Google Open Sources EVER

Google has released the code to their ray traced Radiance Field method, EVER.

Google has released the code to their ray traced Radiance Field method, EVER.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

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EVER

When Exact Volumetric Ellipsoid Rendering (EVER) was first introduced, it offered a new solution to some of the biggest challenges in 3D Gaussian Splatting. By replacing Gaussians with ellipsoids and using Ray Tracing instead of Rasterization, EVER eliminated persistent artifacts like popping and blending inconsistencies while maintaining real-time performance. Now, several months after its initial publication, the researchers behind EVER have made the code open source, opening the door for wider experimentation, research, and application in the field of Radiance Field reconstruction.

The open-source release allows researchers and developers to dive into the technical details, experiment with improvements, and apply EVER to new real-time 3D rendering challenges. For those unfamiliar with the technique, EVER builds on recent advances in Radiance Field-based rendering, offering a physically accurate, volumetric representation that avoids the common limitations of 3D Gaussian Splatting (3DGS). By leveraging constant-density ellipsoids, EVER ensures that primitive colors blend correctly according to the physics of volume rendering, producing sharper, more consistent images—especially in large-scale, complex scenes.

EVER uses a Bounding Volume Hierarchies (BVH) for efficient ray-ellipsoid intersection calculations. This enables it to compute the volume rendering integral exactly, avoiding the approximations that often introduce artifacts in splatting-based techniques. The ray tracing approach also allows EVER to support defocus blur, refractions, reflections, and lens distortions.

EVER is latest exciting Radiance Field method to be open sourced, providing a new foundation for those working on novel view synthesis, high-fidelity real-time graphics, and advanced optical effects. With its ability to maintain both performance and visual accuracy, EVER represents a significant step forward in making Ray Tracing-based Radiance Fields more accessible for real-world applications. It’s important to note that the repository carries the same license as Inria’s 3DGS, meaning that you will need a paid license to use it commercially. Check out the repository here.

With EVER now in the hands of the broader research community, it will be interesting to see how this technique evolves and where it will be applied next.

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Splats Come to Fortnite, Nike Shoots in 4D, Splats on a Nintendo 3DS

Episode 12 · Nov 9, 2026

Epic’s UEFN 43.00 brings Gaussian splats into the Unreal Editor for Fortnite, importing PLY and SPZ files that render on every platform UEFN supports, mobile included.

Featured

Recents

Platforms

Unreal Engine 5.9 Preview Adds Experimental Gaussian Splats

Unreal Engine 5.9 MegaJam Preview lists experimental Gaussian splat import on its roadmap, bringing PLY and SPZ splats into the world with Niagara integration.

Michael Rubloff

Nov 11, 2026

Platforms

Unreal Engine 5.9 Preview Adds Experimental Gaussian Splats

Unreal Engine 5.9 MegaJam Preview lists experimental Gaussian splat import on its roadmap, bringing PLY and SPZ splats into the world with Niagara integration.

Michael Rubloff

Guest Article

Training Gaussian Splats From Renders, Not Photos

Most 3DGS pipelines start with a camera and end with a scene you look at. Mine starts with a mesh and ends with a boss you shoot apart. Here is what changes.

zakons

Nov 11, 2026

Guest Article

Training Gaussian Splats From Renders, Not Photos

Most 3DGS pipelines start with a camera and end with a scene you look at. Mine starts with a mesh and ends with a boss you shoot apart. Here is what changes.

zakons

Platforms

SpAItial Opens Its Echo-3 API to Every Developer Account

SpAItial's Echo-3 API is now open to every developer account, turning a ZIP of phone frames into a metric-scale Gaussian splat for 900 credits plus 1 per frame.

Michael Rubloff

Nov 11, 2026

Platforms

SpAItial Opens Its Echo-3 API to Every Developer Account

SpAItial's Echo-3 API is now open to every developer account, turning a ZIP of phone frames into a metric-scale Gaussian splat for 900 credits plus 1 per frame.

Michael Rubloff

Platforms

Esri Adds Viewshed and Shadow Cast Analysis to Splats

ArcGIS Maps SDK for JavaScript 5.2 adds Viewshed and Shadow Cast analysis to Gaussian Splat layers, with Esri noting that splat artifacts may show in results.

Michael Rubloff

Nov 11, 2026

Platforms

Esri Adds Viewshed and Shadow Cast Analysis to Splats

ArcGIS Maps SDK for JavaScript 5.2 adds Viewshed and Shadow Cast analysis to Gaussian Splat layers, with Esri noting that splat artifacts may show in results.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Unreal Engine 5.9 Preview Adds Experimental Gaussian Splats

Unreal Engine 5.9 MegaJam Preview lists experimental Gaussian splat import on its roadmap, bringing PLY and SPZ splats into the world with Niagara integration.

Michael Rubloff

Nov 11, 2026

Unreal Engine 5.9

Platforms

Unreal Engine 5.9 Preview Adds Experimental Gaussian Splats

Michael Rubloff

Nov 11, 2026

Unreal Engine 5.9

Platforms

Unreal Engine 5.9 Preview Adds Experimental Gaussian Splats

Unreal Engine 5.9 MegaJam Preview lists experimental Gaussian splat import on its roadmap, bringing PLY and SPZ splats into the world with Niagara integration.

Michael Rubloff

Nov 11, 2026

Unreal Engine 5.9

Platforms

SpAItial Opens Its Echo-3 API to Every Developer Account

SpAItial's Echo-3 API is now open to every developer account, turning a ZIP of phone frames into a metric-scale Gaussian splat for 900 credits plus 1 per frame.

Michael Rubloff

Nov 11, 2026

Echo-3

Platforms

SpAItial Opens Its Echo-3 API to Every Developer Account

Michael Rubloff

Nov 11, 2026

Echo-3

Platforms

SpAItial Opens Its Echo-3 API to Every Developer Account

SpAItial's Echo-3 API is now open to every developer account, turning a ZIP of phone frames into a metric-scale Gaussian splat for 900 credits plus 1 per frame.

Michael Rubloff

Nov 11, 2026

Echo-3

Platforms

Esri Adds Viewshed and Shadow Cast Analysis to Splats

ArcGIS Maps SDK for JavaScript 5.2 adds Viewshed and Shadow Cast analysis to Gaussian Splat layers, with Esri noting that splat artifacts may show in results.

Michael Rubloff

Nov 11, 2026

Esri

Platforms

Esri Adds Viewshed and Shadow Cast Analysis to Splats

Michael Rubloff

Nov 11, 2026

Esri

Platforms

Esri Adds Viewshed and Shadow Cast Analysis to Splats

ArcGIS Maps SDK for JavaScript 5.2 adds Viewshed and Shadow Cast analysis to Gaussian Splat layers, with Esri noting that splat artifacts may show in results.

Michael Rubloff

Nov 11, 2026

Esri

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Gaussian Splatting News on YouTube

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Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.

Gaussian Splatting News on YouTube

The week in radiance fields, every Monday.