Research

Instant-Angelo: Fast 3D Surface Reconstruction

Michael Rubloff

Michael Rubloff

Oct 30, 2023

Email
Copy Link
Twitter
Linkedin
Reddit
Whatsapp
Instant-Angelo
Instant-Angelo

There are a lot of eyes on NVIDIA's Neuralangelo that just this past week was named one of Time Magazine's Top Inventions of 2023. Instant-Angelo comes from CUHK-Shenzhen MPhil Student, Chongjie Ye.

It wasn't the greatest time for Instant-Angelo to be released, but the product will speak for itself.

Just like how Instant-NeRF sped up workflows by a magnitude, Instant-Angelo is primed to do the same. The resulting method cuts down the processing time from roughly 40 hours on a A100 to 20 minutes. While Neuralangelo will also take a large amount of VRAM to run, Instant Angelo is able to run with a minimum of 10gb of VRAM, expanding its capability to consumer graphics cards.

There are two reconstruction modes that are able to be utilized: Smooth and Detailed. Smooth takes roughly 20 minutes to run, whereas Detailed is a bit more involved, coming in at roughly an hour. Like the name implies, Smooth is better for objects or scenes that doesn't necessarily have a ton of intricate details.

As a note, Smooth does have the potential to oversmooth certain areas of flat areas or slight changes of elevations.

For Detail mode, they suggest using it in the following situations:

  • Image data captured under varying conditions over time or with inconsistent exposure levels.

  • High resolution image sources of 2K or 4K dimensions.

  • Your images' resolution are 2K or 4K

  • Reconstructing objects or scenes comprised of glossy, reflective materials.

  • Subjects containing large textureless or untextured surface regions.

While it's still not instantaneous, it is an order of magnitude faster and great that it's able to be run with consumer grade GPUs.

Currently, it is only been tested on a Linux machine, though it's not impossible that it won't work on Windows. To give it a try, check out their Github page!

Featured

Featured

Featured

Platforms

BitbyBit Integrates Gaussian Splatting

Lithuanian company Bit by Bit developers has integrated Gaussian Splatting (3DGS), enabling low-code applications.

Michael Rubloff

Jul 5, 2024

Platforms

BitbyBit Integrates Gaussian Splatting

Lithuanian company Bit by Bit developers has integrated Gaussian Splatting (3DGS), enabling low-code applications.

Michael Rubloff

Jul 5, 2024

Platforms

BitbyBit Integrates Gaussian Splatting

Lithuanian company Bit by Bit developers has integrated Gaussian Splatting (3DGS), enabling low-code applications.

Michael Rubloff

Platforms

Nerfstudio Integrates 3DGS MCMC

Nerfstudio now supports 3DGS MCMC, which should increase the fidelity of outputs across the board.

Michael Rubloff

Jul 3, 2024

Platforms

Nerfstudio Integrates 3DGS MCMC

Nerfstudio now supports 3DGS MCMC, which should increase the fidelity of outputs across the board.

Michael Rubloff

Jul 3, 2024

Platforms

Nerfstudio Integrates 3DGS MCMC

Nerfstudio now supports 3DGS MCMC, which should increase the fidelity of outputs across the board.

Michael Rubloff

Research

Diffusion Based 3DGS Relighting

Research topics on relighting continue to increase sharply.

Michael Rubloff

Jul 2, 2024

Research

Diffusion Based 3DGS Relighting

Research topics on relighting continue to increase sharply.

Michael Rubloff

Jul 2, 2024

Research

Diffusion Based 3DGS Relighting

Research topics on relighting continue to increase sharply.

Michael Rubloff

Platforms

Voluma.ai adds Timelapse Mode

Voluma.ai, specializing in the creation and augmentation of 3D graphics, has introduced its latest feature: timelapse mode.

Michael Rubloff

Jul 1, 2024

Platforms

Voluma.ai adds Timelapse Mode

Voluma.ai, specializing in the creation and augmentation of 3D graphics, has introduced its latest feature: timelapse mode.

Michael Rubloff

Jul 1, 2024

Platforms

Voluma.ai adds Timelapse Mode

Voluma.ai, specializing in the creation and augmentation of 3D graphics, has introduced its latest feature: timelapse mode.

Michael Rubloff

Trending articles

Trending articles

Trending articles

Platforms

Nerfstudio Releases gsplat 1.0

Just in time for your weekend, Ruilong Li and the team at Nerfstudio are bringing a big gift.

Michael Rubloff

Jun 7, 2024

Platforms

Nerfstudio Releases gsplat 1.0

Just in time for your weekend, Ruilong Li and the team at Nerfstudio are bringing a big gift.

Michael Rubloff

Jun 7, 2024

Platforms

Nerfstudio Releases gsplat 1.0

Just in time for your weekend, Ruilong Li and the team at Nerfstudio are bringing a big gift.

Michael Rubloff

Platforms

Google CloudNeRF: Zip-NeRF and CamP in the Cloud

It doesn't seem like a lot of people know this, but you can run CamP and Zip-NeRF in the cloud, straight through Google and it's actually super easy. It’s called CloudNeRF.

Michael Rubloff

May 8, 2024

Platforms

Google CloudNeRF: Zip-NeRF and CamP in the Cloud

It doesn't seem like a lot of people know this, but you can run CamP and Zip-NeRF in the cloud, straight through Google and it's actually super easy. It’s called CloudNeRF.

Michael Rubloff

May 8, 2024

Platforms

Google CloudNeRF: Zip-NeRF and CamP in the Cloud

It doesn't seem like a lot of people know this, but you can run CamP and Zip-NeRF in the cloud, straight through Google and it's actually super easy. It’s called CloudNeRF.

Michael Rubloff

Tools

splaTV: Dynamic Gaussian Splatting Viewer

Kevin Kwok, perhaps better known as Antimatter15, has released something amazing: splaTV.

Michael Rubloff

Mar 15, 2024

Tools

splaTV: Dynamic Gaussian Splatting Viewer

Kevin Kwok, perhaps better known as Antimatter15, has released something amazing: splaTV.

Michael Rubloff

Mar 15, 2024

Tools

splaTV: Dynamic Gaussian Splatting Viewer

Kevin Kwok, perhaps better known as Antimatter15, has released something amazing: splaTV.

Michael Rubloff

Research

Mip-Splatting: Anti-Aliasing for Gaussian Splatting

If you've been trying out Gaussian Splatting, you may have noticed that the scene tends to degrade quickly, especially when you pull outside of the capture path or change the focal length, compared to NeRF.

Michael Rubloff

Nov 28, 2023

Research

Mip-Splatting: Anti-Aliasing for Gaussian Splatting

If you've been trying out Gaussian Splatting, you may have noticed that the scene tends to degrade quickly, especially when you pull outside of the capture path or change the focal length, compared to NeRF.

Michael Rubloff

Nov 28, 2023

Research

Mip-Splatting: Anti-Aliasing for Gaussian Splatting

If you've been trying out Gaussian Splatting, you may have noticed that the scene tends to degrade quickly, especially when you pull outside of the capture path or change the focal length, compared to NeRF.

Michael Rubloff