

City of Dreams is here and as the song title implies, NeRFs help set the tone. Previously, Luma CEO Amit Jain had teased the upcoming release of the song.

Featured
Recents
Platforms
PlayCanvas Releases SuperSplat 3.0
SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.
Michael Rubloff
Sep 8, 2026
Platforms
PlayCanvas Releases SuperSplat 3.0
SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.
Michael Rubloff
XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3
XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.
Michael Rubloff
Sep 8, 2026
XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3
XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.
Michael Rubloff
Splat Box Editor for Unity Now Ships Full Source Code
Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.
Michael Rubloff
Sep 4, 2026
Splat Box Editor for Unity Now Ships Full Source Code
Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.
Michael Rubloff
Platforms
MipMap Desktop 3.2 Combines Aerial and Ground Capture
MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.
Michael Rubloff
Sep 4, 2026
Platforms
MipMap Desktop 3.2 Combines Aerial and Ground Capture
MipMap Desktop 3.2 adds air-ground data fusion without RTK or manual registration, multi-station laser-scanner fusion, and control over maximum Gaussian count.
Michael Rubloff
Trending Articles
- TRENDINGLoading...
- TRENDINGLoading...
- TRENDINGLoading...
Platforms
PlayCanvas Releases SuperSplat 3.0
SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.
Michael Rubloff
Sep 8, 2026

Platforms
PlayCanvas Releases SuperSplat 3.0
Michael Rubloff
Sep 8, 2026

Platforms
PlayCanvas Releases SuperSplat 3.0
SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.
Michael Rubloff
Sep 8, 2026

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3
XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.
Michael Rubloff
Sep 8, 2026

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3
Michael Rubloff
Sep 8, 2026

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3
XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.
Michael Rubloff
Sep 8, 2026

Splat Box Editor for Unity Now Ships Full Source Code
Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.
Michael Rubloff
Sep 4, 2026

Splat Box Editor for Unity Now Ships Full Source Code
Michael Rubloff
Sep 4, 2026

Splat Box Editor for Unity Now Ships Full Source Code
Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.
Michael Rubloff
Sep 4, 2026

New to Gaussian Splatting? Start here
Featured
Platforms
PlayCanvas Announces SuperSplat Studio
The biggest update to SuperSplat since 2.0 just arrived!
Michael Rubloff
Feb 11, 2026

Platforms
PlayCanvas Announces SuperSplat Studio
The biggest update to SuperSplat since 2.0 just arrived!
Michael Rubloff
Feb 11, 2026

Platforms
PlayCanvas Announces SuperSplat Studio
Michael Rubloff
Feb 11, 2026

Platforms
Instant NGP 2.0 Released
A long awaited day is here.
Michael Rubloff
Jul 8, 2025

Platforms
Instant NGP 2.0 Released
A long awaited day is here.
Michael Rubloff
Jul 8, 2025

Platforms
Instant NGP 2.0 Released
Michael Rubloff
Jul 8, 2025

Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
Michael Rubloff
Feb 3, 2025

Research
Radiant Foam: Radfoam
Another novel Radiance Field representation is here with interesting capabilities.
Michael Rubloff
Feb 3, 2025

Research
Radiant Foam: Radfoam
Michael Rubloff
Feb 3, 2025

Recent articles
Platforms
PlayCanvas Releases SuperSplat 3.0
SuperSplat 3.0 rewrites PlayCanvas's Gaussian splat editor on WebGPU only, removing the WebGL2 path, cutting peak memory, and adding sort-free Stochastic Alpha.
Michael Rubloff
Sep 8, 2026

XGRIDS Adds WebXR Support to the LCC Web SDK in v0.6.3
XGRIDS LCC Web SDK v0.6.3 adds WebXR support to its Three.js and Cesium renderer, bringing browser-based headset viewing to LCC and LCC2 Gaussian splat scenes.
Michael Rubloff
Sep 8, 2026

Splat Box Editor for Unity Now Ships Full Source Code
Simulacrum's $199 Splat Box Editor for Unity now includes full source code, with PLY and SPZ import and export, real-time relighting, shadow mapping and SSAO.
Michael Rubloff
Sep 4, 2026

