Gracia launches on Steam and Sidequest

The VR Gaussian Splatting platform, Gracia, has now arrived on Steam and Sidequest, with more to come

The VR Gaussian Splatting platform, Gracia, has now arrived on Steam and Sidequest, with more to come

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Gracia

Gracia, who you might remember is a virtual reality company, specializing in Gaussian Splatting. Today they have just made the exciting announcement that it is now officially available on both the Steam store, in addition to now also on the Sidequest store.  

If you were at NVIDIA’s GTC, you might have tried the Gracia demo I hosted on Monday evening. You can still see all of the captures that were shown at GTC this year. 

Gracia is currently compatible with the PCVR Headsets, Meta Quest 2/3/Pro, Oculus Rift S, HTC Vive, and the Valve Index. Gracia is able to display up to 550 fps natively on a headset. 

Sidequest is a standalone implementation, allowing users to load it without being tethered to a PC. For standalone, it works solely with the Quest 3 currently. Despite this, they are still able to achieve frame rates that are comparable with PCVR. Additionally, audio is also supported with Gracia now and while I haven’t been able to experience it yet, having another sense included in a capture seems amazing!

You’ll also notice a complete redesign of the Gracia website, which now features more examples and some documentation. Gracia also appears to be launching with some SDKs to allow for self-distribution and streaming.

Users are also still able to load their .plys into the application and view it themself or post it for other people to view too. Head to their store and check out some of the captures from the community.

Gracia is additionally launching with 11 curated scenes that are contemporary art collaboration ‘Embryo of the Future’. These scenes about are about evolution and resilience from Director Ave Repin.

The 1.0 release is primarily focused on static captures, but full dynamic support will be coming in an upcoming release. Gracia founder, Andrey Volodin, has shown dynamic radiance fields in VR, in addition to dynamic examples that are featured on the Gracia website.

Gracia will also be expanding onto Vision OS and the Apple Vision Pro in upcoming releases.

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New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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