Haiper adds NeRF diffuse mesh export to app

Haiper, an AI company that uses machine learning technologies to create 3D reconstructions, has announced that they have added diffuse mesh exporting to their NeRF captures in a Linkedin post today.

Haiper, an AI company that uses machine learning technologies to create 3D reconstructions, has announced that they have added diffuse mesh exporting to their NeRF captures in a Linkedin post today.

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Haiper AI

Haiper, an AI company that uses machine learning technologies to create 3D reconstructions, has announced that they have added diffuse mesh exporting to their NeRF captures in a Linkedin post today.

Featured

Recents

Platforms

Spatial Film 9.2 Adds a Gaussian Splat Player With Insta360 Spatial Capture Links

Spatial Film 9.2 adds a free Splat Player to Apple Vision Pro, opening 3D Gaussian Splat .ply files up to 400,000 splats and Insta360 Spatial Capture links.

Michael Rubloff

Sep 22, 2026

Platforms

Spatial Film 9.2 Adds a Gaussian Splat Player With Insta360 Spatial Capture Links

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Michael Rubloff

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Carveout Segments and Labels Objects Inside Trained Gaussian Splatting Scenes

Carveout segments and labels objects inside already trained 3D Gaussian Splatting scenes with SAM 3, exporting each object as its own .ply with no retraining.

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Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph

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Platforms

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.

Michael Rubloff

Platforms

Niantic Spatial Launches Gaussian Splat Relighting

Niantic Spatial opens a design-partner beta for Gaussian splat relighting, using the aligned mesh and precomputed radiance transfer to vary sun, sky and rain.

Michael Rubloff

Sep 19, 2026

Platforms

Niantic Spatial Launches Gaussian Splat Relighting

Niantic Spatial opens a design-partner beta for Gaussian splat relighting, using the aligned mesh and precomputed radiance transfer to vary sun, sky and rain.

Michael Rubloff

Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

Spatial Film 9.2 Adds a Gaussian Splat Player With Insta360 Spatial Capture Links

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Platforms

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Platforms

Spatial Film 9.2 Adds a Gaussian Splat Player With Insta360 Spatial Capture Links

Spatial Film 9.2 adds a free Splat Player to Apple Vision Pro, opening 3D Gaussian Splat .ply files up to 400,000 splats and Insta360 Spatial Capture links.

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Carveout segments and labels objects inside already trained 3D Gaussian Splatting scenes with SAM 3, exporting each object as its own .ply with no retraining.

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Carveout Segments and Labels Objects Inside Trained Gaussian Splatting Scenes

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Platforms

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph

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Platforms

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph

Michael Rubloff

Sep 19, 2026

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Platforms

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph

Babylon.js 9.27.1 Puts Gaussian Splats in Frame Graph Intro: Babylon.js 9.27.1 adds Gaussian splats to the frame graph geometry renderer, writing GLSL and WGSL prepass outputs for depth, normal, albedo and velocity.

Michael Rubloff

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New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

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