Gaussian Splatting in VRChat

Michael Rubloff

Michael Rubloff

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VRChat Gaussian Splatting

Gaussian Splatting support has officially landed within VRChat. Based on an open source implementation from developer Mykhailo Moroz, real time radiance field rendering has been brought into the social VR universe for free!

The system works through a custom Unity package, which includes a full importer for .ply splat files, an adjustable splat renderer, and a surprisingly fast radix sort implementation built entirely within the constraints of the VRChat platform.

The splats are rendered as quad billboards, but thanks to a custom ellipsoid to ellipse projector, the results are what you would expect from the lifelike nature of radiance fields. This is mainly due to performance reasons, but the visual fidelity was comparable even when using perspective correct splatting.

Users can tune some of the parameters to find the right balance between visual quality and performance. The package includes specific tips for optimizing texture sizes and turning off MSAA, which tends to tank frame rates without any benefit to the splat visuals. As with many of the Unity 3DGS projects, the .ply importer is based off of Aras P's repository. The radix sort itself leans on d4rkpl4y3r’s mipmap based prefix sum trick.

Support for animated splats, spherical harmonics, and better compression is on the roadmap. But even in its current state, this release is an exciting moment. It opens the door for immersive radiance field reconstructions inside one of the most popular social VR platforms in the world.

The repository also launches with 12 sample scenes to toggle between, seven of which I have provided to Moroz! You can grab the latest release or clone the MIT Licensed repo directly on GitHub.

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Recents

Platforms

RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8

RhinoGaussianSplatting is a free, MIT-licensed Rhino 8 plugin that imports, edits, meshes, and bakes 3D Gaussian splatting datasets as native, editable objects.

Michael Rubloff

Jul 12, 2026

Platforms

RhinoGaussianSplatting Brings 3DGS Import, Editing, Meshing, and Baking to Rhino 8

RhinoGaussianSplatting is a free, MIT-licensed Rhino 8 plugin that imports, edits, meshes, and bakes 3D Gaussian splatting datasets as native, editable objects.

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PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.

Michael Rubloff

Jul 10, 2026

Platforms

PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

splat-transform v3.0.0 rewrites PlayCanvas's 3DGS command-line tool to stream splats in chunks, converting and building LODs for scenes larger than memory.

Michael Rubloff

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aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

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aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

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Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.

Michael Rubloff

Jul 7, 2026

Platforms

Arrival.Space Version 2026.6 Composites Gaussian Splats into Google 3D Tiles

Arrival.Space 2026.6 adds Google Photorealistic 3D Tiles and a Splat/Tile Cropper to composite Gaussian splats into streamed map data, plus opt-in WebGPU.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

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PlayCanvas Releases splat-transform v3.0.0, Bringing 7X Speed Up

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aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

aiMotive is bringing relightable Gaussian splatting to aiSim 6, using PBR splatting to dynamically relight 3DGS digital twins for automotive simulation without retraining.

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aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

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aiMotive Brings Relightable Gaussian Splatting to aiSim 6 With PBR Splatting

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