

City of Dreams is here and as the song title implies, NeRFs help set the tone. Previously, Luma CEO Amit Jain had teased the upcoming release of the song.

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three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186
three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.
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Sep 9, 2026
Platforms
three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186
three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.
Michael Rubloff
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PlayCanvas Releases SuperSplat 3.0
SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.
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Sep 8, 2026
Platforms
PlayCanvas Releases SuperSplat 3.0
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XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3
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Splat Box Editor for Unity Now Ships Full Source Code
Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.
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Splat Box Editor for Unity Now Ships Full Source Code
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Platforms
three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186
three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.
Michael Rubloff
Sep 9, 2026

Platforms
three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186
Michael Rubloff
Sep 9, 2026

Platforms
three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186
three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.
Michael Rubloff
Sep 9, 2026

Platforms
PlayCanvas Releases SuperSplat 3.0
SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.
Michael Rubloff
Sep 8, 2026

Platforms
PlayCanvas Releases SuperSplat 3.0
Michael Rubloff
Sep 8, 2026

Platforms
PlayCanvas Releases SuperSplat 3.0
SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.
Michael Rubloff
Sep 8, 2026

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3
XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.
Michael Rubloff
Sep 8, 2026

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3
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Sep 8, 2026

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3
XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.
Michael Rubloff
Sep 8, 2026

New to Gaussian Splatting? Start here
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Platforms
three.js Ships Its Native Gaussian Splat Renderer and Splat Raycasting in r186
three.js r186 ships GaussianSplat, its first native Gaussian splat renderer, adding raycasting, per-mesh frustum culling and view-dependent spherical harmonics.
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Platforms
PlayCanvas Releases SuperSplat 3.0
SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.
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Sep 8, 2026

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