densify for Feedforward Dynamic Gaussian Scene Reconstruction
RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction
DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming
RefGlass-GS: A UAV-Enabled Fusion Framework for Photorealistic, Semantic and Interactive Digitization of Reflective Glass Facades via Gaussian Splatting
CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video
CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene Maintenance
SemDynReg: Semantics-Guided Deformation Regularization for Dynamic 3D Gaussian Splatting
AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting
SatSplat: Geometrically-Accurate Gaussian Splatting for Satellite Imagery
StructSplat: Generalizable 3D Gaussian Splatting from Uncalibrated Sparse Views
CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance
Structured-Li-GS: Structured 3D Gaussians Splatting with LiDAR Incorporation and Spatial Constraints
Sculpting NeRF Geometry: Human-Preference Fine-Tuning of a 3D-Aware Face GAN
SatSplatDiff: Geometry-preserving generative refinement for high-fidelity satellite Gaussian Splatting
PanoImager: Geometry-Guided Novel View Synthesis and Reconstruction from Sparse Panoramic Views
Vis4GS: A Visual Analytic Tool for 3D Gaussian Splatting Reconstruction
Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting
Rendering Novel Views of MRI Using 3D Gaussian Splatting
TryOnCrafter: Unleashing Camera Trajectories for Realistic Video Virtual Try-on via a Renderable 4D Try-on Proxy
Gastroendoscopy View Synthesis: A New Real Dataset and Evaluation
FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation
FLUX3D: High-Fidelity 3D Gaussian Generation with Diffusion-Aligned Sparse Representation
Pocket-SLAM: Rendering-Area-Aware Pruning for Memory-Efficient 3DGS-SLAM
ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videos
SignNet-1M: Large-Scale Multilingual Sign Language Video Dataset with Downstream Benchmarks
Geometry-Aware Style Transfer in 3D Gaussian Splatting
MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing
Temporally Aware Densification for Dynamic 3D Gaussian Splatting
DrivingVoxels: Compositional Sparse Voxel Rasterization for Dynamic Driving Scene Reconstruction
Lighting-Consistent Object Transfer Across Radiance Fields
Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation
ACEsplat: Accelerated 3D Gaussian Scene Regression via RGB and Poses Only
Mesh2GS: White-Box 3DGS Construction via Plenoptic Sampling
Single-Event Upsets in 3D Gaussian Splatting Rendering: Bit-Level Criticality, Spatial Extent, and a Parallel Support Guard
Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats
Spectral GS-SLAM: Observability-Aware, Degeneracy-Robust Tracking for Real-Time 3D Gaussian Splatting SLAM
ACE-GS: Acing the Trade-off with Accurate, Compact and Efficient 3D Gaussian Splatting
From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information
LIT-GS: LiDAR-Inertial-Thermal Gaussian Splatting for Illumination-Robust Mapping
Geometry-Preserving in 3D Gaussian Splatting for LiDAR-Camera Extrinsic Calibration
See-and-Reach: Precise Vision-Language Navigation for UAVs within the Field of View
MMD-SLAM: Structure-Enhanced Multi-Meta Gaussian Distribution-Guided Visual SLAM
NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field
Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos
FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelity
EDoF-NeRF: extended depth-of-field neural radiance fields using a coded aperture camera
Point-Cloud-Assistant Localized Statistical Channel Prediction by Tangent Gaussian Splatting
Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication
Neural Tree Reconstruction for the Open Forest Observatory
AIGS-Net: Compact Illumination Field Modeling via 2D Gaussian Splatting for Fast Low-Light Image Enhancement
MoonSplat: Monocular Online Gaussian Splatting with Sim(3) Global Optimization
GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments
Edit3DGS: Unified Framework for Dynamic Head Editing via 2D Instruction-Guided Diffusion and 3D Gaussian Splatting
Renderable Partial Representations for Dynamic Gaussian Splatting under Incomplete Delivery
Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherence
RealityBridge: Bridging Editable 3D Gaussian Splatting Driving Simulations and Real-World Videos
PolyMerge: Compressing 3D Gaussian Splats with Polytope Coverings for Provably Safe Resource-Constrained Navigation
Fi-Gaussian: Frequency-Aware Implicit Gaussian Splatting for Single Image Dehazing
Dehaze-GaussianImage: Zero-Shot Dehazing via Efficient 2D Gaussian Splatting Representation
Continuous Splatting meets Retinex: Continuous Gaussian Splatting and Implicit Reflectance Modeling for Low-Light Image Enhancement
TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization
EmoZone-Talker: Regional Semantic Control of Audio-Driven 3DGS Talking Heads via Facial Action Units
SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstruction
Wild3R: Feed-Forward 3D Gaussian Splatting from Unconstrained Sparse Photo Collection
Scene-Adaptive Nonlinear Tone Curves for Pseudo Ground-Truth Generation in Low-Light 3D Gaussian Splatting
Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting
XPR: An Extensible Cross-Platform Point-Based Differentiable Renderer
A Scalable PyTorch Abstraction for Multi-GPU Gaussian Splatting
Envision4D: Envisioning Visual Futures via Feed-forward 4D Gaussian Splatting for Autonomous Driving
ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splatting
GaussTrace: Provenance Analysis of 3D Gaussian Splatting Models with Evidence-based LLM Reasoning
ABot-Earth 0.5: Generative 3D Earth Model
Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction
REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance
Leveraging NeRF-Rendered Images for 3D Gaussian Splatting
MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting
GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors
LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Loss
EvoGS: Constructing Continuous-Layered Gaussian Splatting with Evolution Tree for Scalable 3D Streaming
QuadVerse: An Integrated Framework Aligning Visual-Physical Reality for Quadruped Simulation
RPC-GS: Gaussian Splatting with native RPC Rendering for Satellite Imagery
Liquid Neural Networks as a Drop-in Continuous-Time Deformation Field for Dynamic 3D Gaussian Splatting
GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds
Unpaired RGB-Thermal Gaussian-Splatting Using Visual Geometric Transformers
Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting
Multi-Agent Next-Best-View Optimization for Risk-Averse Planning
SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation
MLP Splatting: Object-Centric Neural Fields
GN0: Toward a Unified Paradigm for Generation, Evaluation, and Policy Learning in Visual-Language Navigation
Voxel-CKM: Voxelized Radio Frequency Radiance Fields for Fast and Few-Shot CKM Construction
Characterizing Detectability in 3DGS Poisoning: A Stage-wise Benchmark
PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting
FreeStreamGS: Online Feed-forward 3D Gaussian Splatting from Unposed Streaming Inputs
KC-3DGS: Kurtosis-Constrained Gaussian Splatting for High-Fidelity View Synthesis
BEAST3D: Animal behavioral analysis and neural encoding from multi-view video via Gaussian splatting
MORPHOS: Autoregressive 4D Generation with Temporal Structured Latents
VEDAL: Variational Error-Driven Asynchronous Learning for 3D Gaussian Splatting Pruning
Fast and Lightweight Novel View Synthesis with Differentiable Multiplane Image
Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects
$\text{VG}^2$GT: Voxel-Gaussian Splatting Visual Geometry Grounded Transformer
Splatshot: 3D Face Avatar Generation from a Single Unconstrained Photo
LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World
DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Images
Sparse-View Lung Nodule Volumetry from Digitally Reconstructed Radiographs via AReT: Anatomy-Regularized TensoRF
Directed Distance Fields for Constant-Time Ray Queries on Gaussian Splatting
Beyond Static Gaussians: An Empirical Investigation of Architectural Paradigms for Dynamic 3D Scene Reconstruction
Optimizing 3D Gaussian Splatting via Point Cloud Upsampling
HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting
LiftNav: Path Planning via Semantic Lifting in TSDF-Guided Gaussian Splatting
Benchmarking Single-Step Inpainting Methods for Multi-Object 3D Gaussian Splatting Scenes
DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction
Advances in Neural 3D Mesh Texturing: A Survey
Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Field
Supercharging Thermal Gaussian Splatting with Depth Estimation
PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions
Bounding Global and Local Compression Error of Signal Parameterizations
Smaller and Faster 3DGS via Post-Training Dictionary Learning
DVSM: Decoder-only View Synthesis Model Done Right
BitC-3DGS: High-Capacity 3D Gaussian Splatting Watermarking via Bit Compression
Learning Representations from 3D Gaussian Splats
Comparative evaluation of photogrammetric reconstruction methods and 3D Gaussian Splatting for road surface roughness analysis
Eulerian Gaussian Splatting using Hashed Probability Pyramids
POINav: Benchmarking and Enhancing Final-Meters Arrival in Real-World Vision-Language Navigation
CLEAR-NeRF: Collinearity and Local-region Enhanced Accurate 3D Reconstruction in Unbounded Scenes
GScomp-QA: A Subjective Dataset for Quality Assessment of Compressed Gaussian Splatting
DelowlightSplat: Feed-Forward Gaussian Splatting for Lowlight 3D Scene Reconstruction
TrackRef3D: Multi-View Consistent Track-then-Label for Open-World Referring Segmentation in 3D Gaussian Splatting
Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splatting
F-RNG: Feed-Forward Relightable Neural Gaussians
R5DGS: Semantic-Aware 4D Gaussian Splatting with Rigid Body Constraints for Efficient Dynamic Scene Reconstruction
SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splitting
CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting
Physics-Aware 3D Gaussian Editing for Driving Scene Generation
Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering
ParkingWorld: End-to-End Autonomous Parking Reinforcement Learning from Corrective Experience in 3DGS Simulation
ConFi-GS Confidence-Guided High-Frequency Injection for 3D Gaussian Splatting Super-Resolution
ArtSplat: Feed-Forward Articulated 3D Gaussian Splatting from Sparse Multi-State Uncalibrated Views
RxGS: Receiver-Generalizable 3D Gaussian Splatting for Radio-Frequency Data Synthesis
COSY: Compositional 3DGS Synthesis for Disentangled Human Head Editing
RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video
GlowGS: Generative Semantic Feature Learning for 3D Gaussian Splatting in Nighttime Glow Scenes
LangFlash: Feed-forward 3D Language Gaussian Splatting from Sparse Unposed Images
OctCGS: Octree-Contextual Gaussian Splatting with Explicit Multi-Order Propagation Modeling for Channel Knowledge Map Construction
SpaceDG: Benchmarking Spatial Intelligence under Visual Degradation
4D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splatting
Flow-based Gaussian Splatting for Continuous-Scale Remote Sensing Image Super-Resolution
TWINGS: Thin Plate Splines Warp-aligned Initialization for Sparse-View Gaussian Splatting
ForeSplat: Optimization-Aware Foresight for Feed-Forward 3D Gaussian Splatting
Learning to Evolve: Multi-modal Interactive Fields for Robust Humanoid Navigation in Dynamic Environments
Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulation
Transcoding a 3D Gaussian Splatting Model from a Plenoptic Point Cloud or Mesh without the Original Multi-view Images
Towards Physically Consistent 4D Scene Reconstruction for Closed-loop Autonomous Driving Simulation
FlowLong: Inference-time Long Video Generation via Manifold-constrained Tweedie Matching
CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillation
AIR: Amortized Image Reconstruction Framework for Self-Supervised Feed-Forward 2D Gaussian Splatting
Conflict-Aware Active Perception and Control in 3D Gaussian Splatting Fields via Control Barrier Functions
TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization
OP2GS: Object-Aware 3D Gaussian Splatting with Dual-Opacity Primitives
Feed-Forward Gaussian Splatting from Sparse Aerial Views
CAD-Free Learning of Spacecraft Pose Estimators via NeRF-Based Augmentations
FlyMirage: A Fully Automated Generation Pipeline for Diverse and Scalable UAV Flight Data via Generative World Model
MMGS: 10$\times$ Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking
A Geometric Algebra-Informed 3D Gaussian Splatting Framework for Wireless Scene Representation
NeRF-based Spacecraft Reconstruction from Close-Range Monocular Imagery Under Illumination Variability and Pose Uncertainty
3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine
RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting
GaussianZoom: Progressive Zoom-in Generative 3D Gaussian Splatting with Geometric and Semantic Guidance
CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Delivery
PanoWorld: A Generative Spatial World Model for Consistent Whole-House Panorama Synthesis
Accelerating 3D Gaussian Splatting using Tensor Cores
Efficient Sparse-to-Dense Visual Localization via Compact Gaussian Scene Representation and Accelerated Dense Pose Estimation
Topo-GS: Continuous Volumetric Embedding of High-Dimensional Data via Topological Gaussian Splatting
A Single Atlas is All You Need: Decoder-Side Gaussian Splatting for Immersive Video
P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction
ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamics
Smart target point control for Gaussian Splatting methods
Robust Prior-Guided Segmentation for Editable 3D Gaussian Splatting
EndoGSim: Physics-Aware 4D Dynamic Endoscopic Scene Simulations via MLLM-Guided Gaussian Splatting
Learn2Splat: Extending the Horizon of Learned 3DGS Optimization
3DEditSafe: Defending 3D Editing Pipelines from Unsafe Generation
Eff-WRFGS: Efficient Wireless Radiance Field Using 3D Gaussian Splatting
3D Skew-Normal Splatting
Denoising-GS: Gaussian Splatting with Spatial-aware Denoising
Efficient Dense Matching for Enhanced Gaussian Splatting Using AV1 Motion Vectors
PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splatting
BlitzGS: City-Scale Gaussian Splatting at Lightning Speed
Sparse Code Uplifting for Efficient 3D Language Gaussian Splatting
Real2Sim: A Physics-driven and Editable Gaussian Splatting Framework for Autonomous Driving Scenes
Z-Order Transformer for Feed-Forward Gaussian Splatting
RoSplat: Robust Feed-Forward Pixel-wise Gaussian Splatting for Varying Input Views and High-Resolution Rendering
HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization
GuardMarkGS: Unified Ownership Tracing and Edit Deterrence for 3D Gaussian Splatting
Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction
3D Gaussian Splatting for Efficient Retrospective Dynamic Scene Novel View Synthesis with a Standardized Benchmark
GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction
PoseCompass: Intelligent Synthetic Pose Selection for Visual Localization
PairDropGS: Paired Dropout-Induced Consistency Regularization for Sparse-View Gaussian Splatting
PointForward: Feedforward Driving Reconstruction through Point-Aligned Representations
PointGS: Semantic-Consistent Unsupervised 3D Point Cloud Segmentation with 3D Gaussian Splatting
3DGS$^3$: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering
XFreq-GS: Cross-Frequency Wireless Radiation Field Reconstruction with 3D Gaussian Splatting
PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming
VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors
PG-3DGS: Optimizing 3D Gaussian Splatting to Satisfy Physics Objectives
Forecast-aware Gaussian Splatting for Predictive 3D Representation in Language-Guided Pick-and-Place Manipulation
MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction
UAV-Assisted Scan-to-Simulation for Landslides Using Physics-Informed Gaussian Splatting
TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering
DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions
PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction
AdaptSplat: Adapting Vision Foundation Models for Feed-Forward 3D Gaussian Splatting
BathyFacto: Refraction-Aware Two-Media Neural Radiance Fields for Bathymetry
SDTalk: Structured Facial Priors and Dual-Branch Motion Fields for Generalizable Gaussian Talking Head Synthesis
ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenes
Low-Cost Neural Radiance Fields
CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting
Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination
ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting
REAP: Reinforcement-Learning End-to-End Autonomous Parking with Gaussian Splatting Simulator for Real2Sim2Real Transfer
Thin-Client Interactive Gaussian Adaptive Streaming over HTTP/3
PropSplat: Map-Free RF Field Reconstruction via 3D Gaussian Propagation Splatting
Differentiable Ray Tracing with Gaussians for Unified Radio Propagation Simulation and View Synthesis
Disambiguating 2D-3D Correspondences in Gaussian Splatting-based Feature Fields for Visual Localization
High-Fidelity Surface Splatting-Based 3D Reconstruction from Multi-View Images
From Pixels to Primitives: Scene Change Detection in 3D Gaussian Splatting
AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes
SatSurfGS: Generalizable 2D Gaussian Splatting for Sparse-View Satellite Surface Reconstruction
AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splatting
Aes3D: Aesthetic Assessment in 3D Gaussian Splatting
QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxes
ULF-Loc: Unbiased Landmark Feature for Robust Visual Localization with 3D Gaussian Splatting
CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays
Ilov3Splat: Instance-Level Open-Vocabulary 3D Scene Understanding in Gaussian Splatting
FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles
HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar
GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting
From Concept to Capability: Evaluating 3D Gaussian Splatting for Synthetic Scene Editing in Autonomous Driving
A Principled Approach for Creating High-fidelity Synthetic Demonstrations for Imitation Learning
2D-SuGaR: Surface-Aware Gaussian Splatting for Geometrically Accurate Mesh Reconstruction
GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space
Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting
VkSplat: High-Performance 3DGS Training in Vulkan Compute
FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting
Stop Holding Your Breath: CT-Informed Gaussian Splatting for Dynamic Bronchoscopy
GSDrive: Reinforcing Driving Policies by Multi-mode Trajectory Probing with 3D Gaussian Splatting Environment
Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification
RayFormer: Modeling Inter- and Intra-Ray Similarity for NeRF-Based Video Snapshot Compressive Imaging
SandSim: Curve-Guided Gaussian Splatting for Reconstructing Sand Painting Processes
Residual Gaussian Splatting for Ultra Sparse-View CBCT Reconstruction
Sparse-View 3D Gaussian Splatting in the Wild
Two-View Accumulation as the Primary Training Lever for Hybrid-Capture Gaussian Splatting: A Variance-Decomposition View of When Gradient Surgery Helps
Safe Navigation using Neural Radiance Fields via Reachable Sets
MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priors
Point Group Symmetry of Polyhedral Diagrams in Graphic Statics
Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency
GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning
Generalizable 3D Gaussian Splatting enabled Semantic Coding for Real-Time Immersive Video Communications
Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization
Multivariate Gaussian NeRF for Wide Field-of-View Ultrasound Reconstruction
Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling
Bringing a Personal Point of View: Evaluating Dynamic 3D Gaussian Splatting for Egocentric Scene Reconstruction
GS-DOT: Gaussian splatting-based image reconstruction for diffuse optical tomography
Spatiotemporal Degradation-Aware 3D Gaussian Splatting for Realistic Underwater Scene Reconstruction
RadTwin: Generalizable Wireless Digital Twin for Dynamic Environments
NRGS: Neural Regularization for Robust 3D Semantic Gaussian Splatting
Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM
EvFlow-GS: Event Enhanced Motion Deblurring with Optical Flow for 3D Gaussian Splatting
PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement
DualSplat: Robust 3D Gaussian Splatting via Pseudo-Mask Bootstrapping from Reconstruction Failures
You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes
WildSplatter: Feed-forward 3D Gaussian Splatting with Appearance Control from Unconstrained Images
GeoRect4D: Geometry-Compatible Generative Rectification for Dynamic Sparse-View 3D Reconstruction
GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds
Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training
FluSplat: Sparse-View 3D Editing without Test-Time Optimization
TransSplat: Unbalanced Semantic Transport for Language-Driven 3DGS Editing
An Object-Centered Data Acquisition Method for 3D Gaussian Splatting using Mobile Phones
SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting
BALTIC: A Benchmark and Cross-Domain Strategy for 3D Reconstruction Across Air and Underwater Domains Under Varying Illumination
OT-UVGS: Revisiting UV Mapping for Gaussian Splatting as a Capacity Allocation Problem
AdaGScale: Viewpoint-Adaptive Gaussian Scaling in 3D Gaussian Splatting to Reduce Gaussian-Tile Pairs
A Comparative Evaluation of Geometric Accuracy in NeRF and Gaussian Splatting
GS-STVSR: Ultra-Efficient Continuous Spatio-Temporal Video Super-Resolution via 2D Gaussian Splatting
E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes
MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene
PCM-NeRF: Probabilistic Camera Modeling for Neural Radiance Fields under Pose Uncertainty
Voronoi-guided Bilateral 2D Gaussian Splatting for Arbitrary-Scale Hyperspectral Image Super-Resolution
GeGS-PCR: Effective and Robust 3D Point Cloud Registration with Two-Stage Color-Enhanced Geometric-3DGS Fusion
Instant Colorization of Gaussian Splats
D-Prism: Differentiable Primitives for Structured Dynamic Modeling
LAGS: Low-Altitude Gaussian Splatting with Groupwise Heterogeneous Graph Learning
Incoherent Deformation, Not Capacity: Diagnosing and Mitigating Overfitting in Dynamic Gaussian Splatting
Planar Gaussian Splatting with Bilinear Spatial Transformer for Wireless Radiance Field Reconstruction
Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction
CLOTH-HUGS: Cloth Aware Human Gaussian Splatting
Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography
GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow
PoInit-of-View: Poisoning Initialization of Views Transfers Across Multiple 3D Reconstruction Systems
GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens
TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens
One-shot Compositional 3D Head Avatars with Deformable Hair
NG-GS: NeRF-Guided 3D Gaussian Splatting Segmentation
HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
PartNerFace: Part-based Neural Radiance Fields for Animatable Facial Avatar Reconstruction
ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction
Dehaze-then-Splat: Generative Dehazing with Physics-Informed 3D Gaussian Splatting for Smoke-Free Novel View Synthesis
RadarSplat-RIO: Indoor Radar-Inertial Odometry with Gaussian Splatting-Based Radar Bundle Adjustment
DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis
MSGS: Multispectral 3D Gaussian Splatting
SSD-GS: Scattering and Shadow Decomposition for Relightable 3D Gaussian Splatting
PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction
RMGS-SLAM: Real-time Multi-sensor Gaussian Splatting SLAM
GGD-SLAM: Monocular 3DGS SLAM Powered by Generalizable Motion Model for Dynamic Environments
Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting
ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstruction
PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting
ArtifactWorld: Scaling 3D Gaussian Splatting Artifact Restoration via Video Generation Models
VVGT: Visual Volume-Grounded Transformer
ReefMapGS: Enabling Large-Scale Underwater Reconstruction by Closing the Loop Between Multimodal SLAM and Gaussian Splatting
A Geometric Algebra-informed NeRF Framework for Generalizable Wireless Channel Prediction
Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis
GS4City: Hierarchical Semantic Gaussian Splatting via City-Model Priors
ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation
Efficient Transceiver Design for Aerial Image Transmission and Large-scale Scene Reconstruction
Ψ-Map: Panoptic Surface Integrated Mapping Enables Real2Sim Transfer
A Survey of Spatial Memory Representations for Efficient Robot Navigation
MonoEM-GS: Monocular Expectation-Maximization Gaussian Splatting SLAM
Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models
Learning 3D Representations for Spatial Intelligence from Unposed Multi-View Images
Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting
A 129FPS Full HD Real-Time Accelerator for 3D Gaussian Splatting
PointSplat: Efficient Geometry-Driven Pruning and Transformer Refinement for 3D Gaussian Splatting
Structure-Aware Fine-Grained Gaussian Splatting for Expressive Avatar Reconstruction
Scene-Agnostic Object-Centric Representation Learning for 3D Gaussian Splatting
AudioGS: Spectrogram-Based Audio Gaussian Splatting for Sound Field Reconstruction
SIC3D: Style Image Conditioned Text-to-3D Gaussian Splatting Generation
BLaDA: Bridging Language to Functional Dexterous Actions within 3DGS Fields
SurfelSplat: Learning Efficient and Generalizable Gaussian Surfel Representations for Sparse-View Surface Reconstruction
Generative 3D Gaussian Splatting for Arbitrary-ResolutionAtmospheric Downscaling and Forecasting
GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting
From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians
Splats under Pressure: Exploring Performance-Energy Trade-offs in Real-Time 3D Gaussian Splatting under Constrained GPU Budgets
AnchorSplat: Feed-Forward 3D Gaussian SplattingWith 3D Geometric Priors
DOC-GS: Dual-Domain Observation and Calibration for Reliable Sparse-View Gaussian Splatting
GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulations
Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction
In Depth We Trust: Reliable Monocular Depth Supervision for Gaussian Splatting
SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Method
LSGS-Loc: Towards Robust 3DGS-Based Visual Localization for Large-Scale UAV Scenarios
3DTurboQuant: Training-Free Near-Optimal Quantization for 3D Reconstruction Models
Indoor Asset Detection in Large Scale 360° Drone-Captured Imagery via 3D Gaussian Splatting
Coverage Optimization for Camera View Selection
GaussFly: Contrastive Reinforcement Learning for Visuomotor Policies in 3D Gaussian Fields
3D Gaussian Splatting for Annular Dark Field Scanning Transmission Electron Microscopy Tomography Reconstruction
PR-IQA: Partial-Reference Image Quality Assessment for Diffusion-Based Novel View Synthesis
GA-GS: Generation-Assisted Gaussian Splatting for Static Scene Reconstruction
4C4D: 4 Camera 4D Gaussian Splatting
HOIGS: Human-Object Interaction Gaussian Splatting
M2StyleGS: Multi-Modality 3D Style Transfer with Gaussian Splatting
CGHair: Compact Gaussian Hair Reconstruction with Card Clustering
SpectralSplat: Appearance-Disentangled Feed-Forward Gaussian Splatting for Driving Scenes
Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM
SparseSplat: Towards Applicable Feed-Forward 3D Gaussian Splatting with Pixel-Unaligned Prediction
GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Model
Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting
GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes
Streaming Real-Time Rendered Scenes as 3D Gaussians
Factorized Multi-Resolution HashGrid for Efficient Neural Radiance Fields: Execution on Edge-Devices
NavCrafter: Exploring 3D Scenes from a Single Image
DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos
VBGS-SLAM: Variational Bayesian Gaussian Splatting Simultaneous Localization and Mapping
TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstruction
GEMM-GS: Accelerating 3D Gaussian Splatting on Tensor Cores with GEMM-Compatible Blending
ProDiG: Progressive Diffusion-Guided Gaussian Splatting for Aerial to Ground Reconstruction
GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting
FaCT-GS: Fast and Scalable CT Reconstruction with Gaussian Splatting
Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding
F3DGS: Federated 3D Gaussian Splatting for Decentralized Multi-Agent World Modeling
ColorGradedGaussians: Palette-Based Color Grading for 3D Gaussian Splatting via View-Space Sparse Decomposition
LESV: Language Embedded Sparse Voxel Fusion for Open-Vocabulary 3D Scene Understanding
TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking
Diff3R: Feed-forward 3D Gaussian Splatting with Uncertainty-aware Differentiable Optimization
Compact Keyframe-Optimized Multi-Agent Gaussian Splatting SLAM
DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization
TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting
RT-GS: Gaussian Splatting with Reflection and Transmittance Primitives
ARGS: Auto-Regressive Gaussian Splatting via Parallel Progressive Next-Scale Prediction
TreeGaussian: Tree-Guided Cascaded Contrastive Learning for Hierarchical Consistent 3D Gaussian Scene Segmentation and Understanding
AA-Splat: Anti-Aliased Feed-forward Gaussian Splatting
MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splatting
LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting
Efficient Camera Pose Augmentation for View Generalization in Robotic Policy Learning
Hierarchical Visual Relocalization with Nearest View Synthesis from Feature Gaussian Splatting
GeoHCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting
ObjectMorpher: 3D-Aware Image Editing via Deformable 3DGS Models
SVGS: Single-View to 3D Object Editing via Gaussian Splatting
To View Transform or Not to View Transform: NeRF-based Pre-training Perspective
Physically Inspired Gaussian Splatting for HDR Novel View Synthesis
RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing
GS3LAM: Gaussian Semantic Splatting SLAM
SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering
DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification
Drive-Through 3D Vehicle Exterior Reconstruction via Dynamic-Scene SfM and Distortion-Aware Gaussian Splatting
R-PGA: Robust Physical Adversarial Camouflage Generation via Relightable 3D Gaussian Splatting
arg-VU: Affordance Reasoning with Physics-Aware 3D Geometry for Visual Understanding in Robotic Surgery
Accurate Surface and Reflectance Modelling from 3D Radar Data with Neural Radiance Fields
Unblur-SLAM: Dense Neural SLAM for Blurry Inputs
ViewSplat: View-Adaptive Dynamic Gaussian Splatting for Feed-Forward Synthesis
AirSplat: Alignment and Rating for Robust Feed-Forward 3D Gaussian Splatting
Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videos
GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video Generator
Few TensoRF: Enhance the Few-shot on Tensorial Radiance Fields
Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting
FaceParts: Segmentation and Editing of Gaussian Splatting
Confidence-Based Mesh Extraction from 3D Gaussians
Accurate Point Measurement in 3DGS -- A New Alternative to Traditional Stereoscopic-View Based Measurements
SpectralSplats: Robust Differentiable Tracking via Spectral Moment Supervision
FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting
AdvSplat: Adversarial Attacks on Feed-Forward Gaussian Splatting Models
Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting
Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors
GTLR-GS: Geometry-Texture Aware LiDAR-Regularized 3D Gaussian Splatting for Realistic Scene Reconstruction
PhotoAgent: A Robotic Photographer with Spatial and Aesthetic Understanding
Instrument-Splatting++: Towards Controllable Surgical Instrument Digital Twin Using Gaussian Splatting
Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesis
FullCircle: Effortless 3D Reconstruction from Casual 360$^\circ$ Captures
Drop-In Perceptual Optimization for 3D Gaussian Splatting
FreeArtGS: Articulated Gaussian Splatting Under Free-moving Scenario
GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction
Fast undersampled dynamic MRI reconstruction using explicit representation learning with Gaussian splatting
Cross-Instance Gaussian Splatting Registration via Geometry-Aware Feature-Guided Alignment
Camera-Agnostic Pruning of 3D Gaussian Splats via Descriptor-Based Beta Evidence
SatGeo-NeRF: Geometrically Regularized NeRF for Satellite Imagery
RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing
EmoTaG: Emotion-Aware Talking Head Synthesis on Gaussian Splatting with Few-Shot Personalization
F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting
Training-Free Instance-Aware 3D Scene Reconstruction and Diffusion-Based View Synthesis from Sparse Images
Two Experts Are Better Than One Generalist: Decoupling Geometry and Appearance for Feed-Forward 3D Gaussian Splatting
SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM
Fast and Robust Deformable 3D Gaussian Splatting
The Role and Relationship of Initialization and Densification in 3D Gaussian Splatting
GaussianPile: A Unified Sparse Gaussian Splatting Framework for Slice-based Volumetric Reconstruction
TRGS-SLAM: IMU-Aided Gaussian Splatting SLAM for Blurry, Rolling Shutter, and Noisy Thermal Images
Benchmarking Efficient & Effective Camera Pose Estimation Strategies for Novel View Synthesis
Generalizable NGP-SR: Generalizable Neural Radiance Fields Super-Resolution via Neural Graph Primitives
Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields
HUGE-Bench: A Benchmark for High-Level UAV Vision-Language-Action Tasks
3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction
Matryoshka Gaussian Splatting
Reconstruction Matters: Learning Geometry-Aligned BEV Representation through 3D Gaussian Splatting
GSMem: 3D Gaussian Splatting as Persistent Spatial Memory for Zero-Shot Embodied Exploration and Reasoning
GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splatting
From ex(p) to poly: Gaussian Splatting with Polynomial Kernels
OnlinePG: Online Open-Vocabulary Panoptic Mapping with 3D Gaussian Splatting
Inst4DGS: Instance-Decomposed 4D Gaussian Splatting with Multi-Video Label Permutation Learning
Fast and Generalizable NeRF Architecture Selection for Satellite Scene Reconstruction
Semantic Segmentation and Depth Estimation for Real-Time Lunar Surface Mapping Using 3D Gaussian Splatting
AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors
CrowdGaussian: Reconstructing High-Fidelity 3D Gaussians for Human Crowd from a Single Image
TAPESTRY: From Geometry to Appearance via Consistent Turntable Videos
ReLaGS: Relational Language Gaussian Splatting
UniSem: Generalizable Semantic 3D Reconstruction from Sparse Unposed Images
A Tutorial on Learning-Based Radio Map Construction: Data, Paradigms, and Physics-Awarenes
Neural Radiance Maps for Extraterrestrial Navigation and Path Planning
M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM
Rethinking Pose Refinement in 3D Gaussian Splatting under Pose Prior and Geometric Uncertainty
Leveling3D: Leveling Up 3D Reconstruction with Feed-Forward 3D Gaussian Splatting and Geometry-Aware Generation
NanoGS: Training-Free Gaussian Splat Simplification
IRIS: Intersection-aware Ray-based Implicit Editable Scenes
NavGSim: High-Fidelity Gaussian Splatting Simulator for Large-Scale Navigation
KGS-GCN: Enhancing Sparse Skeleton Sensing via Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Action Recognition
LiDAR-EVS: Enhance Extrapolated View Synthesis for 3D Gaussian Splatting with Pseudo-LiDAR Supervision
E2EGS: Event-to-Edge Gaussian Splatting for Pose-Free 3D Reconstruction
Direct Object-Level Reconstruction via Probabilistic Gaussian Splatting
4D Synchronized Fields: Motion-Language Gaussian Splatting for Temporal Scene Understanding
S2GS: Streaming Semantic Gaussian Splatting for Online Scene Understanding and Reconstruction
PhyGaP: Physically-Grounded Gaussians with Polarization Cues
RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting
Spectral-Geometric Neural Fields for Pose-Free LiDAR View Synthesis
Spectral Defense Against Resource-Targeting Attack in 3D Gaussian Splatting
Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation
LR-SGS: Robust LiDAR-Reflectance-Guided Salient Gaussian Splatting for Self-Driving Scene Reconstruction
Node-RF: Learning Generalized Continuous Space-Time Scene Dynamics with Neural ODE-based NeRFs
AstroSplat: Physics-Based Gaussian Splatting for Rendering and Reconstruction of Small Celestial Bodies
Radio Radiance Field: The New Frontier of Spatial Wireless Channel Representation
Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splatting
Mobile-GS: Real-time Gaussian Splatting for Mobile Devices
InstantHDR: Single-forward Gaussian Splatting for High Dynamic Range 3D Reconstruction
Senna-2: Aligning VLM and End-to-End Driving Policy for Consistent Decision Making and Planning
S2D: Sparse to Dense Lifting for 3D Reconstruction with Minimal Inputs
PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction
Splat2Real: Novel-view Scaling for Physical AI with 3D Gaussian Splatting
P-GSVC: Layered Progressive 2D Gaussian Splatting for Scalable Image and Video
ReCoSplat: Autoregressive Feed-Forward Gaussian Splatting Using Render-and-Compare
GSStream: 3D Gaussian Splatting based Volumetric Scene Streaming System
ProGS: Towards Progressive Coding for 3D Gaussian Splatting
VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAM
X-GS: An Extensible Open Framework Unifying 3DGS Architectures with Downstream Multimodal Models
DenoiseSplat: Feed-Forward Gaussian Splatting for Noisy 3D Scene Reconstruction
Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists
Location-Agnostic Channel Knowledge Map Construction for Dynamic Scenes
SkipGS: Post-Densification Backward Skipping for Efficient 3DGS Training
SurgCalib: Gaussian Splatting-Based Hand-Eye Calibration for Robot-Assisted Minimally Invasive Surgery
ImprovedGS+: A High-Performance C++/CUDA Re-Implementation Strategy for 3D Gaussian Splatting
Spherical-GOF: Geometry-Aware Panoramic Gaussian Opacity Fields for 3D Scene Reconstruction
Improving Continual Learning for Gaussian Splatting based Environments Reconstruction on Commercial Off-the-Shelf Edge Devices
HDR-NSFF: High Dynamic Range Neural Scene Flow Fields
Fast Low-light Enhancement and Deblurring for 3D Dark Scenes
Ref-DGS: Reflective Dual Gaussian Splatting
Holi-Spatial: Evolving Video Streams into Holistic 3D Spatial Intelligence
EmbedTalk: Triplane-Free Talking Head Synthesis using Embedding-Driven Gaussian Deformation
3DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification
ReconDrive: Fast Feed-Forward 4D Gaussian Splatting for Autonomous Driving Scene Reconstruction
MipSLAM: Alias-Free Gaussian Splatting SLAM
ColonSplat: Reconstruction of Peristaltic Motion in Colonoscopy with Dynamic Gaussian Splatting
Active View Selection with Perturbed Gaussian Ensemble for Tomographic Reconstruction
EntON: Eigenentropy-Optimized Neighborhood Densification in 3D Gaussian Splatting
VG3S: Visual Geometry Grounded Gaussian Splatting for Semantic Occupancy Prediction
Transforming Omnidirectional RGB-LiDAR data into 3D Gaussian Splatting
FTSplat: Feed-forward Triangle Splatting Network
CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View Synthesis
Towards 3D Scene Understanding of Gas Plumes in LWIR Hyperspectral Images Using Neural Radiance Fields
Dark3R: Learning Structure from Motion in the Dark
SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstruction
GaussTwin: Unified Simulation and Correction with Gaussian Splatting for Robotic Digital Twins
GloSplat: Joint Pose-Appearance Optimization for Faster and More Accurate 3D Reconstruction
DSA-SRGS: Super-Resolution Gaussian Splatting for Dynamic Sparse-View DSA Reconstruction
LLM-supported 3D Modeling Tool for Radio Radiance Field Reconstruction
EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding
VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats
Articulation in Motion: Prior-free Part Mobility Analysis for Articulated Objects By Dynamic-Static Disentanglement
Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting
Generalized non-exponential Gaussian splatting
Multimodal-Prior-Guided Importance Sampling for Hierarchical Gaussian Splatting in Sparse-View Novel View Synthesis
R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild
SemGS: Feed-Forward Semantic 3D Gaussian Splatting from Sparse Views for Generalizable Scene Understanding
OnlineX: Unified Online 3D Reconstruction and Understanding with Active-to-Stable State Evolution
Tiny-DroNeRF: Tiny Neural Radiance Fields aboard Federated Learning-enabled Nano-drones
Sparse View Distractor-Free Gaussian Splatting
FLICKER: A Fine-Grained Contribution-Aware Accelerator for Real-Time 3D Gaussian Splatting
HeroGS: Hierarchical Guidance for Robust 3D Gaussian Splatting under Sparse Views
Decoupling Motion and Geometry in 4D Gaussian Splatting
NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into Code
TokenSplat: Token-aligned 3D Gaussian Splatting for Feed-forward Pose-free Reconstruction
Zero-Shot Robotic Manipulation via 3D Gaussian Splatting-Enhanced Multimodal Retrieval-Augmented Generation
Station2Radar: query conditioned gaussian splatting for precipitation field
DiffTrans: Differentiable Geometry-Materials Decomposition for Reconstructing Transparent Objects
Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives
SR3R: Rethinking Super-Resolution 3D Reconstruction With Feed-Forward Gaussian Splatting
Evidential Neural Radiance Fields
No Calibration, No Depth, No Problem: Cross-Sensor View Synthesis with 3D Consistency
Latent Gaussian Splatting for 4D Panoptic Occupancy Tracking
GSTurb: Gaussian Splatting for Atmospheric Turbulence Mitigation
Sapling-NeRF: Geo-Localised Sapling Reconstruction in Forests for Ecological Monitoring
BetterScene: 3D Scene Synthesis with Representation-Aligned Generative Model
GIFSplat: Generative Prior-Guided Iterative Feed-Forward 3D Gaussian Splatting from Sparse Views
SwiftNDC: Fast Neural Depth Correction for High-Fidelity 3D Reconstruction
AeroDGS: Physically Consistent Dynamic Gaussian Splatting for Single-Sequence Aerial 4D Reconstruction
Interactive Augmented Reality-enabled Outdoor Scene Visualization For Enhanced Real-time Disaster Response
DAGS-SLAM: Dynamic-Aware 3DGS SLAM via Spatiotemporal Motion Probability and Uncertainty-Aware Scheduling
BrepGaussian: CAD reconstruction from Multi-View Images with Gaussian Splatting
Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Drones
Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splatting
RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction
Large-scale Photorealistic Outdoor 3D Scene Reconstruction from UAV Imagery Using Gaussian Splatting Techniques
Spherical Hermite Maps
Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting
RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing
DefenseSplat: Enhancing the Robustness of 3D Gaussian Splatting via Frequency-Aware Filtering
PhysConvex: Physics-Informed 3D Dynamic Convex Radiance Fields for Reconstruction and Simulation
Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis
Diff2DGS: Reliable Reconstruction of Occluded Surgical Scenes via 2D Gaussian Splatting
NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splatting
B$^3$-Seg: Camera-Free, Training-Free 3DGS Segmentation via Analytic EIG and Beta-Bernoulli Bayesian Updates
3D Scene Rendering with Multimodal Gaussian Splatting
i-PhysGaussian: Implicit Physical Simulation for 3D Gaussian Splatting
HS-3D-NeRF: 3D Surface and Hyperspectral Reconstruction From Stationary Hyperspectral Images Using Multi-Channel NeRFs
NeRFscopy: Neural Radiance Fields for in-vivo Time-Varying Tissues from Endoscopy
Semantic-Guided 3D Gaussian Splatting for Transient Object Removal
DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles
Time-Archival Camera Virtualization for Sports and Visual Performances
Gaussian Mesh Renderer for Lightweight Differentiable Rendering
Learnable Multi-level Discrete Wavelet Transforms for 3D Gaussian Splatting Frequency Modulation
High-fidelity 3D reconstruction for planetary exploration
Nighttime Autonomous Driving Scene Reconstruction with Physically-Based Gaussian Splatting
FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation
GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstruction
LatentAM: Real-Time, Large-Scale Latent Gaussian Attention Mapping via Online Dictionary Learning
3DGSNav: Enhancing Vision-Language Model Reasoning for Object Navigation via Active 3D Gaussian Splatting
GSO-SLAM: Bidirectionally Coupled Gaussian Splatting and Direct Visual Odometry
TG-Field: Geometry-Aware Radiative Gaussian Fields for Tomographic Reconstruction
Variation-aware Flexible 3D Gaussian Editing
LeafFit: Plant Assets Creation from 3D Gaussian Splatting
ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles
Towards Learning a Generalizable 3D Scene Representation from 2D Observations
ERGO: Excess-Risk-Guided Optimization for High-Fidelity Monocular 3D Gaussian Splatting
XSPLAIN: XAI-enabling Splat-based Prototype Learning for Attribute-aware INterpretability
Faster-GS: Analyzing and Improving Gaussian Splatting Optimization
ArtisanGS: Interactive Tools for Gaussian Splat Selection with AI and Human in the Loop
CompSplat: Compression-aware 3D Gaussian Splatting for Real-world Video
Forecasting as Rendering: A 2D Gaussian Splatting Framework for Time Series Forecasting
Toward Fine-Grained Facial Control in 3D Talking Head Generation
Stability and Concentration in Nonlinear Inverse Problems with Block-Structured Parameters: Lipschitz Geometry, Identifiability, and an Application to Gaussian Splatting
Analysis of Converged 3D Gaussian Splatting Solutions: Density Effects and Prediction Limit
GaussianCaR: Gaussian Splatting for Efficient Camera-Radar Fusion
Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Rendering
Informative Object-centric Next Best View for Object-aware 3D Gaussian Splatting in Cluttered Scenes
Deepfake Synthesis vs. Detection: An Uneven Contest
Thermal odometry and dense mapping using learned ddometry and Gaussian splatting
GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification
Zero-Shot UAV Navigation in Forests via Relightable 3D Gaussian Splatting
Rebenchmarking Unsupervised Monocular 3D Occupancy Prediction
Uncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Rendering
From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priors
NeVStereo: A NeRF-Driven NVS-Stereo Architecture for High-Fidelity 3D Tasks
QuantumGS: Quantum Encoding Framework for Gaussian Splatting
Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models
JOintGS: Joint Optimization of Cameras, Bodies and 3D Gaussians for In-the-Wild Monocular Reconstruction
Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions
AnyStyle: Single-Pass Multimodal Stylization for 3D Gaussian Splatting
Constrained Dynamic Gaussian Splatting
Pi-GS: Sparse-View Gaussian Splatting with Dense π^3 Initialization
WebSplatter: Enabling Cross-Device Efficient Gaussian Splatting in Web Browsers via WebGPU
SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation
Intellectual Property Protection for 3D Gaussian Splatting Assets: A Survey
UrbanGS: A Scalable and Efficient Architecture for Geometrically Accurate Large-Scene Reconstruction
SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors
FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimization
VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR
Position: 3D Gaussian Splatting Watermarking Should Be Scenario-Driven and Threat-Model Explicit
Split&Splat: Zero-Shot Panoptic Segmentation via Explicit Instance Modeling and 3D Gaussian Splatting
Radioactive 3D Gaussian Ray Tracing for Tomographic Reconstruction
HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compression
Tune-Your-Style: Intensity-tunable 3D Style Transfer with Gaussian Splatting
PSGS: Text-driven Panorama Sliding Scene Generation via Gaussian Splatting
3DGS$^2$-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting
EAG-PT: Emission-Aware Gaussians and Path Tracing for Indoor Scene Reconstruction and Editing
Under-Canopy Terrain Reconstruction in Dense Forests Using RGB Imaging and Neural 3D Reconstruction
From Implicit Ambiguity to Explicit Solidity: Diagnosing Interior Geometric Degradation in Neural Radiance Fields for Dense 3D Scene Understanding
Lightweight High-Fidelity Low-Bitrate Talking Face Compression for 3D Video Conference
FreeFix: Boosting 3D Gaussian Splatting via Fine-Tuning-Free Diffusion Models
GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction
LangGS-SLAM: Real-Time Language-Feature Gaussian Splatting SLAM
Graphical X Splatting (GraphiXS): A Graphical Model for 4D Gaussian Splatting under Uncertainty
WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration
DiffStyle3D: Consistent 3D Gaussian Stylization via Attention Optimization
Fast Converging 3D Gaussian Splatting for 1-Minute Reconstruction
TIGaussian: Disentangle Gaussians for Spatial-Awared Text-Image-3D Alignment
UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based Deformation
Bridging Visual and Wireless Sensing: A Unified Radiation Field for 3D Radio Map Construction
Splat-Portrait: Generalizing Talking Heads with Gaussian Splatting
Audio-Driven Talking Face Generation with Blink Embedding and Hash Grid Landmarks Encoding
LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction
PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstruction
Geometry-Grounded Gaussian Splatting
Advancing Structured Priors for Sparse-Voxel Surface Reconstruction
PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling
Mirage2Matter: A Physically Grounded Gaussian World Model from Video
NeRF-MIR: Towards High-Quality Restoration of Masked Images with Neural Radiance Fields
LGDWT-GS: Local and Global Discrete Wavelet-Regularized 3D Gaussian Splatting for Sparse-View Scene Reconstruction
A Step to Decouple Optimization in 3DGS
Three-dimensional Damage Visualization of Civil Structures via Gaussian Splatting-enabled Digital Twins
EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis
ThermoSplat: Cross-Modal 3D Gaussian Splatting with Feature Modulation and Geometry Decoupling
LL-GaussianImage: Efficient Image Representation for Zero-shot Low-Light Enhancement with 2D Gaussian Splatting
LL-GaussianMap: Zero-shot Low-Light Image Enhancement via 2D Gaussian Splatting Guided Gain Maps
Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Events
SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication
ScenDi: 3D-to-2D Scene Diffusion Cascades for Urban Generation
GAT-NeRF: Geometry-Aware-Transformer Enhanced Neural Radiance Fields for High-Fidelity 4D Facial Avatars
POTR: Post-Training 3DGS Compression
Structured Image-based Coding for Efficient Gaussian Splatting Compression
Rig-Aware 3D Reconstruction of Vehicle Undercarriages using Gaussian Splatting
One-Shot Refiner: Boosting Feed-forward Novel View Synthesis via One-Step Diffusion
ParkingTwin: Training-Free Streaming 3D Reconstruction for Parking-Lot Digital Twins
GaussExplorer: 3D Gaussian Splatting for Embodied Exploration and Reasoning
TreeDGS: Aerial Gaussian Splatting for Distant DBH Measurement
CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting
LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines
Active Semantic Mapping of Horticultural Environments Using Gaussian Splatting
DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering
studentSplat: Your Student Model Learns Single-view 3D Gaussian Splatting
IDDR-NGP: Incorporating Detectors for Distractor Removal with Instant Neural Radiance Field
RSATalker: Realistic Socially-Aware Talking Head Generation for Multi-Turn Conversation
Thinking Like Van Gogh: Structure-Aware Style Transfer via Flow-Guided 3D Gaussian Splatting
Variable Basis Mapping for Real-Time Volumetric Visualization
TIDI-GS: Floater Suppression in 3D Gaussian Splatting for Enhanced Indoor Scene Fidelity
GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials
3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing
Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization
R3-RECON: Radiance-Field-Free Active Reconstruction via Renderability
HERE: Hierarchical Active Exploration of Radiance Field with Epistemic Uncertainty Minimization
PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM
Representing Sounds as Neural Amplitude Fields: A Benchmark of Coordinate-MLPs and A Fourier Kolmogorov-Arnold Framework
NAS-GS: Noise-Aware Sonar Gaussian Splatting
LayerGS: Decomposition and Inpainting of Layered 3D Human Avatars via 2D Gaussian Splatting
FeatureSLAM: Feature-enriched 3D gaussian splatting SLAM in real time
GS-DMSR: Dynamic Sensitive Multi-scale Manifold Enhancement for Accelerated High-Quality 3D Gaussian Splatting
GaussianSwap: Animatable Video Face Swapping with 3D Gaussian Splatting
Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representation
Akasha 2: Hamiltonian State Space Duality and Visual-Language Joint Embedding Predictive Architectur
F$^4$-CKM: Learning Channel Knowledge Map with Radio Frequency Radiance Field Rendering
RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization
Neural Brain Fields: A NeRF-Inspired Approach for Generating Nonexistent EEG Electrodes
Scalable cold-atom quantum simulator of a $3+1$D U$(1)$ lattice gauge theory with dynamical matter
A Comprehensive Computational Framework for Materials Design, Ab Initio Modeling, and Molecular Docking
Bayesian Monocular Depth Refinement via Neural Radiance Fields
IDESplat: Iterative Depth Probability Estimation for Generalizable 3D Gaussian Splatting
RelightAnyone: A Generalized Relightable 3D Gaussian Head Model
oneTwin: Online Digital Network Twin via Neural Radio Radiance Field
A High-Fidelity Digital Twin for Robotic Manipulation Based on 3D Gaussian Splatting
Higher order PCA-like rotation-invariant features for detailed shape descriptors modulo rotation
SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection
CaricatureGS: Exaggerating 3D Gaussian Splatting Faces With Gaussian Curvature
Tailoring phonon-driven responses in α-MoO3 through isotopic enrichment
Lagrangian slice disks with symplectomorphic exteriors
Ultrafast cation-dication dynamics in ammonia borane: H-migration to roaming H2 and reduced H3+ formation under strong-field ionization
Joint Semantic and Rendering Enhancements in 3D Gaussian Modeling with Anisotropic Local Encoding
A stable and accurate X-FFT solver for linear elastic homogenization problems in 3D
Accurate Helium-Benzene Potential: from CCSD(T) to Gaussian Process Regression
Efficient Calculation of the Maximal Rényi Divergence for a Matrix Product State via Generalized Eigenvalue Density Matrix Renormalization Group
360-GeoGS: Geometrically Consistent Feed-Forward 3D Gaussian Splatting Reconstruction for 360 Images
SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes
High-Resolution Spectroscopy of the X-A Transition of the Carbon Monoxide Dication CO$^{2+}$
ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian Splatting
Analysis of the Optical Properties and Electronic Structure of Semiconductors of the Cu2NiXS4 (X = Si, Ge, Sn) Family as New Promising Materials for Optoelectronic Devices
On type three complex plane curves
Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows
Ab initio quantum embedding at finite temperature with density matrix embedding theory
EdgeNeRF: Edge-Guided Regularization for Neural Radiance Fields from Sparse Views
ShadowGS: Shadow-Aware 3D Gaussian Splatting for Satellite Imagery
ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous Parking
On finite presentability of some partial Torelli subgroups of Aut(F_n)
Time-delay and lens galaxy redshift in the doubly imaged quasar PS J2305+3714
AutoPot: Automated and massively parallelized construction of Machine-Learning Potentials
Ion Clustering Regulated by Extreme Nanoconfinement Enables Mechanosensitive Nanochannels
Photogalvanic currents from first-principles real-time density-matrix dynamics
High-Level Ab Initio Investigation of the NH2 + O Reaction: Insights into the Potential Energy Surface and Kinetics
Coordination-driven magic numbers in protonated argon clusters
Doping induced itinerant ferromagnetism and enhanced ferroelectricity in BL-InSe
Low Rank Comes with Low Security: Gradient Assembly Poisoning Attacks against Distributed LoRA-based LLM Systems
The Solar Neighborhood LV: Spectral Characterization of an Equatorial Sample of 580 K Dwarfs
Toward $\textit{Ab Initio}$ Quantum Simulations of Atomic Nuclei Using Noisy Qubits
SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting
Clean-GS: Semantic Mask-Guided Pruning for 3D Gaussian Splatting
CropNeRF: A Neural Radiance Field-Based Framework for Crop Counting
Machine-learned potential for amorphous Indium-Tin-Oxide alloys
Can the FCC-hh prove the B-L gauge symmetry?
Sub-Neptune Memories I: Implications of Inefficient Mantle Cooling and Silicate Rain
QNeRF: Neural Radiance Fields on a Simulated Gate-Based Quantum Computer
Control of the MoTe$_2$ Fermi Surface by Nb Doping
Stable Machine Learning Potentials for Liquid Metals via Dataset Engineering
OceanSplat: Object-aware Gaussian Splatting with Trinocular View Consistency for Underwater Scene Reconstruction
Exploring the Potential of Two-dimensional Borospherene for Toxic Gas Sensing and Capture: A DFT Study
DivAS: Interactive 3D Segmentation of NeRFs via Depth-Weighted Voxel Aggregation
Differential measurements of $\bar{t}tZ$ and $\bar{t}t\bar{t}t$ at large $Q^2$ at FCC-hh
ProFuse: Efficient Cross-View Context Fusion for Open-Vocabulary 3D Gaussian Splatting
Investigating the High-energy Radiation Environment of Planets in Sun-like Binary Systems
SpectraFormer: an Attention-Based Raman Unmixing Tool for Accessing the Graphene Buffer-Layer Signature on SiC
Oxygen in diamond: thermal stability of ST1 spin centres and creation of oxygen-pair complexes
SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splatting
SAC-NeRF: Adaptive Ray Sampling for Neural Radiance Fields via Soft Actor-Critic Reinforcement Learning
COSMOS: Coherent Supergaussian Modeling with Spatial Priors for Sparse-View 3D Splatting
A Fast Volumetric Capture and Reconstruction Pipeline for Dynamic Point Clouds and Gaussian Splats
Animate Any Character in Any World
Instant Expressive Gaussian Head Avatar via 3D-Aware Expression Distillation
SDFoam: Signed-Distance Foam for explicit surface reconstruction
Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture
Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting
NAP3D: NeRF Assisted 3D-3D Pose Alignment for Autonomous Vehicles
MVGSR: Multi-View Consistent 3D Gaussian Super-Resolution via Epipolar Guidance
Broadening View Synthesis of Dynamic Scenes from Constrained Monocular Videos
HGS: Hybrid Gaussian Splatting with Static-Dynamic Decomposition for Compact Dynamic View Synthesis
Beyond a Single Light: A Large-Scale Aerial Dataset for Urban Scene Reconstruction Under Varying Illumination
Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere
AnchorHOI: Zero-shot Generation of 4D Human-Object Interaction via Anchor-based Prior Distillation
GaussianPlant: Structure-aligned Gaussian Splatting for 3D Reconstruction of Plants
Computer vision training dataset generation for robotic environments using Gaussian splatting
Qonvolution: Towards Learning High-Frequency Signals with Queried Convolution
Quantum Implicit Neural Representations for 3D Scene Reconstruction and Novel View Synthesis
Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittance
Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video
Lightweight 3D Gaussian Splatting Compression via Video Codec
GaussianHeadTalk: Wobble-Free 3D Talking Heads with Audio Driven Gaussian Splatting
DeMapGS: Simultaneous Mesh Deformation and Surface Attribute Mapping via Gaussian Splatting
Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views
3D Scene Change Modeling With Consistent Multi-View Aggregation
Next Best View Selections for Semantic and Dynamic 3D Gaussian Splatting
ShinyNeRF: Digitizing Anisotropic Appearance in Neural Radiance Fields
Quantile Rendering: Efficiently Embedding High-dimensional Feature on 3D Gaussian Splatting
Nebula: Enable City-Scale 3D Gaussian Splatting in Virtual Reality via Collaborative Rendering and Accelerated Stereo Rasterization
Enhancing annotations for 5D apple pose estimation through 3D Gaussian Splatting (3DGS)
Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs
Geometric-Photometric Event-based 3D Gaussian Ray Tracing
Chorus: Multi-Teacher Pretraining for Holistic 3D Gaussian Scene Encoding
G3Splat: Geometrically Consistent Generalizable Gaussian Splatting
FLEG: Feed-Forward Language Embedded Gaussian Splatting from Any Views
Voxel-GS: Quantized Scaffold Gaussian Splatting Compression with Run-Length Coding
Flying in Clutter on Monocular RGB by Learning in 3D Radiance Fields with Domain Adaptation
WorldWarp: Propagating 3D Geometry with Asynchronous Video Diffusion
4D Gaussian Splatting as a Learned Dynamical System
TwinAligner: Visual-Dynamic Alignment Empowers Physics-aware Real2Sim2Real for Robotic Manipulation
GaussianImage++: Boosted Image Representation and Compression with 2D Gaussian Splatting
EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images
Joint Learning of Depth, Pose, and Local Radiance Field for Large Scale Monocular 3D Reconstruction
Dissipative corrections to the particle momentum spectrum of a decoupling fluid
PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes
Upscaling from ab initio atomistic simulations to electrode scale: The case of manganese hexacyanoferrate, a cathode material for Na-ion batteries
UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning
Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compression
Non-isomorphic metacyclic $p$-groups of split type with the same group zeta function
Halo structure of $^6$He from $\textit{ab initio}$ two-nucleon spatial correlations
Initial spin fluctuations as a probe of cluster spin structure in $^{16}\mathrm{O}$ and $^{20}\mathrm{Ne}$ nuclei
Improved 3D Gaussian Splatting of Unknown Spacecraft Structure Using Space Environment Illumination Knowledge
Ab Initio Melting Properties of Water and Ice from Machine Learning Potentials
Ab initio recombination in the expanding ultracold plasmas
A First-Principles Investigation of Goldene for Enhanced Hydrogen Evolution Reaction
Contour Information Aware 2D Gaussian Splatting for Image Representation
Multi-orbital dynamical mean-field theory with a complex-time solver
CarBench: A Comprehensive Benchmark for Neural Surrogates on High-Fidelity 3D Car Aerodynamics
ReCamDriving: LiDAR-Free Camera-Controlled Novel Trajectory Video Generation
Layered XZnBi (X = Rb, Cs) with Pudding-Mold Bands, Complex Fermi Surfaces and Low Thermal Conductivity: A First-Principles Study of Thermoelectric Properties
What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models
Novel phases in the Fe-Si-O system at terapascal pressures
LLM-Guided Material Inference for 3D Point Clouds
The DESI DR1 Peculiar Velocity Survey: The Tully-Fisher Distance Catalog
Flux4D: Flow-based Unsupervised 4D Reconstruction
Interferometric Detection and Orbit Modeling of the Subcomponent in the Hot-dust System $κ$ Tuc A: A Low-mass Star on an Eccentric Orbit in a Hierarchical-quintuple System
EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis
PolarGuide-GSDR: 3D Gaussian Splatting Driven by Polarization Priors and Deferred Reflection for Real-World Reflective Scenes
PoreTrack3D: A Benchmark for Dynamic 3D Gaussian Splatting in Pore-Scale Facial Trajectory Tracking
Competing excitonic couplings as origin of mimicked phase transitions in zinc-phthalocyanine single crystals
Content-Aware Texturing for Gaussian Splatting
Quantum Coulomb drag signatures of Majorana bound states
Efficient Quantum Simulation of Non-Adiabatic Molecular Dynamics with Precise Electronic Structure
VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM
Coupling between ferroelectric distortions and excitonic properties in PbTiO$_3$
SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting
JWST & the Waz Arc I: Spatially Resolving the Physical Conditions within a Post-Starburst Galaxy at Redshift 5 with NIRSpec IFS
On-chip high-order parametric downconversion in the excitonic Mott insulator Nb$_3$Cl$_8$ for programmable multiphoton entangled states
Continuity inequalities for sandwiched Rényi and Tsallis conditional entropies with application to the channel entropy continuity
Accelerated Machine Learning Force Field for Predicting Thermal Conductivity of Organic Liquids
Electric polarization driven by non-collinear spin alignment investigated by first principles calculations
Effect of the avoided crossing on the rovibrational energy levels, resonances, and predissociation lifetimes within the ground and first excited electronic states of lithium fluoride
TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking
EGG-Fusion: Efficient 3D Reconstruction with Geometry-aware Gaussian Surfel on the Fly
Microscopic origin of the spin-splitting in altermagnets
Second-Order Jahn-Teller Distortions and Dynamic Lattice Polarizability as the Origin of Broadband Emission in Bi3+-Doped Cs2SnCl6
Field-Tunable Quantum Metric in Few-Layer Phosphorene
Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling
Smol-GS: Compact Representations for Abstract 3D Gaussian Splatting
PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recovery
Controlling weak-lensing shear biases from undetected galaxies in the era of Stage IV Surveys
Enhancing Analogy-Based Software Effort Estimation with Firefly Algorithm Optimization
Cross-Temporal 3D Gaussian Splatting for Sparse-View Guided Scene Update
Provable Memory Efficient Self-Play Algorithm for Model-free Reinforcement Learning
TGSFormer: Scalable Temporal Gaussian Splatting for Embodied Semantic Scene Completion
Optimization for growth condition of ultrathin hexagonal boron nitride on dielectric substrates via LPCVD
From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images
Debiasing Diffusion Priors via 3D Attention for Consistent Gaussian Splatting
Radiance-Field Reinforced Pretraining: Scaling Localization Models with Unlabeled Wireless Signals
AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven Editing
STRinGS: Selective Text Refinement in Gaussian Splatting
SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting
MuSASplat: Efficient Sparse-View 3D Gaussian Splats via Lightweight Multi-Scale Adaptation
COREA: Coarse-to-Fine 3D Representation Alignment Between Relightable 3D Gaussians and SDF via Bidirectional 3D-to-3D Supervision
RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splatting
OXtal: An All-Atom Diffusion Model for Organic Crystal Structure Prediction
Surface-directed spinodal decomposition in binary fluid mixtures on an amorphous wall: A molecular dynamics study
Nonperturbative low harmonics generation in low-frequency laser field
RDSplat: Robust Watermarking Against Diffusion Editing for 3D Gaussian Splatting
The Lipschitz Liouville Property, Affine Rigidity, and Coarse Harmonic Coordinates on Groups of Polynomial Growth
Learning Thermoelectric Transport from Crystal Structures via Multiscale Graph Neural Network
AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars
Integrable construction of a two-dimensional lattice model with anisotropic Hubbard couplings
TriaGS: Differentiable Triangulation-Guided Geometric Consistency for 3D Gaussian Splatting
Polarons from first principles
Developing synthetic microdata through machine learning for firm-level business surveys
Adsorption energies are necessary but not sufficient to identify good catalysts
Topical issue on the intersection of low-energy nuclear structure and high-energy nuclear collisions
High-contrast L-band Integral Field Spectroscopy of HD 33632 Ab
Lattice field theory for superconducting circuits
On the role of nuclear quantum effects on the stability of peptides
Exe.py: Ab initio fine structure parameters for trigonal defect qubits within the E$\otimes$e Jahn-Teller case
TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression
Searching for Transit Timing Variations in young transiting systems
Isolating chirality-breaking SMEFT operators with Drell-Yan angular analysis
Tracing the horizon of tetragonal-to-monoclinic distortion in pressurized trilayer nickelate La4Ni3O10
Monochromatic products in random integer sets
Valley Splittings in Si/SiGe Heterostructures from First Principles
Interband and kinetic corrections to the electronic Boltzmann transport equation
RobustSplat++: Decoupling Densification, Dynamics, and Illumination for In-the-Wild 3DGS
Statistical Insight into the Correlation of Geometry and Spectral Emission in Network Lasers
Bridging Simulation and Reality: Cross-Domain Transfer with Semantic 2D Gaussian Splatting
On Tight FPT Time Approximation Algorithms for k-Clustering Problems
Coulomb drag driven electron-hole bifluidity in doped graphene
Gaussian Entropy Fields: Driving Adaptive Sparsity in 3D Gaussian Optimization
SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian Splatting
More is different: How chemical complexity influences stability in high entropy oxides
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Jobs
Senior Manager, Interactive World Model Platforms
Lead Technical Program Manager, Simulation
Senior Robotics Systems Engineer - Neural Reconstruction and Real2Sim Applications
Entry Level 3D Scan Technician
Hardware Engineer
Principal Engineer, On-Device AI Inference & Systems
Research Engineer II
Senior Machine Learning Engineer, On-Device & Mobile AI Optimization
Principal Engineer, On-Device AI Inference & Systems
Senior Machine Learning Engineer, On-Device & Mobile AI Optimization
Staff Machine Learning Engineer - Computer Vision & Multi-Modal AI
Member of Technical Staff, Perception
Computer Vision Researcher (VLM)
Senior Machine Learning Engineer
Senior Applied Research Engineer, 3D Computer Vision (USA)
Senior Manager, AlpaSim and AlpaDreams Production
Research Scientist (Spatial AI & Neural Reconstruction)
Robotics Navigation Engineer
Hiring Ex-Scale AI, Mercor & Frontier AI Talent at VLGE AI
Research Scientist Intern, State Estimation for Dexterous Manipulation (PhD)
PhD Research Intern - Volumetric Representation (Fall 2026, Atlanta)
PhD Research Intern - Volumetric Representation (Fall 2026)
Senior, ML Engineer - Neural Rendering
Creative Engineer (Research & Development Focused)
Senior Product Specialist (3D Reconstruction)
PhD Research Intern - Volumetric Representation (Fall 2026)
Senior Software Engineer - SimCore
Research Scientist - 3D/4D Reconstruction/Generation, PICO
Autonomy Software Engineer - Mapping and Localization
Senior Research Scientist- Robotics AI
Lead Software Engineer, 3D Computer Vision (USA)
Research Robotics/Computer Vision Engineer
GPU Performance Engineer - Neural Reconstruction
Senior Graphics Engineer
Senior Staff Research Engineer, 3D Gaussian Splat Coding
Technical Commercial Lead
Research Scientist- Robotics AI
Senior Research Scientist- Robotics AI
Research Scientist- Robotics AI
Senior Neural Rendering Software Engineer
Research Scientist, SLAM & VIO
Video Algorithms Intern, Video Coding (Gaussian Splatting)
Member of Technical Staff, Microsoft Robotics (Spatial AI)
Member of Technical Staff, Microsoft Robotics (Robotics Simulation)
Senior Computer Vision Engineer (Reconstruction)
Senior or Staff Computer Vision Engineer
Senior or Staff Computer Vision Engineer
Senior Computer Vision Engineer (Reconstruction)
Staff AI Engineer - SimAI Team
Senior Simulation Engineer - Scan2Sim and Asset Library
Staff AI Engineer - SimAI Team
Perception Engineer (State Estimation & Mapping)
AI Engineer, Geometric Vision, Tesla AI
GPU Performance Engineer - Neural Reconstruction
GPU Performance Engineer - Neural Reconstruction
GPU Performance Engineer - Neural Reconstruction
GPU Performance Engineer - Neural Reconstruction
Summer Research Intern: 3D Gaussian Splatting & FFmpeg Pipeline
Research Engineer Intern - Mapping & Localization
Computer Vision Engineer Intern
GPU Performance Engineer - Neural Reconstruction
Senior Research Scientist- Vision- Language- Action (VLA) Models
Senior System Software Engineer, 3D Computer Vision
Senior System Software Engineer, 3D Computer Vision
Machine Learning Engineer, Video Engineering
Masterarbeit Sensor- Gaussian Scene Representations Simulation in Autonomous Driving
Lead Generative AI Engineer (3D, Diffusion Models, VLM)
AI Research Engineer: Vision AI / VLM / Physical AI
Research Scientist, Visual Data and Generative Research
Senior Research Engineer – 3D Graphics Compression
Senior Research Engineer Neural Reconstruction
Computer Vision & 3D Perception Researcher
Summer Research Intern, 3D Gaussian Splatting
Principal Research Scientist – Foundation Models for Vision AI & Physical AI
Senior Software Engineer, Simulation
Reality Capture Lead
Reality Capture Lead
Staff Software Engineer - Computer Vision
Senior Digital World System Engineer
Video Algorithms Intern, Video Coding; Gaussian Splatting), Fall
Senior AI Engineer, World Foundation Models
Senior AI Engineer, World Foundation Models
Research Engineer
Applied Scientist
Technical Lead Manager, Simulator Efficiency
Reality Capture Specialist (LiDAR & Drone)
Technical Lead, Computer Vision
Vice President Marketing
Senior Staff 3DGS SDK Enablement Engineer
Principal, Applied Scientist, AWS Applied AI Solutions
Principal, Applied Scientist, AWS Applied AI Solutions
Senior Systems Engineer, Neural Graphics
Lead Solutions Engineer Cognitive Infrastructure
Staff Autonomy Engineer
Senior Business Development Manager - Advertising
Web Graphics Engineer - All Levels
Senior Business Development Manager - Architecture, Engineering & Construction
Applied Researcher - All Levels
General Interest
Senior Solutions Architect
Software Engineer – Graphics and R&D Team - All Levels
Video Algorithms Intern Video Coding Gaussian Splatting
Research Scientist, Visual Data and Generative Research
3D Visualization & Experiential Technology Specialist
Digital Site Capture & Spatial Inventory Specialist
Video Algorithms Intern - Video Coding - Gaussian Splatting
Senior Software Engineer
ML Engineer - Computer Vision
Research Scientist- Vision- Language- Action (VLA) Models
Video Algorithms Intern, Video Coding (Gaussian Splatting), Fall 2026
Matterport - Senior Machine Learning R&D Engineer
Research Scientist- Vision- Language- Action (VLA) Models
Senior Research Scientist- Vision- Language- Action (VLA) Models
Matterport - Senior Machine Learning R&D Engineer
Research Intern (Video Data Compression and Application) - 2026 Start (PhD)
Senior Solutions Architect – Simulation Solutions 3D Reconstruction
Principal, Applied Scientist, Just Walk Out
Senior Software Engineer – 3D Vision and SLAM
Senior Software Engineer – 3D Vision and SLAM
Senior Software Engineer, 3D (USA)
Technical Artist: Avatar Systems
Software Autonomy Engineer- Unmanned Underwater and Surface Vehicles
Manager, Applied Research
PhD Research Intern, Multi-Modal Foundation Encoder for Perception
Matterport - Lead Machine Learning R&D Engineer
AI Engineer - AI+CryoET
AI Engineer
Principal Machine Learning Engineer, Mobile AI Inference Optimization
Machine Learning Engineer
Applied Scientist - AI-3D Creation Engine - Global Frontier Tech Recruitment Program - 2027 Start (PhD)
Staff Software Engineer, Teleoperation
Research Engineer- End-to-End Autonomous Systems
Research Engineer - AI and Visual Computing
Software Engineer - Photogrammetry
Staff Machine Learning Engineer, Behavior
Expert Research Engineer
Ingeniero de Software (Aplicaciones de escritorio QT/QML)
Principal Machine Learning Engineer, Mobile AI Inference Optimization
Lead Graphics Engineer
Software Engineering Intern, Neural Reconstruction - Summer 2026
Feedforward-3DGS算法工程师
Machine Learning Staff Engineer
三维重建软件工程师实习生
自动驾驶3D/4D视觉重建专家
Deep Learning Engineer(E2E Autonomous)
3D Computer Vision & AI Architect
Senior Technical Artist: Procedural Art
Senior Technical Artist: Procedural Art
Unreal 3D Developer
Senior Software Engineer, 3D/4D Reconstruction
Senior Researcher – 3D Computer Vision and Generative Modeling
深度学习算法(自动驾驶多传感器融合标定方向
自动驾驶算法工程师(A85660)
自动驾驶算法实习生
自动驾驶算法实习生(北京)
AI Researcher (Multimodal Audio/Video Generation)
FY26 Intern - Deep Learning Researcher Internship - 4 months, Amsterdam
AI Researcher (Rendering)
AI Researcher (Voice)
世界模型高级算法工程师
FY26 Intern – Research Deep Learning & 3D Computer Vision - 6 months, Amsterdam
世界模型高级算法工程师
三维重建算法实习生
Machine Learning Engineer - Generative AI
Research Engineer- End-to-End Autonomous Systems
Senior Machine Learning Engineer, Driver Understanding and Evaluation
Senior Technical Artist: Procedural Art
Staff AI Research Engineer, Perception
Senior Machine Learning Engineer
Production Innovation Technologist (PH)
Production Innovation Technologist (PH)
Technical Program Manager, Onboard Systems
3D Vision and Scene Understanding - AI Research & Engineering Intern
AI Engineer - Expression of Interest
3D Vision and Scene Understanding - AI Research & Engineering Intern
Machine Learning Engineer, NeRF / Gaussian Splatting
Senior Research Scientist, Sensor Simulation
Senior Software Engineer, 3D/4D Reconstruction - Autonomous Vehicles
Principal Research Scientist – Physical AI
Senior / Staff 3D Engine Software Engineer - Simulation
3D Codec Algorithm Engineer, Vision Products Group
Postdoctoral Researcher - Energy, Matter and Systems, UMKC School of Science and Engineering
Multimodal Spatial Generative AI Researcher
Temporary Part time Senior Research Assistant, UMKC School of Science and Engineering
AI Researcher (Multimodal Audio/Video Generation)
Video AI Engineer
Research Scientist- End-to-End Planning in Autonomous Systems
Staff Software Engineer, Teleoperation
Principal Research Engineer, 3D Gaussian Splat Coding
Staff Machine Learning Rendering Engineer - Simulation, Special Projects
World Model Research Scientist- Physical AI
Computer Vision Engineer - 3D Reconstruction
Research Scientist
Hybrid Generalist (PH)
3D Reconstruction Intern
AI Engineer - Robotics AD & Optimization
3D Reconstruction Intern
Hybrid Generalist (PH)
AR/3D Rendering Research Engineer
Computer Vision Engineer - Robotics Start Up
Senior System Software Engineer, 3D Computer Vision
Graphics Software Engineer
Principal Research Engineer, 3D Gaussian Splat Coding
Senior Solutions Architect – Simulation Solutions 3D Reconstruction
Virtual Production Specialist
Head of Platform Engineering
Senior Software Engineer - ML Offboard Models
Senior Cloud Infrastructure Engineer
Senior AI Infrastructure Engineer
Spatial AI & SLAM Engineer
Machine Learning Engineer - 3D Vision Perception
Lead Enginee VFX & AI Applications
Artificial Intelligence Engineer (World Models)
Machine vision, COLMAP and Gaussian Splatting
AI Engineer (World Models)
AI Engineer (World Models)
Augmented Reality Systems Engineer
Technical Lead, Computer Vision
Research Intern
Research Intern
Augmented Reality Researcher
Senior Machine Learning Engineer
Autonomy Engineer - Perception
Robotics Simulation Engineer
Technical Lead, Computer Vision
AI Computer Vision Engineer / Robotics Humanoid
Autonomy Engineer - Perception
Software Development Engineer II - AI Software Components
Autonomy Engineer (Flight Autonomy)
Computer Vision Engineer
Principal Research Engineer — 3D Gaussian Splatting Lead
Anachronism Arbitrage Mining Engineer (lvl1) 🪨🚲🕰️🪙
2026 Summer Intern – Software Engineer, Autonomous Robot (Masters Degree)
ML Engineer, 3D/4D World Modeling, Simulation
Senior Agentic Systems Engineer, Neural Graphics
Lead Architect, 3D Gaussian Splatting Research
Senior Computer Vision and DL Engineer - Autonomous Vehicles
2026 Summer Intern – Software Engineer, Autonomous Robot (PhD)
2026 Summer Intern – Software Engineer, Autonomous Robot (PhD)
Senior AI ML Ops Engineer - Must have Autonomous Driving Experience
Senior System Software Engineer - Neural Graphics SDKs
Senior Manager, Software Engineering - AI Gaming and Neural Graphics
Internship - Reconstruction/Novel View Synthesis of Dynamic Scenes
Senior System Software Engineer - Neural Graphics SDKs
Senior System Software Engineer - Neural Graphics Performance
System Software Engineer, Neural Graphics SDKs
Simulation Engineer
Research Engineer- Advanced Driver Assistance Systems (ADAS)
Summer Research Intern
2026 Summer Intern – Software Engineer, Autonomous Robot (PhD)
Lead Perception Engineer
Research Scientist Graduate (Multimodal Large Language Model) - 2026 Start (PHD)
Research Engineer – Synthetic Data for Vision
Senior System Software Engineer - Neural Graphics SDKs, Senior System Software Engineer - Neural Graphics SDKs
Senior System Software Engineer - Neural Graphics SDKs, Senior System Software Engineer - Neural Graphics SDKs
Senior Machine Learning Engineer - 3D Sensor Simulation
Senior Machine Learning Engineer - 3D Sensor Simulation
Senior Software Engineer, Machine Learning, 3D Reconstruction
Neural Graphics Engineer
Staff Machine Learning Engineer - World Foundation Model
Research Specialist (Full-time and Internship)
Head of Engineering
Senior Machine Learning Engineer - World Foundation Model
Senior Sensor Rendering Software Engineer
Senior Manager, Software Engineering - AI Gaming and Neural Graphics, Senior Manager, Software Engineering - AI Gaming and Neural Graphics
Senior System Software Engineer - Neural Graphics Performance, Senior System Software Engineer - Neural Graphics Performance
Senior System Software Engineer - Neural Graphics Performance, Senior System Software Engineer - Neural Graphics Performance
System Software Engineer, Neural Graphics SDKs, System Software Engineer, Neural Graphics SDKs
Full Stack Developer (React/NodeJS)
System Software Engineer, Neural Graphics SDKs, System Software Engineer, Neural Graphics SDKs
Research Intern Santa Clara
Principal Research Engineer, 3D Gaussian Splat Coding in Reston
Senior, ML Engineer - Neural Rendering
Lead Perception Engineer
3D Avatar Research and Development Intern (PICO Perception) - 2026 (PhD)
Senior Software Engineer - VLM Microservices for Neural Reconstruction, Senior Software Engineer - VLM Microservices for Neural Reconstruction
Sr Software Engineer (Front End - Real-Time 3D), Retail and Marcom Engineering
AI Applied Scientist - PhD Intern, Next-Gen Agentic and Multi-Modal Home Exploration Experience
Senior Robotics Engineer - Robot Perception
Research Scientist Intern, Photorealistic Telepresence (PhD)
Multimodal Generative AI Researcher
Software Engineer Intern
Research Scientist Intern, Photorealistic Telepresence (PhD)
Senior Staff Software Engineer, 3DGS Enablement (SDK) in Reston
Research Engineer- Advanced Driver Assistance Systems (ADAS)
Research Engineer- Advanced Driver Assistance Systems (ADAS)
Engineering-Assistant Staff
Senior Solutions Architect – Simulation Solutions for Edge Computing
2.53 3D Machine Learning Engineer
Senior Software Engineer, Machine Learning, Sensor Simulation
Lead Research Scientist – GenAI for 3D Computer Vision
Multimodal Spatial Experiences Researcher
Principal, Applied Scientist, Just Walk Out
Staff Machine Learning Engineer - End to End Autonomy
Senior, ML Engineer - Neural Rendering
Staff Machine Learning Engineer - End to End Autonomy
NVIDIA 2026 Internships: PhD Computer Vision and Deep Learning Research - US
ML Engineer
Applied Scientist, Personal Robotics Group
Senior Neural Graphics Scientist
Principal, Applied Scientist, Just Walk Out
Applied Scientist, Personal Robotics Group
AI-Driven Autonomous Visualization Postdoc
Research Scientist Graduate (3D/4D Generation) - 2026 Start (PhD)
Senior Design Engineer
Full Stack Developer - Geospatial & 3D datasets
Research Scientist / Computer Vision Researcher, Map Scalability
Research Scientist / Computer Vision Researcher, Map Scalability
Machine Learning Engineer/Researcher, Map Scalability
Machine Learning Engineer Intern (TikTok-Engine and Tools-3D graphics) - 2026 Start (PhD)
Research Intern, Computer Vision & Multimodal AI
Research Scientist / Computer Vision Researcher, Map Scalability
Senior Machine Learning Engineer - 3D Segmentation
Senior Applied Researcher & Lead - 3D Reconstruction & Deep Learning
Senior Software Engineer - VLM Microservices for Neural Reconstruction
Senior Machine Learning Engineer - 3D Segmentation
Senior Machine Learning Engineer – 3D Generative AI
AR/VR Graphics Software Engineer - Personas, Vision Products Software
3D Generative AI - Computer Vision Researcher/Engineer
Applied Research Intern
Founding Engineer, R&D
Research Intern - Neural Rendering & Character AI (Applied Science)
Research Scientist Intern, Machine Perception for Input and Interaction (PhD)
Research Scientist Intern, Machine Perception for Input and Interaction (PhD)
Machine Learning Engineer - 3D Sensor Simulation
Machine Learning Engineer - 3D Sensor Simulation
Research Scientist Intern, Photorealistic Telepresence (PhD)
Research Scientist, Latent State Inference for World Models
Technical Lead – GenAI for 3D Computer Vision
Research Scientist – VLM Generalist
Manager, Research Scientist
Senior Computer Vision Engineer
Machine Learning Engineer II
3.11 Robotics Autonomy Engineer: Simulation
Research Engineer- End-to-End Planning in Autonomous Systems
2026 Intern, Generative AI & Agentic AI Research (Summer)
Research Engineer- End-to-End Planning in Autonomous Systems
Machine Learning Engineer Intern, Simulation
Research Scientist- End-to-End Planning in Autonomous Systems
Lead Research Scientist – GenAI for 3D Computer Vision
Research Scientist – Computer Graphics, Vision and Machine Learning
Research Intern
R&D Intern – AI Computational Photography & Computer Vision
Senior iOS Engineer
Senior Design Engineer – Web
Product Marketing Manager
Machine Learning Engineer
Machine Learning Engineer II - AV Foundation, AV Labs
Student: Computer Vision Assistant
Senior Machine Learning Engineer - AV Foundation, AV Labs
Research Scientist- End-to-End Planning in Autonomous Systems
Research Engineer- End-to-End Planning in Autonomous Systems
Senior Software Engineer - VLM Microservices for Neural Reconstruction
2026 Intern, Generative AI & Agentic AI Research (Summer)
Machine Learning Engineer - Perception
Research Intern - 3D Vision and Generation, Self-Driving
Research Intern - World-Action Foundation Model, Robotics
Research Engineer- 3D Vision and Generation, Self-Driving
Research Scientist- 3D Vision and Generation, Self-Driving
Research Scientist - World-Action Foundation Model, Robotics
Research Scientist – Computer Graphics, Vision and Machine Learning
Senior Staff Software Engineer, 3DGS Enablement (SDK)
Senior Staff Software Engineer, 3DGS Enablement
Expert: Gaussian Splatting 3D Specialist for Real Estate Video Walkthroughs
Senior Staff Research Engineer, 3D Gaussian Splat Coding
Full-Stack Dev: Build 3D Gaussian Splatting Web Dashboard
Senior/Staff/Senior Staff Software Engineer, 3DGS Enablement (SDK)
Machine vision, COLMAP and Gaussian Splatting
Senior/Staff/Senior Staff Software Engineer, 3DGS Enablement (SDK) in Reston
Senior Research Engineer — 3D Gaussian Splatting
Principal Research Engineer - 3D Gaussian Splatting
Intern: Neural Rendering and Gaussian Splatting Approaches
Machine Learning Engineer, NeRF / Gaussian Splatting (San Francisco)
Principal Research Engineer, 3D Gaussian Splatting in Reston
Senior Staff Research Engineer, 3D Gaussian Splatting
DL Engineer, Leader
Research Scientist - Neural Rendering / Gaussian Splatting
Spatial computing/communications Intern
Research Intern (Summer 2025)
2025 AI/ML Intern - Research, Firefly
Video Research Engineer - Immersive Video
Head of Cloud 3D Graphics (Ray Tracing & Asset Tech)
Codec Avatars Research Scientist
Computer Vision / Machine Learning R&D Engineer
Computer Vision Research Engineer - Apple Maps 3D Vision Team Oct 24
Senior Computer Vision Researcher (Dolby)
Postdoctoral Scientist , Visual Innovation Sciences
Senior Computer Graphics Engineer (Frontend)
Research Scientist - 3D Vision and Graphics
Senior Researcher
Senior Computer Vision & Generative AI Engineer
Remote Sensing Engineer
Computer Vision & Graphics Engineer
Simulation Engineer - Camera Hardware
Senior Researcher
Sr. Researcher, Imaging
Senior Computer Vision and Machine Learning Engineer - Vision Pro
Senior Backend Software Engineer
Senior Applied Scientist, Amazon Fashion & Fitness
Senior Applied Scientist (Neural Reconstruction)
Senior Applied Research Scientist - 3D Reconstruction & Deep Learning
Senior Android Engineer
Senior AI Engineer with Autonomous Driving and Robotics
Research Scientist, Photorealistic, Large-Scale Scene Representations (PhD)
Research Scientist - Generative Foundation Models
Postdoctoral Associate, Computer Vision and Machine Learning
Postdoctoral Research Scientist
Operation Specialist, Digital Content Marketing - Gaming & 3D AI (Internship)
Computer Vision Software Engineer
Applied Scientist, Avatars
Senior Computer Vision / DL / SLAM Engineer in AR/VR
Research Engineer, 3D Reconstruction and Scene Understanding
Machine Learning Engineer, 3D Computer Vision, Self-Driving
Research Engineer, Computer Vision
Senior, Data Scientist | Computer Vision
Senior/Staff Machine Learning Engineer, 3D Simulation
Machine Learning Engineer, 3D Simulation
PhD for 3D Generative AI and Neural Scene Representations (NeRF) (f/m/div.)
Computer Vision Engineer - MetaSim
(Senior) Research Scientist - Computer Vision 3D
Computer Vision Research Engineer
Team Lead – Computer Graphics/Rendering & ML/Asset Generation
Postdoctoral Fellow - Robotics Institute
Senior Deep Learning Engineer
Computer Vision Research Engineer - Apple Maps 3D Vision Team
AI Research Engineer of 3D Vision
Post Doctoral Associate
Perception Engineer (Computer Vision, Machine Learning)
Head of Computer Vision Models
Research Scientist - Generative 3D modeling / Radiance Field Representations
2025 PhD Graduate - AI Research Scientist
Remote Sensing Engineer
Machine Learning Engineer, Geometric Vision, Self-Driving
Computer Vision Software Engineer, Geometric Vision, Self-Driving
Research Scientist (Reality Labs)
Senior Software Engineer, 3D Computer Vision
Graphics Software Engineer (Apple ML)
Senior Software Engineer, Computer Vision Microservices
PhD Research Intern - Multimodal Research (Summer 2025)
PhD Research Intern - Imaging Research (Summer 2025)
Research Scientist Intern, Dynamic Radiance Fields (PhD)
PhD, Intern, and PostDoc Positions in Visual Computing / Machine Learning
ML Data Scientist - Computer Vision
Graphics Software Engineer
Senior Research Engineer, Mapping & Localization
Research Scientist Intern, Photorealistic Telepresence (PhD)
Senior Software Engineer, 3D Computer Vision
Principal Graphics System Software Engineer
AI Research Scientist – 3D Vision
Senior 3D Reconstruction Pipeline Engineer
Senior Machine Learning Engineer (Aurora)
Video AI Engineer (Zoom)
Technical Director, Artificial Intelligence (AI)
Senior Computer Vision Engineer (Verus Research)
3D Computer Vision Engineer, Self-Driving
Sr Software Engineer, Simulation, ADAS/AD
Computer Vision Research Engineer - Apple Maps 3D Vision Team Oct 24
Senior Software Engineer - Computer Vision, Graphics and Deep Learning
Computer Vision / Machine Learning R&D Engineer
Codec Avatars Research Scientist
Sr. AI Models Engineer, Efficient Generative AI
Image Scientist - Simulation
Member of Technical Staff, Generative 3D
Video Research Engineer - Immersive Video
Member of Technical Staff, 3D Reconstruction
Machine Learning Engineer: 3D Generative AI
AI/ML Resident - Efficient ML Research
Senior Software Engineer, 3D Computer Vision (NVIDIA)
Research Scientist / Engineer for End-to-End Autonomous Systems
Research Engineer, Machine Learning (Captions)
Research Engineer, Computer Vision (PlusAI)
AI Models Engineer, Efficient Generative AI
Radiance Field Engineer (Part time)
Software Tech Lead, Simulation
Radiography R&D Scientist
Computer Vision / Machine Learning R&D Engineer (BWX)
3D Technical Artist
Summer 2025 - Augmented Reality / Virtual Reality / Mixed Reality Intern
Machine Learning/Neural Rendering Algorithm Engineer
AI/ML Compiler Development Engineer
Codec Avatars Research Scientist
Principal Data Scientist
Research Engineer I
Machine Learning Summer Internship (PhD)
Intern, Applied Research
Deep Learning Engineer, Generative AI and 3D Reconstruction
Senior Computer Vision Software Engineer
3D Reconstruction Engineer
Senior Director, Open Standards
Intern: 3D Computer Vision Researcher
Engineering Manager - Neural Simulation
Advanced Robotics Engineer - Robot Perception Adapter Cells
Senior/Staff Software Engineer - Simulation Graphics and AI/ML
Senior Research Scientist, 3D Reconstruction
Staff Systems Engineer, Scenario Coverage Validation
Computer Vision Research Engineer - Apple Maps 3D Vision Team (Apple)
3D/4D Reconstruction Intern - 2026
Senior Machine Learning Engineer, Perception and Sensor Simulation
Sr. Creative Artist
Machine Learning and Computer Vision Expert
Staff Software Engineer - Computer Vision
Software Engineer, Computer Vision - Hyperscape Dense Reconstruction
Machine Learning TLM, Sensor Simulation
Principal Engineer - Neural Visual Computing
Postdoctoral Position in 3D Vision & Generative AI for Radio Frequency 3D Perception
Software Engineer - Simulation Graphics and AI/ML
AI Research Scientist (Tavus)
Senior Research Scientist / Engineer for End-to-End Autonomous Systems
Machine Learning and Computer Vision Expert (Booz Allen Hamilton)
Machine Learning and Computer Vision Expert
Machine Learning / Computer Vision Engineer - Generative AI
Computer Vision Software Engineer (Apple)
Machine Learning / Computer Vision Engineer - Generative AI
Deep Learning Research Intern (FutureWei)
Research Scientist Manager, Neural Rendering, Project Starline
Research Engineer (XRCIA)
Video Research Engineer - Immersive Video (Qualcomm)
Senior Machine Learning Software Engineer, 3D Simulation Reconstruction
Computer Vision Engineer (Reality Labs)
Computer Vision & Machine Learning Engineer - 6 Month Contract or Internship
3D Software Engineer - Application Development
Staff ML Rendering Engineer - Simulation, Special Projects
AI Research Engineer- Advanced Driving Assistance Systems (ADAS)
Machine Learning Engineer, NeRF / Gaussian Splatting
Video AI Engineer
Research Engineer III
Senior Game Engine Programmer
Computational Designer - Geometry Specialist
Software Engineer, Stage Pipeline Workflows
Software Engineer, Machine Learning, 3D Reconstruction
Software Engineer, Teleoperation
Applied Innovation Technical Director
3D Graphics Engine Lead Architect
Research Scientist, Latent State Inference for World Models
Machine Learning Engineer - Generative AI
AI Researcher (Voice)
Forward Deployed Engineer
Research Scientist, Animation Direction, Level 4
Technical Program Manager, Onboard
Product Engineer, 3D Reconstruction
Senior researcher 2D/3D Video Processing/compression
GenAI Developer
Technical Lead – GenAI for 3D Computer Vision
Computer Vision Expert
Staff Machine Learning R&D Engineer
Research Scientist Graduate Graphics Engine - 2026 Start (PhD)
Unreal TD
Lead Research Scientist- GenAI for 3D Computer Vision
Computer Vision Research Engineer - Apple Maps 3D Vision Team
Software Engineer - 3D Graphics, FortyFive Labs
Applications Engineer, Personas - Apple Vision Pro
SEED Master Thesis Intern
Head of Application Software- Atlas
PR & Marketing Manager
Research Engineer - Data Infrastructure/ML
Research Engineer - SFM/SLAM
Researcher - 3D Reconstruction
Applied AI Engineer
3D Avatar Research and Development - Pico Perception - San Jose
Research Scientist Graduate (3D Avatar) - 2026 Start (PHD)
Principal Applied Scientist, Agentic AI
Research Scientist Graduate (3D/4D Reconstruction/Generation/Relighting) - 2026 Start (PHD)
Volumetric Imaging Researcher
Computer Vision Software Engineer (Valve)
Senior Machine Learning Engineer (NVIDIA)
Advanced Robotics Engineer - Robot Perception
AI Engineer, World Modeling & Video Generation, Tesla AI
Research Scientist – Computer Graphics, Vision and Machine Learning
Senior researcher 2D/3D Video Processing/compression
Principal Engineer - Visualization and 3D Graphics
Principal Engineer - Computer Vision / 3D Reconstruction
Founding Engineer (recruiting agencies plz don't reach out thx)
Researcher - Gen. AI
Spatial computing/communications Intern
Research Engineer, Neural Rendering
Post-Doctoral Associate (University of Maryland)
Principal Engineer, Computer Vision & AI /3D Data
Machine Learning Scientist (L4) - Content & Studio
Principal Engineer - Computer Vision / 3D Reconstruction
Principal Engineer - Visualization and 3D Graphics
Principal Applied Scientist, Agentic AI
Software Engineer, Teleoperation 1X
Software Engineer, Geometric Vision, Tesla AI
AI Engineer, 3D Computer Vision, Self-Driving
AI Engineer, Vision & Foundation Models, Optimus
Advanced Robotics Engineer - Robot Perception
Research Scientist, Latent State Inference for World Models, Toyota
Senior Simulation Engineer
AI Researcher (Voice), Tavus
Technical Lead Manager, Sensor Simulation
AI Researcher (Multimodal Audio/Video Generation)
Senior/Staff ML Engineer, 3D/4D World Modeling, Simulation
Machine Learning Scientist (L4) - Content & Studio
Technical Lead Manager, Simulator Efficiency
Firmware Engineer (3-5 Years of Experience)
Software Engineer - 3D Graphics, FortyFive Labs
Lead Engineer, Game Data Framework
Computer Vision Research Engineer - Apple Maps 3D Vision Team
Video AI Engineer, Zoom
Senior System Software Engineer, 3D Computer Vision
Multimodal Spatial Experiences Researcher
Senior Applied AI Engineer
Senior System Software Engineer - Neural Graphics Performance
System Software Engineer, Neural Graphics SDKs
Principal Research Engineer, 3D Gaussian Splatting
Senior System Software Engineer - Neural Graphics Performance
Computer Vision Engineer
Sr. Applied Scientist, Fauna Robotics
Staff / Principal Full Stack AI Engineer (Industrial AI)
Sr. Software Development Engineer - Indoors GIS AI and Reality
Computer Vision Engineer
Software Developer II - Indoor GIS AI and Reality
Senior System Software Engineer, Interactive World Models
Perception & Vision Engineer
Sr. Applied Scientist, Fauna Robotics
Computer Vision Engineer
Product Manager, Spatial AI
Senior Machine Learning Engineer - Perception 3D Segmentation
Senior 3D Simulation Pipeline Engineer
Staff Machine Learning Engineer, Simulation
Senior Computer Vision Engineer
Senior Offline Mapping Engineer
Senior 3D Technical Artist/Creative Technologist
Senior AI/ML Engineer
Site Reliability Engineer (Senior+)
Software Engineer, Simulation
Graphics Software Engineer
Staff Software Engineer, Teleoperation
Research Scientist, Professional Creative Workflows
Senior Staff Digital World System Engineer
Research Scientist [Computer Vision]
Senior/Staff Machine Learning Engineer, Sensor Simulation
Staff Computer Vision Engineer
Software Engineer, Simulation
Research Scientist Intern, 3D Vision & World Simulation (PhD)
Computer Vision Engineer
Junior3D Designer
Gaussian Splatting Streaming Platform Engineer
Machine Learning / Computer Vision Engineer
Sr Software Engineer
Principal Machine Learning Engineer
Computer Vision Engineer
Senior Software Engineer, Sensor Simulation Platform
Senior Software Engineer, Sensor Simulation Platform
Senior Staff Engineer: 3D Reconstruction
Research Engineers & Research Scientists
Scanning & Field Operations Internship
Staff Machine Learning Engineer
Staff Machine Learning Engineer
Principal Machine Learning Engineer
Senior Software Engineer, Sensor Simulation Platform
Head of Spatial AI
Senior Technical Program Manager, Simulation
Principal Research Engineer, 3D Gaussian Splat Coding in Reston
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