Grid-NeRF: Combining NeRF and Grid-Based Methods for Large Scale Reconstruction

From Google to Preimage, there has been a lot of recent hype surrounding large scale NeRFs. Each have their own method and today another one has been introduced.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Grid-NeRF

From Google to Preimage, there has been a lot of recent hype surrounding large scale NeRFs. Each have their own method and today another one has been introduced.

A recent research paper highlights Grid-NeRF, a breakthrough in the rendering of large urban scenes, a crucial step for real-world applications like virtual reality, video games, and urban planning simulations. The study, conducted by a team of researchers from The Chinese University of Hong Kong, Shanghai AI Laboratory, Max Planck Institute for Informatics, Zhejiang University, and Adobe Research.

They realized that combining NeRFs with a feature grid-based method allowed for cleaner outputs and to overcome the limitations of current state-of-the-art techniques when applied to large-scale scenes, resulting in high visual fidelity rendering. Prior, they found that NeRFs would generate blurry and overly smoothed outputs, while grid-based methods struggled with artifacts (floaters).

In the study's ablation experiments, the team verified the impact of different model configurations. For the grid branch, they showed that adopting a single resolution feature grid leads to inferior performance. The NeRF branch greatly helps feature grids in recovering more details when grid resolution is inadequate. On high-resolution grids, combining NeRF can raise PSNR (Peak Signal-to-Noise Ratio) by approximately roughly 9-14% on the scenes.

The paper also discusses the limitations of small renderers in translating grid features, producing inaccurate geometry and scene contents. However, given enough modeling capacity, NeRF picks up more details with the help of increasingly higher PE (Positional Encoding).

However, the model also inherits some limitations of NeRF-based methods, such as slow training and Another critical issue is dealing with a large amount of high-resolution images, as the current batch sampling of shuffled rays is highly ineffective without distributed training. From the example video, over 5,000 drone images were used to generate the 2.7km^2 ground area.

Grid-NeRF presents a groundbreaking framework that integrates the MLP-based NeRF with an explicitly constructed feature grid to effectively take the best parts of each. Grid-NeRF is able to demonstrate high visual fidelity rendering for large urban scenes. Although the model still faces some limitations, this innovative approach opens up new possibilities for real-world applications in urban planning and large digital twin creation. This paper is another step forwards to helping companies simulate autonomous driving networks without cars on the road, aerial surveying, urban planning, and other geological industries.

Featured

Recents

Platforms

Crate 2.0.2 Brings Gaussian Splat Conversion Into Nuke

Crate 2.0.2 is an Apache 2.0 asset browser for Nuke that previews Gaussian splats in 3D and bundles PlayCanvas splat-transform for conversion, on Windows only.

Michael Rubloff

Sep 17, 2026

Platforms

Crate 2.0.2 Brings Gaussian Splat Conversion Into Nuke

Crate 2.0.2 is an Apache 2.0 asset browser for Nuke that previews Gaussian splats in 3D and bundles PlayCanvas splat-transform for conversion, on Windows only.

Michael Rubloff

Platforms

Blender 5.3 Will Bring Native 3D Gaussian Splat Import and Rendering

Blender 5.3, currently in Alpha, adds native Gaussian Splat import and rendering for PLY and SPZ files, with Workbench, EEVEE, and Cycles support and geometry nodes integration.

Michael Rubloff

Sep 16, 2026

Platforms

Blender 5.3 Will Bring Native 3D Gaussian Splat Import and Rendering

Blender 5.3, currently in Alpha, adds native Gaussian Splat import and rendering for PLY and SPZ files, with Workbench, EEVEE, and Cycles support and geometry nodes integration.

Michael Rubloff

Platforms

Arcturus Vision Converts Steam Frame Captures to 3DGS

Arcturus Vision ships an official script turning Steam Frame camera recordings into a 3DGS scene.sog, using COLMAP and LichtFeld Studio on a Linux workstation.

Michael Rubloff

Sep 16, 2026

Platforms

Arcturus Vision Converts Steam Frame Captures to 3DGS

Arcturus Vision ships an official script turning Steam Frame camera recordings into a 3DGS scene.sog, using COLMAP and LichtFeld Studio on a Linux workstation.

Michael Rubloff

Platforms

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDK for Unity 2.4.0

ArcGIS Maps SDK for Unity 2.4.0 adds a georeferenced Gaussian splat layer that reads 3D Tiles, and ships with no identify, no filtering, and no mesh collider.

Michael Rubloff

Sep 16, 2026

Platforms

Esri Adds Gaussian Splat Layers to the ArcGIS Maps SDK for Unity 2.4.0

ArcGIS Maps SDK for Unity 2.4.0 adds a georeferenced Gaussian splat layer that reads 3D Tiles, and ships with no identify, no filtering, and no mesh collider.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp

More from Michael Rubloff

More from Michael Rubloff

Platforms

Crate 2.0.2 Brings Gaussian Splat Conversion Into Nuke

Crate 2.0.2 is an Apache 2.0 asset browser for Nuke that previews Gaussian splats in 3D and bundles PlayCanvas splat-transform for conversion, on Windows only.

Michael Rubloff

Sep 17, 2026

Crate Nuke

Platforms

Crate 2.0.2 Brings Gaussian Splat Conversion Into Nuke

Michael Rubloff

Sep 17, 2026

Crate Nuke

Platforms

Crate 2.0.2 Brings Gaussian Splat Conversion Into Nuke

Crate 2.0.2 is an Apache 2.0 asset browser for Nuke that previews Gaussian splats in 3D and bundles PlayCanvas splat-transform for conversion, on Windows only.

Michael Rubloff

Sep 17, 2026

Crate Nuke

Platforms

Blender 5.3 Will Bring Native 3D Gaussian Splat Import and Rendering

Blender 5.3, currently in Alpha, adds native Gaussian Splat import and rendering for PLY and SPZ files, with Workbench, EEVEE, and Cycles support and geometry nodes integration.

Michael Rubloff

Sep 16, 2026

Blender Gaussian Splatting

Platforms

Blender 5.3 Will Bring Native 3D Gaussian Splat Import and Rendering

Michael Rubloff

Sep 16, 2026

Blender Gaussian Splatting

Platforms

Blender 5.3 Will Bring Native 3D Gaussian Splat Import and Rendering

Blender 5.3, currently in Alpha, adds native Gaussian Splat import and rendering for PLY and SPZ files, with Workbench, EEVEE, and Cycles support and geometry nodes integration.

Michael Rubloff

Sep 16, 2026

Blender Gaussian Splatting

Platforms

Arcturus Vision Converts Steam Frame Captures to 3DGS

Arcturus Vision ships an official script turning Steam Frame camera recordings into a 3DGS scene.sog, using COLMAP and LichtFeld Studio on a Linux workstation.

Michael Rubloff

Sep 16, 2026

Platforms

Arcturus Vision Converts Steam Frame Captures to 3DGS

Michael Rubloff

Sep 16, 2026

Platforms

Arcturus Vision Converts Steam Frame Captures to 3DGS

Arcturus Vision ships an official script turning Steam Frame camera recordings into a 3DGS scene.sog, using COLMAP and LichtFeld Studio on a Linux workstation.

Michael Rubloff

Sep 16, 2026

Type switcher — active on the published page