BitbyBit Updates Shopify Plugin

Michael Rubloff

Michael Rubloff

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
BitbyBit

Several months ago, BitbyBit made waves in the world of 3D modeling by integrating Gaussian Splatting (3DGS) into their platform. Now, the Lithuanian company is back with a significant update that lowers the barrier to entry. These latest enhancements make it easier than ever for users to showcase and customize 3D assets, particularly for e-commerce and design workflows.

BitbyBit’s newest addition, the BITBYBIT VIEWER theme app extension block, simplifies the process of displaying static 3DGS captures on Shopify product pages. Previously, users needed to create scripts within the bitbybit.dev platform and follow multiple steps to integrate their models. Now, with the VIEWER block, users can simply upload their 3D models to Shopify’s Content section, copy their URLs, and use them with the Viewer. Supported formats include splat and ply ensuring broad compatibility for various Gaussian Splatting file formats. Customizable settings such as background color and scene details allow users to seamlessly match their Shopify store’s aesthetic without additional effort.

For those seeking advanced customization, BitbyBit now supports Scene Configuration in JSON format. This feature provides powerful options for adjusting model rotation, position, scale, and even camera settings, lighting, and skyboxes. By offering such flexibility, the platform enables users to create intricate and visually striking 3D setups that elevate the customer experience. Whether you need to showcase multiple files or fine-tune your scene’s dynamics, the JSON configuration makes it possible to achieve the desired look and functionality with precision.

To complement these updates, BitbyBit has also introduced the BITBYBIT PREVIEW theme app extension block. Designed for experienced users familiar with the bitbybit.dev ecosystem, this block allows public projects to be embedded directly into Shopify product pages via a single metafield. With the PREVIEW block, users can display interactive elements, physics-driven scenes, or other complex setups created in bitbybit.dev. While these scenes don’t respond to Shopify UI changes like variant inputs, they provide an exceptional way to showcase dynamic and engaging 3D content.

These updates not only simplify workflows but also expand the creative potential for BitbyBit users. Architects and designers can integrate 3DGS captures into CAD workflows with ease, while e-commerce entrepreneurs can elevate their product pages with stunning 3D models. Game developers and simulation enthusiasts, too, can take advantage of the platform’s physics and rendering capabilities to create interactive and visually rich environments.

BitbyBit’s commitment to innovation continues to redefine the possibilities of introducing Radiance Field methods, such as Gaussian Splatting onto the web. Explore the interactive demo with the password 3d-bits-demo to see the latest features in action, or visit their website for more details. 

Featured

Recents

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.

Michael Rubloff

Sep 9, 2026

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.

Michael Rubloff

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

Sep 8, 2026

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Sep 8, 2026

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Sep 4, 2026

Splat Box Editor for Unity Now Ships Full Source Code

Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.

Michael Rubloff

Sep 9, 2026

three.js Gaussian Splatting

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

Michael Rubloff

Sep 9, 2026

three.js Gaussian Splatting

Platforms

three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186

three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.

Michael Rubloff

Sep 9, 2026

three.js Gaussian Splatting

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

Sep 8, 2026

Supersplat 3.0

Platforms

PlayCanvas Releases SuperSplat 3.0

Michael Rubloff

Sep 8, 2026

Supersplat 3.0

Platforms

PlayCanvas Releases SuperSplat 3.0

SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.

Michael Rubloff

Sep 8, 2026

Supersplat 3.0

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Sep 8, 2026

XGRIDS

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

Michael Rubloff

Sep 8, 2026

XGRIDS

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3

XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.

Michael Rubloff

Sep 8, 2026

XGRIDS