Babylon.js adds .SPZ Support

Babylon.js adds .SPZ Support

Babylon.js adds .SPZ Support

Michael Rubloff

Michael Rubloff

Jan 1, 2025

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Babylon.js
Babylon.js

Over the past year, the Babylon.js team has continued to integrate the radiance field method known as Gaussian Splatting, in addition to introducing new features and functionalities—such as the view-dependent effects of spherical harmonics.

Now, they are once again expanding their supported features to include Scaniverse’s recently released compressed .SPZ format.

Babylon.js is a JavaScript library and 3D engine for displaying real-time 3D graphics in a web browser via HTML5. The source code is available on GitHub and is distributed under the Apache License 2.0.

Several platforms, such as BitbyBit and Frame, leverage Babylon.js for their Gaussian Splatting work.

For more information about Babylon.js and to view its documentation, visit their official website. The code is also open source for anyone interested in exploring it further.

Featured

Recents

Featured

Platforms

Apple Confirms Personas use Gaussian Splatting

Apple just confirmed they use the radiance field representation.

Michael Rubloff

Oct 30, 2025

Platforms

Apple Confirms Personas use Gaussian Splatting

Apple just confirmed they use the radiance field representation.

Michael Rubloff

Oct 30, 2025

Platforms

Apple Confirms Personas use Gaussian Splatting

Apple just confirmed they use the radiance field representation.

Michael Rubloff

Platforms

Voluma Releases v1.20.0

The update brings XGRIDS LOD integration, SOG compression, and a host of real time visualization tools.

Michael Rubloff

Oct 29, 2025

Platforms

Voluma Releases v1.20.0

The update brings XGRIDS LOD integration, SOG compression, and a host of real time visualization tools.

Michael Rubloff

Oct 29, 2025

Platforms

Voluma Releases v1.20.0

The update brings XGRIDS LOD integration, SOG compression, and a host of real time visualization tools.

Michael Rubloff

News

Toward Relightable Gaussian Splatting: A Houdini-Based Proof of Concept

A developer is experimenting with relighting splats in Houdini.

Michael Rubloff

Oct 26, 2025

News

Toward Relightable Gaussian Splatting: A Houdini-Based Proof of Concept

A developer is experimenting with relighting splats in Houdini.

Michael Rubloff

Oct 26, 2025

News

Toward Relightable Gaussian Splatting: A Houdini-Based Proof of Concept

A developer is experimenting with relighting splats in Houdini.

Michael Rubloff

Platforms

Mosaic Releases Prague REALMAP Dataset

Mosaic releases a massive dataset of Prague.

Michael Rubloff

Oct 21, 2025

Platforms

Mosaic Releases Prague REALMAP Dataset

Mosaic releases a massive dataset of Prague.

Michael Rubloff

Oct 21, 2025

Platforms

Mosaic Releases Prague REALMAP Dataset

Mosaic releases a massive dataset of Prague.

Michael Rubloff