Frame 3D

A new entrant into hyper real, real estate has been announced with Frame3D.

A new entrant into hyper real, real estate has been announced with Frame3D.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Frame3D

The need for high-quality visual content in real estate and PropTech is clear. Frame3D addresses this need with a 3D AI platform that converts smartphone videos of physical spaces into 3D tours and cinematic videos, offering a cost-effective alternative to traditional methods.

Frame3D’s origin dates back to 2021, when its creator, Alassane’s, a football enthusiast, sought to enhance the viewing experience of games by allowing fans to see key actions from multiple angles. This interest led to an exploration of multi-view synthesis, specifically the potential of NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis. 

NeRFs cemented Alassane’s interest in computer vision and 3D reconstruction. Collaborating with a friend, Kevin, they attempted to apply NeRF to medical imaging with limited success, further deepening their understanding and commitment to the field.

As technology advanced, particularly with tools like Nerfstudio and innovations such as 3D Gaussian Splatting, new possibilities for real-time 3D visualization emerged. Recognizing these advancements, the creators of Frame3D saw an opportunity to apply these techniques to the presentation of physical spaces.

Frame3D uses Radiance Fields to reconstruct static spaces from simple smartphone videos and integrates AI to add interactivity. This approach is particularly useful in industries like real estate, where the ability to quickly and affordably produce high-quality visual content can be a significant advantage.

By focusing on software rather than hardware, Frame3D allows businesses to create professional-grade 3D tours and videos without the need for expensive equipment. This makes the platform accessible to a broader range of users, from small businesses to larger enterprises.

Despite its progress, Frame3D continues to optimize video capture and compressing 3D scenes for smoother web navigation. The team remains focused on making 3D AI more accessible and practical for businesses of all sizes.

Frame3D offers a software-driven solution to the challenges of creating 3D content for physical spaces, making it a valuable tool for real estate and PropTech businesses. With ongoing development and a commitment to simplifying the process, Frame3D is positioned to help businesses effectively showcase their spaces in the digital age.

For more information or to see Frame3D in action, visit frameto3d.com.

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Splats Come to Fortnite, Nike Shoots in 4D, Splats on a Nintendo 3DS

Episode 12 · Nov 9, 2026

Epic’s UEFN 43.00 brings Gaussian splats into the Unreal Editor for Fortnite, importing PLY and SPZ files that render on every platform UEFN supports, mobile included.

Featured

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Spirula Studio v2026.11.12 Adds Calibration Correction

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Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.