How to use Luma AI with Android or Custom Data

NeRF on Android has been a hotly requested feature ever since Luma AI launched on iOS. However, there's a way to upload your Android captures right now and it's extremely easy!

NeRF on Android has been a hotly requested feature ever since Luma AI launched on iOS. However, there's a way to upload your Android captures right now and it's extremely easy!

Michael Rubloff

Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

Luma AI Android

NeRF on Android has been a hotly requested feature ever since Luma AI launched on iOS. However, there’s a way to upload your Android captures right now and it’s extremely easy!

Through Luma’s web platform, you can upload any video or still images packaged as a ZIP file and it will create a NeRF as long as the dataset is good.

Go to Luma’s website and sign in.

Once you’re signed in, navigate to the top banner

This will open a sub window with an upload menu

Make sure that the file you want to use is in a recognizable file format. Upload the file that you wish to have NeRFed and click “Upload”

Wait 15-30ish minutes and you have your NeRF!

Some tips to be aware of from the Luma site:

Video

  • Disable HDR when capturing videos

  • Capture a scene or object by going around in loops

  • Ideally, capture in loops from 3 heights: phone at chest level looking ahead,
    phone a bit above the head pointing a bit down to the center of the scene,
    and finally from knee level pointing upwards a bit.

  • Capture slowly to reduce blur

  • You can either upload a normal video or an fisheye video

  • Maximum the size of the video can be 5 gigabytes

Images

  • Supported image formats

    • jpg .jpeg .png .gif .pgm .ppm .tga

    • HDR - .exr

    • RAW - .cr3, .dng

  • Make sure the zip contains same kind of image formats

  • You can either upload a zip with normal images or with fisheye images

  • Downsample the images if you hit 5 gigabytes limit using tools available

  • Maximum the size of the images zip file can be 5 gigabytes

Featured

Recents

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Oct 10, 2026

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Oct 9, 2026

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Oct 9, 2026

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Platforms

LichtFeld Studio 0.5.4 Adds a .licht Project Format, Normal-Guided Training, and Gallery Publishing

LichtFeld Studio 0.5.4 adds a .licht project format, normal-guided training, lower training VRAM, and direct publishing to the Gallery from inside the app.

Michael Rubloff

Oct 8, 2026

Platforms

LichtFeld Studio 0.5.4 Adds a .licht Project Format, Normal-Guided Training, and Gallery Publishing

LichtFeld Studio 0.5.4 adds a .licht project format, normal-guided training, lower training VRAM, and direct publishing to the Gallery from inside the app.

Michael Rubloff

Trending Articles
  1. TRENDING
    Loading...
  2. TRENDING
    Loading...
  3. TRENDING
    Loading...
Michael Rubloff

Written by Michael Rubloff

Michael is the Founder and Managing Editor of Radiancefields.com

More from Michael Rubloff

More from Michael Rubloff

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Oct 10, 2026

TACTYC Gaussian Splat

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

Michael Rubloff

Oct 10, 2026

TACTYC Gaussian Splat

Platforms

TACTYC Gaussian Splat v2.0 Renders and Relights Gaussian Splats in Cinema 4D With Redshift

TACTYC Gaussian Splat v2.0 renders and relights Gaussian splats in Cinema 4D with Redshift, building one textured card per splat with SH view-dependent color.

Michael Rubloff

Oct 10, 2026

TACTYC Gaussian Splat

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Oct 9, 2026

WebODM

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

Michael Rubloff

Oct 9, 2026

WebODM

Platforms

WebODM 3.3.0 Brings Gaussian Splatting to Open-Source Drone Mapping

WebODM 3.3.0 adds Gaussian splatting support, exporting COLMAP training sets for OpenSplat or Brush and tiling uploaded splats into Spark's RAD format.

Michael Rubloff

Oct 9, 2026

WebODM

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Oct 9, 2026

WallGS Pro

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

Michael Rubloff

Oct 9, 2026

WallGS Pro

Platforms

WallGS Pro Brings Gaussian Splat Relighting to Unreal Engine 5

WallGS Pro adds Gaussian splat relighting to Unreal Engine 5, along with Lumen screen-traced reflections, runtime import and culling volumes for 3DGS and 4DGS.

Michael Rubloff

Oct 9, 2026

WallGS Pro

New to Gaussian Splatting? Start here

Radiance fields, explained from the ground up: what a Gaussian splat is, how to capture one, and which tools and gear to start with.

Newsletter

Keep up with the field.

New research, tools and captures from the Radiance Fields newsroom, in your inbox. Free, no spam.