Gsplat.js Updated

Michael Rubloff

Michael Rubloff

Mar 12, 2024

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
gsplat.js
gsplat.js

Gsplat.js, the javascript library from Dylan Ebert at Hugging Face has received an exciting update.

The big update is support for colorTransforms. Similar to transformation matrices which are used for manipulating the position, rotation, and scale of objects in 3D space, colorTransforms allow for fine-grained control over the dynamic colors of objects. This feature could enable more dynamic and visually engaging scenes, allowing developers to change object colors based on certain conditions or interactions, enhancing the visual fidelity and interactivity of scenes.

Dylan posted an example of Gsplat.js in action to his Twitter:

https://twitter.com/dylan_ebert_/status/1767292907239743808

In addition to releasing the update to the Gsplat.js Github, Ebert has also created a live demo on Hugging Face.

Here's the full changelog:

  • Added helper function to loaders

  • Added support for colorTransforms, which work similarly to transformation matrices, but for fine-grained dynamic colors

  • Added FPS camera controller and fps example

  • Added helper Object3D.raiseChangeEvent method

  • Added helper Quaternion.LookRotation method

  • Other changes are formatting and linting

Featured

Recents

Featured

Platforms

Gracia Launches Dynamic Gaussian Splatting

Gracia launches dynamic captures of Radiance Fields, using Gaussian Splatting.

Michael Rubloff

Oct 17, 2024

Platforms

Gracia Launches Dynamic Gaussian Splatting

Gracia launches dynamic captures of Radiance Fields, using Gaussian Splatting.

Michael Rubloff

Oct 17, 2024

Platforms

Gracia Launches Dynamic Gaussian Splatting

Gracia launches dynamic captures of Radiance Fields, using Gaussian Splatting.

Michael Rubloff

Research

Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency

Rendering speeds are getting a big boost, with some pesky features addressed.

Michael Rubloff

Oct 16, 2024

Research

Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency

Rendering speeds are getting a big boost, with some pesky features addressed.

Michael Rubloff

Oct 16, 2024

Research

Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency

Rendering speeds are getting a big boost, with some pesky features addressed.

Michael Rubloff

Platforms

Postshot Announces Unreal Engine Beta

Postshot adds a UE5 plugin in its latest pre-release build.

Michael Rubloff

Oct 14, 2024

Platforms

Postshot Announces Unreal Engine Beta

Postshot adds a UE5 plugin in its latest pre-release build.

Michael Rubloff

Oct 14, 2024

Platforms

Postshot Announces Unreal Engine Beta

Postshot adds a UE5 plugin in its latest pre-release build.

Michael Rubloff

News

ITS Launches with Radiance Fields

The International Talent Support 2025 launch video arrives full of Radiance Fields.

Michael Rubloff

Oct 9, 2024

News

ITS Launches with Radiance Fields

The International Talent Support 2025 launch video arrives full of Radiance Fields.

Michael Rubloff

Oct 9, 2024

News

ITS Launches with Radiance Fields

The International Talent Support 2025 launch video arrives full of Radiance Fields.

Michael Rubloff