Covision Media Raises €5M to Scale Radiance Field-Powered 3D Scanning

Direct adoption of radiance fields fuels Covision’s expansion across e-commerce, gaming, and industrial 3D.

Direct adoption of radiance fields fuels Covision’s expansion across e-commerce, gaming, and industrial 3D.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Covision Media

Italian startup Covision Media has secured €5 million in seed funding to expand its operations and accelerate development of AI-powered tools for generating high-quality 3D content. At the heart of Covision’s platform are radiance fields, which powers its ability to photometrically scan real-world objects at scale— even those with reflective or transparent surfaces.

“The use of radiance field methods is essential to our photometric 3D scanning technology, enabling highest quality results even for reflective and transparent materials,” said the company’s CTO, Burkhard Guessefeld.

This isn’t radiance field tech in the abstract. Covision is actively using them to solve real world problems in the production of Ecommerce assets, virtual try-on models, and synthetic training data for generative AI.

Where It’s Being Used

  • Fashion and e-commerce brands like adidas, ZARA, GUCCI, and Salomon are using Covision’s pipeline to generate high-fidelity 3D models directly for online storefronts and augmented reality.

  • Content studios like Quad Graphics (US), NUREG (Germany), and CLX (France/Italy) are adopting 3D assets as a new media category—beside photo and video.

  • Meta is leveraging Covision’s scanners to build the world’s largest 3D Digital Twin Catalog, fueling its next-generation AI training efforts.

Radiance Fields at the Core

Covision’s system demonstrates that radiance fields are not just research, but production grade. Their scanning pipeline relies on these methods to achieve unmatched fidelity, especially in hard to capture materials where traditional photogrammetry or mesh based systems fall short.

Going forwards, there will be more work in relighting capabilities and a continued integration with existing 3D pipelines. Their team urges the research community to continue to advance in these areas to drive larger industry adoption forwards.

Investment and Growth

Backers of the €5M round include CDP Venture Capital’s AI Fund, Euregio+, Redstone VC, The Techshop, and a network of high-profile angels:

  • Prof. Pietro Perona (Caltech)

  • Prof. Daniel Cremers (TUM)

  • Franco Fogliato (CEO of Fossil Group)

  • Nathaniel Barling (Andreessen Horowitz)

The funding will be used to scale the scanning network, develop new text-to-3D and image-to-3D tools, and support customers in automating their 3D content workflows.

“The world is three-dimensional, and Covision Media is playing a key role in digitizing it,” said CEO Franz Tschimben.

Covision joins a growing cohort of companies building real businesses on top of radiance field technology—proof that these methods are ready for industry.

Featured

Recents

Platforms

UEFN 43.00 Adds Experimental Gaussian Splat Import

UEFN 43.00 adds experimental Gaussian splat import from PLY and SPZ files, with native rendering on all UEFN platforms including mobile and Niagara integration.

Michael Rubloff

Nov 3, 2026

Platforms

UEFN 43.00 Adds Experimental Gaussian Splat Import

UEFN 43.00 adds experimental Gaussian splat import from PLY and SPZ files, with native rendering on all UEFN platforms including mobile and Niagara integration.

Michael Rubloff

Platforms

Unity Gaussian Splatting 2.0.0 Loads PLY and SPZ Directly

Unity Gaussian Splatting 2.0.0 loads PLY and SPZ files directly, adding SPZ 4 support, global sorting and a stochastic render mode while dropping splat editing.

Michael Rubloff

Nov 3, 2026

Platforms

Unity Gaussian Splatting 2.0.0 Loads PLY and SPZ Directly

Unity Gaussian Splatting 2.0.0 loads PLY and SPZ files directly, adding SPZ 4 support, global sorting and a stochastic render mode while dropping splat editing.

Michael Rubloff

Platforms

OKO 2026.22 Brings Depth of Field to Gaussian Splats

OKO 2026.22 adds Gaussian splat depth of field to its web client and tint and cull modifier volumes for splats on iOS, and makes WebGPU the web default.

Michael Rubloff

Nov 3, 2026

Platforms

OKO 2026.22 Brings Depth of Field to Gaussian Splats

OKO 2026.22 adds Gaussian splat depth of field to its web client and tint and cull modifier volumes for splats on iOS, and makes WebGPU the web default.

Michael Rubloff

News

Skyline Brings Splat Analysis to TerraExplorer 8.1

Skyline Software Systems says TerraExplorer 8.1 supports georeferenced Gaussian splats alongside GIS data, with basic measurements and analysis on the splat.

Michael Rubloff

Nov 3, 2026

News

Skyline Brings Splat Analysis to TerraExplorer 8.1

Skyline Software Systems says TerraExplorer 8.1 supports georeferenced Gaussian splats alongside GIS data, with basic measurements and analysis on the splat.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

UEFN 43.00 Adds Experimental Gaussian Splat Import

UEFN 43.00 adds experimental Gaussian splat import from PLY and SPZ files, with native rendering on all UEFN platforms including mobile and Niagara integration.

Michael Rubloff

Nov 3, 2026

UEFN  Gaussian Splatting

Platforms

UEFN 43.00 Adds Experimental Gaussian Splat Import

Michael Rubloff

Nov 3, 2026

UEFN  Gaussian Splatting

Platforms

UEFN 43.00 Adds Experimental Gaussian Splat Import

UEFN 43.00 adds experimental Gaussian splat import from PLY and SPZ files, with native rendering on all UEFN platforms including mobile and Niagara integration.

Michael Rubloff

Nov 3, 2026

UEFN  Gaussian Splatting

Platforms

Unity Gaussian Splatting 2.0.0 Loads PLY and SPZ Directly

Unity Gaussian Splatting 2.0.0 loads PLY and SPZ files directly, adding SPZ 4 support, global sorting and a stochastic render mode while dropping splat editing.

Michael Rubloff

Nov 3, 2026

Unity Gaussian Splatting

Platforms

Unity Gaussian Splatting 2.0.0 Loads PLY and SPZ Directly

Michael Rubloff

Nov 3, 2026

Unity Gaussian Splatting

Platforms

Unity Gaussian Splatting 2.0.0 Loads PLY and SPZ Directly

Unity Gaussian Splatting 2.0.0 loads PLY and SPZ files directly, adding SPZ 4 support, global sorting and a stochastic render mode while dropping splat editing.

Michael Rubloff

Nov 3, 2026

Unity Gaussian Splatting

Platforms

OKO 2026.22 Brings Depth of Field to Gaussian Splats

OKO 2026.22 adds Gaussian splat depth of field to its web client and tint and cull modifier volumes for splats on iOS, and makes WebGPU the web default.

Michael Rubloff

Nov 3, 2026

OKO Magnopus

Platforms

OKO 2026.22 Brings Depth of Field to Gaussian Splats

Michael Rubloff

Nov 3, 2026

OKO Magnopus

Platforms

OKO 2026.22 Brings Depth of Field to Gaussian Splats

OKO 2026.22 adds Gaussian splat depth of field to its web client and tint and cull modifier volumes for splats on iOS, and makes WebGPU the web default.

Michael Rubloff

Nov 3, 2026

OKO Magnopus

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.