Directory

Browse every platform, research paper, and topic covered on Radiance Fields.

Articles

DJI Terra V5.3.0 Adds Cluster Reconstruction for Gaussian Splatting

Volinga Adds 4D Gaussian Splatting to Unreal Engine

Autodesk Makes 3D Gaussian Splats an Editable Native Object Type in 3ds Max 2027.2

4DV.ai, Dell Technologies, and Radiancefields.com Launch Complete 4DGS Video

VRChat Gaussian Splatting v4 Adds LOD Pyramid

SplatCapture 3.0.0 Adds Spline Capture

Marble x Nuke Loads World Labs Marble Splats Straight Into Nuke's 3D Viewport

Houdini 22 Ships, Making Native Gaussian Splats Generally Available

360 Gaussian v1.4.5 Adds Per-Clip Extraction Settings

VoxelKei's Spatialography Selected for Venice Immersive 2026 Best of Worlds

XGRIDS Ships LCC4Unreal v3.0 With DLSS, and an ACES/OCIO Pipeline

D5 Render 3.1 Adds Ray-Traced Gaussian Splatting and .sog XR Tour Pipeline

SuperSplat 2.30 Adds LCC2 Import With Format-Agnostic LOD

3DF Zephyr 9.0 Adds Gaussian Splatting Support

From Gaussian Splat Captures to Interactive XR Experiences

RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8

V-Ray 7.4 for Maya Adds Gaussian Splat Relighting

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Scaniverse Adds USDZ Export to Splats

Notch 2026.2 Adds Native Gaussian Splat Import and Rendering

YaGS: Yandex Open Sources a 3DGS Plugin for Unreal Engine 5.5–5.7

Nuke 17.1 Open Beta Adds Dynamic Gaussian Splats and Basic Relighting

OTOY Releases OctaneRender 2026.4 Bringing SPZ V4 and Lowering VRAM Usage

fVDB v0.5.0 Turns NVIDIA's Library Into Multi-GPU Gaussian Splatting Stack

CyArk Launches America 250 Tapestry Collection With Gaussian Splatting

Esri Brings 3D Analysis to Gaussian Splat Layers in ArcGIS Maps SDK for JavaScript 5.1

GSOPs Brings Native Gaussian Splatting to TouchDesigner

SplatKing 1.1 Adds Single Camera Support

COLMAP 4.1.0 Ships Caspar GPU Bundle Adjustment and Native 360 Reconstruction

Inside the Splat Capture Behind MrBeast's 500M Subscriber Video

Niantic Spatial Opens the Scaniverse #SplatYourWorld Challenge

The Pixel Lab Ships a 30-Asset Gaussian Splat Gemstones Pack

360 Splat Pro v1.4.0 Adds 360 Plus Perspective Camera Fusion for Gaussian Splatting

LichtFeld Studio v0.5.3 Drops Its CUDA Renderer for a Full Vulkan Viewer

RealityScan 2.2 Adds 360 and AMD GPU Support

SpAItial Ships Claude Plugin and Hosted MCP Server for Gaussian Splatting Worlds

Arnold 7.5.2 Adds 3D Gaussian Splat Rendering and Relighting via New Gaussian Splat Shader

Houdini 22 Makes Gaussian Splats a First Class Citizen: Rigging, Relighting, and Reconstruction

SketchUp Adds Native Gaussian Splatting Support

Gracia Brings Its Streamable 4DGS Volumetric Videos to Apple Vision Pro

Captures Studio v1.2.0 Adds 360 Image and Video Support, API Access

XGRIDS Releases LCC Version 2

SplatCapture 2.5.0 Upgrades Its Unreal Engine Plugin with 24-Perspective Capture Mode

Single Image Gaussian splatting in 2026 — TripoSplat vs SHARP vs TRELLIS

Chaos Vantage 3.3.0 Brings Gaussian Splat Relighting to Its Real Time Ray Tracer

NVIDIA 3DGRUT v1.1.0 - NuRec Export Pipeline, PPISP, and Training Upgrades

Cesium ion Reconstruction Pipeline No Longer Requires Mesh Generation for Gaussian Splat Workflows

ComfyUI Adds Native Gaussian Splat Manipulation Nodes for Rendering, Meshing, and Transformation

Apple Maps Flyover Is Getting a Gaussian Splatting Upgrade

360 Splat Pro 1.3.0 Adds Multicam Fisheye Alignment & COLMAP Quality Report

NVIDIA's Isaac Sim 6.0 Ships With NuRec Gaussian Splatting

ArcGIS Enterprise 12.1 Brings Gaussian Splat Layers to Scene Viewer On-Premises

VkSplatting 2026.2 Replaces Phong With GGX PBR Materials and Adds Path Traced Lighting

SplatKing 1.0.2: Native COLMAP Export from LiDAR, a Redesigned Capture Interface, and Expanded Manual Controls

StorySplat 2.4 Adds Prompt-Based Virtual Staging and Native LCC2 Import

KIRI Engine Ships 3DGS Render 5.0 for Blender

MapTiler Opens GeoSplats Beta, Streaming City Scale Gaussian Splats

SuperSplat Ships Compute-Based WebGPU Rendering and Automatic Streamed LOD

Blender Opens Official Design Task for Native Gaussian Splat Import and Rendering

Facepunch Ships Gaussian Splat Library for s&box

Metal Viewer Relights Gaussian Splatting Reflections in Real Time on iPhone

NeRF Creators Ben Mildenhall and Pratul Srinivasan Win the 2025 ACM Grace Murray Hopper Award

Splattie Widget Makes Gaussian Splats Track the Cursor With One HTML Tag

DirectXSplat Brings 3D Gaussian Splat Rendering to Direct3D 12 as an Embeddable C++ Library

Miris Spatial Streaming Lands as a FiftyOne Plugin for Voxel51 Physical AI Workflows

ComfyUI Adds Native 3D Gaussian Splat Generation with TripoSplat

GeoLibre 0.5.0 Adds a Gaussian Splatting Layer to Its Open-Source Desktop GIS

Rapid Splat Renderer 0.9.0 Nearly Doubles Frame Rate with New Rendering Pipeline

Corona 15 Makes Gaussian Splats Participate in Global Illumination

Niantic Spatial and Spexi Announce Partnership for City Scale Gaussian Splats

Manycore Tech Open-Sources Aholo Viewer for Large Scale 3DGS Scenes

Moshpit360 Brings One-Click 360° Video to 3DGS Plugin to LichtFeld Studio

XGRIDS Launches LCC Cloud Out of Beta

Maria Theresia's Gem Bouquet Reconstructed as a 3D Gaussian Splat by Geofront and NHM Vienna

How Gaussian Splats Helped Bring Madrid’s Calle Alcalá Onto an LED Volume for Netflix’s Berlin

Spatial Studio Adds AI Authoring Layer

A Major Championship, Reconstructed: Gaussian Splatting Goes to the PGA

Gauss Cannon v1.2.0 Fixes Point Cloud Performance for Large Blender Scenes

Esri ArcGIS Reality for ArcGIS Pro May 2026 improves Gaussian Splat Fidelity

Esri Site Scan for ArcGIS adds cloud Gaussian Splat generation

Houdini-gsplat brings USD-native Gaussian Splats to Houdini Solaris

Veesus Adds Solidworks Gaussian Splatting Support in May Update

Foundry Nuke Stage Brings Gaussian Splat Rendering to the LED Wall

Varjo Teleport Launches Automated Drone to Splat Pipeline

Postshot V1.1 Released: VR Preview, Photometric Compensation, and a Rebuilt Selection Toolkit

PIX4D Ships Gaussian Splatting in PIX4Dmatic

New Scaniverse Comes to Android

360 Splat Pro v1.2.5: GPU-Friendly Alignment and Insta360 Raw Photo Support

Spatial Fields 1.3: 3DGUT USDZ Import, Better LCC Performance, and Expanded AR

Gaussian Splatting in Verge3D: Vv4D Plugin Bridges No-Code Web3D and 3DGS

BlendSplat: Gaussian Splatting in Blender Natively

360 Splat Pro v1.2 Adds RealityScan Meshing, GPU Controls, and More

Arrival.Space 2026.5 Release Brings Offline Mode

XGRIDS Announces K2 Camera

Photoshop Releases Version 27.6 with Rotate Object

Niantic Spatial Releases SPZ V4.0

Power Foam: The Foam of Power

Olli Huttunen Announces Dioramix

Cesium Adds Hierarchical LOD for Gaussian Splats to 3D Tiles, CesiumJS, and Cesium for Unreal

Antigravity A1 Spring Update Adds Omnidirectional Obstacle Avoidance

SpAItial AI Announces New Model, Echo-2

Ronski Releases 360 Splat Pro

PlayCanvas Releases Splat Transform 2.0

3DGS Comes to Autodesk's APS Viewer

PlayCanvas Tutorial Turns Gaussian Splat Into a Playable Game

Antigravity Launches Project ETERNAL For Gaussian Splatting

Captures Studio Releases V1.0

XGRIDS PortalCam Wins Four Best Product Awards NAB at 2026

COLMAP Bridge Adds Fibonacci Camera, Jittered AA, and Octane/Redshift Baking

LichtFeld Studio Releases v0.5.2

Preferred Networks Brings 3DGS to TBS's Flagship Sunday Drama "GIFT"

NVIDIA Formally Releases NCore

Autodesk VRED 2027 Adds Gaussian Splatting Support

Inside NVIDIA's Alpamayo 1.5, NuRec, and AlpaDreams: A GTC Conversation with Matt Cragun

District Cinema Launches Terra, a Browser-Based 3D Viewer for Film Production

Volinga Suite 0.3.0 Brings New Asset Editor & 10x Faster Training

Sony XYN Launches Spatial Capture Solution with Gaussian Splatting

V-Ray 7 Update 3 Adds Gaussian Splat Relighting

Domain Deploys Gaussian Splat Walkthroughs Across 1700 Australian Suburbs

Esri Site Scan Adds Gaussian Splat Layer Creation for Aerial Photogrammetry

Miris and Cavrnus Partner to Bring Radiance Field Streaming into Collaborative Workspaces

Sony's Gaussian Splatting Gets Direct Pipeline to Disguise

SimActive Brings Gaussian Splatting to Correlator3D Version 11

World Labs Releases Spark V2.0

Warpgate Labs Releases RSR, a Native D3D12 Viewer for 3DGS

Spherical Harmonics Architect: Paint View-Dependent Color Into Splats

XGRIDS LCC Studio Releases V1.12.1, Adds .lcc2 Export

KIRI Engine 4.2 Ships 3DGS to Mesh 3.0

Postshot Releases V1.0.324

Volinga Joins LichtFeld Studio as Gold Sponsor

360 Gaussian Releases v1.4

Niantic Spatial Releases Major Scaniverse Update

SplataraScan Arrives on SideQuest

World Labs Releases Marble 1.1 and Marble 1.1 Plus

Babylon.js Releases V9.1

SplatRenderer v1.1.0 Adds Level Sequencer for 4DGS in Unreal Engine 5

The Olympic Exhibition That Almost Disappeared

UNIGINE 2.21 Expands Gaussian Splatting Controls

RealityScan Releases V2.1.1 with COLMAP Updates

Blurry Adds Level of Detail Streaming and Revamps Pricing

DJI Adds DJI Reality Viewer to Terra

Gracia Launches 4DGS Experience at PortAventura Park

Atlux V2.1.4: UE Plugin Speeds Up 3DGS Export

Inside Arcturus: How Radiance Fields Are Reshaping Volumetric Sports Broadcasts

Core11 Extends Support for LichtFeld Studio Through 2026

DJI Announces Avata 360 Drone

Babylon.js V9.0: 3DGS Gets Shadows, SOGs, and Triangle Splatting Support Announced

NVIDIA Omniverse NuRec Reaches General Availability

Miris Launches Public Beta for High-Fidelity 3D Streaming

Khronos Group Announces Gaussian Splatting Webinar

Gaussian Splat Studio Brings Procedural Splat Workflows to Cinema 4D

SplatRenderer Plugin for Unreal Engine

NVIDIA 3DGRUT Adds NCore v4 Dataset Support

NVIDIA Releases Vulkan Gaussian Splatting 2026.1

NanoGS Brings Nanite-Style Gaussian Splatting to Unreal Engine 5

Lichtfeld Studio Releases V0.5

COLMAP 4.0 Introduces Major Performance and Infrastructure Updates

StorySplat 2.2 Adds Image to Splat, Animation, and Measurement Tools

Postshot Adds Photometric Compensation and More in Latest Update

Radiancefields.com Announces Gaussian SplatKing for Mobile Capture

NVIDIA Advances fVDB With Major 0.4 Release Ahead of GTC

FriendlySplat Launches an Open Toolkit for Gaussian Splatting

Looking Glass Launches musubi

NVIDIA ovrtx Adds Gaussian Splat Support

Solaya releases iPhone app for Mobile 3D Product Capture

Crysta AI Launches Crysta Studio Public Preview

Wicked Engine Adds Native Gaussian Splat Rendering

Cesium Brings KHR_gaussian_splatting Support to CesiumJS and Unreal Engine

StorySplat Releases 2.0

OpenUSD 26.03 Adds Native Gaussian Splat Support

Nephelie Technologies Launches nCOMM for Wireless Volumetric Video

New 3DGS Unreal Engine Plugin, MLSLabsRenderer-Lite

Arrival Space Release 2026.2

Nuke 17.0 Officially Ships With Native Gaussian Splat Support

Esri Extends Gaussian Splatting to the Web with ArcGIS Maps SDK 5.0

Splatware Launches as an End to End Gaussian Splatting Platform

World Labs Previews Spark 2.0

Gauss Cannon for Blender Releases V1.0.2

World Labs Raises $1 Billion in New Fundraising Round

Cintoo Introduces 360 Edition with Gaussian Splat Support

Kudan Launches PRISM Cloud using 3DGS

3DGS Advanced Shader Pack for Unity adds Relighting

Jurassic World Rebirth and Gaussian Splatting

ANNX Studio adds 360 Camera Support

Olli Huttunen Releases 360 Extractor Update

PlayCanvas Announces SuperSplat Studio

OTOY Releases OctaneRender 2026.2

Gaussian Splatting at Geo Week 2026

C4D Colmap Converter

Solaya Raises $2M Pre-Seed Round

TAVIO’s Vision for Accessible Gaussian Splatting

MetalSplatter Releases V1.0

Spatial Studio for Cloud Based Gaussian Splatting

The Khronos Group Introduces a glTF Release Candidate for Gaussian Splatting

Splatworld's Autonomous Generation of Gaussian Splat Environments

XGRIDS Releases V1.11 of LCC Studio

Spatial Fields Releases V1.2

SplatStream Pushes Vulkan Based Gaussian Splatting Beyond vkgs

NVIDIA Announces PPISP for Radiance Fields

SpatialView Bridges Gaussian Splatting and AI for Semantic 3D Search

World Labs Introduces World API for Marble

Nucleus4D Announces $1.5M Funding Round

Splatara Releases Production Suite

Voxelo 2.0 Announced

Using Gaussian Splatting in Rotor Studios Productions

D5 Render 3.0 Expands Gaussian Splatting Capabilities

LichtFeld Studio v0.4: Performance, Export & UI Updates

Arrival Space Releases Version 2026.1

SplatTransform 1.0 Released

NVIDIA Unveils AlpaSim at CES

A$AP Rocky Releases Helicopter Music Video featuring Gaussian Splatting

PlayCanvas Releases Engine Version 2.15

Bitbybit adds 3DGS Shadows and PlayCanvas Support

World Labs Releases Marble Update

KIRI Engine Releases V4.1.5 of Blender Plugin

SIGGRAPH Asia BoF Wrap Up

GSOPs 2.9 for Houdini Released

Irrealix Updates After Effects and Nuke Plugin for Gaussian Splatting

DJI FlightHub 2 Adds Gaussian Splatting Support

World Labs Winter Challenge

Gaussian Splatting in Julia Adds Mac Support

AnnxStudio Exits Beta With v1.1.0, Opening Pro Features Through January

TDGS for Gaussian Splatting in TouchDesigner

Splatara For Quest Releases Several Updates

Spark Recognized as Influential Project by GitHub

NVIDIA Publishes Blog on Marble Workflow for Robotics Simulation with Isaac Sim

Radiance Fields at Burning Man

Meta's Hyperscape Capture Adds More Demo Scenes

SpAItial AI Unveils First Frontier Model, Echo

XGRIDS Announces LCC Cloud Beta

OpenQuestCapture for Quest 3 and 3S Capture

Gaussian Splatting Editing Tutorial with SuperSplat

Nuke Adds Native Gaussian Splatting Support in 17.0 Open Beta

Third Dimension Introduces SuperSim, Simulator Built From Reality

Foretellix and Voxel51 Announce Partnership

360 Extractor for 360 Data Preprocessing

Aero AI Adds Gaussian Splatting Support

Insta360 Releases 360 Drone, Antigravity A1

Radiance Meshes for Volumetric Reconstruction

Untold Engine Adds Gaussian Splatting Support

Sony Announces A7V Camera

NVIDIA Releases Omniverse NuRec Fixer at NeurIPS

Live NYC Gaussian Splatting Tour

AnnxStudio Releases V1.0.9

3DGS Unity Shader Pack

Gaussian Splatting Black Friday Deals

OctaneRender 2026 Released and 2027 Roadmap Announced

RealityScan Version 2.1 Released

3DVista Releases Version 2025.2

Spatialography Wins Grand Prize at the AIxR Creative Awards

Meta Hyperscape Captures now Shareable and Explorable

Splat of The Year Nominations Open

GigaSplat Editor, Fork of SuperSplat for Experimental Features

Apartments.com Unveils Matterport 3D Exterior

Metaverse Standards Forum Volumetric Media Town Hall

Corona 14 Adds Native Gaussian splatting

World Labs Formally Launches Marble, A Generative World Model

Luma AI to Sunset Flythroughs on January 1, 2026

Sharp Frames Gets a Big Update

XGRIDS Open Sources its LCC File Format, Aims to Standardize 3DGS Pipelines

PlayCanvas Engine 2.13 Expands Unified GSplat Performance and Customization

Core11 GmbH sponsors LichtFeld Studio

Adobe’s Project New Depths Brings Radiance Field Editing to the Creative Mainstream

Bringing the Harakbut Face to the World — Without Bringing the World to It

Annx Studio and SpotLite Partner to Bring 3DGS Into Fashion

Spark v0.1.10 Adds SOGSv2 Compression and New Interactive Examples

Teleport Adds Developer Plan With API Access

Octane Render 2026.1 Beta Released

XGRIDS Releases New LCC Studio, LCC Scan, and PortalCam Firmware

Apple Confirms Personas use Gaussian Splatting

KIRI Engine Releases v4.1 of Free 3DGS Blender Plugin

Voluma Releases v1.20.0

Toward Relightable Gaussian Splatting: A Houdini-Based Proof of Concept

Arrival.Space 0.84 Delivers a Massive Leap with Video2Splat & More

Volinga Releases Volinga Plugin Pro for Unreal Engine

Samsung Galaxy XR to Support Gaussian Splatting through Google Maps

Mosaic Releases Prague REALMAP Dataset

Skyline Software Systems Adds Gaussian Splatting Support

GreenValley Releases LiDAR360MLS V9

SuperSplat Adds XGRIDS .lcc Support

AirVis for Gaussian Splatting Reconstruction

Spatial Fields Releases V1.1

World Labs Announces RealTime Frame Model (RTFM)

Chaos Vantage 3 Brings Gaussian Splatting Support

Volinga Releases Volinga Suite v0.2.0

ANNX Studio Releases V 1.05

PlayCanvas Releases V2.12.0

Pix4D Adds Georeferencing to Gaussian Splatting Captures

Inside Rodeo FX’s Use of Gaussian Splatting for HBO’s Dune: Prophecy

Gaussian Splatting Morphing Tool to Blend Between 3DGS Captures

JDULTRA Unveils ContextSplat for GIS

September Gaussian Splatting Wrap Up

Dymensium Releases PointNuker

vkSplatting adds 3DGUT Support

Radiance Fields Across Academia and Industry at SIGGRAPH

Spatial Fields for Apple Vision Pro Released

New 3DGS Blender Add-on, Gauss Cannon

Arrival Space Releases V.83

KIRI Engine Releases V4 of 3DGS Blender Plugin

Interview with Gnomalab Estudio

GreenValley International Unveils LiGrip O2 SLAM Scanner

World Labs Releases Spark v0.1.9

Interview with Dr. Shalini De Mello, Director of Research at NVIDIA

NVIDIA's vkSplatting adds .SPZ Support

PlayCanvas Unveils Spatially Ordered Gaussians

Meta Announces Hyperscape Capture and Meta Horizon Engine

Voluma Begins Supporting XGRIDS .lcc Files

DJI Announces Mini 5 Pro

World Labs Unveils New Model, Marble

CARLA Adds NuRec Support with V0.9.16

Replate Serves Up Interactive 3D Menus with Gaussian Splatting

UNIGINE Adds Gaussian Splatting Support

Brush Releases V0.3

GSOPs 2.8 Released

Teleport Adds Capture Embedding

Interview with Nick Schneider, Neural Reconstruction Manager at NVIDIA

Volinga and XGRIDS Announce Partnership

NVIDIA's Richard Kerris on Radiance Fields, Storytelling, and the Future of Media

OctaneRender Releases Cinema4D Version 2026 Alpha 3 V1.7.0

Gaussian Splatting in Superman

PlayCanvas v2.11.0 Engine Released

XGRIDS Announces Spatial Camera, PortalCam

Arrival Space Releases V0.82

Postshot Launches V1.0 out of Beta

3D Printing Gaussian Splatting

Spatial Fields Release V.5 of Beta

Infinite Studio Wins Best in Show at SIGGRAPH Real Time Live

Gaussian Splatting Decimator

Transforming AEC with AI-Powered 3D Project Designs

How Lars and Felix Built a Portable 3D Gaussian Splatting Studio

Reflct Launches from Beta

NVIDIA Announces NuRec Gaussian Splatting Libraries at SIGGRAPH

NVIDIA Updates vkSplatting Playground

CG Nomads Release GSOPs 2.7 for Houdini

NVIDIA Release Kaolin V0.18.0

Gaussian Splatting Goes Guerrilla: Brenden, Mike, & The Art of Doing It Anyway

Chaos Arena Adds Gaussian Splatting

RealityScan 2.0.1 Released

Spark Releases V0.1.8 to 3DGS Three.js Renderer

Mr. NeRF 3DGS Bounty Winner Announced

Scan The World: End to End 3DGS Platform

DJI Unveils Osmo 360

AnnxStudio Launches on Windows

VRChat Gaussian Splatting Releases V3

XGRIDS Release V1.2 of Unity SDK

GSX Shadows for UE 5.

3D Security Alert - Be Aware of NeRF Attacks!

Esri Announces Gaussian Splatting in ArcGIS 3.6

Stonex Adds Gaussian Splatting Support

Gaussian Splatting at the New Yorker

Arrival.Space Releases V.81

DJI Terra Adds Gaussian Splatting Support

Voxelo Launches Public Beta

Zillow Adds Gaussian Splatting Support with SkyTour Unveiling

PlayCanvas Launches SplatTransform

Gaussian Splatting in VRChat

UnityGaussianCapture Adds 4DGS Support

krpano 1.23 adds Gaussian Splatting Support

Gracia adds Mac App

gsplat 1.5.3 Released by Nerfstudio

Instant NGP 2.0 Released

James Perlman Passes Away

GSOPs 2.6 adds 3DGS Support for Solaris and Karma

Spark Releases v0.1.5

PlayCanvas Releases V 2.9 of Engine

Postshot Adds April Tag Support

Volinga Releases V.6 of their UE 5 Plugin

COLMAP 3.12 Released

Funes Releases Open 3D Architecture Dataset for Radiance Fields

UnityGaussianCapture for Unity

Schemata comes out of stealth with 3D Scene Understanding Tech

XGRIDS Releases Firmware Updates for Scanners

SuperSplat Releases V2.7 with SOGs Support

annx studio releases V1.01

Bentley iTwin Adds 3D Tiles and SPZ Export for Gaussian Splatting

NVIDIA adds USDZ Support to 3DGRUT and Beta for Omniverse and Isaac Sim

Forge Renamed to Spark

Teleport Launches Video Export

Blurry: Gaussian Splatting Hosting

SphereShot Plugin for Blender

RealityScan 2.0 Officially Released

GSplat Share Simplifies Gaussian Splatting Sharing

Auschwitz-Birkenau Foundation Announces 3DGS Licensing

Varjo's Teleport Releases LOD Support

Scaniverse 5.1 Released

How Gaussian Splatting Shaped the ITS 2025 Fashion Finale

NVIDIA Open Sources GEN3C and Difix3D+ at CVPR 2025

Apple Unveils New Personas and Spatial Scenes

NVIDIA Releases QUEEN Code for Dynamic 3DGS

Arrival Space releases V.8

RealityScan 2.0 Announced

Forge.Dev Released by World Labs

Parallax 3D: Cloud Based 3DGS

Full HDR Gaussian Splatting Commercial

Odyssey Unveils Interactive Video

ANNX Studio: Gaussian Splatting on Mac

XGRIDS Releases Gaussian Splatting Revit Plugin

XGRIDS Releases LCC Studio 1.8.

Triangle Splatting for Real Time Radiance Field Rendering

Generative 3D Company, SpAItial, Launches with $13M in Seed Funding

Veesus Unveils Radiance Clear

PlayCanvas Releases Blocks and SplatViewer Component

Radiance Fields at the BAFTA TV Awards

Google Announces Beam for Lifelike 3D Video Calls

LiveSplat: Live Dynamic 3DGS Reconstructions

Radiance Field Researchers Recognized at SIGGRAPH 2025 Awards

Getting Started with Slang: Draw Your First Splat

PlayCanvas Engine Receives SOGS

3DVista adds Compressed 3DGS and SPZ Support

Radiance Field Association, ARC3D Launches

Veesus adds Rhino Support for 3DGS

Deformable Beta Splatting

Volinga Releases UE Plugin v0.5.1

Spatial Fields: Free Apple Vision Pro 3DGS with SH

Nerfstudio Integrates 3DGUT into gsplat

Nerfstudio releases GsplatViewer

NUBIGON adds Gaussian Splatting Support

KIRI Engine Releases V3.14

Splatter.app 3DGS Viewer Announced

Sharp Frames Python Released

Arrival Space Receives Several Updates

vkSplatting: NVIDIA’s Open Source Vulkan Renderer for 3DGS Exploration

PlayCanvas 2.7 Engine Update

Varjo Announces Teleport 2.0

Postshot V.6 Released

StorySplat 1.5.3 brings Video & Gif Support for 3DGS Stories

RL Grime Borderline NeRFs from Jake Oleson

3DGS to Dense Point Cloud V2

Preferred Networks Inc. Announces 3DGS Unreal Engine 5 Plugin

404—GEN: Bringing Text to 3D Gaussian Splatting to Unity

Interview with Rev Lebaredian: Simulation, Robotics, and the Future of Imaging

SuperSplat 2.5 Released

Doly Launches Shopify Plugin

3DMakerPro adds 3DGS support for RayStudio

Splatrograph: API for Gaussian Splatting

Infinite Realities & The Future of Imaging

XGRIDS Launches Lixel CyberColor Studio 1.7

Mesh2Splat: Instant 3D Mesh Conversion to 3D Gaussian Splatting

3D Gaussian Point Art

Volinga Announcecs Volinga Capture Network

Reflct Viewer 2.0 Released

gsplat 1.5 Released by Nerfstudio

Interview with Sanja Fidler: Reconstructing Reality in 3D

3DGRT and 3DGUT V1.0 Update Released by NVIDIA

Volinga Announces Volinga Suite and UE Plugin v0.5

StorySplat 1.5 Released

Radiance Fields at NAB 2025 Guide

Bentley Brings Gaussian Splatting to iTwin Capture Modeler

Covision Media Raises €5M to Scale Radiance Field-Powered 3D Scanning

Babylon.js V8.0 Released

⁠Getting Started with Gaussian Splatting: Tools for Beginners

KIRI Engine 3DGS Blender V 3.0 Released

Cycling Simulations with NeRF

DIFIX3D+: Removing Artifacts and Floaters in Captures

Splatshop: Photoshop for 3DGS

NVIDIA Open Sources 3D Gaussian Ray Tracing and 3D Gaussian Unscented Transform

Hybrid Transparency Gaussian Splatting Code Released

Resonite Introduces Native Gaussian Splat Support: Import, Edit, and Render in VR

GSOPs 2.5.1 Released

SuperSplat 2.2 Released

Niantic Spatial Bets Big on Scaniverse and Gaussian Splatting

Chaos V-Ray 7 Brings 3D Gaussian Splatting to Revit

Radiance Fields at GTC 2025

Viverse Worlds Announced with 3DGS Support

Applied Intuition's Neural Sim Drives AV Forward

Mountain West UAS 3DGS Talk

Radiance Fields at the BAFTAs

Scaniverse Launches Formal Meta Quest App

WHERENESS: Share Your Spaces

Sutro Tower 3DGS Reconstruction

Apple-Log2Linear: Convert Apple ProRes easily

Miris shows Spatial Streaming Preview

SuperSplat Unveils Major Updates: 2.0 is Here

GSOPs 2.5 for Houdini Released

Google Open Sources EVER

Meetwheels: Radiance Fields Drive the Future of 3D Car Showcases

PIX4D Adds Gaussian Splatting

Hiverlab folds Gaussian Splatting into SpatialWork’s tool-kit

StorySplat 1.4 Released

Voluma AI Launches Public Beta of Its 3DGS Platform

Veesus Launches 3DGS Support with PointClouds2

Radiant Foam: Radfoam

Postshot adds Blackwell GPU Support

Brush 0.2 for 3DGS Released

LinPrim: Linear Primitives for Differentiable Volumetric Rendering

MSF 3DGS Town Hall recording now available.

JPEG / MPEG Association to hold Workshop on Radiance Fields

Nerfstudio Adds a Maya Plugin

Spline’s Spell Summons 3D Scenes from a Single Snapshot

NVIDIA to Open Source 3DGRT and 3DGUT

KIRI Engine 3.13 unveils "High Quality Gaussian Splatting"

Reflct Launches Open Beta with New Features and Updates

3DVista Adds Gaussian Splatting Support

V-Ray Expands Gaussian Splatting Support to Cinema 4D

OTOY OctaneRender 2026.1 Alpha features Gaussian Splatting

Sony Alpha 9 III and Radiance Fields

Tripo WebApp v2.0

Jensen Huang unveils two Radiance Fields in CES Keynote

StorySplat v1.3.6.1: Introducing SplatSwap and Walk Mode

NVIDIA Announces Foundational World Model, Cosmos

Gaussian Splatting in Nuke

Babylon.js adds .SPZ Support

Reflct Sharp Frame Selector

BitbyBit Updates Shopify Plugin

Postshot V.5 Released

Create a Hyper-Real Holiday Card

GSOPs 2.0: Now Commercially Viable with Houdini Commercial License

Odyssey Announces Generative World Model, Explorer

PICO Splat for Unreal Engine Plugin

HLOC + GLOMAP Repo

StorySplat 1.3.5 Released.

Into the Scaniverse: Scaniverse in VR

Reflct: Simple 3DGS Viewer for Ecommerce

3D Convex Splatting Radiance Field Rendering

Frame Integrates Gaussian Splatting

Gaussian Splatting Unity Plugin gets VR Support

PlayCanvas Engine 2.3 Released

Arrival Space Integrates SuperSplat & Sperhical Harmonic Support

World Labs Shows First Demos

Kiri Engine 3DGS to Mesh 2.0 Released

Varjo Releases Radiance Field VR Platform, Teleport

Kiri Engine Blender 2.0 Released

StorySplat Continues to Evolve: V1.3 Brings Major Update

3DGS to Dense Point Cloud PLY

RealityCapture 1.5 Released with Radiance Field and COLMAP Export

Meta Hyperscape now available on Quest 2 and Quest Pro

NeRFs win Two More Emmys

Snap Brings 3DGS Trainer into Lens Studio 5.3

Deckard Render in Unity adds Free Tier

Radiance Fields in St. Peter's Basilica

NeRFs appear in NY Times Profile of Artist

Exploring Cross-Modality in Radiance Field Technologies and its Intersection with Physical AI

Radiance Field Uploads Suspended on Luma AI

Gaussian Splatting in Browser: Brush

Nerfstudio releases V 1.1.5

Postshot adds Multiple Files and Dynamic Support

SuperSplat 1.8 Update: Orthographic Views, Screenshot Tools, and More

t3d Gaussian Splatting

Gaussian Splatting in Houdini with GSOPs 2.0 Early Access

Scaniverse Open Sources SPZ Compression for 3DGS

Holy Splats. Splatman for Blender.

StorySplat. Bringing 3DGS into Educational Experiences

PlayCanvas 5.0 Released

Gaussian Splatting Codebase adds New Features

Turning the Tide: Wildflow's Vision of a Digital Twin for Every Coral Reef

Radiance Fields in the Elizabeth Street Garden

SuperSplat 1.6 Released

Gracia Launches Dynamic Gaussian Splatting

Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency

Postshot Announces Unreal Engine Beta

ITS Launches with Radiance Fields

Radiance Fields win at IBC 2024

GSOPS 2.0 Announced

How EVER (Exact Volumetric Ellipsoid Rendering) Does This Work?

DigitalCarbon Joins Y Combinator for Radiance Field Solutions

Chaos V-Ray 7 to support Gaussian Splatting

Kiri Engine Gaussian Splatting Blender Add-On

Irrealix Brings Gaussian Splatting to DaVinci Resolve

Nerfstudio Release gsplat 1.4

Slang.D: Gaussian Splatting Rasterizer

Meta Announces Horizon Hyperscape

3DGS Short Film: Where Did The Day Go?

Editable Gaussian Splatting in Blender

Scaniverse Launches First Splaturday Sweepstakes

Flash Cache

Tripo 2.0 Released: New Generation Model from Tripo AI

Snap Announces Spectacles V5 and Scaniverse Support

Radiance Fields at IBC 2024

World Labs Announced

NeRFs Nominated for Regional Emmy

Quadrature Fields

Agisoft Metashape adds COLMAP Export to Standard License

Introducing View Dependent: A New Podcast Exploring the Future of 3D Tech

Frame 3D

Sony PCL Shows NeRFs for Virtual Production

Kiri Engine's New Features in Version 3.9

Nerfstudio Releases V 1.1.4

Pico XR Announces Gaussian Splatting Support

Parallel Domain Interview

Scaniverse 4 Released

gsplat 1.3 Released

Postshot Releases v0.4

Subsurface Scattering for Gaussian Splatting

Radiance Field Podcast Episode 2 ft Ruilong Li

Gaussian Splatting in Julia

MetalSplatter 1.0 Released

Nerfstudio adds Compression to gsplat

SplatViz 1.1 Released

Bilateral Guided Radiance Fields merged into Nerfstudio

Radiance Field Series Episode 1 ft. Ian George

SuperSplat 1.0 Released

RayGauss: Ray Tracing Gaussian Part Two

Gracia VR: Faster, Smaller, Better

How to Bring Gaussian Splatting in Shopify

gsplat 1.2 Released

GaussMR at SIGGRAPH

Frustum Volume Caching

N-Dimensional Gaussians for Fitting of High Dimensional Functions

Luma AI launches Loops for Dream Machine

SuperSplat adds Histogram Editing

Nerfstudio Releases gsplat 1.1

splatviz: Interactive 3DGS Viewer and Python Editor

Amazon Prime Day Sales

Three.js-based implemetation, GaussianSplats3D adds 2DGS Support

3D Gaussian Ray Tracing

SuperSplat V0.21.0 Released

BitbyBit Integrates Gaussian Splatting

Nerfstudio Integrates 3DGS MCMC

Diffusion Based 3DGS Relighting

Voluma.ai adds Timelapse Mode

GeoWeek to Present Free Webinar on Radiance Fields

Luma AI Launches Keyframes for Dream Machine

Volinga Updates Unreal Engine Plugin

3DGS-DR's Deferred Reflections

Google Maps Immersive View appears on Desktop

Snap Integrates Gaussian Splatting

Varjo Unveils Teleport

Wayve Announces PRISM-1

Nerfstudio Gradio UI Added

Graswald.ai: 3DGS and Ecommerce Platform

Luma AI Announces Dream Machine

Lighting the Way with IllumiNeRF

SuperSplat adds Multiple Splat Ability

Nerfstudio Releases gsplat 1.0

Uses of Radiance Fields in Education and Sales

PlayCanvas adds 3DGS Support into Editor

Bilateral Guided Radiance Field Processing

Volurama: NeRFs on Mac

AtomGS

Pop Goes the 3DGS Flicker: Stop the Pop

NeRFtoGSandBack added to Nerfstudio

New Radiance Field Platform: Doly

OpenNeRF added to Nerfstudio

PlayCanvas's SuperSplat Updated with PWA support

Reflecting on NeRF-Casting

Scaniverse arrives on Android

Gracia launches on Steam and Sidequest

CAT3D Pounces on 3D Scene Generation

Radiancefields.com launches Job Board

SIGGRAPH 2024 Program Announced

Tri-MipRF to Rip-NeRF

Nerfstudio releases V1.1

Spherical Harmonics added to three.js library, GaussianSplats3D

SMERF Code Released

Google CloudNeRF: Zip-NeRF and CamP in the Cloud

Nerfstudio adds BioNeRF

Understanding NeRF on a small scale

Lightplane: Greatly Reducing VRAM Requirements

Gaussian Surfels

NeRF-XL's Multi GPU Scaling

Scaniverse adds 3DGS Editing Features

irrealix Gaussian Splatting Plugin for After Effects

SuperSplat v1.16.0: New Features for Gaussian Splat Editing

RefFusion: Inpainting with 3DGS

Jonathan Stephens and Michael Rubloff to speak at OC VRARA

Gauzilla Pro Shows Retail Demo with XGRIDS

An Update to Radiancefields.com

OpenSplat adds Mac GPU Acceleration

Shrinking 3DGS File Size

RealmDreamer's Generative Scenes

Luma AI Android Released

PhysAvatar's Dynamic Dances

Gaustudio

Postshot Releases V0.3

XGRIDS Announces Lixel CyberColor (LCC)

CSM and Luma AI named to CB Insight's AI 100 list

Gauzilla Pro adds Editing Features

Nerfstudio Releases V1.03

Orange Adds 3DGS OpenXR Support

InstantSplat: Sub Minute Gaussian Splatting

OpenSplat 3DGS now on Mac

Spectacular AI: Deblurring Gaussians

Luma AI Genie Integrates with Bezi AI

Ben Mildenhall Gives Keynote at 3DV in Davos

Prism AI: An Interview

Layering the Gaussian Frosting

Lixel L2: LiDAR Gaussian Splatting from XGRIDS

Scaniverse Introduces Gaussian Splatting

Gracia VR enables File Sharing

Gsplat.js adds Dynamic Gaussian Splatting support

RadSplat's Hybrid NeRFs and 3DGS

Volinga Elevates with Desktop Suite Release

splaTV: Dynamic Gaussian Splatting Viewer

Polycam adds 3DGS Features

Spline Mirror 3DGS Support for Apple Vision Pro

Gsplat.js Updated

Tripo AI Announces Website Redesign and Updates

X-Gaussian: Radiance meets Radiation

The Sony ILX-LR1

Gaussian Splatting Drums Up a Music Lesson

3DGStream Streams Forwards

TripoAI partners with Stability AI for TripoSR Release

DUSt3R: Simplifying Geometric 3D Vision

Gauzilla adds Segmentation and Annotation

Kiri Engine adds ability to export 3DGS Mesh

VastGaussian: Setting New Standards for Large-Scale 3D

Splatfacto-Big Added to nerfstudio

VulkanSplatting: Open Source Vulkan Implementation of 3DGS

Radiancefields.com to exhibit at NVIDIA's GTC

Gaussian Splatting Brings Art Exhibitions Online with Yulei

GSOPs for Houdini adds new features

Shifting Gears with Polo G's Sorrys and Ferraris

Bananas to Bytes: OpenSplat's C++ 3DGS

Gaussian Splatting Unity Plugin Updated

Interview with Lolo2K

Gradio Adds Native Gaussian Splatting with Model3D

GMix.ai Dynamic Gaussian Splatting

Postshot releases V0.2

OpenAI Launches Sora and the World

Zip-NeRF Added to nerfstudio

LGM: Prompt to 3D using Gaussians

Global Objects: Digital Environments Library

Mesh Based Gaussian Splatting

GaussianSplats3D adds WebXR

Polycam Announces $18M Series A

Comfy3D for ComfyUI

3DGS Appears in Usher Music Video

VR-GS: Physics Based Gaussian Splatting in VR

Stylized Radiance Fields with Geometry Transfer (Geo-SRF)

MetalSplatter for Apple Vision Pro

TRIPS Code Released

Understanding 3D Gaussian Splatting via Render Engines!

Kiri Engine to be available on Apple Vision Pro

SuperSplat adds Transform Controls

Gaussian Splashing Splashes Down

GARField: Granular Semantics for Radiance Fields

Portality WebGL2 Gaussian Splat Viewer

SeaThru NeRF added to nerfstudio

Splatapult 3DGS VR and Viewer

Volinga unveils Gaussian Splatting Web Viewer

Radiance Fields appear at KidSuper Fashion Show

SuperSplat Updated

Vista Splat Pro UE5 unveils Free Trial

nerfstudio 1.0 and Splatfacto Released

CamP and Zip-NeRF Released

Meta's VR-NeRF at SIGGRAPH Asia 2023

TriplaneGaussian (TGS) Code Released

NVIDIA's Adaptive Shells at SIGGRAPH Asia 2023

Apple Pursuing Radiance Fields in Apple Maps

Ruben Fro to appear on XR AI Spotlight Podcast

Luma AI UE 5 Plugin V0.41 Released

GSOPs: 3DGS in Houdini

TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering

Noise-NeRF: Hidden Messages in NeRFs

Luma AI hiring Summer 2024 Interns

How to Create Gaussian Splats with nerfstudio

Luma AI Announces $43M Series B and Genie Update

GaussianSplats3D, a Three.js Implementation of 3DGS

FMGS: Gaussian Splatting with Semantics

ControlNet NeRFs: SigNeRF

Interview with Paul Debevec: Pioneering Light Field Research and Navigating Technological Shifts

EasyVolcap: a 4D nerfstudio?

KIRI Engine adds 3DGS Cropping

Compact NGP: Sub Megabyte NeRFs

XVerse Releases XV3DTools to train 3DGS locally

Vista Splat Pro: Dynamic Gaussian Splatting Shadows in UE 5

Nebula Cloud Integrates Gaussian Splatting

UniSDF: Duel of the Dual Radiance Fields

New Radiance Field Platform: Postshot

Human Gaussian Splats (HUGS) by Apple

Gaussian Splatting Javascript Library gsplat.js Updated

Gauzilla: Rust 3D Gaussian Splatting Renderer

nerfstudio Gaussian Splatting Soft Launches

Kiri Engine Now Allows Local Upload for 3DGS

The MERF that turned into a SMERF

Nuvo: Revolutionizing UV Mapping with Google’s Latest Neural Field-Based Method

SplaTAM: SLAM with Speed, Precision, and Gaussian Splats

Gracia Releases Open Beta 2

OVER Introduces Gaussian Splatting

NVIDIA's Adaptive Shells wins Best Paper at SIGGRAPH Asia 2023

SIGGRAPH Asia 2023 Radiance Field Schedule

AI Filmmaking Takes Center Stage: Jake Oleson Leads Free NeRF Seminar at Greenpoint Film Festival

Luma-Web: WebGL Library from Luma AI

Looking Glass Go: Holograms X Radiance Fields

Gracia: Gaussian Splatting in VR

Zooming into the Future: PyNeRF's Scalable Approach

Volinga AI to Allow Commercial Use of NVOL Files

Free Unreal Engine 5 Gaussian Splatting Plugin

Mip-Splatting: Anti-Aliasing for Gaussian Splatting

Akiya Research Gaussian Splatting UE 5 Plugin V1.9 Released

Luma Interactive Scenes V1.2 Announced

GaussianEditor: Swift and Precise 3DGS Editing

A Safe Place to Land, A NeRF Documentary

PIE-NeRF Serves Up a New Slice: Physics-Based NeRFs

PhysGaussian gives 3D Gaussian Splatting Physics

Luma AI Genie Updated

Google Research Hiring NeRF Interns for Summer 2024

Transforming 3D Mapping: Spectacular AI's Radiance Field Revolution

Phoenix Suns NeRF BTS

NVIDIA's Adaptive Shells and Where to Find Them

Android Gaussian Splatting is here from Kiri Engine

nerfstudio Introduces 'Nearest Camera' Feature for Enhanced Video Render Fidelity

Spline to Support Gaussian Splatting

RL Grime's Tour Visuals: NeRFs and Luma AI at Hammerstein Ballroom

Gaussian Splatting Unity Plugin gets an update

Polycam Gaussian Splatting out of Beta

Venturing Beyond Reality: VR-NeRF

Professor Kanazawa Lectures about NeRFs at Stanford HAI

Gsplat.js Javacscript Library Announced

Historical Radiance Fields and Museums

Arcturus Industries Launches Gaussian Splatting Engine

PlayCanvas SuperSplat Unveiled

Luma AI Genie Bursts out of the Bottle

Instant-Angelo: Fast 3D Surface Reconstruction

The Phoenix Suns got NeRFed

Luma Gaussian Splatting Unreal Engine Plugin Unveiled

Akiya Research 3D Gaussian Splatting UE5 Plugin V1.7 Released

Chaos Neurathon 2023 Hackathon

Neuralangelo named Top 200 invention of 2023 by Time Magazine

3DGS Viewer on Hugging Face Spaces

Luma AI V1.0.2 Released with Magic Reveal

Polycam adds drag and drop .ply Viewer for Gaussian Splatting

Optimal Camera Placements for NeRFs in Subject-Free Spaces Code Released

Shutterstock speaks about NeRFs at Ad Week

Gaussian Splats from A-Frame

Polycam Updates Gaussian Splatting Viewer

4K4D: High Resolution Dynamic 3D Scenes

Dynamic 3D Gaussians Code Released

nerfstudio Introduces gsplat

Inria hiring for 3DGS Research Engineer

Tri-MipRF: High Quality and Fast NeRFs

Volinga Introduces Gaussian Splatting

Gaussian Splatting VR in Unreal Engine

NVIDIA adds Gaussian Splatting Jupyter Notebook

Relightable NeRFs with ReNeRF

Live NeRF Video Calls

Luma Render Fellowship Announced

Luma Interactive Scenes Announced: Gaussian Splatting

Infinite Realities Intros 3DGS Merging

NeRF Dataset Preparer

2023 ICCV NeRF Schedule

Polycam Adds Gaussian Splatting

Revolutionizing NeRF Quality: Exploring NeuRBF

GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields

Matt Tancik's Luma AI SIGGRAPH Talk Now Available

3D Gaussians Plugin for Unreal Engine 5

From NeRFs to Nimble Robots: LERF TOGO's Leap in Zero-Shot Grasping and Semantic Understanding

3D Gaussian Splatting gets a Web Viewer, gsplat

Infinite Realities has (nearly) Infinite Use Cases

3D Gaussian Splatting, But Smaller

Snap NeRF Arrives: MobileR2L

Apple Spatial Videos and the Future of Memory

NeRFs in After Effects?

City of Dreams Music Video featuring Luma AI Released

2nd Runway AI Film Festival Announced

Kapture Convert for Faster Image Poses from RealityCapture

Optimal Camera Placements for NeRFs in Subject-Free Spaces

Is Luma AI Coming to Android? A Job Listing Suggests Yes

Twitter User shows 3D Gaussian Splatting in Unreal Engine 5

NeRF gets CamP(y)

Polycam NeRF Converter: Polyform

How to Install 3DGS into nerfstudio Viewer

Chris Brown to Release NeRF music video for City of Dreams

Runway ML releases NeRF Platform, 3D Captures, in Beta

NeO 360 for Outdoor NeRFs

3D Gaussian Splatting Viewer added to nerfstudio

Gaussian Splatting Tutorial

Neuralangelo Google Colab Added

XSpada - The NeRF Platform for Spatial Data Exchange

Magic NeRF Lens Marries CAD Files and NeRFs in VR

FocusFrameFinder auto culls blurry images for NeRF Datasets

Luma AI Releases new app Flythroughs

Shutterstock Announces Intent to Partner with NeRF Pioneers to Revolutionize 3D AI Content Creation

NVIDIA Releases Neuralangelo Code

Luma AI to sponsor nerfstudio and BAIR Lab

Volinga AI to present at Production Summit LA

NeRF Art Exhibit to open in Los Angeles

Volinga Suite for Desktop Use Announced

Your NeRF Guide to SIGGRAPH 2023!

NeRF Marketplace launched by Neural Radiance Fields

Luma AI Releases V 0.3 of Unreal Engine 5 NeRF Plugin

ZAYN Music Video Premieres Using NeRFs

Volinga Announces Release of Version 0.2.0 Unreal Engine Plugin

TurboNeRF releases V 0.0.15

How to Share and Embed a Luma Capture

Nerfstudio Command Guide

Volinga AI integrates with disguise

What's the best Focal Length to take a NeRF?

NeRDs that NeRF Webinar now Online

TurboNeRF Releases Version 0.0.14

NeRFMeshing Enables Accurate 3D Mesh Reconstruction

Binary Radiance Fields (BiRF): Small NeRFs with a Big Impact

SDF Studio Implements Neuralangelo, Baked angelo, and neus-facto-angelo

TurboNeRF V 0.0.12 Released

nerfstudio V0.3.2 Released

Volinga AI opens Beta to Public

Nerfacto-Huge Quality is on Another Level

Neural Radiance Fields releases View Dependent Podcast

4 Input View NeRFs with DINER (Depth-aware Image Neural Radiance Field)

Instant NGP from a Webcam(s)?

CVPR NeRF Booths

Interview with Luma AI Artist in Residence: Martin Nebelong

Webinar: NeRDs that NeRF

Google Publishes Blog on Immersive View NeRFs

How NeRFs will alter our lives: Fashion

What are the NeRF Metrics?

Jake Oleson releases NeRF Music Video for RL Grime

ReLight My NeRF (René) explores Relightable NeRFs

Memory-Efficient Radiance Fields (MERF) Code now Available

Luma AI Hires Matthew Tancik

NeRFLight: 180fps NeRFs with Low Memory Consumption

A Digital Masterpiece: Neuralangelo by NVIDIA

InpaintNeRF-360 Introduces 360 Degree Editable NeRFs!

Apple Announces WWDC 2023

Deceptive NeRF: Introducing Pseudo Observations to fill in the Gaps

nerfstudio to present at SIGGRAPH 2023

Luma AI Announces V 0.2 of Unreal Engine NeRF Plugin

What is Luma Pro?

Karen X Cheng demos Luma AR Editing Feature

What are the Best Camera Settings for Gaussian Splatting?

Unleashing the Power of HumanRF: High-Fidelity Dynamic Human NeRFs

NeRSemble Revolutionizes Human Head Rendering in Virtual Environments

Google Immersive View Continues NeRF Integration

Matt Tancik guests speaks at MIT: The Metaverse: What, How, Why and When

MS-NeRF: Sharper Reflections with Multi-Space Neural Radiance Fields

NeRFLiX: Increased NeRF Quality and Floater Removal

NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds

Neural Fields for LiDAR (NFL) Combines LiDAR with Neural Fields!

Live 3D Portraits from a Single Image Shown by NVIDIA

3D Gaussian Splatting for Real-Time Radiance Field Rendering

Picture NeRFect at Edit Fest!

TurboNeRF Releases Version 0.0.11 and 0.0.10

MixNeRF: Faster and Cleaner than Instant-NGP?

HOSNeRF Revolutionizes 360° Free-Viewpoint Rendering of Dynamic Human-Object-Scene from a Single Video

Unlocking the Spatial Age: How NeRF Technology is Redefining Our Reality, Memory, and Experience

Revolutionizing 3D Segmentation with SA3D and NeRFs: Unlocking New Possibilities in Real-world Applications

How to use Luma AI with Android or Custom Data

Google Launches Product NeRFs in Search

TurboNeRF 0.0.9 Released

Nerfstudio V0.2.0 Released

Nerfstudio Professor Angjoo Kanazawa joins Luma AI as Chief Scientific Advisor

Unlocking the Future of 3D, Neural Rendering: Luma CEO Amit Jain Discusses Photorealism, Emotion, and Accessibility on Building the Open Metaverse Podcast

Zip-NeRF upends previous NeRF Benchmark

Volinga AI Launches Beta for Unreal Engine NeRFs

Andrew Cochrane to give talk on NeRFs at FMX 2023

NeRF Segmentation with Instance-NeRF

What is an AABB?

NeRFCapture for Instant-NGP shown by Jonathan Stephens

Field meet Explicit Geometric Representations (FEGR) enables Novel View Relighting and Virtual Object Insertion

Glasswing Ventures Founder and Managing Partner Rudina Seseri Pens Article on NeRFs

Revolutionizing Virtual Production: How Neural Radiance Fields will Supercharge Production Pipelines

Volinga AI shows more of their Unreal Engine plugin and Compatibility

NeRFs in Unreal Engine 5 Alpha and Luma Fields Announced by Luma AI

Radiant by Neural Radiance Fields Newsletter

NVIDIA AI Announces #InstantNeRFVR Winner

Volinga AI Demos Unreal Engine Plugin with Studio Lab

Off to the Races with F2-NeRF

Clean-NeRF Aims to "Clean" up NeRFs

Grid-NeRF: Combining NeRF and Grid-Based Methods for Large Scale Reconstruction

Luma AI Announces Video-to-3D API

NeRF Use Case: Live Events

Instruct-NeRF2NeRF: Editable NeRFs from Text

Given Again: NeRF Short Film by Jake Oleson

Luma AI: NeRF in AR now Available

Preimage.AI releases public beta for Citywide NeRFs

Luma AI Announces $20M Series A Round

DroNeRF: Get Cleaner NeRF's with this Capture Path

Velox XR Announces Instant NGP to Unreal Engine 5

Language Embedded Radiance Field (LERF) Announced

Volinga Exporter to Unreal Engine with nerfstudio Announced

NeRF in Blender: TurboNeRF Alpha announced by James Perlman

Editable NeRFs introduced with NeRFshop

Nerfstudio unveils 360 NeRF Video Support

NVIDIA GTC 2023 NeRF Schedule List

Taichi AOT shows pre-trained Instant NGP model on iOS

NeRF in Unreal Engine shown off by Akiya Research

BakedSDF Announced by Google Research

Jonathan Stephens talks NeRFs in XR at AR/VR Association of Orange County

What Are Light Fields? A 170-Year Path from Holograms to NeRFs

Memory-Efficient Radiance Fields (MERF) Announced by Google Research

How to create a NeRF with video through FFmpeg

Luma AI Announces Full Volumetric NeRF Rendering in Web Browser

Unreal Engine 5 NeRF filetype .NVOL announced by Volinga AI

Luma AI Announces Free Commercial Licenses for NeRFs

The 5 Necessities for Nvidia's Instant NGP

Google announces new Google Maps experience featuring Neural Radiance Fields (NeRFs)

The Most Useful 4 Instant-NeRF Code Guide

NVIDIA Announces Instant-NeRF VR Contest

Instant-NGP adds VR Functionality

Luma AI begins issuing access to Text to 3D

nerfstudio Announces Blender VFX integration

Meta AI Announces Text-To-4D Dynamic Scene Generation, MAV3D

New NeRF Platform Volinga.ai Launches with Unreal Engine 5 Support

Luma AI announces NeRF embed ability into websites

Luma AI and Karen X Cheng unveil Lunar New Year NeRF commercial for McDonalds

SmartPixels announces release of NeRFs into product pipeline

What are Neural Radiance Fields (NeRFs)?

Luma AI Announces NeRF Mobile Editor

New Paper: DynIBaR Neural Dynamic Image-Based Rendering

Haiper adds NeRF diffuse mesh export to app

NVIDIA AI Announces Instant NeRF Art Gallery

Platforms

360 Splat Pro

3DGSViewers

3DMakerPro

3DVista

4DR Studios

4DV.ai

4Dviews

A-Frame

Adobe

AdventuryXR

Agisoft Metashape

aiMotive

Aina Tech

AirVis

ALLSIDES

Amazon

ANNX Studio

Antigravity

Apple

Applied Intuition

Arc Eye

Arcturus Ιndustries

Arrival.Space

Autodesk

Babylon.js

Bentley Systems

Bitbybit

Blurry

Botspot 3D Scan GmbH

Brush

Canon

Canopy Creative Studio

Chaos V Ray

CHCNAV

COLMAP

COLMAP Bridge

Common Sense Machines (CSM)

Copresence

Corbel 3D

CoStar Group

Covision Media

D5 Render

Dimension Studio

Dioramix

DJI

DNEG

Doly

Dronodat

Dymensium

echo3D

Enlighten 3D

Esri

Evercoast

Fira

FJDynamics

FrameVR

French Touch Factory

Funes

Gauss Cannon

Gauzilla

GeniusXR

geofront e.U.

Get3D AI

GimmeSplat

Global Objects

Glomap

Google Research

Gracia

Graswald

GreenValley International

GSOPs

Hiverlab

HTC Viverse Worlds

Hyperscape Capture

Infinite Realities

Insta360

Instant NGP

KIRI Engine

LichtFeld Studio

Lifecast Volurama

Lightcraft

Luma AI

Magnopus

Mapillary

Meta

MetalSplatter

Metastage

MipMap

Miris

Mosaic

nerfstudio

Niantic Spatial, Inc.

NIRA

NUBIGON

Nucleus 4D

NVIDIA

Obsphera

Odyssey

OKO

OpenQuestCapture

OTOY

Parallax 3D

Parallel Domain

Pico XR

Pix4D

PIXOMONDO

PlayCanvas

Polycam

Portality

Postshot

Radiant Images

RealityCapture

Reflct

Replate

Resonite

Runway ML

Scan The World

Scaniverse

Schemata

Skyline

Skyrim.ai

Slambox AI

Snap

SOLAYA

Sony

Sony XYN

SpAItial

Spatial Fields

Spatial Studio

Spectacular AI

Splat Labs

Splat Studio

Splatara

Splatica

SplatKing

SplatMart

Splatrograph

Splatter.app

Spline

Stonex

StorySplat

SuperSplat

Tiki3D

Treedis

Trimble

Tripo AI

UNIGINE

Untold Engine

Varjo

Veesus

Vitrus

Vizonare

Volinga

Volucap

Voluma AI

Voxelo.ai

Waabi

Waymo

Wayve

WILD CAPTURE

World Labs

Xangle Studio

XGRIDS

XSpada

Zillow

Research Papers

Future Rendering $\neq$ Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window

GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Construction and Dynamic Update of Channel Gain Maps via 3D Gaussian Splatting

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion

MR-Compare: A Mixed-Reality Framework for Spatially Grounded Visual Comparison of 3D Gaussian Splatting and Mesh Reconstructions with the Physical Environment

Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing

ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization

QIRF Quantum-Inspired Non-Orthogonal Function-Space Compression for 3D Gaussian Splatting

Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting

Packet-Loss Robust 3D Gaussian Compression via Atomic Packaging and GNN-based Error Concealment

CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Scheduling

FF-ProCams: Feed-Forward Gaussian Splatting for Projector-Camera System

FillGauss: Fine-Grained Filling-Aware Impact Sound Generation for 3D Gaussian Splatting

Splat-based 3D Scene Reconstruction with Extreme Motion-blur

TopoGS: Planar Reconstruction via Topology-aware 3D Gaussian Splatting

SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting

Rendering 3D Gaussians on a Graph Processor

ImprovedVBGS: Real-time Continual Variational Bayes Gaussian Splatting

E3DGS: Unified Geometric-Photometric Equivariance for 3D Gaussian Splatting via Color-as-Geometry Embedding

ESAR: Event-Based Synthetic Aperture Reconstruction

JADE-GS: Joint Alternating Deblurring Guided by Events in 3D Gaussian Splatting

Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding

Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency

G$^2$SR: Geometric Methods for Fast and Memory-Efficient Gaussian-based Surface Reconstruction

Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation

Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting

Calibrated Closed-Form Uncertainty for Radiative Gaussian Splatting in Sparse-View CT

COLMAR: Cooperative View Policy Learning for Multi-Agent Active 3D Reconstruction

ExtraGS: Enhancing Endoscopic View Extrapolation via Diffusion-Guided 3D Gaussian Splatting

SpeedyGS: Content-Aware 3D Gaussian Splatting Compression via Two-Stage Optimization

GeoFovea-GS: Geometry-Aware Cross-Layer Gaussian Splatting for Wireless Aerial VR

Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame Displacements

ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

SalientGS: Unified SfM-to-3DGS with Importance-Guided MCMC Gaussian Allocation

GeoGS-SLAM: Online Monocular Reconstruction Using Gaussian Splatting with Geometric Priors

AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling

DP-Splat: Bayesian Nonparametric Complexity Control for Gaussian Splatting

MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction

Grassmannian Splatting I: Moving rank-2 Spacetime Surfels for Dynamic Scene Rendering

Identity-Consistent Expression Fields: A Disentangled Neural Radiance Field Framework for Few-Shot Facial Expression Synthesis

SyncSpace: Layout-Conditioned 3D Gaussian Splatting for Space Reskinning in Mixed Reality

A 3DGS-Driven Dynamic Viewpoint and Vibrotactile Framework for Subsea Teleoperation Validated via fNIRS

AnythingReality: Robust Online Gaussian Splatting SLAM for Open-Vocabulary VR Scene Exploration

Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction

StereoSplat+: Feed-Forward Stereo Gaussian Splatting with Diffusion-Assisted Progressive Inference

On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM

NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstruction

EscFOA: Enhancing Spatial Learning for Visually Impaired Learners via Generative Spatial Audio in 360-Degree Educational Environments

SSA-3DGS: Unsupervised Removal of Screen-Space Artifacts for 3D Gaussian Splatting

Rendering-Aware Bayesian 3D Gaussian Splatting with Native Uncertainty and Adaptive Complexity Control

WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images

GUSH3R: Everyone Everywhere All at Once as Gaussians

DeGenseGS: Geometrically and Semantically Decoupled Surgical Scene Understanding in 4D Gaussian Splatting

Neural LiDAR Bundle Adjustment

Semantic-Guided Progressive Object Removal with Gaussian Splatting

Real-Time LiDAR Gaussian Splatting SLAM

MACRO: Training-free Multi-plane Attention for Closeup Render Optimization

SharpSplat: Edge-Regularized 3D Gaussian Splatting for High Fidelity Urban Building Reconstruction from UAV images

CGGS: Consistency-Augmented Geometric Gaussian Splatting for Ego-centric 3D Scene Generation

City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion

Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors

TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors

Fast 3D Foundation Model Initialized Gaussian Splatting

Provable Pruning for Efficient 3D Gaussian Splatting via Coresets

X-Splat: Gaussian Splatting for 3D CBCT Generation from Single Panoramic Radiograph

DL-SLAM: Enabling High-Fidelity Gaussian Splatting SLAM in Dynamic Environments based on Dual-Level Probability

PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation

Consistent Scene Understanding in 3D Gaussian Splatting via Multi-Cue Mask Refinement

Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction

Online Segment 3D Gaussians via Launching Virtual Drones

MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting

Mind the Gap: Standard 3DGS Evaluation Primarily Measures Near-Trajectory Interpolation

World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video

FastBridge: Closing the Model-Based Realization Gap in Safety Filters on 3D Gaussian Splatting for Fast Quadrotor Flight

GaussianEmoTalker: Real-Time Emotional Talking Head Synthesis with Audio-Driven and Blendshape-Based 3D Gaussian Splatting

Improving Sparse-View 3DGS Generalization via Flat Minima Optimization

AnchorSplat: Fast and Structure Consistent Detail Synthesis for Gaussian Splatting

GADA: Geometry-Aware Deformable Aggregation for Image-Based Gaussian Splatting

CORGI: Consistency-Aware 3D Dog Reconstruction from a Single Image in the Wild

PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

Intrinsic decomposition and editing of 3D Gaussian splats

AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings

GRay: Ray Tracing 3D Gaussians Near the Speed of Splats

Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields

GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mapping

Open-Vocabulary and Referring Segmentation for 3D Gaussians Using 2D Detectors

StereoGS: Sparse-View 3D Gaussian Splatting via Stereo Priors

Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes

FastPano3D: Feed-Forward Indoor Panoramic 3D Reconstruction from a Single Image

IBRSteG: Learning a Generalizable Steganography Framework for 3D Gaussian Splatting

Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting

Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction

UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Cameras

Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration

MyGO-Splat: Multi-Objective Closed-Loop Geometric Feedback for RGB-Only Gaussian SLAM

L2D2-GS: Learning to Densify for Feedforward Dynamic Gaussian Scene Reconstruction

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction

DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming

RefGlass-GS: A UAV-Enabled Fusion Framework for Photorealistic, Semantic and Interactive Digitization of Reflective Glass Facades via Gaussian Splatting

CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video

CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene Maintenance

SemDynReg: Semantics-Guided Deformation Regularization for Dynamic 3D Gaussian Splatting

AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting

SatSplat: Geometrically-Accurate Gaussian Splatting for Satellite Imagery

StructSplat: Generalizable 3D Gaussian Splatting from Uncalibrated Sparse Views

CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance

Structured-Li-GS: Structured 3D Gaussians Splatting with LiDAR Incorporation and Spatial Constraints

Sculpting NeRF Geometry: Human-Preference Fine-Tuning of a 3D-Aware Face GAN

SatSplatDiff: Geometry-preserving generative refinement for high-fidelity satellite Gaussian Splatting

PanoImager: Geometry-Guided Novel View Synthesis and Reconstruction from Sparse Panoramic Views

Vis4GS: A Visual Analytic Tool for 3D Gaussian Splatting Reconstruction

Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting

Rendering Novel Views of MRI Using 3D Gaussian Splatting

TryOnCrafter: Unleashing Camera Trajectories for Realistic Video Virtual Try-on via a Renderable 4D Try-on Proxy

Gastroendoscopy View Synthesis: A New Real Dataset and Evaluation

FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation

FLUX3D: High-Fidelity 3D Gaussian Generation with Diffusion-Aligned Sparse Representation

Pocket-SLAM: Rendering-Area-Aware Pruning for Memory-Efficient 3DGS-SLAM

ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videos

SignNet-1M: Large-Scale Multilingual Sign Language Video Dataset with Downstream Benchmarks

Geometry-Aware Style Transfer in 3D Gaussian Splatting

MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing

Temporally Aware Densification for Dynamic 3D Gaussian Splatting

DrivingVoxels: Compositional Sparse Voxel Rasterization for Dynamic Driving Scene Reconstruction

Lighting-Consistent Object Transfer Across Radiance Fields

Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation

ACEsplat: Accelerated 3D Gaussian Scene Regression via RGB and Poses Only

Mesh2GS: White-Box 3DGS Construction via Plenoptic Sampling

Single-Event Upsets in 3D Gaussian Splatting Rendering: Bit-Level Criticality, Spatial Extent, and a Parallel Support Guard

Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats

Spectral GS-SLAM: Observability-Aware, Degeneracy-Robust Tracking for Real-Time 3D Gaussian Splatting SLAM

ACE-GS: Acing the Trade-off with Accurate, Compact and Efficient 3D Gaussian Splatting

From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information

LIT-GS: LiDAR-Inertial-Thermal Gaussian Splatting for Illumination-Robust Mapping

Geometry-Preserving in 3D Gaussian Splatting for LiDAR-Camera Extrinsic Calibration

See-and-Reach: Precise Vision-Language Navigation for UAVs within the Field of View

MMD-SLAM: Structure-Enhanced Multi-Meta Gaussian Distribution-Guided Visual SLAM

NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field

Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos

FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelity

EDoF-NeRF: extended depth-of-field neural radiance fields using a coded aperture camera

Point-Cloud-Assistant Localized Statistical Channel Prediction by Tangent Gaussian Splatting

Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication

Neural Tree Reconstruction for the Open Forest Observatory

AIGS-Net: Compact Illumination Field Modeling via 2D Gaussian Splatting for Fast Low-Light Image Enhancement

MoonSplat: Monocular Online Gaussian Splatting with Sim(3) Global Optimization

GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments

Edit3DGS: Unified Framework for Dynamic Head Editing via 2D Instruction-Guided Diffusion and 3D Gaussian Splatting

Renderable Partial Representations for Dynamic Gaussian Splatting under Incomplete Delivery

Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherence

RealityBridge: Bridging Editable 3D Gaussian Splatting Driving Simulations and Real-World Videos

PolyMerge: Compressing 3D Gaussian Splats with Polytope Coverings for Provably Safe Resource-Constrained Navigation

Fi-Gaussian: Frequency-Aware Implicit Gaussian Splatting for Single Image Dehazing

Dehaze-GaussianImage: Zero-Shot Dehazing via Efficient 2D Gaussian Splatting Representation

Continuous Splatting meets Retinex: Continuous Gaussian Splatting and Implicit Reflectance Modeling for Low-Light Image Enhancement

TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization

EmoZone-Talker: Regional Semantic Control of Audio-Driven 3DGS Talking Heads via Facial Action Units

SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstruction

Wild3R: Feed-Forward 3D Gaussian Splatting from Unconstrained Sparse Photo Collection

Scene-Adaptive Nonlinear Tone Curves for Pseudo Ground-Truth Generation in Low-Light 3D Gaussian Splatting

Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting

XPR: An Extensible Cross-Platform Point-Based Differentiable Renderer

A Scalable PyTorch Abstraction for Multi-GPU Gaussian Splatting

Envision4D: Envisioning Visual Futures via Feed-forward 4D Gaussian Splatting for Autonomous Driving

ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splatting

GaussTrace: Provenance Analysis of 3D Gaussian Splatting Models with Evidence-based LLM Reasoning

ABot-Earth 0.5: Generative 3D Earth Model

Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction

REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance

Leveraging NeRF-Rendered Images for 3D Gaussian Splatting

MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting

GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors

LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Loss

EvoGS: Constructing Continuous-Layered Gaussian Splatting with Evolution Tree for Scalable 3D Streaming

QuadVerse: An Integrated Framework Aligning Visual-Physical Reality for Quadruped Simulation

RPC-GS: Gaussian Splatting with native RPC Rendering for Satellite Imagery

Liquid Neural Networks as a Drop-in Continuous-Time Deformation Field for Dynamic 3D Gaussian Splatting

GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds

Unpaired RGB-Thermal Gaussian-Splatting Using Visual Geometric Transformers

Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting

Multi-Agent Next-Best-View Optimization for Risk-Averse Planning

SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation

MLP Splatting: Object-Centric Neural Fields

GN0: Toward a Unified Paradigm for Generation, Evaluation, and Policy Learning in Visual-Language Navigation

Voxel-CKM: Voxelized Radio Frequency Radiance Fields for Fast and Few-Shot CKM Construction

Characterizing Detectability in 3DGS Poisoning: A Stage-wise Benchmark

PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting

FreeStreamGS: Online Feed-forward 3D Gaussian Splatting from Unposed Streaming Inputs

KC-3DGS: Kurtosis-Constrained Gaussian Splatting for High-Fidelity View Synthesis

BEAST3D: Animal behavioral analysis and neural encoding from multi-view video via Gaussian splatting

MORPHOS: Autoregressive 4D Generation with Temporal Structured Latents

VEDAL: Variational Error-Driven Asynchronous Learning for 3D Gaussian Splatting Pruning

Fast and Lightweight Novel View Synthesis with Differentiable Multiplane Image

Learning Action-Conditional and Object-Centric Gaussian Splatting World Models for Rigid Objects

$\text{VG}^2$GT: Voxel-Gaussian Splatting Visual Geometry Grounded Transformer

Splatshot: 3D Face Avatar Generation from a Single Unconstrained Photo

LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World

DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Images

Sparse-View Lung Nodule Volumetry from Digitally Reconstructed Radiographs via AReT: Anatomy-Regularized TensoRF

Directed Distance Fields for Constant-Time Ray Queries on Gaussian Splatting

Beyond Static Gaussians: An Empirical Investigation of Architectural Paradigms for Dynamic 3D Scene Reconstruction

Optimizing 3D Gaussian Splatting via Point Cloud Upsampling

HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting

LiftNav: Path Planning via Semantic Lifting in TSDF-Guided Gaussian Splatting

Benchmarking Single-Step Inpainting Methods for Multi-Object 3D Gaussian Splatting Scenes

DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction

Advances in Neural 3D Mesh Texturing: A Survey

Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Field

Supercharging Thermal Gaussian Splatting with Depth Estimation

PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions

Bounding Global and Local Compression Error of Signal Parameterizations

Smaller and Faster 3DGS via Post-Training Dictionary Learning

DVSM: Decoder-only View Synthesis Model Done Right

BitC-3DGS: High-Capacity 3D Gaussian Splatting Watermarking via Bit Compression

Learning Representations from 3D Gaussian Splats

Comparative evaluation of photogrammetric reconstruction methods and 3D Gaussian Splatting for road surface roughness analysis

Eulerian Gaussian Splatting using Hashed Probability Pyramids

POINav: Benchmarking and Enhancing Final-Meters Arrival in Real-World Vision-Language Navigation

CLEAR-NeRF: Collinearity and Local-region Enhanced Accurate 3D Reconstruction in Unbounded Scenes

GScomp-QA: A Subjective Dataset for Quality Assessment of Compressed Gaussian Splatting

DelowlightSplat: Feed-Forward Gaussian Splatting for Lowlight 3D Scene Reconstruction

TrackRef3D: Multi-View Consistent Track-then-Label for Open-World Referring Segmentation in 3D Gaussian Splatting

Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splatting

F-RNG: Feed-Forward Relightable Neural Gaussians

R5DGS: Semantic-Aware 4D Gaussian Splatting with Rigid Body Constraints for Efficient Dynamic Scene Reconstruction

SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splitting

CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting

Physics-Aware 3D Gaussian Editing for Driving Scene Generation

Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering

ParkingWorld: End-to-End Autonomous Parking Reinforcement Learning from Corrective Experience in 3DGS Simulation

ConFi-GS Confidence-Guided High-Frequency Injection for 3D Gaussian Splatting Super-Resolution

ArtSplat: Feed-Forward Articulated 3D Gaussian Splatting from Sparse Multi-State Uncalibrated Views

RxGS: Receiver-Generalizable 3D Gaussian Splatting for Radio-Frequency Data Synthesis

COSY: Compositional 3DGS Synthesis for Disentangled Human Head Editing

RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video

GlowGS: Generative Semantic Feature Learning for 3D Gaussian Splatting in Nighttime Glow Scenes

LangFlash: Feed-forward 3D Language Gaussian Splatting from Sparse Unposed Images

OctCGS: Octree-Contextual Gaussian Splatting with Explicit Multi-Order Propagation Modeling for Channel Knowledge Map Construction

SpaceDG: Benchmarking Spatial Intelligence under Visual Degradation

4D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splatting

Flow-based Gaussian Splatting for Continuous-Scale Remote Sensing Image Super-Resolution

TWINGS: Thin Plate Splines Warp-aligned Initialization for Sparse-View Gaussian Splatting

ForeSplat: Optimization-Aware Foresight for Feed-Forward 3D Gaussian Splatting

Learning to Evolve: Multi-modal Interactive Fields for Robust Humanoid Navigation in Dynamic Environments

Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulation

Transcoding a 3D Gaussian Splatting Model from a Plenoptic Point Cloud or Mesh without the Original Multi-view Images

Towards Physically Consistent 4D Scene Reconstruction for Closed-loop Autonomous Driving Simulation

FlowLong: Inference-time Long Video Generation via Manifold-constrained Tweedie Matching

CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillation

AIR: Amortized Image Reconstruction Framework for Self-Supervised Feed-Forward 2D Gaussian Splatting

Conflict-Aware Active Perception and Control in 3D Gaussian Splatting Fields via Control Barrier Functions

TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization

OP2GS: Object-Aware 3D Gaussian Splatting with Dual-Opacity Primitives

Feed-Forward Gaussian Splatting from Sparse Aerial Views

CAD-Free Learning of Spacecraft Pose Estimators via NeRF-Based Augmentations

FlyMirage: A Fully Automated Generation Pipeline for Diverse and Scalable UAV Flight Data via Generative World Model

MMGS: 10$\times$ Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking

A Geometric Algebra-Informed 3D Gaussian Splatting Framework for Wireless Scene Representation

NeRF-based Spacecraft Reconstruction from Close-Range Monocular Imagery Under Illumination Variability and Pose Uncertainty

3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine

RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting

GaussianZoom: Progressive Zoom-in Generative 3D Gaussian Splatting with Geometric and Semantic Guidance

CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Delivery

PanoWorld: A Generative Spatial World Model for Consistent Whole-House Panorama Synthesis

Accelerating 3D Gaussian Splatting using Tensor Cores

Efficient Sparse-to-Dense Visual Localization via Compact Gaussian Scene Representation and Accelerated Dense Pose Estimation

Topo-GS: Continuous Volumetric Embedding of High-Dimensional Data via Topological Gaussian Splatting

A Single Atlas is All You Need: Decoder-Side Gaussian Splatting for Immersive Video

P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction

ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamics

Smart target point control for Gaussian Splatting methods

Robust Prior-Guided Segmentation for Editable 3D Gaussian Splatting

EndoGSim: Physics-Aware 4D Dynamic Endoscopic Scene Simulations via MLLM-Guided Gaussian Splatting

Learn2Splat: Extending the Horizon of Learned 3DGS Optimization

3DEditSafe: Defending 3D Editing Pipelines from Unsafe Generation

Eff-WRFGS: Efficient Wireless Radiance Field Using 3D Gaussian Splatting

3D Skew-Normal Splatting

Denoising-GS: Gaussian Splatting with Spatial-aware Denoising

Efficient Dense Matching for Enhanced Gaussian Splatting Using AV1 Motion Vectors

PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splatting

BlitzGS: City-Scale Gaussian Splatting at Lightning Speed

Sparse Code Uplifting for Efficient 3D Language Gaussian Splatting

Real2Sim: A Physics-driven and Editable Gaussian Splatting Framework for Autonomous Driving Scenes

Z-Order Transformer for Feed-Forward Gaussian Splatting

RoSplat: Robust Feed-Forward Pixel-wise Gaussian Splatting for Varying Input Views and High-Resolution Rendering

HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization

GuardMarkGS: Unified Ownership Tracing and Edit Deterrence for 3D Gaussian Splatting

Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction

3D Gaussian Splatting for Efficient Retrospective Dynamic Scene Novel View Synthesis with a Standardized Benchmark

GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction

PoseCompass: Intelligent Synthetic Pose Selection for Visual Localization

PairDropGS: Paired Dropout-Induced Consistency Regularization for Sparse-View Gaussian Splatting

PointForward: Feedforward Driving Reconstruction through Point-Aligned Representations

PointGS: Semantic-Consistent Unsupervised 3D Point Cloud Segmentation with 3D Gaussian Splatting

3DGS$^3$: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering

XFreq-GS: Cross-Frequency Wireless Radiation Field Reconstruction with 3D Gaussian Splatting

PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming

VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors

PG-3DGS: Optimizing 3D Gaussian Splatting to Satisfy Physics Objectives

Forecast-aware Gaussian Splatting for Predictive 3D Representation in Language-Guided Pick-and-Place Manipulation

MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction

UAV-Assisted Scan-to-Simulation for Landslides Using Physics-Informed Gaussian Splatting

TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering

DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions

PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction

AdaptSplat: Adapting Vision Foundation Models for Feed-Forward 3D Gaussian Splatting

BathyFacto: Refraction-Aware Two-Media Neural Radiance Fields for Bathymetry

SDTalk: Structured Facial Priors and Dual-Branch Motion Fields for Generalizable Gaussian Talking Head Synthesis

ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenes

Low-Cost Neural Radiance Fields

CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting

Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination

ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting

REAP: Reinforcement-Learning End-to-End Autonomous Parking with Gaussian Splatting Simulator for Real2Sim2Real Transfer

Thin-Client Interactive Gaussian Adaptive Streaming over HTTP/3

PropSplat: Map-Free RF Field Reconstruction via 3D Gaussian Propagation Splatting

Differentiable Ray Tracing with Gaussians for Unified Radio Propagation Simulation and View Synthesis

Disambiguating 2D-3D Correspondences in Gaussian Splatting-based Feature Fields for Visual Localization

High-Fidelity Surface Splatting-Based 3D Reconstruction from Multi-View Images

From Pixels to Primitives: Scene Change Detection in 3D Gaussian Splatting

AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes

SatSurfGS: Generalizable 2D Gaussian Splatting for Sparse-View Satellite Surface Reconstruction

AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splatting

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting

QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxes

ULF-Loc: Unbiased Landmark Feature for Robust Visual Localization with 3D Gaussian Splatting

CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays

Ilov3Splat: Instance-Level Open-Vocabulary 3D Scene Understanding in Gaussian Splatting

FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles

HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar

GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting

From Concept to Capability: Evaluating 3D Gaussian Splatting for Synthetic Scene Editing in Autonomous Driving

A Principled Approach for Creating High-fidelity Synthetic Demonstrations for Imitation Learning

2D-SuGaR: Surface-Aware Gaussian Splatting for Geometrically Accurate Mesh Reconstruction

GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space

Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting

VkSplat: High-Performance 3DGS Training in Vulkan Compute

FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting

Stop Holding Your Breath: CT-Informed Gaussian Splatting for Dynamic Bronchoscopy

GSDrive: Reinforcing Driving Policies by Multi-mode Trajectory Probing with 3D Gaussian Splatting Environment

Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification

RayFormer: Modeling Inter- and Intra-Ray Similarity for NeRF-Based Video Snapshot Compressive Imaging

SandSim: Curve-Guided Gaussian Splatting for Reconstructing Sand Painting Processes

Residual Gaussian Splatting for Ultra Sparse-View CBCT Reconstruction

Sparse-View 3D Gaussian Splatting in the Wild

Two-View Accumulation as the Primary Training Lever for Hybrid-Capture Gaussian Splatting: A Variance-Decomposition View of When Gradient Surgery Helps

Safe Navigation using Neural Radiance Fields via Reachable Sets

MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching

EnerGS: Energy-Based Gaussian Splatting with Partial Geometric Priors

Point Group Symmetry of Polyhedral Diagrams in Graphic Statics

Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency

GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning

Generalizable 3D Gaussian Splatting enabled Semantic Coding for Real-Time Immersive Video Communications

Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization

Multivariate Gaussian NeRF for Wide Field-of-View Ultrasound Reconstruction

Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling

Bringing a Personal Point of View: Evaluating Dynamic 3D Gaussian Splatting for Egocentric Scene Reconstruction

GS-DOT: Gaussian splatting-based image reconstruction for diffuse optical tomography

Spatiotemporal Degradation-Aware 3D Gaussian Splatting for Realistic Underwater Scene Reconstruction

RadTwin: Generalizable Wireless Digital Twin for Dynamic Environments

NRGS: Neural Regularization for Robust 3D Semantic Gaussian Splatting

Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM

EvFlow-GS: Event Enhanced Motion Deblurring with Optical Flow for 3D Gaussian Splatting

PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement

DualSplat: Robust 3D Gaussian Splatting via Pseudo-Mask Bootstrapping from Reconstruction Failures

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes

WildSplatter: Feed-forward 3D Gaussian Splatting with Appearance Control from Unconstrained Images

GeoRect4D: Geometry-Compatible Generative Rectification for Dynamic Sparse-View 3D Reconstruction

GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds

Gaussians on a Diet: High-Quality Memory-Bounded 3D Gaussian Splatting Training

FluSplat: Sparse-View 3D Editing without Test-Time Optimization

TransSplat: Unbalanced Semantic Transport for Language-Driven 3DGS Editing

An Object-Centered Data Acquisition Method for 3D Gaussian Splatting using Mobile Phones

SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian Splatting

BALTIC: A Benchmark and Cross-Domain Strategy for 3D Reconstruction Across Air and Underwater Domains Under Varying Illumination

OT-UVGS: Revisiting UV Mapping for Gaussian Splatting as a Capacity Allocation Problem

AdaGScale: Viewpoint-Adaptive Gaussian Scaling in 3D Gaussian Splatting to Reduce Gaussian-Tile Pairs

A Comparative Evaluation of Geometric Accuracy in NeRF and Gaussian Splatting

GS-STVSR: Ultra-Efficient Continuous Spatio-Temporal Video Super-Resolution via 2D Gaussian Splatting

E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes

MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene

PCM-NeRF: Probabilistic Camera Modeling for Neural Radiance Fields under Pose Uncertainty

Voronoi-guided Bilateral 2D Gaussian Splatting for Arbitrary-Scale Hyperspectral Image Super-Resolution

GeGS-PCR: Effective and Robust 3D Point Cloud Registration with Two-Stage Color-Enhanced Geometric-3DGS Fusion

Instant Colorization of Gaussian Splats

D-Prism: Differentiable Primitives for Structured Dynamic Modeling

LAGS: Low-Altitude Gaussian Splatting with Groupwise Heterogeneous Graph Learning

Incoherent Deformation, Not Capacity: Diagnosing and Mitigating Overfitting in Dynamic Gaussian Splatting

Planar Gaussian Splatting with Bilinear Spatial Transformer for Wireless Radiance Field Reconstruction

Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction

CLOTH-HUGS: Cloth Aware Human Gaussian Splatting

Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography

GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow

PoInit-of-View: Poisoning Initialization of Views Transfers Across Multiple 3D Reconstruction Systems

GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens

TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens

One-shot Compositional 3D Head Avatars with Deformable Hair

NG-GS: NeRF-Guided 3D Gaussian Splatting Segmentation

HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds

PartNerFace: Part-based Neural Radiance Fields for Animatable Facial Avatar Reconstruction

ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction

Dehaze-then-Splat: Generative Dehazing with Physics-Informed 3D Gaussian Splatting for Smoke-Free Novel View Synthesis

RadarSplat-RIO: Indoor Radar-Inertial Odometry with Gaussian Splatting-Based Radar Bundle Adjustment

DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis

MSGS: Multispectral 3D Gaussian Splatting

SSD-GS: Scattering and Shadow Decomposition for Relightable 3D Gaussian Splatting

PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction

RMGS-SLAM: Real-time Multi-sensor Gaussian Splatting SLAM

GGD-SLAM: Monocular 3DGS SLAM Powered by Generalizable Motion Model for Dynamic Environments

Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstruction

PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting

ArtifactWorld: Scaling 3D Gaussian Splatting Artifact Restoration via Video Generation Models

VVGT: Visual Volume-Grounded Transformer

ReefMapGS: Enabling Large-Scale Underwater Reconstruction by Closing the Loop Between Multimodal SLAM and Gaussian Splatting

A Geometric Algebra-informed NeRF Framework for Generalizable Wireless Channel Prediction

Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis

GS4City: Hierarchical Semantic Gaussian Splatting via City-Model Priors

ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation

Efficient Transceiver Design for Aerial Image Transmission and Large-scale Scene Reconstruction

Ψ-Map: Panoptic Surface Integrated Mapping Enables Real2Sim Transfer

A Survey of Spatial Memory Representations for Efficient Robot Navigation

MonoEM-GS: Monocular Expectation-Maximization Gaussian Splatting SLAM

Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models

Learning 3D Representations for Spatial Intelligence from Unposed Multi-View Images

Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting

A 129FPS Full HD Real-Time Accelerator for 3D Gaussian Splatting

PointSplat: Efficient Geometry-Driven Pruning and Transformer Refinement for 3D Gaussian Splatting

Structure-Aware Fine-Grained Gaussian Splatting for Expressive Avatar Reconstruction

Scene-Agnostic Object-Centric Representation Learning for 3D Gaussian Splatting

AudioGS: Spectrogram-Based Audio Gaussian Splatting for Sound Field Reconstruction

SIC3D: Style Image Conditioned Text-to-3D Gaussian Splatting Generation

BLaDA: Bridging Language to Functional Dexterous Actions within 3DGS Fields

SurfelSplat: Learning Efficient and Generalizable Gaussian Surfel Representations for Sparse-View Surface Reconstruction

Generative 3D Gaussian Splatting for Arbitrary-ResolutionAtmospheric Downscaling and Forecasting

GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting

From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians

Splats under Pressure: Exploring Performance-Energy Trade-offs in Real-Time 3D Gaussian Splatting under Constrained GPU Budgets

AnchorSplat: Feed-Forward 3D Gaussian SplattingWith 3D Geometric Priors

DOC-GS: Dual-Domain Observation and Calibration for Reliable Sparse-View Gaussian Splatting

GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulations

Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction

In Depth We Trust: Reliable Monocular Depth Supervision for Gaussian Splatting

SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Method

LSGS-Loc: Towards Robust 3DGS-Based Visual Localization for Large-Scale UAV Scenarios

3DTurboQuant: Training-Free Near-Optimal Quantization for 3D Reconstruction Models

Indoor Asset Detection in Large Scale 360° Drone-Captured Imagery via 3D Gaussian Splatting

Coverage Optimization for Camera View Selection

GaussFly: Contrastive Reinforcement Learning for Visuomotor Policies in 3D Gaussian Fields

3D Gaussian Splatting for Annular Dark Field Scanning Transmission Electron Microscopy Tomography Reconstruction

PR-IQA: Partial-Reference Image Quality Assessment for Diffusion-Based Novel View Synthesis

GA-GS: Generation-Assisted Gaussian Splatting for Static Scene Reconstruction

4C4D: 4 Camera 4D Gaussian Splatting

HOIGS: Human-Object Interaction Gaussian Splatting

M2StyleGS: Multi-Modality 3D Style Transfer with Gaussian Splatting

CGHair: Compact Gaussian Hair Reconstruction with Card Clustering

SpectralSplat: Appearance-Disentangled Feed-Forward Gaussian Splatting for Driving Scenes

Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM

SparseSplat: Towards Applicable Feed-Forward 3D Gaussian Splatting with Pixel-Unaligned Prediction

GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Model

Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting

GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes

Streaming Real-Time Rendered Scenes as 3D Gaussians

Factorized Multi-Resolution HashGrid for Efficient Neural Radiance Fields: Execution on Edge-Devices

NavCrafter: Exploring 3D Scenes from a Single Image

DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos

VBGS-SLAM: Variational Bayesian Gaussian Splatting Simultaneous Localization and Mapping

TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstruction

GEMM-GS: Accelerating 3D Gaussian Splatting on Tensor Cores with GEMM-Compatible Blending

ProDiG: Progressive Diffusion-Guided Gaussian Splatting for Aerial to Ground Reconstruction

GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting

FaCT-GS: Fast and Scalable CT Reconstruction with Gaussian Splatting

Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding

F3DGS: Federated 3D Gaussian Splatting for Decentralized Multi-Agent World Modeling

ColorGradedGaussians: Palette-Based Color Grading for 3D Gaussian Splatting via View-Space Sparse Decomposition

LESV: Language Embedded Sparse Voxel Fusion for Open-Vocabulary 3D Scene Understanding

TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking

Diff3R: Feed-forward 3D Gaussian Splatting with Uncertainty-aware Differentiable Optimization

Compact Keyframe-Optimized Multi-Agent Gaussian Splatting SLAM

DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization

TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting

RT-GS: Gaussian Splatting with Reflection and Transmittance Primitives

ARGS: Auto-Regressive Gaussian Splatting via Parallel Progressive Next-Scale Prediction

TreeGaussian: Tree-Guided Cascaded Contrastive Learning for Hierarchical Consistent 3D Gaussian Scene Segmentation and Understanding

AA-Splat: Anti-Aliased Feed-forward Gaussian Splatting

MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splatting

LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting

Efficient Camera Pose Augmentation for View Generalization in Robotic Policy Learning

Hierarchical Visual Relocalization with Nearest View Synthesis from Feature Gaussian Splatting

GeoHCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting

ObjectMorpher: 3D-Aware Image Editing via Deformable 3DGS Models

SVGS: Single-View to 3D Object Editing via Gaussian Splatting

To View Transform or Not to View Transform: NeRF-based Pre-training Perspective

Physically Inspired Gaussian Splatting for HDR Novel View Synthesis

RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing

GS3LAM: Gaussian Semantic Splatting SLAM

SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering

DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification

Drive-Through 3D Vehicle Exterior Reconstruction via Dynamic-Scene SfM and Distortion-Aware Gaussian Splatting

R-PGA: Robust Physical Adversarial Camouflage Generation via Relightable 3D Gaussian Splatting

arg-VU: Affordance Reasoning with Physics-Aware 3D Geometry for Visual Understanding in Robotic Surgery

Accurate Surface and Reflectance Modelling from 3D Radar Data with Neural Radiance Fields

Unblur-SLAM: Dense Neural SLAM for Blurry Inputs

ViewSplat: View-Adaptive Dynamic Gaussian Splatting for Feed-Forward Synthesis

AirSplat: Alignment and Rating for Robust Feed-Forward 3D Gaussian Splatting

Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videos

GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video Generator

Few TensoRF: Enhance the Few-shot on Tensorial Radiance Fields

Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting

FaceParts: Segmentation and Editing of Gaussian Splatting

Confidence-Based Mesh Extraction from 3D Gaussians

Accurate Point Measurement in 3DGS -- A New Alternative to Traditional Stereoscopic-View Based Measurements

SpectralSplats: Robust Differentiable Tracking via Spectral Moment Supervision

FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting

AdvSplat: Adversarial Attacks on Feed-Forward Gaussian Splatting Models

Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting

Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors

GTLR-GS: Geometry-Texture Aware LiDAR-Regularized 3D Gaussian Splatting for Realistic Scene Reconstruction

PhotoAgent: A Robotic Photographer with Spatial and Aesthetic Understanding

Instrument-Splatting++: Towards Controllable Surgical Instrument Digital Twin Using Gaussian Splatting

Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesis

FullCircle: Effortless 3D Reconstruction from Casual 360$^\circ$ Captures

Drop-In Perceptual Optimization for 3D Gaussian Splatting

FreeArtGS: Articulated Gaussian Splatting Under Free-moving Scenario

GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction

Fast undersampled dynamic MRI reconstruction using explicit representation learning with Gaussian splatting

Cross-Instance Gaussian Splatting Registration via Geometry-Aware Feature-Guided Alignment

Camera-Agnostic Pruning of 3D Gaussian Splats via Descriptor-Based Beta Evidence

SatGeo-NeRF: Geometrically Regularized NeRF for Satellite Imagery

RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing

EmoTaG: Emotion-Aware Talking Head Synthesis on Gaussian Splatting with Few-Shot Personalization

F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting

Training-Free Instance-Aware 3D Scene Reconstruction and Diffusion-Based View Synthesis from Sparse Images

Two Experts Are Better Than One Generalist: Decoupling Geometry and Appearance for Feed-Forward 3D Gaussian Splatting

SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM

Fast and Robust Deformable 3D Gaussian Splatting

The Role and Relationship of Initialization and Densification in 3D Gaussian Splatting

GaussianPile: A Unified Sparse Gaussian Splatting Framework for Slice-based Volumetric Reconstruction

TRGS-SLAM: IMU-Aided Gaussian Splatting SLAM for Blurry, Rolling Shutter, and Noisy Thermal Images

Benchmarking Efficient & Effective Camera Pose Estimation Strategies for Novel View Synthesis

Generalizable NGP-SR: Generalizable Neural Radiance Fields Super-Resolution via Neural Graph Primitives

Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields

HUGE-Bench: A Benchmark for High-Level UAV Vision-Language-Action Tasks

3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction

Matryoshka Gaussian Splatting

Reconstruction Matters: Learning Geometry-Aligned BEV Representation through 3D Gaussian Splatting

GSMem: 3D Gaussian Splatting as Persistent Spatial Memory for Zero-Shot Embodied Exploration and Reasoning

GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splatting

From ex(p) to poly: Gaussian Splatting with Polynomial Kernels

OnlinePG: Online Open-Vocabulary Panoptic Mapping with 3D Gaussian Splatting

Inst4DGS: Instance-Decomposed 4D Gaussian Splatting with Multi-Video Label Permutation Learning

Fast and Generalizable NeRF Architecture Selection for Satellite Scene Reconstruction

Semantic Segmentation and Depth Estimation for Real-Time Lunar Surface Mapping Using 3D Gaussian Splatting

AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors

CrowdGaussian: Reconstructing High-Fidelity 3D Gaussians for Human Crowd from a Single Image

TAPESTRY: From Geometry to Appearance via Consistent Turntable Videos

ReLaGS: Relational Language Gaussian Splatting

UniSem: Generalizable Semantic 3D Reconstruction from Sparse Unposed Images

A Tutorial on Learning-Based Radio Map Construction: Data, Paradigms, and Physics-Awarenes

Neural Radiance Maps for Extraterrestrial Navigation and Path Planning

M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM

Rethinking Pose Refinement in 3D Gaussian Splatting under Pose Prior and Geometric Uncertainty

Leveling3D: Leveling Up 3D Reconstruction with Feed-Forward 3D Gaussian Splatting and Geometry-Aware Generation

NanoGS: Training-Free Gaussian Splat Simplification

IRIS: Intersection-aware Ray-based Implicit Editable Scenes

NavGSim: High-Fidelity Gaussian Splatting Simulator for Large-Scale Navigation

KGS-GCN: Enhancing Sparse Skeleton Sensing via Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Action Recognition

LiDAR-EVS: Enhance Extrapolated View Synthesis for 3D Gaussian Splatting with Pseudo-LiDAR Supervision

E2EGS: Event-to-Edge Gaussian Splatting for Pose-Free 3D Reconstruction

Direct Object-Level Reconstruction via Probabilistic Gaussian Splatting

4D Synchronized Fields: Motion-Language Gaussian Splatting for Temporal Scene Understanding

S2GS: Streaming Semantic Gaussian Splatting for Online Scene Understanding and Reconstruction

PhyGaP: Physically-Grounded Gaussians with Polarization Cues

RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting

Spectral-Geometric Neural Fields for Pose-Free LiDAR View Synthesis

Spectral Defense Against Resource-Targeting Attack in 3D Gaussian Splatting

Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation

LR-SGS: Robust LiDAR-Reflectance-Guided Salient Gaussian Splatting for Self-Driving Scene Reconstruction

Node-RF: Learning Generalized Continuous Space-Time Scene Dynamics with Neural ODE-based NeRFs

AstroSplat: Physics-Based Gaussian Splatting for Rendering and Reconstruction of Small Celestial Bodies

Radio Radiance Field: The New Frontier of Spatial Wireless Channel Representation

Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splatting

Mobile-GS: Real-time Gaussian Splatting for Mobile Devices

InstantHDR: Single-forward Gaussian Splatting for High Dynamic Range 3D Reconstruction

Senna-2: Aligning VLM and End-to-End Driving Policy for Consistent Decision Making and Planning

S2D: Sparse to Dense Lifting for 3D Reconstruction with Minimal Inputs

PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction

Splat2Real: Novel-view Scaling for Physical AI with 3D Gaussian Splatting

P-GSVC: Layered Progressive 2D Gaussian Splatting for Scalable Image and Video

ReCoSplat: Autoregressive Feed-Forward Gaussian Splatting Using Render-and-Compare

GSStream: 3D Gaussian Splatting based Volumetric Scene Streaming System

ProGS: Towards Progressive Coding for 3D Gaussian Splatting

VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAM

X-GS: An Extensible Open Framework Unifying 3DGS Architectures with Downstream Multimodal Models

DenoiseSplat: Feed-Forward Gaussian Splatting for Noisy 3D Scene Reconstruction

Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists

Location-Agnostic Channel Knowledge Map Construction for Dynamic Scenes

SkipGS: Post-Densification Backward Skipping for Efficient 3DGS Training

SurgCalib: Gaussian Splatting-Based Hand-Eye Calibration for Robot-Assisted Minimally Invasive Surgery

ImprovedGS+: A High-Performance C++/CUDA Re-Implementation Strategy for 3D Gaussian Splatting

Spherical-GOF: Geometry-Aware Panoramic Gaussian Opacity Fields for 3D Scene Reconstruction

Improving Continual Learning for Gaussian Splatting based Environments Reconstruction on Commercial Off-the-Shelf Edge Devices

HDR-NSFF: High Dynamic Range Neural Scene Flow Fields

Fast Low-light Enhancement and Deblurring for 3D Dark Scenes

Ref-DGS: Reflective Dual Gaussian Splatting

Holi-Spatial: Evolving Video Streams into Holistic 3D Spatial Intelligence

EmbedTalk: Triplane-Free Talking Head Synthesis using Embedding-Driven Gaussian Deformation

3DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification

ReconDrive: Fast Feed-Forward 4D Gaussian Splatting for Autonomous Driving Scene Reconstruction

MipSLAM: Alias-Free Gaussian Splatting SLAM

ColonSplat: Reconstruction of Peristaltic Motion in Colonoscopy with Dynamic Gaussian Splatting

Active View Selection with Perturbed Gaussian Ensemble for Tomographic Reconstruction

EntON: Eigenentropy-Optimized Neighborhood Densification in 3D Gaussian Splatting

VG3S: Visual Geometry Grounded Gaussian Splatting for Semantic Occupancy Prediction

Transforming Omnidirectional RGB-LiDAR data into 3D Gaussian Splatting

FTSplat: Feed-forward Triangle Splatting Network

CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View Synthesis

Towards 3D Scene Understanding of Gas Plumes in LWIR Hyperspectral Images Using Neural Radiance Fields

Dark3R: Learning Structure from Motion in the Dark

SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstruction

GaussTwin: Unified Simulation and Correction with Gaussian Splatting for Robotic Digital Twins

GloSplat: Joint Pose-Appearance Optimization for Faster and More Accurate 3D Reconstruction

DSA-SRGS: Super-Resolution Gaussian Splatting for Dynamic Sparse-View DSA Reconstruction

LLM-supported 3D Modeling Tool for Radio Radiance Field Reconstruction

EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding

VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats

Articulation in Motion: Prior-free Part Mobility Analysis for Articulated Objects By Dynamic-Static Disentanglement

Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting

Generalized non-exponential Gaussian splatting

Multimodal-Prior-Guided Importance Sampling for Hierarchical Gaussian Splatting in Sparse-View Novel View Synthesis

R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild

SemGS: Feed-Forward Semantic 3D Gaussian Splatting from Sparse Views for Generalizable Scene Understanding

OnlineX: Unified Online 3D Reconstruction and Understanding with Active-to-Stable State Evolution

Tiny-DroNeRF: Tiny Neural Radiance Fields aboard Federated Learning-enabled Nano-drones

Sparse View Distractor-Free Gaussian Splatting

FLICKER: A Fine-Grained Contribution-Aware Accelerator for Real-Time 3D Gaussian Splatting

HeroGS: Hierarchical Guidance for Robust 3D Gaussian Splatting under Sparse Views

Decoupling Motion and Geometry in 4D Gaussian Splatting

NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into Code

TokenSplat: Token-aligned 3D Gaussian Splatting for Feed-forward Pose-free Reconstruction

Zero-Shot Robotic Manipulation via 3D Gaussian Splatting-Enhanced Multimodal Retrieval-Augmented Generation

Station2Radar: query conditioned gaussian splatting for precipitation field

DiffTrans: Differentiable Geometry-Materials Decomposition for Reconstructing Transparent Objects

Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives

SR3R: Rethinking Super-Resolution 3D Reconstruction With Feed-Forward Gaussian Splatting

Evidential Neural Radiance Fields

No Calibration, No Depth, No Problem: Cross-Sensor View Synthesis with 3D Consistency

Latent Gaussian Splatting for 4D Panoptic Occupancy Tracking

GSTurb: Gaussian Splatting for Atmospheric Turbulence Mitigation

Sapling-NeRF: Geo-Localised Sapling Reconstruction in Forests for Ecological Monitoring

BetterScene: 3D Scene Synthesis with Representation-Aligned Generative Model

GIFSplat: Generative Prior-Guided Iterative Feed-Forward 3D Gaussian Splatting from Sparse Views

SwiftNDC: Fast Neural Depth Correction for High-Fidelity 3D Reconstruction

AeroDGS: Physically Consistent Dynamic Gaussian Splatting for Single-Sequence Aerial 4D Reconstruction

Interactive Augmented Reality-enabled Outdoor Scene Visualization For Enhanced Real-time Disaster Response

DAGS-SLAM: Dynamic-Aware 3DGS SLAM via Spatiotemporal Motion Probability and Uncertainty-Aware Scheduling

BrepGaussian: CAD reconstruction from Multi-View Images with Gaussian Splatting

Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Drones

Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splatting

RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction

Large-scale Photorealistic Outdoor 3D Scene Reconstruction from UAV Imagery Using Gaussian Splatting Techniques

Spherical Hermite Maps

Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting

RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing

DefenseSplat: Enhancing the Robustness of 3D Gaussian Splatting via Frequency-Aware Filtering

PhysConvex: Physics-Informed 3D Dynamic Convex Radiance Fields for Reconstruction and Simulation

Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis

Diff2DGS: Reliable Reconstruction of Occluded Surgical Scenes via 2D Gaussian Splatting

NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splatting

B$^3$-Seg: Camera-Free, Training-Free 3DGS Segmentation via Analytic EIG and Beta-Bernoulli Bayesian Updates

3D Scene Rendering with Multimodal Gaussian Splatting

i-PhysGaussian: Implicit Physical Simulation for 3D Gaussian Splatting

HS-3D-NeRF: 3D Surface and Hyperspectral Reconstruction From Stationary Hyperspectral Images Using Multi-Channel NeRFs

NeRFscopy: Neural Radiance Fields for in-vivo Time-Varying Tissues from Endoscopy

Semantic-Guided 3D Gaussian Splatting for Transient Object Removal

DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles

Time-Archival Camera Virtualization for Sports and Visual Performances

Gaussian Mesh Renderer for Lightweight Differentiable Rendering

Learnable Multi-level Discrete Wavelet Transforms for 3D Gaussian Splatting Frequency Modulation

High-fidelity 3D reconstruction for planetary exploration

Nighttime Autonomous Driving Scene Reconstruction with Physically-Based Gaussian Splatting

FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation

GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstruction

LatentAM: Real-Time, Large-Scale Latent Gaussian Attention Mapping via Online Dictionary Learning

3DGSNav: Enhancing Vision-Language Model Reasoning for Object Navigation via Active 3D Gaussian Splatting

GSO-SLAM: Bidirectionally Coupled Gaussian Splatting and Direct Visual Odometry

TG-Field: Geometry-Aware Radiative Gaussian Fields for Tomographic Reconstruction

Variation-aware Flexible 3D Gaussian Editing

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles

Towards Learning a Generalizable 3D Scene Representation from 2D Observations

ERGO: Excess-Risk-Guided Optimization for High-Fidelity Monocular 3D Gaussian Splatting

XSPLAIN: XAI-enabling Splat-based Prototype Learning for Attribute-aware INterpretability

Faster-GS: Analyzing and Improving Gaussian Splatting Optimization

ArtisanGS: Interactive Tools for Gaussian Splat Selection with AI and Human in the Loop

CompSplat: Compression-aware 3D Gaussian Splatting for Real-world Video

Forecasting as Rendering: A 2D Gaussian Splatting Framework for Time Series Forecasting

Toward Fine-Grained Facial Control in 3D Talking Head Generation

Stability and Concentration in Nonlinear Inverse Problems with Block-Structured Parameters: Lipschitz Geometry, Identifiability, and an Application to Gaussian Splatting

Analysis of Converged 3D Gaussian Splatting Solutions: Density Effects and Prediction Limit

GaussianCaR: Gaussian Splatting for Efficient Camera-Radar Fusion

Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Rendering

Informative Object-centric Next Best View for Object-aware 3D Gaussian Splatting in Cluttered Scenes

Deepfake Synthesis vs. Detection: An Uneven Contest

Thermal odometry and dense mapping using learned ddometry and Gaussian splatting

GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification

Zero-Shot UAV Navigation in Forests via Relightable 3D Gaussian Splatting

Rebenchmarking Unsupervised Monocular 3D Occupancy Prediction

Uncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Rendering

From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priors

NeVStereo: A NeRF-Driven NVS-Stereo Architecture for High-Fidelity 3D Tasks

QuantumGS: Quantum Encoding Framework for Gaussian Splatting

Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models

JOintGS: Joint Optimization of Cameras, Bodies and 3D Gaussians for In-the-Wild Monocular Reconstruction

Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions

AnyStyle: Single-Pass Multimodal Stylization for 3D Gaussian Splatting

Constrained Dynamic Gaussian Splatting

Pi-GS: Sparse-View Gaussian Splatting with Dense π^3 Initialization

WebSplatter: Enabling Cross-Device Efficient Gaussian Splatting in Web Browsers via WebGPU

SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation

Intellectual Property Protection for 3D Gaussian Splatting Assets: A Survey

UrbanGS: A Scalable and Efficient Architecture for Geometrically Accurate Large-Scene Reconstruction

SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors

FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimization

VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR

Position: 3D Gaussian Splatting Watermarking Should Be Scenario-Driven and Threat-Model Explicit

Split&Splat: Zero-Shot Panoptic Segmentation via Explicit Instance Modeling and 3D Gaussian Splatting

Radioactive 3D Gaussian Ray Tracing for Tomographic Reconstruction

HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compression

Tune-Your-Style: Intensity-tunable 3D Style Transfer with Gaussian Splatting

PSGS: Text-driven Panorama Sliding Scene Generation via Gaussian Splatting

3DGS$^2$-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting

EAG-PT: Emission-Aware Gaussians and Path Tracing for Indoor Scene Reconstruction and Editing

Under-Canopy Terrain Reconstruction in Dense Forests Using RGB Imaging and Neural 3D Reconstruction

From Implicit Ambiguity to Explicit Solidity: Diagnosing Interior Geometric Degradation in Neural Radiance Fields for Dense 3D Scene Understanding

Lightweight High-Fidelity Low-Bitrate Talking Face Compression for 3D Video Conference

FreeFix: Boosting 3D Gaussian Splatting via Fine-Tuning-Free Diffusion Models

GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction

LangGS-SLAM: Real-Time Language-Feature Gaussian Splatting SLAM

Graphical X Splatting (GraphiXS): A Graphical Model for 4D Gaussian Splatting under Uncertainty

WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration

DiffStyle3D: Consistent 3D Gaussian Stylization via Attention Optimization

Fast Converging 3D Gaussian Splatting for 1-Minute Reconstruction

TIGaussian: Disentangle Gaussians for Spatial-Awared Text-Image-3D Alignment

UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based Deformation

Bridging Visual and Wireless Sensing: A Unified Radiation Field for 3D Radio Map Construction

Splat-Portrait: Generalizing Talking Heads with Gaussian Splatting

Audio-Driven Talking Face Generation with Blink Embedding and Hash Grid Landmarks Encoding

LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction

PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstruction

Geometry-Grounded Gaussian Splatting

Advancing Structured Priors for Sparse-Voxel Surface Reconstruction

PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling

Mirage2Matter: A Physically Grounded Gaussian World Model from Video

NeRF-MIR: Towards High-Quality Restoration of Masked Images with Neural Radiance Fields

LGDWT-GS: Local and Global Discrete Wavelet-Regularized 3D Gaussian Splatting for Sparse-View Scene Reconstruction

A Step to Decouple Optimization in 3DGS

Three-dimensional Damage Visualization of Civil Structures via Gaussian Splatting-enabled Digital Twins

EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis

ThermoSplat: Cross-Modal 3D Gaussian Splatting with Feature Modulation and Geometry Decoupling

LL-GaussianImage: Efficient Image Representation for Zero-shot Low-Light Enhancement with 2D Gaussian Splatting

LL-GaussianMap: Zero-shot Low-Light Image Enhancement via 2D Gaussian Splatting Guided Gain Maps

Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Events

SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication

ScenDi: 3D-to-2D Scene Diffusion Cascades for Urban Generation

GAT-NeRF: Geometry-Aware-Transformer Enhanced Neural Radiance Fields for High-Fidelity 4D Facial Avatars

POTR: Post-Training 3DGS Compression

Structured Image-based Coding for Efficient Gaussian Splatting Compression

Rig-Aware 3D Reconstruction of Vehicle Undercarriages using Gaussian Splatting

One-Shot Refiner: Boosting Feed-forward Novel View Synthesis via One-Step Diffusion

ParkingTwin: Training-Free Streaming 3D Reconstruction for Parking-Lot Digital Twins

GaussExplorer: 3D Gaussian Splatting for Embodied Exploration and Reasoning

TreeDGS: Aerial Gaussian Splatting for Distant DBH Measurement

CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting

LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines

Active Semantic Mapping of Horticultural Environments Using Gaussian Splatting

DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering

studentSplat: Your Student Model Learns Single-view 3D Gaussian Splatting

IDDR-NGP: Incorporating Detectors for Distractor Removal with Instant Neural Radiance Field

RSATalker: Realistic Socially-Aware Talking Head Generation for Multi-Turn Conversation

Thinking Like Van Gogh: Structure-Aware Style Transfer via Flow-Guided 3D Gaussian Splatting

Variable Basis Mapping for Real-Time Volumetric Visualization

TIDI-GS: Floater Suppression in 3D Gaussian Splatting for Enhanced Indoor Scene Fidelity

GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials

3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing

Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization

R3-RECON: Radiance-Field-Free Active Reconstruction via Renderability

HERE: Hierarchical Active Exploration of Radiance Field with Epistemic Uncertainty Minimization

PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM

Representing Sounds as Neural Amplitude Fields: A Benchmark of Coordinate-MLPs and A Fourier Kolmogorov-Arnold Framework

NAS-GS: Noise-Aware Sonar Gaussian Splatting

LayerGS: Decomposition and Inpainting of Layered 3D Human Avatars via 2D Gaussian Splatting

FeatureSLAM: Feature-enriched 3D gaussian splatting SLAM in real time

GS-DMSR: Dynamic Sensitive Multi-scale Manifold Enhancement for Accelerated High-Quality 3D Gaussian Splatting

GaussianSwap: Animatable Video Face Swapping with 3D Gaussian Splatting

Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representation

Akasha 2: Hamiltonian State Space Duality and Visual-Language Joint Embedding Predictive Architectur

F$^4$-CKM: Learning Channel Knowledge Map with Radio Frequency Radiance Field Rendering

RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization

Neural Brain Fields: A NeRF-Inspired Approach for Generating Nonexistent EEG Electrodes

Scalable cold-atom quantum simulator of a $3+1$D U$(1)$ lattice gauge theory with dynamical matter

A Comprehensive Computational Framework for Materials Design, Ab Initio Modeling, and Molecular Docking

Bayesian Monocular Depth Refinement via Neural Radiance Fields

IDESplat: Iterative Depth Probability Estimation for Generalizable 3D Gaussian Splatting

RelightAnyone: A Generalized Relightable 3D Gaussian Head Model

oneTwin: Online Digital Network Twin via Neural Radio Radiance Field

A High-Fidelity Digital Twin for Robotic Manipulation Based on 3D Gaussian Splatting

Higher order PCA-like rotation-invariant features for detailed shape descriptors modulo rotation

SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection

CaricatureGS: Exaggerating 3D Gaussian Splatting Faces With Gaussian Curvature

Tailoring phonon-driven responses in α-MoO3 through isotopic enrichment

Lagrangian slice disks with symplectomorphic exteriors

Ultrafast cation-dication dynamics in ammonia borane: H-migration to roaming H2 and reduced H3+ formation under strong-field ionization

Joint Semantic and Rendering Enhancements in 3D Gaussian Modeling with Anisotropic Local Encoding

A stable and accurate X-FFT solver for linear elastic homogenization problems in 3D

Accurate Helium-Benzene Potential: from CCSD(T) to Gaussian Process Regression

Efficient Calculation of the Maximal Rényi Divergence for a Matrix Product State via Generalized Eigenvalue Density Matrix Renormalization Group

360-GeoGS: Geometrically Consistent Feed-Forward 3D Gaussian Splatting Reconstruction for 360 Images

SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes

High-Resolution Spectroscopy of the X-A Transition of the Carbon Monoxide Dication CO$^{2+}$

ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian Splatting

Analysis of the Optical Properties and Electronic Structure of Semiconductors of the Cu2NiXS4 (X = Si, Ge, Sn) Family as New Promising Materials for Optoelectronic Devices

On type three complex plane curves

Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows

Ab initio quantum embedding at finite temperature with density matrix embedding theory

EdgeNeRF: Edge-Guided Regularization for Neural Radiance Fields from Sparse Views

ShadowGS: Shadow-Aware 3D Gaussian Splatting for Satellite Imagery

ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous Parking

On finite presentability of some partial Torelli subgroups of Aut(F_n)

Time-delay and lens galaxy redshift in the doubly imaged quasar PS J2305+3714

AutoPot: Automated and massively parallelized construction of Machine-Learning Potentials

Ion Clustering Regulated by Extreme Nanoconfinement Enables Mechanosensitive Nanochannels

Photogalvanic currents from first-principles real-time density-matrix dynamics

High-Level Ab Initio Investigation of the NH2 + O Reaction: Insights into the Potential Energy Surface and Kinetics

Coordination-driven magic numbers in protonated argon clusters

Doping induced itinerant ferromagnetism and enhanced ferroelectricity in BL-InSe

Low Rank Comes with Low Security: Gradient Assembly Poisoning Attacks against Distributed LoRA-based LLM Systems

The Solar Neighborhood LV: Spectral Characterization of an Equatorial Sample of 580 K Dwarfs

Toward $\textit{Ab Initio}$ Quantum Simulations of Atomic Nuclei Using Noisy Qubits

SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting

Clean-GS: Semantic Mask-Guided Pruning for 3D Gaussian Splatting

CropNeRF: A Neural Radiance Field-Based Framework for Crop Counting

Machine-learned potential for amorphous Indium-Tin-Oxide alloys

Can the FCC-hh prove the B-L gauge symmetry?

Sub-Neptune Memories I: Implications of Inefficient Mantle Cooling and Silicate Rain

QNeRF: Neural Radiance Fields on a Simulated Gate-Based Quantum Computer

Control of the MoTe$_2$ Fermi Surface by Nb Doping

Stable Machine Learning Potentials for Liquid Metals via Dataset Engineering

OceanSplat: Object-aware Gaussian Splatting with Trinocular View Consistency for Underwater Scene Reconstruction

Exploring the Potential of Two-dimensional Borospherene for Toxic Gas Sensing and Capture: A DFT Study

DivAS: Interactive 3D Segmentation of NeRFs via Depth-Weighted Voxel Aggregation

Differential measurements of $\bar{t}tZ$ and $\bar{t}t\bar{t}t$ at large $Q^2$ at FCC-hh

ProFuse: Efficient Cross-View Context Fusion for Open-Vocabulary 3D Gaussian Splatting

Investigating the High-energy Radiation Environment of Planets in Sun-like Binary Systems

SpectraFormer: an Attention-Based Raman Unmixing Tool for Accessing the Graphene Buffer-Layer Signature on SiC

Oxygen in diamond: thermal stability of ST1 spin centres and creation of oxygen-pair complexes

SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splatting

SAC-NeRF: Adaptive Ray Sampling for Neural Radiance Fields via Soft Actor-Critic Reinforcement Learning

COSMOS: Coherent Supergaussian Modeling with Spatial Priors for Sparse-View 3D Splatting

A Fast Volumetric Capture and Reconstruction Pipeline for Dynamic Point Clouds and Gaussian Splats

Animate Any Character in Any World

Instant Expressive Gaussian Head Avatar via 3D-Aware Expression Distillation

SDFoam: Signed-Distance Foam for explicit surface reconstruction

Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture

Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting

NAP3D: NeRF Assisted 3D-3D Pose Alignment for Autonomous Vehicles

MVGSR: Multi-View Consistent 3D Gaussian Super-Resolution via Epipolar Guidance

Broadening View Synthesis of Dynamic Scenes from Constrained Monocular Videos

HGS: Hybrid Gaussian Splatting with Static-Dynamic Decomposition for Compact Dynamic View Synthesis

Beyond a Single Light: A Large-Scale Aerial Dataset for Urban Scene Reconstruction Under Varying Illumination

Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere

AnchorHOI: Zero-shot Generation of 4D Human-Object Interaction via Anchor-based Prior Distillation

GaussianPlant: Structure-aligned Gaussian Splatting for 3D Reconstruction of Plants

Computer vision training dataset generation for robotic environments using Gaussian splatting

Qonvolution: Towards Learning High-Frequency Signals with Queried Convolution

Quantum Implicit Neural Representations for 3D Scene Reconstruction and Novel View Synthesis

Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittance

Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video

Lightweight 3D Gaussian Splatting Compression via Video Codec

GaussianHeadTalk: Wobble-Free 3D Talking Heads with Audio Driven Gaussian Splatting

DeMapGS: Simultaneous Mesh Deformation and Surface Attribute Mapping via Gaussian Splatting

Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views

3D Scene Change Modeling With Consistent Multi-View Aggregation

Next Best View Selections for Semantic and Dynamic 3D Gaussian Splatting

ShinyNeRF: Digitizing Anisotropic Appearance in Neural Radiance Fields

Quantile Rendering: Efficiently Embedding High-dimensional Feature on 3D Gaussian Splatting

Nebula: Enable City-Scale 3D Gaussian Splatting in Virtual Reality via Collaborative Rendering and Accelerated Stereo Rasterization

Enhancing annotations for 5D apple pose estimation through 3D Gaussian Splatting (3DGS)

Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs

Geometric-Photometric Event-based 3D Gaussian Ray Tracing

Chorus: Multi-Teacher Pretraining for Holistic 3D Gaussian Scene Encoding

G3Splat: Geometrically Consistent Generalizable Gaussian Splatting

FLEG: Feed-Forward Language Embedded Gaussian Splatting from Any Views

Voxel-GS: Quantized Scaffold Gaussian Splatting Compression with Run-Length Coding

Flying in Clutter on Monocular RGB by Learning in 3D Radiance Fields with Domain Adaptation

WorldWarp: Propagating 3D Geometry with Asynchronous Video Diffusion

4D Gaussian Splatting as a Learned Dynamical System

TwinAligner: Visual-Dynamic Alignment Empowers Physics-aware Real2Sim2Real for Robotic Manipulation

GaussianImage++: Boosted Image Representation and Compression with 2D Gaussian Splatting

EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images

Joint Learning of Depth, Pose, and Local Radiance Field for Large Scale Monocular 3D Reconstruction

Dissipative corrections to the particle momentum spectrum of a decoupling fluid

PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes

Upscaling from ab initio atomistic simulations to electrode scale: The case of manganese hexacyanoferrate, a cathode material for Na-ion batteries

UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning

Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compression

Non-isomorphic metacyclic $p$-groups of split type with the same group zeta function

Halo structure of $^6$He from $\textit{ab initio}$ two-nucleon spatial correlations

Initial spin fluctuations as a probe of cluster spin structure in $^{16}\mathrm{O}$ and $^{20}\mathrm{Ne}$ nuclei

Improved 3D Gaussian Splatting of Unknown Spacecraft Structure Using Space Environment Illumination Knowledge

Ab Initio Melting Properties of Water and Ice from Machine Learning Potentials

Ab initio recombination in the expanding ultracold plasmas

A First-Principles Investigation of Goldene for Enhanced Hydrogen Evolution Reaction

Contour Information Aware 2D Gaussian Splatting for Image Representation

Multi-orbital dynamical mean-field theory with a complex-time solver

CarBench: A Comprehensive Benchmark for Neural Surrogates on High-Fidelity 3D Car Aerodynamics

ReCamDriving: LiDAR-Free Camera-Controlled Novel Trajectory Video Generation

Layered XZnBi (X = Rb, Cs) with Pudding-Mold Bands, Complex Fermi Surfaces and Low Thermal Conductivity: A First-Principles Study of Thermoelectric Properties

What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models

Novel phases in the Fe-Si-O system at terapascal pressures

LLM-Guided Material Inference for 3D Point Clouds

The DESI DR1 Peculiar Velocity Survey: The Tully-Fisher Distance Catalog

Flux4D: Flow-based Unsupervised 4D Reconstruction

Interferometric Detection and Orbit Modeling of the Subcomponent in the Hot-dust System $κ$ Tuc A: A Low-mass Star on an Eccentric Orbit in a Hierarchical-quintuple System

EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis

PolarGuide-GSDR: 3D Gaussian Splatting Driven by Polarization Priors and Deferred Reflection for Real-World Reflective Scenes

PoreTrack3D: A Benchmark for Dynamic 3D Gaussian Splatting in Pore-Scale Facial Trajectory Tracking

Competing excitonic couplings as origin of mimicked phase transitions in zinc-phthalocyanine single crystals

Content-Aware Texturing for Gaussian Splatting

Quantum Coulomb drag signatures of Majorana bound states

Efficient Quantum Simulation of Non-Adiabatic Molecular Dynamics with Precise Electronic Structure

VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM

Coupling between ferroelectric distortions and excitonic properties in PbTiO$_3$

SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting

JWST & the Waz Arc I: Spatially Resolving the Physical Conditions within a Post-Starburst Galaxy at Redshift 5 with NIRSpec IFS

On-chip high-order parametric downconversion in the excitonic Mott insulator Nb$_3$Cl$_8$ for programmable multiphoton entangled states

Continuity inequalities for sandwiched Rényi and Tsallis conditional entropies with application to the channel entropy continuity

Accelerated Machine Learning Force Field for Predicting Thermal Conductivity of Organic Liquids

Electric polarization driven by non-collinear spin alignment investigated by first principles calculations

Effect of the avoided crossing on the rovibrational energy levels, resonances, and predissociation lifetimes within the ground and first excited electronic states of lithium fluoride

TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking

EGG-Fusion: Efficient 3D Reconstruction with Geometry-aware Gaussian Surfel on the Fly

Microscopic origin of the spin-splitting in altermagnets

Second-Order Jahn-Teller Distortions and Dynamic Lattice Polarizability as the Origin of Broadband Emission in Bi3+-Doped Cs2SnCl6

Field-Tunable Quantum Metric in Few-Layer Phosphorene

Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling

Smol-GS: Compact Representations for Abstract 3D Gaussian Splatting

PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recovery

Controlling weak-lensing shear biases from undetected galaxies in the era of Stage IV Surveys

Enhancing Analogy-Based Software Effort Estimation with Firefly Algorithm Optimization

Cross-Temporal 3D Gaussian Splatting for Sparse-View Guided Scene Update

Provable Memory Efficient Self-Play Algorithm for Model-free Reinforcement Learning

TGSFormer: Scalable Temporal Gaussian Splatting for Embodied Semantic Scene Completion

Optimization for growth condition of ultrathin hexagonal boron nitride on dielectric substrates via LPCVD

From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images

Debiasing Diffusion Priors via 3D Attention for Consistent Gaussian Splatting

Radiance-Field Reinforced Pretraining: Scaling Localization Models with Unlabeled Wireless Signals

AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven Editing

STRinGS: Selective Text Refinement in Gaussian Splatting

SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting

MuSASplat: Efficient Sparse-View 3D Gaussian Splats via Lightweight Multi-Scale Adaptation

COREA: Coarse-to-Fine 3D Representation Alignment Between Relightable 3D Gaussians and SDF via Bidirectional 3D-to-3D Supervision

RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splatting

OXtal: An All-Atom Diffusion Model for Organic Crystal Structure Prediction

Surface-directed spinodal decomposition in binary fluid mixtures on an amorphous wall: A molecular dynamics study

Nonperturbative low harmonics generation in low-frequency laser field

RDSplat: Robust Watermarking Against Diffusion Editing for 3D Gaussian Splatting

The Lipschitz Liouville Property, Affine Rigidity, and Coarse Harmonic Coordinates on Groups of Polynomial Growth

Learning Thermoelectric Transport from Crystal Structures via Multiscale Graph Neural Network

AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars

Integrable construction of a two-dimensional lattice model with anisotropic Hubbard couplings

TriaGS: Differentiable Triangulation-Guided Geometric Consistency for 3D Gaussian Splatting

Polarons from first principles

Developing synthetic microdata through machine learning for firm-level business surveys

Adsorption energies are necessary but not sufficient to identify good catalysts

Topical issue on the intersection of low-energy nuclear structure and high-energy nuclear collisions

High-contrast L-band Integral Field Spectroscopy of HD 33632 Ab

Lattice field theory for superconducting circuits

On the role of nuclear quantum effects on the stability of peptides

Exe.py: Ab initio fine structure parameters for trigonal defect qubits within the E$\otimes$e Jahn-Teller case

TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression

Searching for Transit Timing Variations in young transiting systems

Isolating chirality-breaking SMEFT operators with Drell-Yan angular analysis

Tracing the horizon of tetragonal-to-monoclinic distortion in pressurized trilayer nickelate La4Ni3O10

Monochromatic products in random integer sets

Valley Splittings in Si/SiGe Heterostructures from First Principles

Interband and kinetic corrections to the electronic Boltzmann transport equation

RobustSplat++: Decoupling Densification, Dynamics, and Illumination for In-the-Wild 3DGS

Statistical Insight into the Correlation of Geometry and Spectral Emission in Network Lasers

Bridging Simulation and Reality: Cross-Domain Transfer with Semantic 2D Gaussian Splatting

On Tight FPT Time Approximation Algorithms for k-Clustering Problems

Coulomb drag driven electron-hole bifluidity in doped graphene

Gaussian Entropy Fields: Driving Adaptive Sparsity in 3D Gaussian Optimization

SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian Splatting

More is different: How chemical complexity influences stability in high entropy oxides

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Unreal Engine 5

Untold Engine

Use Case

Utsubo

Varjo

Vast AI

Veesus

Velox XR

Verge3D

Video-to-3D API

Viewers

Viewify

Virtual Production

Virtual Reality

Visoric GmbH

Vista Splat Pro

Visual Skies

Vitrus

Viverse World

Vizonare

Volinga

Volinga AI

Volucap

Voluma AI

Volurama

Voxel51

VoxelKei

Voxelo

Voxelo.ai

VR

VRAM

VRChat

Vulkan

Waabi

Warpgate Labs

Waymo

Wayve

WebGL

WebGL2

WebXR

WHERENESS

Wicked Engine

WILD CAPTURE

Wildflow

Wind Tunnel AI

World Labs

WWDC

Xangle Studio

XGRIDS

XSpada

XVerse

Zillow

Zip NeRF Google Research

Zip-NeRF

Jobs

Senior Manager, Interactive World Model Platforms

Lead Technical Program Manager, Simulation

Senior Robotics Systems Engineer - Neural Reconstruction and Real2Sim Applications

Entry Level 3D Scan Technician

Hardware Engineer

Principal Engineer, On-Device AI Inference & Systems

Research Engineer II

Senior Machine Learning Engineer, On-Device & Mobile AI Optimization

Principal Engineer, On-Device AI Inference & Systems

Senior Machine Learning Engineer, On-Device & Mobile AI Optimization

Staff Machine Learning Engineer - Computer Vision & Multi-Modal AI

Member of Technical Staff, Perception

Computer Vision Researcher (VLM)

Senior Machine Learning Engineer

Senior Applied Research Engineer, 3D Computer Vision (USA)

Senior Manager, AlpaSim and AlpaDreams Production

Research Scientist (Spatial AI & Neural Reconstruction)

Robotics Navigation Engineer

Hiring Ex-Scale AI, Mercor & Frontier AI Talent at VLGE AI

Research Scientist Intern, State Estimation for Dexterous Manipulation (PhD)

PhD Research Intern - Volumetric Representation (Fall 2026, Atlanta)

PhD Research Intern - Volumetric Representation (Fall 2026)

Senior, ML Engineer - Neural Rendering

Creative Engineer (Research & Development Focused)

Senior Product Specialist (3D Reconstruction)

PhD Research Intern - Volumetric Representation (Fall 2026)

Senior Software Engineer - SimCore

Research Scientist - 3D/4D Reconstruction/Generation, PICO

Autonomy Software Engineer - Mapping and Localization

Senior Research Scientist- Robotics AI

Lead Software Engineer, 3D Computer Vision (USA)

Research Robotics/Computer Vision Engineer

GPU Performance Engineer - Neural Reconstruction

Senior Graphics Engineer

Senior Staff Research Engineer, 3D Gaussian Splat Coding

Technical Commercial Lead

Research Scientist- Robotics AI

Senior Research Scientist- Robotics AI

Research Scientist- Robotics AI

Senior Neural Rendering Software Engineer

Research Scientist, SLAM & VIO

Video Algorithms Intern, Video Coding (Gaussian Splatting)

Member of Technical Staff, Microsoft Robotics (Spatial AI)

Member of Technical Staff, Microsoft Robotics (Robotics Simulation)

Senior Computer Vision Engineer (Reconstruction)

Senior or Staff Computer Vision Engineer

Senior or Staff Computer Vision Engineer

Senior Computer Vision Engineer (Reconstruction)

Staff AI Engineer - SimAI Team

Senior Simulation Engineer - Scan2Sim and Asset Library

Staff AI Engineer - SimAI Team

Perception Engineer (State Estimation & Mapping)

AI Engineer, Geometric Vision, Tesla AI

GPU Performance Engineer - Neural Reconstruction

GPU Performance Engineer - Neural Reconstruction

GPU Performance Engineer - Neural Reconstruction

GPU Performance Engineer - Neural Reconstruction

Summer Research Intern: 3D Gaussian Splatting & FFmpeg Pipeline

Research Engineer Intern - Mapping & Localization

Computer Vision Engineer Intern

GPU Performance Engineer - Neural Reconstruction

Senior Research Scientist- Vision- Language- Action (VLA) Models

Senior System Software Engineer, 3D Computer Vision

Senior System Software Engineer, 3D Computer Vision

Machine Learning Engineer, Video Engineering

Masterarbeit Sensor- Gaussian Scene Representations Simulation in Autonomous Driving

Lead Generative AI Engineer (3D, Diffusion Models, VLM)

AI Research Engineer: Vision AI / VLM / Physical AI

Research Scientist, Visual Data and Generative Research

Senior Research Engineer – 3D Graphics Compression

Senior Research Engineer Neural Reconstruction

Computer Vision & 3D Perception Researcher

Summer Research Intern, 3D Gaussian Splatting

Principal Research Scientist – Foundation Models for Vision AI & Physical AI

Senior Software Engineer, Simulation

Reality Capture Lead

Reality Capture Lead

Staff Software Engineer - Computer Vision

Senior Digital World System Engineer

Video Algorithms Intern, Video Coding; Gaussian Splatting), Fall

Senior AI Engineer, World Foundation Models

Senior AI Engineer, World Foundation Models

Research Engineer

Applied Scientist

Technical Lead Manager, Simulator Efficiency

Reality Capture Specialist (LiDAR & Drone)

Technical Lead, Computer Vision

Vice President Marketing

Senior Staff 3DGS SDK Enablement Engineer

Principal, Applied Scientist, AWS Applied AI Solutions

Principal, Applied Scientist, AWS Applied AI Solutions

Senior Systems Engineer, Neural Graphics

Lead Solutions Engineer Cognitive Infrastructure

Staff Autonomy Engineer

Senior Business Development Manager - Advertising

Web Graphics Engineer - All Levels

Senior Business Development Manager - Architecture, Engineering & Construction

Applied Researcher - All Levels

General Interest

Senior Solutions Architect

Software Engineer – Graphics and R&D Team - All Levels

Video Algorithms Intern Video Coding Gaussian Splatting

Research Scientist, Visual Data and Generative Research

3D Visualization & Experiential Technology Specialist

Digital Site Capture & Spatial Inventory Specialist

Video Algorithms Intern - Video Coding - Gaussian Splatting

Senior Software Engineer

ML Engineer - Computer Vision

Research Scientist- Vision- Language- Action (VLA) Models

Video Algorithms Intern, Video Coding (Gaussian Splatting), Fall 2026

Matterport - Senior Machine Learning R&D Engineer

Research Scientist- Vision- Language- Action (VLA) Models

Senior Research Scientist- Vision- Language- Action (VLA) Models

Matterport - Senior Machine Learning R&D Engineer

Research Intern (Video Data Compression and Application) - 2026 Start (PhD)

Senior Solutions Architect – Simulation Solutions 3D Reconstruction

Principal, Applied Scientist, Just Walk Out

Senior Software Engineer – 3D Vision and SLAM

Senior Software Engineer – 3D Vision and SLAM

Senior Software Engineer, 3D (USA)

Technical Artist: Avatar Systems

Software Autonomy Engineer- Unmanned Underwater and Surface Vehicles

Manager, Applied Research

PhD Research Intern, Multi-Modal Foundation Encoder for Perception

Matterport - Lead Machine Learning R&D Engineer

AI Engineer - AI+CryoET

AI Engineer

Principal Machine Learning Engineer, Mobile AI Inference Optimization

Machine Learning Engineer

Applied Scientist - AI-3D Creation Engine - Global Frontier Tech Recruitment Program - 2027 Start (PhD)

Staff Software Engineer, Teleoperation

Research Engineer- End-to-End Autonomous Systems

Research Engineer - AI and Visual Computing

Software Engineer - Photogrammetry

Staff Machine Learning Engineer, Behavior

Expert Research Engineer

Ingeniero de Software (Aplicaciones de escritorio QT/QML)

Principal Machine Learning Engineer, Mobile AI Inference Optimization

Lead Graphics Engineer

Software Engineering Intern, Neural Reconstruction - Summer 2026

Feedforward-3DGS算法工程师

Machine Learning Staff Engineer

三维重建软件工程师实习生

自动驾驶3D/4D视觉重建专家

Deep Learning Engineer(E2E Autonomous)

3D Computer Vision & AI Architect

Senior Technical Artist: Procedural Art

Senior Technical Artist: Procedural Art

Unreal 3D Developer

Senior Software Engineer, 3D/4D Reconstruction

Senior Researcher – 3D Computer Vision and Generative Modeling

深度学习算法(自动驾驶多传感器融合标定方向

自动驾驶算法工程师(A85660)

自动驾驶算法实习生

自动驾驶算法实习生(北京)

AI Researcher (Multimodal Audio/Video Generation)

FY26 Intern - Deep Learning Researcher Internship - 4 months, Amsterdam

AI Researcher (Rendering)

AI Researcher (Voice)

世界模型高级算法工程师

FY26 Intern – Research Deep Learning & 3D Computer Vision - 6 months, Amsterdam

世界模型高级算法工程师

三维重建算法实习生

Machine Learning Engineer - Generative AI

Research Engineer- End-to-End Autonomous Systems

Senior Machine Learning Engineer, Driver Understanding and Evaluation

Senior Technical Artist: Procedural Art

Staff AI Research Engineer, Perception

Senior Machine Learning Engineer

Production Innovation Technologist (PH)

Production Innovation Technologist (PH)

Technical Program Manager, Onboard Systems

3D Vision and Scene Understanding - AI Research & Engineering Intern

AI Engineer - Expression of Interest

3D Vision and Scene Understanding - AI Research & Engineering Intern

Machine Learning Engineer, NeRF / Gaussian Splatting

Senior Research Scientist, Sensor Simulation

Senior Software Engineer, 3D/4D Reconstruction - Autonomous Vehicles

Principal Research Scientist – Physical AI

Senior / Staff 3D Engine Software Engineer - Simulation

3D Codec Algorithm Engineer, Vision Products Group

Postdoctoral Researcher - Energy, Matter and Systems, UMKC School of Science and Engineering

Multimodal Spatial Generative AI Researcher

Temporary Part time Senior Research Assistant, UMKC School of Science and Engineering

AI Researcher (Multimodal Audio/Video Generation)

Video AI Engineer

Research Scientist- End-to-End Planning in Autonomous Systems

Staff Software Engineer, Teleoperation

Principal Research Engineer, 3D Gaussian Splat Coding

Staff Machine Learning Rendering Engineer - Simulation, Special Projects

World Model Research Scientist- Physical AI

Computer Vision Engineer - 3D Reconstruction

Research Scientist

Hybrid Generalist (PH)

3D Reconstruction Intern

AI Engineer - Robotics AD & Optimization

3D Reconstruction Intern

Hybrid Generalist (PH)

AR/3D Rendering Research Engineer

Computer Vision Engineer - Robotics Start Up

Senior System Software Engineer, 3D Computer Vision

Graphics Software Engineer

Principal Research Engineer, 3D Gaussian Splat Coding

Senior Solutions Architect – Simulation Solutions 3D Reconstruction

Virtual Production Specialist

Head of Platform Engineering

Senior Software Engineer - ML Offboard Models

Senior Cloud Infrastructure Engineer

Senior AI Infrastructure Engineer

Spatial AI & SLAM Engineer

Machine Learning Engineer - 3D Vision Perception

Lead Enginee VFX & AI Applications

Artificial Intelligence Engineer (World Models)

Machine vision, COLMAP and Gaussian Splatting

AI Engineer (World Models)

AI Engineer (World Models)

Augmented Reality Systems Engineer

Technical Lead, Computer Vision

Research Intern

Research Intern

Augmented Reality Researcher

Senior Machine Learning Engineer

Autonomy Engineer - Perception

Robotics Simulation Engineer

Technical Lead, Computer Vision

AI Computer Vision Engineer / Robotics Humanoid

Autonomy Engineer - Perception

Software Development Engineer II - AI Software Components

Autonomy Engineer (Flight Autonomy)

Computer Vision Engineer

Principal Research Engineer — 3D Gaussian Splatting Lead

Anachronism Arbitrage Mining Engineer (lvl1) 🪨🚲🕰️🪙

2026 Summer Intern – Software Engineer, Autonomous Robot (Masters Degree)

ML Engineer, 3D/4D World Modeling, Simulation

Senior Agentic Systems Engineer, Neural Graphics

Lead Architect, 3D Gaussian Splatting Research

Senior Computer Vision and DL Engineer - Autonomous Vehicles

2026 Summer Intern – Software Engineer, Autonomous Robot (PhD)

2026 Summer Intern – Software Engineer, Autonomous Robot (PhD)

Senior AI ML Ops Engineer - Must have Autonomous Driving Experience

Senior System Software Engineer - Neural Graphics SDKs

Senior Manager, Software Engineering - AI Gaming and Neural Graphics

Internship - Reconstruction/Novel View Synthesis of Dynamic Scenes

Senior System Software Engineer - Neural Graphics SDKs

Senior System Software Engineer - Neural Graphics Performance

System Software Engineer, Neural Graphics SDKs

Simulation Engineer

Research Engineer- Advanced Driver Assistance Systems (ADAS)

Summer Research Intern

2026 Summer Intern – Software Engineer, Autonomous Robot (PhD)

Lead Perception Engineer

Research Scientist Graduate (Multimodal Large Language Model) - 2026 Start (PHD)

Research Engineer – Synthetic Data for Vision

Senior System Software Engineer - Neural Graphics SDKs, Senior System Software Engineer - Neural Graphics SDKs

Senior System Software Engineer - Neural Graphics SDKs, Senior System Software Engineer - Neural Graphics SDKs

Senior Machine Learning Engineer - 3D Sensor Simulation

Senior Machine Learning Engineer - 3D Sensor Simulation

Senior Software Engineer, Machine Learning, 3D Reconstruction

Neural Graphics Engineer

Staff Machine Learning Engineer - World Foundation Model

Research Specialist (Full-time and Internship)

Head of Engineering

Senior Machine Learning Engineer - World Foundation Model

Senior Sensor Rendering Software Engineer

Senior Manager, Software Engineering - AI Gaming and Neural Graphics, Senior Manager, Software Engineering - AI Gaming and Neural Graphics

Senior System Software Engineer - Neural Graphics Performance, Senior System Software Engineer - Neural Graphics Performance

Senior System Software Engineer - Neural Graphics Performance, Senior System Software Engineer - Neural Graphics Performance

System Software Engineer, Neural Graphics SDKs, System Software Engineer, Neural Graphics SDKs

Full Stack Developer (React/NodeJS)

System Software Engineer, Neural Graphics SDKs, System Software Engineer, Neural Graphics SDKs

Research Intern Santa Clara

Principal Research Engineer, 3D Gaussian Splat Coding in Reston

Senior, ML Engineer - Neural Rendering

Lead Perception Engineer

3D Avatar Research and Development Intern (PICO Perception) - 2026 (PhD)

Senior Software Engineer - VLM Microservices for Neural Reconstruction, Senior Software Engineer - VLM Microservices for Neural Reconstruction

Sr Software Engineer (Front End - Real-Time 3D), Retail and Marcom Engineering

AI Applied Scientist - PhD Intern, Next-Gen Agentic and Multi-Modal Home Exploration Experience

Senior Robotics Engineer - Robot Perception

Research Scientist Intern, Photorealistic Telepresence (PhD)

Multimodal Generative AI Researcher

Software Engineer Intern

Research Scientist Intern, Photorealistic Telepresence (PhD)

Senior Staff Software Engineer, 3DGS Enablement (SDK) in Reston

Research Engineer- Advanced Driver Assistance Systems (ADAS)

Research Engineer- Advanced Driver Assistance Systems (ADAS)

Engineering-Assistant Staff

Senior Solutions Architect – Simulation Solutions for Edge Computing

2.53 3D Machine Learning Engineer

Senior Software Engineer, Machine Learning, Sensor Simulation

Lead Research Scientist – GenAI for 3D Computer Vision

Multimodal Spatial Experiences Researcher

Principal, Applied Scientist, Just Walk Out

Staff Machine Learning Engineer - End to End Autonomy

Senior, ML Engineer - Neural Rendering

Staff Machine Learning Engineer - End to End Autonomy

NVIDIA 2026 Internships: PhD Computer Vision and Deep Learning Research - US

ML Engineer

Applied Scientist, Personal Robotics Group

Senior Neural Graphics Scientist

Principal, Applied Scientist, Just Walk Out

Applied Scientist, Personal Robotics Group

AI-Driven Autonomous Visualization Postdoc

Research Scientist Graduate (3D/4D Generation) - 2026 Start (PhD)

Senior Design Engineer

Full Stack Developer - Geospatial & 3D datasets

Research Scientist / Computer Vision Researcher, Map Scalability

Research Scientist / Computer Vision Researcher, Map Scalability

Machine Learning Engineer/Researcher, Map Scalability

Machine Learning Engineer Intern (TikTok-Engine and Tools-3D graphics) - 2026 Start (PhD)

Research Intern, Computer Vision & Multimodal AI

Research Scientist / Computer Vision Researcher, Map Scalability

Senior Machine Learning Engineer - 3D Segmentation

Senior Applied Researcher & Lead - 3D Reconstruction & Deep Learning

Senior Software Engineer - VLM Microservices for Neural Reconstruction

Senior Machine Learning Engineer - 3D Segmentation

Senior Machine Learning Engineer – 3D Generative AI

AR/VR Graphics Software Engineer - Personas, Vision Products Software

3D Generative AI - Computer Vision Researcher/Engineer

Applied Research Intern

Founding Engineer, R&D

Research Intern - Neural Rendering & Character AI (Applied Science)

Research Scientist Intern, Machine Perception for Input and Interaction (PhD)

Research Scientist Intern, Machine Perception for Input and Interaction (PhD)

Machine Learning Engineer - 3D Sensor Simulation

Machine Learning Engineer - 3D Sensor Simulation

Research Scientist Intern, Photorealistic Telepresence (PhD)

Research Scientist, Latent State Inference for World Models

Technical Lead – GenAI for 3D Computer Vision

Research Scientist – VLM Generalist

Manager, Research Scientist

Senior Computer Vision Engineer

Machine Learning Engineer II

3.11 Robotics Autonomy Engineer: Simulation

Research Engineer- End-to-End Planning in Autonomous Systems

2026 Intern, Generative AI & Agentic AI Research (Summer)

Research Engineer- End-to-End Planning in Autonomous Systems

Machine Learning Engineer Intern, Simulation

Research Scientist- End-to-End Planning in Autonomous Systems

Lead Research Scientist – GenAI for 3D Computer Vision

Research Scientist – Computer Graphics, Vision and Machine Learning

Research Intern

R&D Intern – AI Computational Photography & Computer Vision

Senior iOS Engineer

Senior Design Engineer – Web

Product Marketing Manager

Machine Learning Engineer

Machine Learning Engineer II - AV Foundation, AV Labs

Student: Computer Vision Assistant

Senior Machine Learning Engineer - AV Foundation, AV Labs

Research Scientist- End-to-End Planning in Autonomous Systems

Research Engineer- End-to-End Planning in Autonomous Systems

Senior Software Engineer - VLM Microservices for Neural Reconstruction

2026 Intern, Generative AI & Agentic AI Research (Summer)

Machine Learning Engineer - Perception

Research Intern - 3D Vision and Generation, Self-Driving

Research Intern - World-Action Foundation Model, Robotics

Research Engineer- 3D Vision and Generation, Self-Driving

Research Scientist- 3D Vision and Generation, Self-Driving

Research Scientist - World-Action Foundation Model, Robotics

Research Scientist – Computer Graphics, Vision and Machine Learning

Senior Staff Software Engineer, 3DGS Enablement (SDK)

Senior Staff Software Engineer, 3DGS Enablement

Expert: Gaussian Splatting 3D Specialist for Real Estate Video Walkthroughs

Senior Staff Research Engineer, 3D Gaussian Splat Coding

Full-Stack Dev: Build 3D Gaussian Splatting Web Dashboard

Senior/Staff/Senior Staff Software Engineer, 3DGS Enablement (SDK)

Machine vision, COLMAP and Gaussian Splatting

Senior/Staff/Senior Staff Software Engineer, 3DGS Enablement (SDK) in Reston

Senior Research Engineer — 3D Gaussian Splatting

Principal Research Engineer - 3D Gaussian Splatting

Intern: Neural Rendering and Gaussian Splatting Approaches

Machine Learning Engineer, NeRF / Gaussian Splatting (San Francisco)

Principal Research Engineer, 3D Gaussian Splatting in Reston

Senior Staff Research Engineer, 3D Gaussian Splatting

DL Engineer, Leader

Research Scientist - Neural Rendering / Gaussian Splatting

Spatial computing/communications Intern

Research Intern (Summer 2025)

2025 AI/ML Intern - Research, Firefly

Video Research Engineer - Immersive Video

Head of Cloud 3D Graphics (Ray Tracing & Asset Tech)

Codec Avatars Research Scientist

Computer Vision / Machine Learning R&D Engineer

Computer Vision Research Engineer - Apple Maps 3D Vision Team Oct 24

Senior Computer Vision Researcher (Dolby)

Postdoctoral Scientist , Visual Innovation Sciences

Senior Computer Graphics Engineer (Frontend)

Research Scientist - 3D Vision and Graphics

Senior Researcher

Senior Computer Vision & Generative AI Engineer

Remote Sensing Engineer

Computer Vision & Graphics Engineer

Simulation Engineer - Camera Hardware

Senior Researcher

Sr. Researcher, Imaging

Senior Computer Vision and Machine Learning Engineer - Vision Pro

Senior Backend Software Engineer

Senior Applied Scientist, Amazon Fashion & Fitness

Senior Applied Scientist (Neural Reconstruction)

Senior Applied Research Scientist - 3D Reconstruction & Deep Learning

Senior Android Engineer

Senior AI Engineer with Autonomous Driving and Robotics

Research Scientist, Photorealistic, Large-Scale Scene Representations (PhD)

Research Scientist - Generative Foundation Models

Postdoctoral Associate, Computer Vision and Machine Learning

Postdoctoral Research Scientist

Operation Specialist, Digital Content Marketing - Gaming & 3D AI (Internship)

Computer Vision Software Engineer

Applied Scientist, Avatars

Senior Computer Vision / DL / SLAM Engineer in AR/VR

Research Engineer, 3D Reconstruction and Scene Understanding

Machine Learning Engineer, 3D Computer Vision, Self-Driving

Research Engineer, Computer Vision

Senior, Data Scientist | Computer Vision

Senior/Staff Machine Learning Engineer, 3D Simulation

Machine Learning Engineer, 3D Simulation

PhD for 3D Generative AI and Neural Scene Representations (NeRF) (f/m/div.)

Computer Vision Engineer - MetaSim

(Senior) Research Scientist - Computer Vision 3D

Computer Vision Research Engineer

Team Lead – Computer Graphics/Rendering & ML/Asset Generation

Postdoctoral Fellow - Robotics Institute

Senior Deep Learning Engineer

Computer Vision Research Engineer - Apple Maps 3D Vision Team

AI Research Engineer of 3D Vision

Post Doctoral Associate

Perception Engineer (Computer Vision, Machine Learning)

Head of Computer Vision Models

Research Scientist - Generative 3D modeling / Radiance Field Representations

2025 PhD Graduate - AI Research Scientist

Remote Sensing Engineer

Machine Learning Engineer, Geometric Vision, Self-Driving

Computer Vision Software Engineer, Geometric Vision, Self-Driving

Research Scientist (Reality Labs)

Senior Software Engineer, 3D Computer Vision

Graphics Software Engineer (Apple ML)

Senior Software Engineer, Computer Vision Microservices

PhD Research Intern - Multimodal Research (Summer 2025)

PhD Research Intern - Imaging Research (Summer 2025)

Research Scientist Intern, Dynamic Radiance Fields (PhD)

PhD, Intern, and PostDoc Positions in Visual Computing / Machine Learning

ML Data Scientist - Computer Vision

Graphics Software Engineer

Senior Research Engineer, Mapping & Localization

Research Scientist Intern, Photorealistic Telepresence (PhD)

Senior Software Engineer, 3D Computer Vision

Principal Graphics System Software Engineer

AI Research Scientist – 3D Vision

Senior 3D Reconstruction Pipeline Engineer

Senior Machine Learning Engineer (Aurora)

Video AI Engineer (Zoom)

Technical Director, Artificial Intelligence (AI)

Senior Computer Vision Engineer (Verus Research)

3D Computer Vision Engineer, Self-Driving

Sr Software Engineer, Simulation, ADAS/AD

Computer Vision Research Engineer - Apple Maps 3D Vision Team Oct 24

Senior Software Engineer - Computer Vision, Graphics and Deep Learning

Computer Vision / Machine Learning R&D Engineer

Codec Avatars Research Scientist

Sr. AI Models Engineer, Efficient Generative AI

Image Scientist - Simulation

Member of Technical Staff, Generative 3D

Video Research Engineer - Immersive Video

Member of Technical Staff, 3D Reconstruction

Machine Learning Engineer: 3D Generative AI

AI/ML Resident - Efficient ML Research

Senior Software Engineer, 3D Computer Vision (NVIDIA)

Research Scientist / Engineer for End-to-End Autonomous Systems

Research Engineer, Machine Learning (Captions)

Research Engineer, Computer Vision (PlusAI)

AI Models Engineer, Efficient Generative AI

Radiance Field Engineer (Part time)

Software Tech Lead, Simulation

Radiography R&D Scientist

Computer Vision / Machine Learning R&D Engineer (BWX)

3D Technical Artist

Summer 2025 - Augmented Reality / Virtual Reality / Mixed Reality Intern

Machine Learning/Neural Rendering Algorithm Engineer

AI/ML Compiler Development Engineer

Codec Avatars Research Scientist

Principal Data Scientist

Research Engineer I

Machine Learning Summer Internship (PhD)

Intern, Applied Research

Deep Learning Engineer, Generative AI and 3D Reconstruction

Senior Computer Vision Software Engineer

3D Reconstruction Engineer

Senior Director, Open Standards

Intern: 3D Computer Vision Researcher

Engineering Manager - Neural Simulation

Advanced Robotics Engineer - Robot Perception Adapter Cells

Senior/Staff Software Engineer - Simulation Graphics and AI/ML

Senior Research Scientist, 3D Reconstruction

Staff Systems Engineer, Scenario Coverage Validation

Computer Vision Research Engineer - Apple Maps 3D Vision Team (Apple)

3D/4D Reconstruction Intern - 2026

Senior Machine Learning Engineer, Perception and Sensor Simulation

Sr. Creative Artist

Machine Learning and Computer Vision Expert

Staff Software Engineer - Computer Vision

Software Engineer, Computer Vision - Hyperscape Dense Reconstruction

Machine Learning TLM, Sensor Simulation

Principal Engineer - Neural Visual Computing

Postdoctoral Position in 3D Vision & Generative AI for Radio Frequency 3D Perception

Software Engineer - Simulation Graphics and AI/ML

AI Research Scientist (Tavus)

Senior Research Scientist / Engineer for End-to-End Autonomous Systems

Machine Learning and Computer Vision Expert (Booz Allen Hamilton)

Machine Learning and Computer Vision Expert

Machine Learning / Computer Vision Engineer - Generative AI

Computer Vision Software Engineer (Apple)

Machine Learning / Computer Vision Engineer - Generative AI

Deep Learning Research Intern (FutureWei)

Research Scientist Manager, Neural Rendering, Project Starline

Research Engineer (XRCIA)

Video Research Engineer - Immersive Video (Qualcomm)

Senior Machine Learning Software Engineer, 3D Simulation Reconstruction

Computer Vision Engineer (Reality Labs)

Computer Vision & Machine Learning Engineer - 6 Month Contract or Internship

3D Software Engineer - Application Development

Staff ML Rendering Engineer - Simulation, Special Projects

AI Research Engineer- Advanced Driving Assistance Systems (ADAS)

Machine Learning Engineer, NeRF / Gaussian Splatting

Video AI Engineer

Research Engineer III

Senior Game Engine Programmer

Computational Designer - Geometry Specialist

Software Engineer, Stage Pipeline Workflows

Software Engineer, Machine Learning, 3D Reconstruction

Software Engineer, Teleoperation

Applied Innovation Technical Director

3D Graphics Engine Lead Architect

Research Scientist, Latent State Inference for World Models

Machine Learning Engineer - Generative AI

AI Researcher (Voice)

Forward Deployed Engineer

Research Scientist, Animation Direction, Level 4

Technical Program Manager, Onboard

Product Engineer, 3D Reconstruction

Senior researcher 2D/3D Video Processing/compression

GenAI Developer

Technical Lead – GenAI for 3D Computer Vision

Computer Vision Expert

Staff Machine Learning R&D Engineer

Research Scientist Graduate Graphics Engine - 2026 Start (PhD)

Unreal TD

Lead Research Scientist- GenAI for 3D Computer Vision

Computer Vision Research Engineer - Apple Maps 3D Vision Team

Software Engineer - 3D Graphics, FortyFive Labs

Applications Engineer, Personas - Apple Vision Pro

SEED Master Thesis Intern

Head of Application Software- Atlas

PR & Marketing Manager

Research Engineer - Data Infrastructure/ML

Research Engineer - SFM/SLAM

Researcher - 3D Reconstruction

Applied AI Engineer

3D Avatar Research and Development - Pico Perception - San Jose

Research Scientist Graduate (3D Avatar) - 2026 Start (PHD)

Principal Applied Scientist, Agentic AI

Research Scientist Graduate (3D/4D Reconstruction/Generation/Relighting) - 2026 Start (PHD)

Volumetric Imaging Researcher

Computer Vision Software Engineer (Valve)

Senior Machine Learning Engineer (NVIDIA)

Advanced Robotics Engineer - Robot Perception

AI Engineer, World Modeling & Video Generation, Tesla AI

Research Scientist – Computer Graphics, Vision and Machine Learning

Senior researcher 2D/3D Video Processing/compression

Principal Engineer - Visualization and 3D Graphics

Principal Engineer - Computer Vision / 3D Reconstruction

Founding Engineer (recruiting agencies plz don't reach out thx)

Researcher - Gen. AI

Spatial computing/communications Intern

Research Engineer, Neural Rendering

Post-Doctoral Associate (University of Maryland)

Principal Engineer, Computer Vision & AI /3D Data

Machine Learning Scientist (L4) - Content & Studio

Principal Engineer - Computer Vision / 3D Reconstruction

Principal Engineer - Visualization and 3D Graphics

Principal Applied Scientist, Agentic AI

Software Engineer, Teleoperation 1X

Software Engineer, Geometric Vision, Tesla AI

AI Engineer, 3D Computer Vision, Self-Driving

AI Engineer, Vision & Foundation Models, Optimus

Advanced Robotics Engineer - Robot Perception

Research Scientist, Latent State Inference for World Models, Toyota

Senior Simulation Engineer

AI Researcher (Voice), Tavus

Technical Lead Manager, Sensor Simulation

AI Researcher (Multimodal Audio/Video Generation)

Senior/Staff ML Engineer, 3D/4D World Modeling, Simulation

Machine Learning Scientist (L4) - Content & Studio

Technical Lead Manager, Simulator Efficiency

Firmware Engineer (3-5 Years of Experience)

Software Engineer - 3D Graphics, FortyFive Labs

Lead Engineer, Game Data Framework

Computer Vision Research Engineer - Apple Maps 3D Vision Team

Video AI Engineer, Zoom

Senior System Software Engineer, 3D Computer Vision

Multimodal Spatial Experiences Researcher

Senior Applied AI Engineer

Senior System Software Engineer - Neural Graphics Performance

System Software Engineer, Neural Graphics SDKs

Principal Research Engineer, 3D Gaussian Splatting

Senior System Software Engineer - Neural Graphics Performance

Computer Vision Engineer

Sr. Applied Scientist, Fauna Robotics

Staff / Principal Full Stack AI Engineer (Industrial AI)

Sr. Software Development Engineer - Indoors GIS AI and Reality

Computer Vision Engineer

Software Developer II - Indoor GIS AI and Reality

Senior System Software Engineer, Interactive World Models

Perception & Vision Engineer

Sr. Applied Scientist, Fauna Robotics

Computer Vision Engineer

Product Manager, Spatial AI

Senior Machine Learning Engineer - Perception 3D Segmentation

Senior 3D Simulation Pipeline Engineer

Staff Machine Learning Engineer, Simulation

Senior Computer Vision Engineer

Senior Offline Mapping Engineer

Senior 3D Technical Artist/Creative Technologist

Senior AI/ML Engineer

Site Reliability Engineer (Senior+)

Software Engineer, Simulation

Graphics Software Engineer

Staff Software Engineer, Teleoperation

Research Scientist, Professional Creative Workflows

Senior Staff Digital World System Engineer

Research Scientist [Computer Vision]

Senior/Staff Machine Learning Engineer, Sensor Simulation

Staff Computer Vision Engineer

Software Engineer, Simulation

Research Scientist Intern, 3D Vision & World Simulation (PhD)

Computer Vision Engineer

Junior3D Designer

Gaussian Splatting Streaming Platform Engineer

Machine Learning / Computer Vision Engineer

Sr Software Engineer

Principal Machine Learning Engineer

Computer Vision Engineer

Senior Software Engineer, Sensor Simulation Platform

Senior Software Engineer, Sensor Simulation Platform

Senior Staff Engineer: 3D Reconstruction

Research Engineers & Research Scientists

Scanning & Field Operations Internship

Staff Machine Learning Engineer

Staff Machine Learning Engineer

Principal Machine Learning Engineer

Senior Software Engineer, Sensor Simulation Platform

Head of Spatial AI

Senior Technical Program Manager, Simulation

Principal Research Engineer, 3D Gaussian Splat Coding in Reston