Gaussian Splatting Javascript Library gsplat.js Updated

Back in October, we looked at Dylan Ebert's 3DGS viewer, which quickly became a Gaussian Splatting Javascript library, gsplat.js, on Hugging Face. Yesterday, it got a big bump forwards with the release of Update 1.0.

Back in October, we looked at Dylan Ebert's 3DGS viewer, which quickly became a Gaussian Splatting Javascript library, gsplat.js, on Hugging Face. Yesterday, it got a big bump forwards with the release of Update 1.0.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

gsplat.js

Back in October, we looked at Dylan Ebert’s 3DGS viewer, which quickly became a Gaussian Splatting Javascript library, gsplat.js, on Hugging Face. Yesterday, it got a big bump forwards with the release of Update 1.0.

🚀 Announcing gsplat.js - a JavaScript Gaussian Splatting Library - Update 1.0

🚄 Fast, real-time editing and intersection testing
🆎 Manipulate and compose scenes
🤗 Now an official Hugging Face project

Code: https://t.co/3Xjz5ZAv3q
Try the editor: https://t.co/s7hJjfQcps pic.twitter.com/WtWy7JApZt— dylan (@dylan_ebert_) December 18, 2023

In a example video, Ebert showcases how easy it is to import multiple Splats into the same scene and edit them with ease.

Here’s a larger look at the updates:

Scene Class Overhaul

  • Object3D Integration: The Scene class has undergone a transformation, now incorporating Object3D objects. This change signifies a more unified and streamlined approach to 3D object management within the library.

  • Camera and Splat as Object3D Types: Camera and Splat are now subclasses of Object3D. They correspond to CameraData and SplatData, respectively, offering a more coherent structure.

  • Enhanced SplatData: SplatData has been enriched to include positions, rotations, scales, and colors. These elements were previously part of the scene representation, indicating a more integrated approach to handling splat attributes.

Renderer Enhancements

  • Simplified WebGLRenderer: The WebGLRenderer is now more user-friendly, featuring a modular list of shader programs. This simplification aids developers in navigating and utilizing the renderer more effectively.

  • ShaderProgram Class: A new class, ShaderProgram, encapsulates rendering logic, marking a significant advancement in rendering efficiency. This class includes the RenderProgram, dedicated to rendering splats.

  • DataWorker Introduction: The introduction of DataWorker for asynchronous data packing into a render texture is a game-changer. It facilitates more efficient rendering processes, allowing for smoother graphics and better performance.

Intersection Testing Improvements

  • IntersectionTester Class: The new IntersectionTester class offers a specialized tool for intersection testing, enhancing the library’s capability in managing 3D object interactions.

  • Optimized SortWorker: The SortWorker now stores a 15x15 screen-space chunk ID for each point. This optimization drastically improves the speed and efficiency of intersection testing.

However, with all of these features, my favorite is still the Undo button. I’ve spent quite a bit of time editing my captures both on desktop and in VR and there are few things that are more frustrating than deleting a section and realizing that you need to start back again from a previous checkpoint.

Gsplat.js is available both as a Hugging Face Space, as well as on Github.

Ebert has made Gsplat.js entirely open source, with an MIT License. This decision opens the doors for collaborative development, encouraging others to enhance and build upon this groundwork.

Featured

Recents

News

Framestore Details Its Superman 4D Splatting Pipeline

Framestore's Superman talk details its 4D Gaussian splatting pipeline, from a 192-camera, 88-second take trained in Postshot to per-shot PLY files in Houdini.

Michael Rubloff

Oct 23, 2026

News

Framestore Details Its Superman 4D Splatting Pipeline

Framestore's Superman talk details its 4D Gaussian splatting pipeline, from a 192-camera, 88-second take trained in Postshot to per-shot PLY files in Houdini.

Michael Rubloff

Platforms

TuttiCam Syncs Up to 8 Cameras for Gaussian Splat Capture

TuttiCam is a free iOS and open-source Android app that syncs up to eight phones and cameras and can fire only when every phone holds still, for 3DGS capture.

Michael Rubloff

Oct 23, 2026

Platforms

TuttiCam Syncs Up to 8 Cameras for Gaussian Splat Capture

TuttiCam is a free iOS and open-source Android app that syncs up to eight phones and cameras and can fire only when every phone holds still, for 3DGS capture.

Michael Rubloff

News

Tommy Oshima Turns Kenji Kohiyama's Macro Insect Photogrammetry Into Gaussian Splats

Tommy Oshima rebuilt Kenji Kohiyama's macro insect photogrammetry as Gaussian splats, recovering hairs and wings, now showing at the Okayama Prefectural Museum.

Michael Rubloff

Oct 23, 2026

News

Tommy Oshima Turns Kenji Kohiyama's Macro Insect Photogrammetry Into Gaussian Splats

Tommy Oshima rebuilt Kenji Kohiyama's macro insect photogrammetry as Gaussian splats, recovering hairs and wings, now showing at the Okayama Prefectural Museum.

Michael Rubloff

News

CHCNAV CoCloud Adds a New Gaussian Splat Renderer

CHCNAV CoCloud adds a 3DGS rendering engine that CHCNAV says preloads models up to 5 GB in seconds, plus 20% faster processing and AI pedestrian filtering.

Michael Rubloff

Oct 23, 2026

News

CHCNAV CoCloud Adds a New Gaussian Splat Renderer

CHCNAV CoCloud adds a 3DGS rendering engine that CHCNAV says preloads models up to 5 GB in seconds, plus 20% faster processing and AI pedestrian filtering.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

News

Framestore Details Its Superman 4D Splatting Pipeline

Framestore's Superman talk details its 4D Gaussian splatting pipeline, from a 192-camera, 88-second take trained in Postshot to per-shot PLY files in Houdini.

Michael Rubloff

Oct 23, 2026

Superman splats

News

Framestore Details Its Superman 4D Splatting Pipeline

Michael Rubloff

Oct 23, 2026

Superman splats

News

Framestore Details Its Superman 4D Splatting Pipeline

Framestore's Superman talk details its 4D Gaussian splatting pipeline, from a 192-camera, 88-second take trained in Postshot to per-shot PLY files in Houdini.

Michael Rubloff

Oct 23, 2026

Superman splats

Platforms

TuttiCam Syncs Up to 8 Cameras for Gaussian Splat Capture

TuttiCam is a free iOS and open-source Android app that syncs up to eight phones and cameras and can fire only when every phone holds still, for 3DGS capture.

Michael Rubloff

Oct 23, 2026

TuttiCam

Platforms

TuttiCam Syncs Up to 8 Cameras for Gaussian Splat Capture

Michael Rubloff

Oct 23, 2026

TuttiCam

Platforms

TuttiCam Syncs Up to 8 Cameras for Gaussian Splat Capture

TuttiCam is a free iOS and open-source Android app that syncs up to eight phones and cameras and can fire only when every phone holds still, for 3DGS capture.

Michael Rubloff

Oct 23, 2026

TuttiCam

News

Tommy Oshima Turns Kenji Kohiyama's Macro Insect Photogrammetry Into Gaussian Splats

Tommy Oshima rebuilt Kenji Kohiyama's macro insect photogrammetry as Gaussian splats, recovering hairs and wings, now showing at the Okayama Prefectural Museum.

Michael Rubloff

Oct 23, 2026

News

Tommy Oshima Turns Kenji Kohiyama's Macro Insect Photogrammetry Into Gaussian Splats

Michael Rubloff

Oct 23, 2026

News

Tommy Oshima Turns Kenji Kohiyama's Macro Insect Photogrammetry Into Gaussian Splats

Tommy Oshima rebuilt Kenji Kohiyama's macro insect photogrammetry as Gaussian splats, recovering hairs and wings, now showing at the Okayama Prefectural Museum.

Michael Rubloff

Oct 23, 2026

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.